Merry Christmas!
commission done by @ 阿渴 for Podge/MC

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Merry Christmas!
commission done by @ 阿渴 for Podge/MC
[ID: Digital art of Podge, a young white guy who is model pretty. He's smiling and wears a Members Only jacket, a bright yellow dog collar that says "nervous" on it, and a ratty tshirt that reads "'Toxic Masculinity' means all men are toxic" in pink glitter. End ID]
Marquis made him for ME specifically, so now I guess I'm cradle snatching. Everybody go play Book of Hungry Names right fucking now.
touched up this aiden piece i made a couple of months (like probably a year) ago and discarded cuz i felt weird abt my art but honestly it's kinda good so!! can i hear an awoo for the hart warden boy 🦌
It's gonna be so interesting going into Beast of Glenkildove after Book of Hungry Names because we're going from a cast who understand what werewolves are and what their purpose is because they are werewolves and they know what they need to know to a cast who are a bunch of mortals who only know folklore, myth and religious teachings.
Part of me is gonna be aching for the BoHN characters to show up and save the day because they could totally resolve this, but at the same time, it's gonna be fascinating to be playing from the outside-looking-in perspective and how a mortal might perceive what's going on wrt the werewolf stuff and how much depth they might be able to divulge, if any. Especially since the one werewolf we know so far is as in the dark as the rest of them, and doesn't know a damn thing about what he is.
Scarper: So when do I get my climactic boss battle with The Cub?
The nefarious Eater-of-Names: That's the neat part, you don't.
*
Daphne: How do five adults not have more than $800 between them?
The Cub: We- the economy is in shambles.
*
Daphne: Don't fuck with me, I have the power of Gaia and Anime on my side!
*
Katherine Dey: Come to me, Elton. You'll like being dead.
Elton Dey: That's what they said about being alive!
*
Heinrik: See you in girl hell!
Heinrik: I'll be in boy hell, much nicer.
*
Nomi: You know what? Fuck you!
Nomi: *UnMaquerades your Vampire*
*
Mr. Gorsky: I'm Dracula; I'm ten million years old.
Mr. Veiss: I can't help but fall into a violent trance at the slightest hint of criticism or push-back.
Mr. Gorsky: She listens to rock and roll? I smoke rock and roll!
*
The Cub: I can't help but feel like I've forgotten something.
Nin: if you did it probably wasn't important.
Nin and The Cub: *Laugh and cuddle*
Black Tarn, trapped in the Umbra:
Some of my favorite Podge scenes from Werewolf: Apocalypse- Book of Hungry Names. At some point he just blatantly says “thank you, maam. I’m an ecoterrorist” LMFAOO
I haven't finished WTABoHN yet but here's my favourite bits so far. minor spoilers.
I finally got to play the Werewolf: The Apocalypse - The Book of Hungry Names demo by Kyle Marquis and it’s great.
Marquis' Vampire: The Masquerade - Night Road is not only one of my favorite text games - it's one of my favorite games I've played in the last few years. The player character is a vampire courier in the American Southwest, and the vibes are Fallout: New Vegas meets Vampire: The Masquerade. Like D&D, World of Darkness is a system I'm more familiar with from video games than actual tabletop play, but Marquis really captures the tabletop experience through interesting combinations of character builds, stat checks, and branching narrative paths.
I was thrilled to learn he was working on a follow-up Werewolf: The Apocalypse game set in rural New England. I'm way more of a werewolf girlie than a vampire girlie (I nearly always play Gangrel when it's an option in VtM), and I was really interested in the character writing he would bring to a setting where pack dynamics are more important than being a lone predator.
It's fun. The Werewolf system, unlike VtM, is a much messier amalgamation of new age beliefs rather than traditional folklore and so it takes a little while to understand how things like moon auspice, pack, and spirit patrons interact in actual gameplay, but the game does provide very helpful in-game descriptions and glossaries. I went in completely blind, and ended up accidentally building a ragabash (new moon) werewolf with high dexterity, wits, and intelligence and pretty much zero strength, charisma, and endurance.
While I initially thought that would make the game basically unplayable, I ended up with a fabulous upstate dirtbag who's great at sneaking, breaking and entering, stabbing, and analog library research. She almost never actually transforms into any wolf-forms, and in fact is so mild-mannered that she frequently loses the ability to transform at all because her rage stat is so low.
While you'd think being shitty at being a werewolf would be a problem in a werewolf game, she's actually been a stat-passing beast who can single-handedly take down powerful monsters because she is just that good at reading books and stabbing.
While the demo only lets you recruit three out of the four main pack companions, they all seem great so far. You've got Massachusetts' only black goth widower werewolf. You've got the wolf-born girl with communication issues who speaks partially via guitar riffs. You've got a crust punk camboy who shows up at one of your first encounters wearing a t-shirt, baseball hat, and booty shorts that all say "MASSHOLE".
Marquis gets that urban fantasy needs both horror and humor, and I cannot wait for the full game to drop in late April.