Ever wanted to play a fishing game in the style of 16-bit Sonic the Hedgehog? Well now you can! This is brilliant and exactly the sort of expert, off-the-wall subversion of genre I want to do in general.

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Ever wanted to play a fishing game in the style of 16-bit Sonic the Hedgehog? Well now you can! This is brilliant and exactly the sort of expert, off-the-wall subversion of genre I want to do in general.
New Post has been published on Can't Talk
New Post has been published on http://www.cant-talk.com/2015/06/wtf-games-party-hard/
WTF Games: Party Hard
In Tiny Build’s Party Hard you play as the cranky neighbor. I’m not kidding: you play as the guy that lives next door to the people who are always having loud parties, and you’ve had enough. So what do you do? Call the police, you say? Nope.
You murder everyone at the party.
Party Hard bills itself as a “Tactical strategy game of mass murder”.
Party Hard will be available on Steam and mobile platforms sometime this year. You can play the demo at the official website.
I need this.
Review: They Breathe (The Working Parts)
Platform: PC and XBLA
Demo: Yes (Requires Desura)
Developer: The Working Parts
Genre: Underwater Horror Avoidance Puzzle Adventure
Recommended Age: 12+
Who's It For: People with patience, and who you might describe as "... a little off."
Available on Desura: $2.99 USD
If you want something original for your digital entertainment, you usually need to look at independent developers. That's just how it goes. Without a producer breathing down their necks demanding they recreate "that Diablo or Pokey-man thing" to maximize their investment, indies are generally more free to explore their own concepts and ideas, which can lead to some extremely unique stuff... and also some extremely weird stuff. Swedish developers The Working Parts have proven they aren't afraid to get freaky with their artsy avoidance puzzler They Breathe, but does this bizarre and often unsettling aquatic title provide as much fun as it does creativity? The short answer would be to raise your palms to either side of your head and make a sort of "Ehhhhhh?" sound while alternately raising and lowering them. The long answer, well...
Isn't this nice? Nothing unspeakable ever happens in the forest!
It ain't easy being green, and the amphibious star of They Breathe could probably write you a whole essay on the subject if he weren't so busy trying not to drown. He's left the safety of his log, floating above a flooded forest, but neither he nor you might be prepared for the eerie environment you're about to encounter, or the grotesque truth that lies deep below. You can use the [WASD] or [arrow] keys to swim, and hold down the [spacebar] to swim a bit faster, froggy style. Periodically, bubbles will float up from below, and nabbing them will keep you a healthy vibrant green. Wait too long, however, and your flesh will darken and eventually begin to bleed. Oxygen is precious and essential, after all, but you're not the only one who's after it, and they're willing to suck the breath right from your body if they can.
As you descend, creatures will rise up out of the deep at you in waves. What kind of creatures? Well, that's a little bit harder to explain without ruining the experience, but believe me when I say they ain't friendly, and they ain't normal either. The game offers you little hand-holding or exposition, but that's intentional, since in addition to staying alive, the whole point of the thing is to figure out just how to defeat each new monstrosity you encounter. Initially, simply depriving them of the air bubbles that rise up will eventually cause them to drown. (Have I mentioned how cheerful this game is?) The deeper you go, the more alien and unreal things get, however. You'll need to pay careful attention to their behaviour and movements and figure out how to manipulate them in order to survive.
HEY KIDS! LET'S PLAY SURVIVAL OF THE FITTEST!
In theory, it's a great concept. Any deviation from the standard "punch/shoot/owie enemies until they die" approach is worth taking a closer look at. By forcing you to think rather than telling you what to do, They Breathe creates an environment of fear, tension, and even surreal wonder. The art style is strange, but works perfectly for the world they've created, and combined with the eerie ambient sound makes for a genuinely unsettling experience. There isn't a lick of dialogue, and yet the game manages to communicate so much. From the panicked thrashing and desperate eyes of other helpless frogs, to the mindless consummation and almost cheery looks of your enemies, this is one seriously creepy game on a fundamental level. It's also hard to endorse to your friends without sounding like a complete sociopath. "Hey, you should check out this game about creatures trying to drown each other! It's super awesome! I'm dead inside! Don't leave me alone with your pets!"
The problem? Some frustrating controls and design decisions. There are a few enemies it seems like you just can't outrun when they come after you, and since they can only be dislodged by air bubbles, the way they slow you coupled with the random bubble appearance can mean you might as well start the wave over right away. Since the whole game is about staying one step ahead of your enemies and swimming in circles, it does feel like it drags a bit and can get repetitive. You're also wordlessly encouraged to rescue fellow frogs whenever possible by pushing them towards air bubbles, but since you can only bump them around and they won't make any effort to get bubbles on their own it becomes almost painfully frustrating. Hey, frog? I want to help you. I do. But you have to put in a little effort here. Help me help you. Help me. Help you.
In the end, They Breathe's relentlessly oppressive atmosphere and grotesque imagery can wear on you more than it normally would when combined with the control frustrations. It's strange, because it's hard to recommend a game that makes you want to put your head down on your desk and stare at a blank wall for a while until your mood improves, but at the same time... I kind of do want to recommend with. It's going to be an extremely polarizing game, and if you don't enjoy dark subject matter you're just not going to feel compelled to fight your way through it. Because there is something darkly compelling about it, and its wordless approach to storytelling combined with the almost puzzle-like aspect of its enemy-based gameplay makes it stand out from a sea of unimaginative titles. They Breathe is worth a look even if it isn't your cup of tea, since any innovation and creativity should be celebrated and encouraged... even if it does reinforce an inherent terror and mistrust of the outdoors.
What am I doing you ask?
Oh nothing much, just gonna stay up until 3AM playing Battle Cats on my phone. THIS GAME YOU GUYS hahahaha, so weird. Finished chapter 1 like after 2 weeks.I wish I had money to spend so I could buy more special characters.
Raymoo Plays: J-Pop Summit 2012 edition
So playing Pop'n while cosplaying Minato was a thing, which was a bad idea on three fronts:
It's like activating stealth/invisible mod on lanes 7-9
dat sweat
When I got home, my wig cap was outstretched, presumably from sweat. Ewww.
Still, I played a ton of stuff on Cho-Challenge, having adapted to Fantasia's forced Cools in Normal mode (or as I call it, exposing my timing for the fraud that it is). Was sad to find out that it was now 3 stages instead of 4 like last time. Decided to stay mostly in the 27-30 range so I could demonstrate songs I was actually competent at--most of the 31's and up I tried ended up in flatlining.
Also had a go on Taiko no Tatsujin 9. Pretty much exclusively played game songs--sadly this version does not have Captain Neo. I don't like the format of the songs/stages systems in this game--I'd rather have three two-minute songs than two three-minute songs.
Didn't bother with Rhythm Tengoku because quite frankly I don't like it--it's just the GBA version with a 2P mode and a strict life system. Dueled G at The Bishi Bashi--got dealt the spinning wheel minigame which resulted in a game over due to my inadequate Japanese literacy.
I might try the table-flipping game next time.
Apparently, this is the best game ever according to my brother.
I wonder why.
WHO THE HELL MADE THIS GAME? lol
It looks awful! It looks like some project someone needed to make for class and they were short on time.