A visual map of Wulfheim
Read about it more in this article.
https://landsofethernia.tumblr.com/post/179935731211/wulfheim
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A visual map of Wulfheim
Read about it more in this article.
https://landsofethernia.tumblr.com/post/179935731211/wulfheim
Wulfheim
The lands of Wulfheim are the ancestral home to the Úlfhéðnar [ Wulver ], a land of cold winters, short summers and endless game.
Look at the full map of Wulfheim HERE.
All of the Wulver clans hail from Wulfheim.
Wulfheim is home to Dwarves, Humans, Halflings, Vampir and Úlfhéðnar/Wulver.
Norheim
Norheim is home to the human Kingdom of Borid, and the dwarven Skytower, Oirheln. Its also the traveling grounds of the Winterpelt and Moongazer Clans.
Norheim sees the mighty Rill Of Winderver run through it, the river brings life and trade to Norheim and the lands around it.
Norheim is described as open fields and pine forests surrounded by tall sprawling snow-capped mountains. The lands are home to the Wulver but often require layers of clothing to those not used to the chill.
Vetrar-Dagr
Vetrar-Dagr is home to the Dwarven settlement of Dalofrumlir and its surrounding villages and farms. Its also the traveling grounds of the Stonepelt and Snowsong clans.
Vetrar Dagr has both the start of the Rill of Winderver and the Northern Run flowing through its lands. The land is plentiful if cold, covered in sprawling snow capped mountains and barren pine forests.
Gjalpar Skar
Gjalpar Skar is a land only occupied by the Wulver. Brutal and cold nearly ten months out of the year, the homeland is known for its grazing Kyventhinn yak and Sauthr sheep in the warm months, cultivated by the Wulver. The land is fiercely guarded by the Iceaxe and Peltskinner clans, not letting non-Wulver move into it.
Dalrheim
Dalrheim is the sacred home of the Wulver and the home of the God Fenrir. The land is forever untouched and unseen by anyone outside of Druids and Wulver.
The Wulver settlement of Gubjorn is in Dalrheim, surrounded by the Huntcaster Highland, this land is the gathering place for the Wulver for the Ulfboth, or Wolf Festival. It’s also home to the Blackwolf, Moonhart and Cinderaxe clans.
Dalrheim is an unending Birch wood Forest that opens into the Sunlight Pass. Described as beautiful and warm, the land is a fountain of primal, untouched nature magic.
Otambaer
The Otambaer, or Wilds in Ulfven, is a endless forest that leads into Curnnos. Home to the Human kingdom of Northshire and Silkbreach and their surrounding villages and settlements.The land is a stomping ground of the Wulver, but no clan seems to stay there too long.
Otambaer is a long mountainous forest of pine, birch, oak and redwood trees. It’s described as beautiful and homely.
The Fenlands
The Fenlands are a blessed and thick pine forest, home of the Andidýrið and the birthplace of Druidism. It’s home to the Wulver villages of Mildrvǫllr and Kvámaland. The two villages are the homeland of the Frenhart clans.
The fenlands are described as a valley filled with towering pine trees and meadow like valleys.
Curnnos
Curnnos is a warm and lowland forest across The Dancing Sea from Marrowfar. The place is heavily populated by Human, Dwarf, halfling and Elven settlements, including Timberhallow (human), Barecrest (Human) and Choluire (elven)
Gjalpar Skar - A beautiful plains land often covered in snow, it’s the gathering place of the Wulver before they head into Dalrheim for the sacred Pilgrimage.
Norheim and Vetrar-Dagr - The homeland of the Wulver, beautiful and chilly, winter often stealing most of the months of this land. In the past hundred years or so, both Humans and Dwarves have began to move villages and settlemends into this wild north.
Dalrheim - A expansive Birchwood forest, blessed by Fenrir and considered the refuge of the Wulver. The forest is connected to Otambaer and is underneath Gjalpar Skar.