A visual map of Alfrhart.
Read more about it in this article.
https://landsofethernia.tumblr.com/post/179941122261/alfrhart
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@landsofethernia
A visual map of Alfrhart.
Read more about it in this article.
https://landsofethernia.tumblr.com/post/179941122261/alfrhart
Alfrhart
The lands of Alfrhart are the birthplace of all Elves, originally an untainted and pure land of arcane and nature magic merging into beautiful harmony, now the land faces corruption from all sides thanks to the Great Black War that rotted the beautiful Waterlands into The Rotten Mire.
Look at the full map of Alfrhart HERE.
Aysirjel
Aysirjel, one of the two trees of life. Believed to be the original birthplace of the Elves. The towering millennia old tree was crafted by Lunsir, the goddess of the Harvest, and the surrounding meadows and forests were also blessed by her magic. A beautiful towering tree with deep red bark and leaves that reach the skies so far and high it darkens all underneath it.
Aysirjel is home to the kindgom named after it, the Capital of the Moon elves, Aysirjel. The largest city in Alfrhart is built directly around the towering life-tree.
Aysirjel is also home to Morha Belanore and Aratalos, two moon elven settlements
Lunsir’s Rest
Lunsir’s Rest is a low lying plains and the resting place of the skeleton of the goddess Lunsir’s mortal avatar. Nestled into The Lake of Stars, it’s considered holy ground by the Moon Elves, a settlement surrounded the site of devote clerics and priestesses.
Lunsir’s Rest is also guarded by Le Bastion De Cales and L’acropole Du Lissis, two towering forts.
The Rotten Mire
The Rotten Mire, also known as The Great Plagued lands were where the god Belora crawled from her place deep beneath the earth, the land forever tainted from her birth.
The two settlements that once lived there were now completely abandoned, Rasa Aiqua, and Abondure.
The only populated part of the Rotten Mire is Arlcliff Stronghold, but those who live there often fall to corruption, the birth of Tieflings has became commonplace in the stronghold.
Meadowlark
Meadowlark is a open wildflower meadow surrounded by mountains, the land is fertile and plentiful with many small farming villages in the valley.
Meadowlark is home to O’ne Serin and Lechait.
Lursyithaes
The resting place of all elven kind. The cemetery-grove is considered holy land, many are buried with their bodies left to be given back to the earth. Anyone who has visited have described the land’s frightening beauty.
Lursyithaes is close to the small settlement of Aneas, which is often the stopping point for bodies and elderly being brought to Lursyithaes or living out their final days in the village.
Forest of the Abandoned
A corrupted, purple-leaved forest of frightening devil-born horrors. The land was quarantined using a magical sealing spell, so it’s been left to rot and fester.
A visual map of Wulfheim
Read about it more in this article.
https://landsofethernia.tumblr.com/post/179935731211/wulfheim
Political Map of Ethernia.
Wulfheim
The lands of Wulfheim are the ancestral home to the Úlfhéðnar [ Wulver ], a land of cold winters, short summers and endless game.
Look at the full map of Wulfheim HERE.
All of the Wulver clans hail from Wulfheim.
Wulfheim is home to Dwarves, Humans, Halflings, Vampir and Úlfhéðnar/Wulver.
Norheim
Norheim is home to the human Kingdom of Borid, and the dwarven Skytower, Oirheln. Its also the traveling grounds of the Winterpelt and Moongazer Clans.
Norheim sees the mighty Rill Of Winderver run through it, the river brings life and trade to Norheim and the lands around it.
Norheim is described as open fields and pine forests surrounded by tall sprawling snow-capped mountains. The lands are home to the Wulver but often require layers of clothing to those not used to the chill.
Vetrar-Dagr
Vetrar-Dagr is home to the Dwarven settlement of Dalofrumlir and its surrounding villages and farms. Its also the traveling grounds of the Stonepelt and Snowsong clans.
Vetrar Dagr has both the start of the Rill of Winderver and the Northern Run flowing through its lands. The land is plentiful if cold, covered in sprawling snow capped mountains and barren pine forests.
Gjalpar Skar
Gjalpar Skar is a land only occupied by the Wulver. Brutal and cold nearly ten months out of the year, the homeland is known for its grazing Kyventhinn yak and Sauthr sheep in the warm months, cultivated by the Wulver. The land is fiercely guarded by the Iceaxe and Peltskinner clans, not letting non-Wulver move into it.
Dalrheim
Dalrheim is the sacred home of the Wulver and the home of the God Fenrir. The land is forever untouched and unseen by anyone outside of Druids and Wulver.
The Wulver settlement of Gubjorn is in Dalrheim, surrounded by the Huntcaster Highland, this land is the gathering place for the Wulver for the Ulfboth, or Wolf Festival. It’s also home to the Blackwolf, Moonhart and Cinderaxe clans.
Dalrheim is an unending Birch wood Forest that opens into the Sunlight Pass. Described as beautiful and warm, the land is a fountain of primal, untouched nature magic.
Otambaer
The Otambaer, or Wilds in Ulfven, is a endless forest that leads into Curnnos. Home to the Human kingdom of Northshire and Silkbreach and their surrounding villages and settlements.The land is a stomping ground of the Wulver, but no clan seems to stay there too long.
Otambaer is a long mountainous forest of pine, birch, oak and redwood trees. It’s described as beautiful and homely.
The Fenlands
The Fenlands are a blessed and thick pine forest, home of the Andidýrið and the birthplace of Druidism. It’s home to the Wulver villages of Mildrvǫllr and Kvámaland. The two villages are the homeland of the Frenhart clans.
The fenlands are described as a valley filled with towering pine trees and meadow like valleys.
Curnnos
Curnnos is a warm and lowland forest across The Dancing Sea from Marrowfar. The place is heavily populated by Human, Dwarf, halfling and Elven settlements, including Timberhallow (human), Barecrest (Human) and Choluire (elven)
More elven and moon elven hairstyles.
Wulver Livestock.
Moon Elf Livestock.
Inspiration for the Moon Elves with clothing and hair.
Inspiration for the cultural capital of the Moon Elves
Inspiration for the hairstyles/clothing for the Wulver.
Inspiration for the Wulver.
More of environmental inspiration for the Wulver.
Gjalpar Skar - A beautiful plains land often covered in snow, it’s the gathering place of the Wulver before they head into Dalrheim for the sacred Pilgrimage.
The Yhor Savannah - a sunny and desert like land, connecting into Nightholde and The Gilded Seat from the Golden Strait.
Whitemoor - A expansive lowland plain outside of the Yhor Savanna and the Bleached Desert, Whitemoor is also home to a sizeable human settlement.
The Thundering Grove - A lowland moss-covered forest, that for some reason has remained forever alone, any settlers or visitors seems to just... disappear.