Imagine your character is a robot that self-upgrades by using Style points
• How do you get Style?
Easy! By beating people up!
Here's the concept i made
(It looks bad i know)
The Game would have a Style Bar that shows how many Style Points you have, the more you hit enemies, more Style you get, and the more Style Points, the more abilities you unlock!
Each 50 Style Points you get would lead you to a new tier, getting +5 more Points necessary for the next one and gives +5 Max HP aswell. (You start with 110 HP)
Tier D. Regular punches and Dodges
Tier C. Faster Dodges and different kinds of punches
Tier B. Stronger Punches and first ability unlocked (Parry)
Tier A. Unlocks Air Combos, bigger Parry window and new ability called "Weapons Switch" (Just a sword and dual pistols)
Tier S. Faster Weapons Switch and Dashes go farther.
Tier Ss. Pistols can now do Air combos and unlocks new ability called "Clone Creation" (spawn 1 clone per use, 3 clones max)
Tier sSs. Clone Creation has now a Max of 6 per use, Unlocks new and final ability called "Subhuman Velocity" (It's just Sandevistan but only color Blue)
It would be basically your average Dopamine generator with a solo Dev and decent lore.
Probably be like $15 dollars on Steam
It could also have a PvP mode that nobody plays because it's poorly coded.