extra sillies i never posted from loooong ago
seen from Norway

seen from United States

seen from United States

seen from United States

seen from Germany
seen from China
seen from Singapore

seen from Switzerland

seen from Kuwait

seen from United States

seen from United States
seen from United States
seen from Taiwan
seen from Türkiye
seen from China
seen from Singapore
seen from United States

seen from United States
seen from Germany

seen from Spain
extra sillies i never posted from loooong ago
honor
Sprint 8 - Week 2
This week will be the last for the Isocity project.
I have just been tying up some loose ends (fixing minor bugs, cleaning up files and documentation, etc.)
Here's a sneak peek of the new lighting and shaders done by my teammates 👀
Sprint 8 - Week 1
This week was spent finalizing some features and touching up miscellaneous stuff.
1. Increased character nametag font size to make them more obvious
2. Shifted the time slider up because the touch detection at the bottom of the screen is pretty bad
3. Formatted the city clock
4. Character AI + walk animation
5. Finalized the SMB minigame
6. PMT minigame
The PMT minigame was inspired by the Scrum framework and Jira—a project tracking software. This is a sprint backlog where users must drag and drop tasks from "IN PROGRESS" into "DONE".
I tried to record a video but it was too pixelated, so you'll have to make do with this image for now until the final demo comes out to see it in action.
Last Week!! Crunch time. Look at all those changes 0.0 lets hope nothing breaks :D They were mainly an overhaul to our animation systems and updating all the new ui cards for building interactions
After the previous post, I’ve added city noises such as cars driving around, people chattering and car honks. As of now the car honks are not on a random timer which was what I intended which would be implemented.
Sprint 7 - Week 2
This week I felt extra productive and got a lot done.
Starting off with a piece of good news... I finally completed character creation after a million years. I shall now proudly present this video:
The color wheel and particles were taken from the Unity Asset Store. The character creation panel was created using some UI elements and a secondary camera with layer magic (thanks YouTube). The character spawning logic works by picking a random point within two corners and spawning the character at that point in the sky. The character then glides down and has a cool particle revolving around it.
You must be wondering (or not) "Where are all the networking stuff that were in the previous videos?" Well, it turns out I was overthinking the solution and networking was not even needed in our context, so I deleted them all.
I also made some changes to the wall UI. As compared to the previous versions, the left and right panels were removed to accommodate the character creation panel.
Lastly, I had to recreate the UI masks for the information cards as there was a change in the design.
New information card design:
Filled buttons:
Sprint 7 - Week 1
This week was mostly spent refining the SMB minigame. For starters, I changed the minigame canvas to world space mode so that it can be placed inside the SMB building. I also replaced the placeholder images with proper ones and added more slots to accomodate more images to make the minigame more difficult and interesting. Lastly, I kind of fixed a bug where the win condition wasn't detected correctly.