Yotici got another redesign (pictured here with tentacles dropped, which would usually be held flat under the body when not in use).
They still have no definitive place in the tree of life besides 'some kinda stem fish lineage that doesn't exist irl', loosely set within the lobe-finned fish. Their beaks are very similar to parrotfish in being formed of fused teeth, which are very tough and accommodate wear from sediment in their diet (mostly consisted of seagrass, but also including kelps/other seaweeds, algae, living corals, some invertebrates). The tentacles are derived from clasper-like reproductive organs and are functional, fairly strong manipulating limbs (though not built for heavy lifting).
They are large, slow moving animals, capable of delicate maneuvering and short bursts of speed but not continual fast pace. Size and community protection provides most of their defense from common predation, though they are very vulnerable to predation from People with Harpoons due to their slow speed and shallow water habitats.
The most important question about the Yotici i have is; are they capable of a full surface breech like a basking shark or sunfish?
Yeah, they have very strong bodies and are capable of short bursts of speed, so most yotici can propel themselves completely out of the water. Breaching often features into the games, dances, and rites of some yotici peoples, and it's a simple but effective tool in conflicts with fishermen.
I Did kind of drop the sessile+asexual polyp mobile+sexual fish alternating generations because it doesn't Really change anything besides sounding vaguely interesting. Fish reproduction is wild enough as-is.
Their eggs are laid in a stringy mass that requires a root to the sea floor (coral, tough kelps, rocks, sticks, etc) and light currents to keep them oxygenated. These egg masses are strong and can bend and sway fairly significantly without coming apart, but will be broken by strong currents and require a sheltered environment to survive. This is the basis of a Garden, an engineered ecosystem designed to protect the eggs, provide substantial and consistent nourishment for the young and resting places and shelter for adults, and additionally function as cultural and social centers.
Larvae are tiny and born with a yolk sac attached to sustain them. They metamorphose into a 'predatory' phase in which they feed on zooplankton and organic debris. These phases are tiny and poor swimmers, wholly reliant on the sheltered environment of the garden for safety and consistent food sources. Those swept out have very little chance of longterm survival. The VAST majority of yotici that hatch at all die in their larval stages.
Most of their anatomy is fully developed as a 'yotling', in which they are much stronger swimmers, school together, and are primarily predatory. Yotlings feed on plankton and other small animals, but their most important food source is their own species' eggs. This is a natural behavior for yotici, and much of the function of the garden is to provide this dependable, clustered food source for their young. The survival benefits of most of their reproductive output being sacrificed to these viable young with a fairly strong chance of survival vastly outweigh the loss, given the vast majority of yotici larvae who hatch to begin with die without ever reaching this phase. Yotlings have much lower mortality rates than the larvae, but a majority will die to predation. They're also frequent bycatch in fisheries and are widely eaten by landdwelling peoples. During the yotling phase, they're about 4-8 inches long.
Their beak starts to develop in the juvenile stage, during which they are 'weaned' out of predatory behavior and start consuming algae and marine plants. They instinctively school around adult yotici and follow them to food sources, usually eating algae that grows around the tougher foods the adults can handle. This tends to be the point in which active parental protection begins, but few yotici cultures conceptualize these juveniles as full people or develop personalized bonds with them, as their mortality rate is still fairly high. During the juvenile phase, they're about 8-14 inches long.
A yotici 'child' has all its base adult anatomy developed, including its tentacles, and looks like a miniature adult. They can eat tougher foods and join the adults in consuming seagrass. This is the point in which they are semi-equivalent to a human infant, rapidly learning and picking up on language and beginning to communicate. Fully active parental care and bonding will occur during this period (the Exact cultural marker of when this starts can vary) and they are conceptualized as people. Diminishingly few yotici actually survive to this phase, but those who do have a very good chance of lasting to adulthood. The child phase starts at about 1-2 ft in length.
At this point they grow steadily until sexual maturity, and will continue to grow (much, much more slowly) throughout the rest of their lives. Sexual maturity takes a VERY long time, usually about 20 years from hatching. An adult yotici generally ranges in size from 12-18 ft, with outstanding or very long lived individuals passing 25 (the World Record would be in the mid 30 ft range). A yotici who survives to reproductive adulthood has excellent chances at a long life, and yotici are by far the longest living sophonts. A lucky individual can crest 200 years.
Can we hear about some Wardi funerary practices? (and possibly Yotici as well, if you’re in the mood to talk abt them)
Okay I got some for both
Wardi:
The key function of a funeral is to ensure that the deceased has their soul fully detached from their dead body and sent away from the earth, allowing them to move into the afterlife rather than being trapped as an earthbound spirit. The soul remains attached to its body and the earth after death and needs the help of the living to guide it away. Funerary practices can be very complex and are effectively a series of failsafes to prevent the soul from being stuck behind. Technically the only Hard requirement is cremation, but if you want to ensure your loved one (or a politically important person) finds rest and rebirth in the afterlife, you go above and beyond to help them on their journey.
I'll describe the fullest extent of funerary practices here, though keep in mind that completion of All these rites does not necessarily occur for every funeral. This is also describing the standard funeral to the core doctrine of the Faith of the Seven Faced God, and you'll see variance in Wardi folk-religion funeral practices (as well as slight regional variation within the core faith).
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Core dogma holds that the body should not be allowed to rot or be eaten, with cremation being the only option for respectful treatment of the dead. The body being destroyed by these forces without a proper funeral will cause the spirit to linger trapped to the earth, which is a miserable afterlife. A body that has been found rotten, mutilated, or partly consumed by animals will still be given a cremation, but they will require additional and more extensive rites wherein their wandering spirit is guided back to the body so it can be properly sent off.
People are bound by filial piety and social obligation to care for their dead kin and see that they get a proper funeral (at absolute LEAST ensuring that they are cremated). This is especially an obligation of children to their parents (as is supporting them in old age). It's a matter of personal and familial honor, and failing to fulfill these obligations is regarded as a severe betrayal of your kin and is grounds for the family's current patriarch to disown you and strip you of your name. Priests to the face Kusomache can assist in funerary rites (and preside over most major funerals of public figures), but most of the work comes down to the family members of the deceased.
Cremation can be a challenging practice in a region that is mostly grassland, scrub, and savannah. In practice, fully wood fueled pyres tend to be the domain of the wealthy (the main exception is within the province of Lobera, which has a great swath of intact woodlands). Dry dung fires (the most common source of fuel in the region in general) are appropriate for cremation, but only the dung of cattle and khait is considered ritually pure for this use.
((SLIGHT TANGENT: Cremation has some specific philosophical justification in the Wardi model of primordial cosmic dualism (though note- the practice of cremating dead almost certainly predates this, and this philosophy is also not significant to lay religious practice and most people are not thinking about this during funerals). The universe is composed of extremes of primordial sky (hot/dry/bright/male) and primordial sea (cold/wet/dark/female), reflected in a rhythm of dualism in life and its cycles. During birth, the body is formed in the extreme of primordial sea (manifested in a human body as the womb) and the soul must struggle out of it to reach life. In death, the body is broken apart in the extreme of primordial sky (fire is an example of such an extreme in physical form), and the soul must struggle out of it to reach rebirth in the afterlife. Non-crematory funeral methods return the body to sea-elements (the earth is considered to be mostly Sea in nature), thus not forming a complete cycle. Both primordial forces are challenging and deadly in of themselves, but life itself is sustained via cycling through both))
Upon death, the body will (ideally) be packed in salt to slow obvious signs of decay while the funeral can be prepared. It is otherwise wrapped tightly head to toe in cloth and stored in a cool, dry place. When funeral preparations are completed, the body will be cleaned and prepared, ideally by blood kin (usually the adult children of a dead parent, the parents of a dead child, or the deceased's spouse). If the person was killed by a wound, the wounds will be treated like that of a living person- the soul is still in there and capable of feeling pain, leaving wounds untreated strengthens unwanted ties to its now non-functional body. The body is washed thoroughly and anointed head to toe with a sanctified oil. The oil both assists in cremation and intends to prevent the deceased from feeling the pain of burning. A priest (if present) gives the dead one last blessing with white amenchalme, which is smeared across the entire forehead (as is the case in other blessings of transitional periods- birth, the formal naming of a survived year old infant, marriage).
The body is then clothed as finely as possible and wrapped in a blanket. Protective amulets to safeguard their journey to the afterlife, and shed snakeskins (both evocative of the Face Kusomache and a reminder to the dead of the necessity to leave their body) are wrapped in with them. This process is the last time anyone is allowed to touch the skin of the body, doing so afterwords risks the soul being tempted to remain attached, to its detriment (it can feel the touch, and may miss it).
The pyre is built at the same time as the body's processing (usually in close proximity), and a funeral space is designated. When possible, this space is bound with amenchil rope wound right to left, designating the space inside as sacred and preventing harmful outside agents from entering. Attendants are ideally blessed before entering the funeral space, or should at least self-purify with the gesture against evil.
The funeral should ideally commence in the late afternoon, and the cremation must commence during the hour of sunset. If this cannot occur, it is delayed until the next evening (minimal decomposition of the body within the first few days is acceptable, disintegrating rot is not).
The wealthy dead will have at Least one khait and hunting dog (most often their own) killed to accompany them- the khait will carry them on their journey and the dog will act as a guide. Poorer families will often use clay effigies of khait and dogs instead (or sometimes captured feral dogs). A third component in some funerals is a guardian lion (this tradition is newer and the guardian role is filled by the dog in other circumstances). Typically only kings or Odonii(-kin) are able to get an actual lion killed for them, and it will be an effigy in most other cases. This lion will take the role of the Patriarch Odomache who protects Its family (the entire people) from harm, and will defend the soul of the deceased from threats during its journey.
During funerals of slain soldiers, captured prisoners of war may additionally be killed, which is in part seen as a means of soothing the dead's spirit by taking vengeance for them, preventing the honored dead from becoming stuck earthbound out of anger for their demise. In this case, the prisoners are killed prior to the pyre being built, with their blood being used to consecrate the ground beneath it. The prisoner's bodies will be removed from the funeral space and bound in amenchil rope wound left to right to contain their spirits and prevent them from doing harm to the honored dead (they will typically be cremated (usually without honors) or given back to a defeated foe for funeral rites afterwords).
Offerings are made of items to help the dead on their journey (food, water, wine, clothing, weapons, armor) and as sacrifices to the Face Kusomache, who will ultimately enable the soul to reach its final resting place. Everyone in attendance should offer something (these are nonfatal offerings of food, flowers, and drink), and ideally the family will be able to provide an animal sacrifice to be slain (the best of which for funerals is a cow that has never been bred or yoked). The deceased's kin will bloodlet from the palms of their hands, both in offering and so that Kusomache will recognize the dead by blood and be able to find them, even if the deceased's connection to God was somehow severed. The offerings to the dead are placed on the funeral pyre, while the offerings to Kusomache are burnt separately by an attendant priest.
The women in attendance lead a song when the funeral pyre is lit, the lyrics direct the dead on how to leave their body and undertake their journey, and are sung on repeat. All members will eventually join in. By convention, the song must continue for the duration of the cremation (which may take many hours), usually accomplished by attendants taking breaks and filling the silence when another member goes quiet. (Professional mourners are also available for hire to assist in this process). It is not sung beautifully, it is shrill and often wailed and screamed, which serves to frighten off evil spirits that may harass the dead in their journey (also providing a measure of physical catharsis for grievers).
When the body is fully cremated, a much softer prayer is sung (as best as the attendants vocal cords can handle after the ordeal) as an additional appeal for the dead to be brought safely to their place of rest.
The person's spirit is now undergoing a perilous journey to the lunar lands that will last until sunrise, but from the perspective of the dead it takes a full month. This journey is perilous, it begins in complete darkness within the realm of the earth in which evil spirits live and can potentially harm the deceased. If the dead has had their connection with God badly severed in life (this can be by curses, possession, or very severe spiritual pollution), they may lose their way and remain trapped upon the earth (this is why care for the body and the purity of its living spirit is important during life as well). The living have, however, done their best to give the dead a very good chance. The chant has guided them out of their body and gone a long ways to scare off evil spirits that may harm the traveling soul. The offerings to Kusomache intend to restore any severed connections to God's greater living spirit, bringing the dead back under Its protection. The khait (or khait effigy) will give the deceased speed and ease the duress of their journey, and the dog (or dog effigy) will guide their way by scent even through darkness, and guard the dead from further harm (the lion/effigy will fill the guardian role instead if used).
The rest of the night is spent in vigil. Upon sunrise when the dead has reached their destination, the pyre will be broken down. The deceased's ashes and bones are stored in an urn and will be interred in a family tomb (the spirit should have no more connection to the body at this point, and these tombs are squarely conceptualized as a place for the living to honor and remember the dead, and as personal familial shrines to Kusomache). The mourners break off for a period of rest, and will reconvene at noon for a funeral feast. Funeral feasts are very special occasions, and warrant the slaughter of livestock (even among the poor). The spirit of this feast is to celebrate the rebirth of the dead into the lunar lands, and to honor the living left behind. Lavish funerals of kings and noblemen may involve funerary games during this feasting period (races, bull leaping, mock combat, etc) and performances by singers, dancers, and poetry reciters. The celebratory period lasts until the following sundown, at which point the funeral is over.
It's customary to cut the hair in mourning when the deceased is a parent, child, spouse, or sibling (and can be done by choice for other relations). The exact logistics vary- the South Wardi tradition is for men to enter the funeral with their hair in a topknot, and for women to enter with their hair bound in one long braid in the back. The men will slice through their hair under the knot, the women will cut their braid at the halfway point. Traditions on when this haircut occurs also vary, usually it is either just before the pyre is lit or just after it is extinguished. The cut locks of hair will be interred in the family tomb in a small urn along with the cremains.
A mourning period is observed for these close relations, lasting a full lunar month in recognition of the duration of the dead's journey. Women are generally expected to wear tight formal veils, while men will display their shorn hair unadorned. The blood family is considered ritually impure throughout this mourning period via contact with the dead, and cannot enter temples, participate in festivals, or bloodlet in prayer until its completion, and ideally should not touch other people. It's customary at the end of the month to undergo a full purification (which includes, or at the very least consists of, full body submergence in water and thorough bathing) before returning to their regular life.
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Preexisting sketch I had of the remaining Haidamane family at their mother's funeral, watching the cremains being interned in an urn. 2/3 of them are displaying attire appropriate for a funeral, in which nice clothing and formal veils are generally an expectation.
Janeys' hair has been cut in mourning. He's got a very fancy cloak and a formal khattanocuy (South Wardi traditional khaitsmane belt ornament)
Faiza's hair has been cut too but isn't visible. She's wearing a tight formal veil and has kept her Odonii regalia to the bare minimum lionsmane band and armament in favor of a nice dress and cloak.
Couya has refused to dress up at all, save for being persuaded to braid her hair. Her hair has not been cut. She doesn't technically Have to since Livya Haidamane was not her blood mother, and she doesn't Want to because she fucking hates her and is glad that she's dead. She can get away with all this because she's an Odonii and wearing full vestment is justified but it's not a great look.
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Yotici:
Yotici are an entire species so you're going to see a broad variety of funerary practices. The main variants of funeral practices are:
Cairn burials, in which the deceased is weighed down to the seafloor and a rock cairn is built over them. Practices will vary tremendously whether or not it's appropriate to bury dead within a Garden (an engineered ecosystem in which they maintain their egg masses). Some groups will have designated cemeteries outside of the Garden, others might bury their dead within the Garden and even build up its features on top of them, such as planting corals upon the rocks, making the mounds into nests for their shark eggs, or laying their own eggs on top of them.
Shipwreck burial, in which a body is stored inside or beneath wrecked boats, which are ascribed significance in some Yotici cultures (merely as shelters, as homes for valued animals, as the conquered vessels of malicious hunters, etc).
Sea burials, in which the deceased is weighed down but intentionally allowed to be consumed by wildlife. This will often be valued animals within the garden's ecosystem, or other significant or sacred wildlife.
Sky/sea burials, in which the deceased is allowed to float at the surface to be fed upon by seabirds and marine scavengers.
In both of these instances, there can be variation on what is allowed to consume the dead. In a majority of cases, there will be little attempt to restrict this consumption, but some may involve guarding the body for weeks on end and chasing unwanted animals away.
Land burials, in which the body is deliberately made to be beached. In some cases the significance of this act is wrapped up in the body being on land in of itself, in others it might extend more deeply- the body's direct exposure to the sun, favoring consumption by land animals, or consumption/other use of the dead by other sophonts (who may or may not be recognized by the yotici in question as sapient or notably distinct from other animals, and are commonly considered magical animals or a form of spirit rather than People) (the exact same tends to apply in reverse).
There are a few isolated cases in which a mutualistic relationship between yotici and a neighboring landdwelling people plays directly into funeral rites. Cases where mutually comprehensible languages have developed that can communicate abstract and complex ideas are very rare, so in most circumstances these practices involve both parties ascribing different meanings to their actions while being mutually satisfied with the outcome.
Deepwater burials, in which the body is brought into open ocean (where yotici cannot survive and do not typically travel) and left in this place, usually due to specific meaning being ascribed to this territory.
Kelp burials, in which the body is purposefully suspended by being tightly wrapped and tied in strands of kelp (usually in combination with other practices), which may have significance to some yotici groups, especially as a common staple food.
Abandonment, in which the body is brought far outside of the Garden's domain (or the surrounding seagrass altogether) and left to be treated as it will with no particular concern of its eventual fate. This may be a matter of simple disposal, there may be significance ascribed to bringing the body outside of the Garden's space, or the body may be considered a polluting element.
Enshrinement, in which access is maintained to the body in order to eventually remove its bones and place them in areas of significance. The body may be actively dismembered in some circumstances.
Funerary cannibalism, in which parts of the body are consumed by other members of the pod (usually in conjunction with other practices). As in other sophonts, instances where consumption is an aspect of honoring or treating the dead may occur. Yotici are primarily herbivorous and their beaks are unsuited to tear flesh, but can digest some animal matter.
There are eight distinct sophont genuses and/or species in the known world of the blightseed setting. above are examples of each to show overall difference in anatomy and size.
note- terms like 'genus' 'species' 'subspecies' have no meaning in-universe, and do not necessarily have a role in the formation of cultural groups and identity.
Yotici
Yotici are large marine grazers. Their place on the tree of life is an offshoot of very early fish, all of whos modern representatives live in alternating generations, with a sessile asexual stage that resembles a plant, and a long-living reproductive phase (shown here).
The sessile phase appears in the form of 'gardens' that grow from a seabed where eggs were lain. The reproductive phase begins when tiny yotici (yotlings) develop and emerge en-masse. Yotici do not actively protect yotlings until they begin to speak, and many will die within their first year. (though they provide passive protection by allowing their yotlings to school around them, and through the shielded garden environment)
Their sessile young, however, are closely guarded. Yotici are ecosystem engineers that modify their environments to protect their gardens. They build enclosed and controllable environments with coral, rocks, mangroves, shipwrecks, etc, in shallow waters. They manipulate their environment via their 'tentacles' (actually highly modified genitalia, very dextrous and present regardless of sex).
They have likely domesticated more species than any other sophont, both as an unintentional byproduct of their ecosystem engineering and through intentional breeding. Their most important domestic animal is the garden shark, a species of bullhead kept to protect their sessile young from predation by invertebrates and other small animals.
They primarily eat sea grasses, certain corals, kelp, and occasionally shellfish, crustaceans, and other small animals. They require large, healthy expanses of seagrass to be sustained, and will readily kill or drive away competition. They also take an aggressive stance towards predation, generally being highly aggressive until predators recognize them as a threat leave them alone. This includes encroaching landdwellers- yotici territories utilized by land dwellers are often sites of conflict. Peaceful coexistence in the same waters requires the creation and maintenance of treaties and pacts, historically rare due to difficulties in interspecies communication.
They have aesthetic sensibilities, and may decorate themselves by allowing barnacle growth, or via scarification.
Yotici exhibit no sexual dimorphism and near-ubiquitously do not construct gender. Their genitalia-arms no longer have a sexual function, and they reproduce via group spawning.
The most basic social unit of the yotici is the pod, related individuals who hatched in the same garden and maintain it throughout their lives.
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Human
Humans are upright bipedal apes. They are notable among midsized mammals for lacking protective fur, making them vulnerable to both sun exposure and the cold.
There is only one species of human, sole survivors of a once broad family of upright apes. Humans came into behavioral modernity as mobile plains dwelling hunter-gatherers- a highly efficient mode of living utilized to the present day. They are omnivores, capable of adapting to a wide variety of diets and thus a great variety of environments.
The first humans likely developed south of the now inhospitable equatorial Deadlands. Known contemporary populations exist mostly within the eastern and northern parts of the supercontinent.
Humans exhibit modest sexual dimorphism, less pronounced than other apes but with some unique display features such as permanent breasts and bright lips. They can reproduce year-round, and typically bear one child at a time. Childbirth is very dangerous, and many young and mothers die in the process. Their young are completely helpless, and may take over a year to even begin to walk.
The most common basic human social unit is composed of reproductive pairs and their families, though there is tremendous variety in how they form groups.
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Elowey:
Elowey are primates, most closely related to lemurs. They average around the same height as humans, but are heavier. They are capable of both bipedal and quadrupedal locomotion.
Two relatively distinct subspecies of elowey are known to survive, though with significant gene flow between the two. Southern elowey (pictured here) are larger on average with bigger guts and more exposed skin, and northern elowey are smaller, with denser fur and slight aquatic adaptations.
Elowey are omnivores, but better adapted towards plant eating. Southern elowey can subsist entirely on plants and digest much tougher plant material than humans with their large guts. Northern elowey rely more heavily on meat, especially during the winter months. The gene for lactase persistence is widely found in northern elowey and largely absent in southern populations.
Elowey have a strong sense of smell. They have two sets of scent glands, which at their most basic communicate territoriality and identity, but the social implications are far broader.
They come from highly territorial ancestors, and most individuals become stressed and uncomfortable when living in dense populations with unrelated elowey. This discomfort is lessened towards members of other species, though they are still prone to social claustrophobia.
Elowey lack significant sexual dimorphism, with nonreproductive females being indistinguishable from males (aside from genitalia, which is brightly colored in males). Reproductive females go through a pronounced estrus, and hormones from pregnancy induce permanent bodily changes, mostly in the form of longer fur and greater muscle mass.
The most basic social unit of elowey is a reproductive pair, their young, and nonreproductive siblings/family. Typical families only have one reproductive pair at a time, and the presence of a reproductive female actually suppresses the fertility of other females. They give birth to 1-2 young at a time, which are helpless for a couple months until they begin to walk.
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Caelin and Delkhin:
Caelin and Delkhin are two closely related drakes (pterosauroids of this setting), with locomotive forelimbs (wings) and manipulative hind limbs.
Both are obligate carnivores who supplement their diets only occasionally with plant matter, and as such large populations can only be supported by ecosystems with massive herds, or intensive animal agriculture. Both have ancestors who scavenged on the dead, with active hunting being a byproduct/driving factor of sapience.
Males develop large, colorful wattles, and all possess the ability to create booming songs with their gular sacks (though the calls of males average louder). Females are typically smaller than males in both species, and have dull coloration
The two are closely related enough to produce young, but their eggs are often inviable and the young are rarely fertile. In spite of this, there is frequent gene flow between the two and hybrids are relatively common.
The sex of offspring in both species is determined by incubation temperature, with profound societal implications- often sons are intentionally limited.
The pre-sophont ancestors of both reproduced in lek based mating systems, which remains an influence on modern social behavior. The basic social unit of both caelin and delkhin societies is the lek, typically one (sometimes more) breeding males, several females, and their offspring.
Caelin:
Caelin are about the size of egrets, and capable of powered flight. Their ancestors followed herds of bison, aurox, horses, and khait to scavenge on the dead and dying, which developed into more active management and domestication.
There are a few subspecies of caelin, though most are indistinct from one another (aside from the very small polar caelin).
Caelin are the most widespread sophont of all, having settled anywhere in the world that could support them, though the areas with highest populations are the great steppes of the west. There are few populations historically existing in human-dominated areas, as they tend to compete for food resources.
They are capable of a unique mode of subsistence, scavenger nomadism. Scavenger-nomads fly from place to place seeking dead or dying animals as food sources.
Delkhin
Delkhin are flightless and significantly larger than caelin, standing between 3-5ft in height and weighing several times as much as their relatives. They possess a small horn jutting from the back of the skull, larger and colorful in males.
There are few populations of delkhin outside of Cynozepal and the western grasslands. Their reliance on meat and relatively large size keeps their populations at a low density with great difficulty adjusting to other regions.
Delkhin have notched beaks and strong necks that allow manipulation of larger and heavier objects, and their 'hands' are deft at handling smaller ones.
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Qilik
Qilik are roughly turkey sized protobirds. Their ancestors glided, but modern qilik have lost much of their gliding ability as their wings were re-repurposed for manipulation. Their hands have two mobile fingers and one mostly immobile claw.
Qilik would be considered a genus rather than species. There are several species + subspecies of qilik, with the most distinct species being the plains qilik (which are larger, with long thin tails and smaller wings) and the forest qilik (which are smaller, with fans on their tails, broader wings, and are better climbers). More isolated populations have more derived features, such as the small and nocturnal cave dwelling qilik of the deadlands. All are interfertile with significant gene flow between most.
Qilik are omnivores and primarily insectivorous. Their ability to survive on insects makes them one of the least competitive for resources with other sophonts, and as such qilik populations commonly overlap with others and may be indigenous to the same areas.
Most populations are native to forested regions with a high density of insects. Those who have taken up animal husbandry spread to the plains and eat a more meat-based diet.
Qilik have sexual trimorphism - large, dull colored females, smaller, brightly colored males, and larger, dull colored 'feminine' males (faeder).
Mating occurs seasonally, and most individuals lack any significant sex drive out of season. Hens typically mate with multiple males and mating pairs do not form permanent bonds.
The most common social unit is same-gender (or hen/faeder) flocks which are interdependent but live primarily homosocial lives, with hens/faeder doing most work while groups of males care for children. Their social systems are highly plastic, however, and great variety exists.
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Talking crows
Talking crows are crows. They produce language and have complex societies, and can intelligently communicate with other sophonts via mimicry. They may give the impression of being child-like or 'animalistic' to other sophonts, as they struggle with large numbers and certain abstract concepts (and live overall similarly to their non-sophont corvid relatives) but excel beyond any other at cognitive mapping, memory, and navigation.
They do not differ significantly in anatomy from other crows, though notched beaks and flexible feet allow for more deft manipulation of tools. Because of their appearance and relative isolation from other sophonts, they are often interpreted as supernatural beings or 'talking animals'.
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Archin
Archin are sapient ant colonies. The only known extant population of the species occurs in the Red Rock Archipelago far southeast in the world-sea, and has been isolated from other sophonts for the majority of its history.
Rather than an individual animal, archin consciousness and personhood exists in the collective. Archin consciousness is an emergent property of colonies, with individuals being somewhat akin to cells composing a brain.
They are not a hivemind in any literal sense, rather they use the same methods of chemical and touch communication as most other eusocial insects (only highly specialized and with enough plasticity to communicate abstract concepts and understand language).
A single archin has more complex cognitive ability than most ants, and most vertebrates for that matter (better memory, complex motor skills, problem solving) and fully functional as an organism, but is not sapient on her own. Individuals are also very large for ants- about an inch long, with strong jaws capable of deft tool manipulation,
Archin colonies are composed of ‘units’ of 50-100 ants, each unit being functionally an individual personality. A single archin lives about a year, but a unit can survive and retain memories for decades. A unit usually has a set job within the colony, but their role may shift throughout their life. They will usually choose a 'name', and identify themselves with chemical and some visual signals.
A full colony (~1000-3000 individuals) blurs the lines between a person, family, and tribe. It can function as one broad consciousness, but cannot ‘think’ quickly and efficiently as a unit.
Each colony has one queen, who functions as the womb of the group. Her lifespan determines the lifespan of the colony, (up to 60 years in a healthy individual), during which time she will lay eggs yearly. The queen is no more or less intelligent than any other individual archin and contributes little to the collective consciousness, but her importance to the colony's longterm survival makes her uniquely valued over any other individual.
Drones (reproductive males) function as the sperm cells of the group, and are used to forge alliances with other colonies. They die upon mating and contribute nothing to archin consciousness, though their reproductive value makes them the second-most protected individuals in a colony.
Individual archin instinctually reject 1:1 inter-colony communication, which is necessary to not interfere with their consciousness. When parts of different colonies combine, it can lead to units becoming confused and disoriented, or 'mentally ill'. This may be resolved into rogue units, who roam apart from their colonies until they die (or are successfully divided and restored).
Consciousness does not extend beyond a colony. However, due to the highly plastic nature of archin consciousness, it is possible for colonies who lose their queens or suffer great loss of population to perform mergers with other colonies and form new identities. Relations between colonies vary- each has allies and enemies. Allied colonies may form 'nations' and even have forms of governance, though this is near-universally decentralized.
While their mode of consciousness is quite alien to other sophonts, coexistence, communication, and even friendships are possible. A unit is functionally a person with their own personality, with likes, dislikes, curiosity, favorite foods, aesthetic sensibilities, etc. Archin also exhibit highly abstract thought and have forms of religious sensibility.
A yotici teenager carrying an egg pouch of their herd’s many garden sharks (one of whom swims nearby, hoping for attention). A few yotlings instinctively swim under their older relative for protection, while a bed of yotici polyps (bottom left) filter-feeds in the garden below.
The asexual, sessile phase of yotici (called polyps) are completely defenseless, and are given protection and care in the form of the Garden. Yotici are ecosystem engineers, with their “Gardens” functioning as uniquely sheltered and maintained reefs that provide habitats for thousands of other species- so long as they do not harm their precious polyps or sapient yotici (however, yotlings are generally fair game).
Because of this, hundreds of organisms have partly or fully domesticated themselves in yotici Gardens, most with very little active intervention on the part of the yotici that live there.
Among the most important and actively managed animal is the garden-shark, a species of domesticated bullhead. These sharks found a niche feeding on small invertebrates that most commonly threaten yotici polyps and laying their egg pouches in the sheltered Gardens. Yotici in return have been building special nests for the shark’s egg pouches for millenia, far more reliably protecting the eggs from predation or being dislodged than the sharks can accomplish on their own.
Garden-sharks are visibly and behaviorally distinct from their wild ancestors in their neoteny. While their ancestors would only dwell permanently in shallow waters as pups (migrating between shallow and deeper waters seasonally as adults), modern garden-sharks have been selected for staying shallow lifelong. This has unintentionally selected for other puplike traits as well, such as their brighter coloration and patterning (often unique to the population of each garden). The shark’s dorsal spines have also been greatly reduced in most domesticated populations, and the animals are typically unaggressive, even sociable.
Yotici economies are built on trade, with garden-shark egg pouches being one of the most valuable commodities. The adult animals are critical protectors of yotici polyps, and a good stock of garden-sharks is a necessity for most pods. Moreover, many Gardens have entirely unique color morphs and even breeds, making garden-sharks a point of local pride and identity for each herd. As such many Gardens have designated ‘egg-runners’ (older adults in dispersal phase) who travel between Gardens to trade in shark eggs and coordinate breeding projects.
A visiting egg-runner is a cause of great excitement in the gardens, especially for the younglings most commonly tasked with pet care. One can expect to be regaled by many a yoteenager who has dragged over their favorite shark to show it off, (Look how pretty her stripes are, have you seen a shark more gorgeous? You're so lucky to get one of her eggs, maybe it will be a shark almost as pretty as her…)
Yanti women feeding medicinal plants to a massive wammi cow, supplementing its diet of sea grass and kelp.
Wammi are domesticated sea cows kept for milk and meat, brought with the Yanti's ancient ancestors known best as the Sea People.
All descendents of the Sea People share a similar story, which is recorded most prominently in a body of Yanti legends and history (the Migration Cycle).
Their ancestors lived on a land to the south in the Worldsea called Luusurowe (lit: 'sun's womb'), until a great cataclysm occurred- described either as a volcanic eruption or a great flood. All those on land died, and only the poor fishermen and wammi-herders at sea survived the initial devastation. Most versions of the legend specify that only men survived, as the women did not fish the seas.
These men drifted across the sea in their little shallow-water fishing boats, and would have died had it not been for their wammi. They were kept alive drinking the seacow's milk and blood, eating the meat of any calves too weak to survive the journey. Most tales claim some of the men mated with their beasts, and for that foul sin begat human/wammi hybrids, capricious she-demons who still prowl the waters and help or harm sailors on a whim.
These fishermen and their herds eventually arrived to the Jade Coast and settled around the Ur-Tree (the gigantic 'tree' that towers over the landscape). The stories claim these lands were only sparsely inhabited by 'dogheaded men' (likely elowey) who they drove away. They eventually found humans to the north and west, and took wives back to the Jadelands, their descendents forming the modern peoples of this region.
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The Yanti hail from the lowlands region of the Jade Coast, and rely heavily on the salt marshes, rivers, and coastal waters of the area. Wammi are favored here over other domestic beasts. Their milk is rich and fatty, and incorporated into most meals. The animals are too valuable and slow to calve to be eaten on a regular basis, but special occasions such as weddings may involve a such a feast (a full grown wammi can feed a village). Besides their milk and meat, their hide, bones, and oil are all useful commodities.
The high value of these animals has put many wammi herders in conflict with Yotici, who have large populations in the waters around the Jade Coast and will respond aggressively to resource conflict. Wammi grazing through Yotici seagrassland has triggered major conflicts over the centuries, resulting in the drowning of the wammi/their herders, or the hunting of yotici with harpoons or even the intentional destruction of a yotici garden.
The contemporary Yanti are one of few landdwelling peoples with a well established relationship and treaty with their local yotici (most notably the People of the Narrow Paths) establishing grazing rights and trade relations, thus allowing the two to share the coasts with relatively little conflict. The wammi in this drawing are being followed by a small school of yotlings, a larval stage of yotici which will seek shelter around any large, slow moving animal.