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tis been living like a worm in my brain
‘Aggressive Inline’
[MULTI] [USA] [MAGAZINE, SPREAD] [2002]
“Combine the many tricks and styles of the extreme sport, inline skating, with a Tony Hawk style system, complete with objectives and huge arenas, and you have Aggressive Inline.
Progress through the career mode, where you must complete objectives (such as grind a certain object(s) to jump over large gaps and gain points) to open up further arenas, which there are 7 in all, and once your bored with them, you can make your own in the park editor. The game doesn't use a hard time limit but the so-called "juice meter": it fills up when performing stunts and if it gets empty, the level ends. During the game you level up your character in seven stats, e.g. speed and grinds. The game uses a "learning by doing" approach to this, meaning that the stat improves if you perform the associated actions often enough. There are also five hidden keys in each level which open up new areas within the level.
10 pro inline skaters join the fun (Shane Yost, Sam Fogarty, Sven Boekhorst, Eito Yasuko and more), and you can take on a friend in 2 player split screen.” ~MobyGames
Source: Nintendo Power, June 2002 (#157) || RetroMags; scanned by E-Day
Isoneph - Rooibos (single release)
I’m really happy to share the video of the single from an EP I've been working on last year, which is now finally seeing the light, thanks to the Z-Axis label.
Thanks again to @tristanmcguire for coming up with this really nice piece of work!
Z-axis blocking refers to placing people and their movements primarily along the z-axis—toward and away from the camera. Such blocking is one of the major devices for effectively articulating the...
Watch here!
We take another crack at this pioneering shooter, but it's looking a little different.
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ESMON Z-Axisはこれにて完成です! Z-Axisは完成したそうです!
日本の、スタビ愛好家から支持されているアイスクリーム型カメラスタビライザーESMONの4軸(Z-Axis)が完成したと8月1日に発表されました。 オフィシャルサイトから説明を転記します。 ーーーーーーーーーーーーーーーーーーーーーーーーーーーーーーーーーー グリップ自体はこんな感じです。 軽量化を図ってもこの重さ! まぁ!如何せんシャフトがデュアルになったので仕方ないかなぁ〜! プレート受けはなるべく小さなものをチョイスしました。 シャフトはデュアルです。一切がたつきを無くしました。 グリップ部はPLAを採用しました。ABS樹脂を止めて普通のPLAの9倍強いPLAに変更しました。 3Dプリンターはこんな形状は大の苦手です! バネをここに仕込みます。 締める時はコインを使うと良いでしょう。 バネですがここに関しては色々な組み合わせがあります。 今回の撮影はこんな感じです。…
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