Blue cave concept art. Made to Zanottar Project.

seen from Japan

seen from Netherlands
seen from United Kingdom
seen from Yemen

seen from Malaysia
seen from Yemen
seen from Japan
seen from Algeria
seen from United States

seen from Malaysia

seen from Germany

seen from France

seen from Malaysia

seen from United States

seen from United States

seen from Netherlands

seen from Türkiye

seen from United Kingdom
seen from Türkiye

seen from United States
Blue cave concept art. Made to Zanottar Project.
Two first shields with vertex color.
Two concept shields to the Zanottar Project.
Made using Krita.
New character model made on Blender. This character was made with separate parts (head, torso, legs and hands) and was modeled to use no textures, just vertex color and shaders.
This implies indeed, in have more polygons to better show some of details. This model approximate has 6.500 Tris without sword, but the texture processing simply does not exist.
This model is a part of #Zanottar Project, the first of your race, and i hope to do more variations until next month.
For more information about the project, click here.
Concept of swords to #zanottar project.
Using MyPaint
Game UI elements, designed to #zanottar project.
Made to make the game more intense and dark.
First paint in MyPaint and post-processing in Gimp.
Concept of light armors to #zanottar project.
Concept of face styles to #zanottar project.