Just a silly comic idea I wanted to make

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Just a silly comic idea I wanted to make
Consolers: A Webcomic Review
Disclaimer: I am on familiar terms with the author of this webcomic, that is to say, I communicate with her on a somewhat frequent basis. I have tried to be objective, but best take my words with a grain of salt. These are my opinions, make your own.
Consolers, by Zanreo (@zanreosauce) is a webcomic about video games – but unlike several webcomics about that particular subject which makes use of the cliché of two men and a pair of milk jugs on a couch, or affectionately parodies the logic of video games, it instead adopts a perspective that could be simply described as “video game Hetalia”. In other words, “personification of video game companies” would be the vehicle that this webcomic uses.
Y’know who’s awesome? Zanreo’s awesome. Y’know why she’s awesome? Because she made us this fanart! If you wanna be awesome like her, you should go read her comic, Consolers! It’s full of handy tips for awesome people. And also nerd jokes. Mostly nerd jokes. Okay, like 99% nerd jokes, but still!
Shin Nekketsu Kouha: Kunio-Tachi no Banka is a belt scroller, beat-em-up, brawler, whatever you want to call it. The enemies provide a hefty challenge, sporting movesets on par with yours. So, this time, we concentrated on surveying the flow of combat. How does a brawler feel when the foes are just as fierce as you? Then, we discuss Koji Igarashi's 2014 GDC talk. In specific, he mentions that game designers should know how to fell their game's bosses without taking any damage. In what context can we appreciate this notion? In what context is it inappropriate?
My wand is 12 3/4, silver lime, dragon core and surprisingly swishy. What does this mean?
Silver lime is associated with clairvoyance, isn't it? Hmm, this seems to be a rather interesting wand, judging by its components.
This unusual and highly attractive wand wood was greatly in vogue in the nineteenth century. Demand outstripped supply, and unscrupulous wandmakers dyed substandard woods in an effort to fool purchasers into believing that they had purchased silver lime. The reasons for these wands’ desirability lay not only in their unusually handsome appearance, but also because they had a reputation for performing best for Seers and those skilled in Legilimency, mysterious arts both, which consequently gave the possessor of a silver lime wand considerable status. When demand was at its height, wandmaker Arturo Cephalopos claimed that the association between silver lime and clairvoyance was ‘a falsehood circulated by merchants like Gerbold Ollivander (my own grandfather), who have overstocked their workshops with silver lime and hope to shift their surplus.’ But Cephalopos was a slipshod wandmaker and an ignoramus, and nobody, Seer or not, was surprised when he went out of business.
As a rule, dragon heartstrings produce wands with the most power, and which are capable of the most flamboyant spells. Dragon wands tend to learn more quickly than other types. While they can change allegiance if won from their original master, they always bond strongly with the current owner.The dragon wand tends to be easiest to turn to the Dark Arts, though it will not incline that way of its own accord. It is also the most prone of the three cores to accidents, being somewhat temperamental.
Many wandmakers simply match the wand length to the size of the witch or wizard who will use it, but this is a crude measure, and fails to take into account many other, important considerations. In my experience, longer wands might suit taller wizards, but they tend to be drawn to bigger personalities, and those of a more spacious and dramatic style of magic. Neater wands favour more elegant and refined spell-casting. However, no single aspect of wand composition should be considered in isolation of all the others, and the type of wood, the core and the flexibility may either counterbalance or enhance the attributes of the wand’s length.
Wand flexibility or rigidity denotes the degree of adaptability and willingness to change possessed by the wand-and-owner pair - although, again, this factor ought not to be considered separately from the wand wood, core and length, nor of the owner’s life experience and style of magic, all of which will combine to make the wand in question unique.
Well, this wood seems to prefer people who are gifted with the Sight, or with a talent for Legilimency. It will be a good wand in the hands of a person who possesses any of those gifts, powerful by the core, but as both as mysterious arts often associated with eccentricity, it is likely that both the wand and the owner are on the eccentric side. The length reflects this; a reasonably long wand which is likely to prefer a style of magic that is a little more dramatic and spacious than average. The wand will adapt easily and willingly changes its allegiance, but always bonds strongly with its owner.