An enlightening discussion about Majora’s Mask.
Bonus:
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An enlightening discussion about Majora’s Mask.
Bonus:
Is dialogue in Undertale genuine?
We discuss Carolyn Petit's essay, "Ain’t No Room on Board for the Insincere: A Look Back at Life Is Strange, My Favorite Game of the Year", which speaks (in part) about Undertale. She argues that "the way to avoid killing in Undertale isn’t through honest, open communication. It’s through manipulation and evasion." We consider her arguments and move on to cover dialogue in Undertale as a whole.
What gives Undertale its sense of morality?
Near the start of Undertale, Toriel tells players that they should never fight with foes. We commonly understand this as a moral decision because we value peace as a good and violence as an evil. What moral message does Undertaleconvey, and how do we come to understand it?
In Undertale, is the choice between peace and war interesting?
Undertale's combat system gives two major choices: acting and fighting. If you act, you can work through a series of dialogue choices and eventually spare the enemy. If you fight, you can damage and eventually kill the enemy. We break down how to play through each option, what happens after you play through an option, and finally, how to compare one option against the other.
WarioFan: I miss Pikmin 2
Shouty: it still exists
Shouty: you can play it
WarioFan: I want a sequel
Shouty: boom
WarioFan: holy shit
Shouty: Pikmin 3
WarioFan: how did you do that
Shouty: I'm Miyamoto
WarioFan: good
WarioFan: make Pikmin 4
Shouty: uh
Shouty: it'll come
WarioFan: I know the old saying
WarioFan: a bad game is bad forever
WarioFan: but Pikmin 4 is coming
Shouty: exactly
Shouty: who did you beat All-Star mode with so far
WarioFan63: Captain Falcon
WarioFan63: Mario
WarioFan63: Luigi
WarioFan63: and Mrs Garrett
Shouty: the last and first ones you named are the same people
Shouty: I’m like 70% sure that there is more than one Donkey Kong Country track
WarioFan63: Its just Stickerbush Symphony
WarioFan63: but with varying degrees of pitch and speed
WarioFan63: Sometimes they replace the notes entirely
WarioFan63: but its really a Stickerbush Symphony remix
The bosses in Azure Striker Gunvolt are carefully crafted, each featuring a distinct set of attacks that evolves over time. How do these attacks work together to give the boss a distinct identity? In other words, what gives a boss its theme?