That since I was thinking about doing more Sprite-O-Verse backgrounds with Blender instead of trying to chop things together in Photoshop...
And since alpha mapping is so much more straightforward...
And since I have a decent handle on UV mapping now...
I could theoretically do just about the entire comic in Blender except for the speech bubbles and other text.
Characters fit into the scene better because they’re actually physically there and are being lit by the same light setup and effects.
Scaling and rotating the characters would be much cleaner and less harsh on the pixels.
I can compose more interesting shots and angles with the 3D camera and environment instead of having everyone just flat and shot straight on.
I would have to make ALL the backgrounds in Blender, both new scenes and ones I’ve already used before.
Mapping all the character sprite sheets will be time consuming and tedious, but only needs to be done once. They’re a single polygon apiece, so hardly resource intensive.
Certain effects I like to do with Photoshop might be more difficult or even impossible if I make the panels like this.
I did promise when I rebooted the series that I wouldn’t make any more major stylistic changes, and this would be pretty much a complete overhaul.