Damn, I’ve been on a Blender rampage today!
Since the set took of all of half an hour to actually finish, I went ahead and totally redesigned the ship’s Main Control Program because that was always going to be an issue if “Operation: Do Sprite-O-Verse In Blender” was going to move forward.
MC is still an eye in the middle of a greebly sphere, but I decided to ditch the “starship exterior” texture I originally used for his “body.” Now he fits in much better with the virtual environment. As an added bonus, he’s no longer the only character in the sprite comic who isn’t actually a sprite.(Mostly.)
And guess what? I can literally change the wireframe color with the click of a button, and I can even keep different eyes inside the sphere so I don’t have to fiddle with the UVs every time I want to change his expression or color. (That would be the more efficient way to do it, but this way is faster and poly count isn’t a concern anyway.)