Borough Project Evaluation
At the beginning of this project I was excited at the potential and possibility of an amazing piece of design, the project brief was specific enough for there to be a sense of direction from the outset, but not restricted to one general outcome, which has led to some interesting idea generation. Right at the start of this project I had a flick through my inspirational journal then I did before the term of 2016 and filled with pages of art styles that I admired, much like I did near the end of the ‘Say Something’ project to remind me of a style I felt was interesting enough and would work for my piece ideas. Taking this look through my inspiration journal led me to the style of design called ‘monoline’, in my mind this was a perfect match for the target audience that Borough would like to attract, as it is a very modern and simple style that I felt would attract a wide spread of younger generations from younger students to individuals coming to the end of their university diplomas. This seemed like a perfect style for me to aim towards, so right from the outset I tried to look into this style of working, the only problem being that there were not many designers that specified publicly that they worked in a monoline style, so this left me with limited inspiration to respond to and thus my artist research was a little bit bland due to my heart being set on this monoline style of work.
Style of working aside, I felt that to cater to the target audience, the book itself would have to have an extra layer, if not few layers of interaction to keep it interesting. Instantly the words ‘mobile phone’ came to mind, almost every individual within the target audience Borough aimed to attract would have access to a smartphone or mobile phone device. This really excited me as this meant that I would instantly have one or two extra layer of functionality, due to the capability of nowadays smartphones. I began looking into the use of smartphone virtual reality and code scanning to implement this into my piece - however great this concept was initially in terms of the wide possibility, after researching it seemed apparent to me that much of the virtual reality available on smartphone devices were not available to independent designers such as myself, and I would have no open source way of prototyping this route, which was understandably disappointing, but did lead me to find the app Aurasma, which will be implemented into my book, and also the functionality of Snapchat and its new ‘Snapcode’ feature.
With style and functionality in mind, I then started to look into source imagery to influence my monoline illustrations, once again I feel as though this part of my project was reasonably stale, as I was limited to the market itself and as much as I regret doing so now, I was limited to my one style of design. I will need to ensure for my FMP to not get my heart set on one idea from the outset as it ultimately limits my experimentation, research and project as a whole. Which I am not exactly happy about, but regardless, I feel my concept and design is strong.
Working in my chosen style meant that the only logical path was digital design, although when in mind, digital design seems like the simple route -and in many ways it is- working digitally for this project context was in-fact a struggle as I had previously never done anything like this. However, despite the odds against me, I am extremely happy with my designs as of this stage; they are interesting, simple, modern and I feel that they suit the target audience tremendously. Implementing colour to these designs is something that I feel would make the book come to life a bit more, however, it would go against the whole uniformity idea that I initially had in mind. In my eyes, though: the digital illustrations are strong, striking and fit for purpose, so I am happy in regards to that.
Illustrations for this particular project did not come without their pitfalls, for one: getting the illustrations to be legible (but not obvious) and interesting throughout the range of letters from B of Borough to the T of market was a hard task, but had to be done. Through constant peer review of printing my designs and asking the students around me and tutor feedback, I managed to -piece by piece- resolve my designs to a standard I am happy with. Another struggle was in-fact laying the pages out digitally to be printed, which was initially a compost of rotating and flipping images and making prototypes whilst trying to numb the headache throughout, but in reality had a very simple solution.
My successful ideas will be developed into a physical copy of the book, complete with the illustrations, note pages, instructions on functionality and a hardback cover. I understand that it may be a reasonable struggle to implement and produce this, however I would honestly like to see my ideas in a physical form if possible.
Overall, I feel that conceptually this project has been very strong for me, however my sketchbook work was a bit lost in all of the digital work and idea generation. Due to my narrow-minded approach to the brief, stubbornly sticking to one idea throughout, my experimental stages and research/response stages of this project have suffered. This is something that I will try my best to not let happen again by keeping an open-minded attitude to the next brief. This approach, combined with the strong conceptual ability I possessed within this project should ensure that my final project is a strong one.
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