Video Games in Education
Open Education Database, 2018.
According to the reviewed literature and research:
What are the benefits of learning through games?
Students can produce and retain vast amounts of knowledge through the process of playing video games when successfully implemented as pedagogical tools (Stathakis, 2018). Research shows that video games can be effectively used to develop skills in a variety of subjects, including math and language (English and non-English) (Ontario Ministry of Education, 2010; Stathakis, 2018). Games can significantly improve a students' learning achievement (Shapiro, 2014). According to the Ontario Ministry of Education (2010), "[a]ctivities involving video games will increase student motivation and help them develop their literacy and numeracy skills in imaginary interactive contexts that are more appealing than a book for many students" (p. 4). Video games are especially beneficial for "students who have been labeled and/or diagnosed because they struggle within the traditional school environment, benefit from game-based approaches" (Shapiro, 2014, para. 12). Ultimately, video games are a wonderful way to motivate and engage students, and make the learning process fun.Â
What are the risks/downsides?
It should be noted that many people believe that the use of video games by children can lead to addiction and violence, however this is not supported by research or evidence (Ontario Ministry of Education, 2010). Furthermore, the Ontario Ministry of Education (2010) asserts that video games "do not seem to present a problem for young people" (p. 1).Â
Because educational video games continue to evolve (Ontario Ministry of Education, 2010), the impact of technology transience must not be underestimated. It can be difficult for teachers to keep up new games, especially when it comes to becoming familiar enough in order to use them effectively as a teaching tool.Â
When implementing video games as pedagogical tools in the classroom, one major pitfall that can occur is that teachers sometimes rely solely on the video games as their primary teaching approach. Video games should never be used in this way, rather they should be used as a secondary tool to supplement a primary pedagogical approach.Â
What has been your experience â explain?
With so much stigma surrounding the use of video games by children in relation to violence and social issues, it can be disheartening and difficult to view these technologies in a positive light when it comes to education. My perspective on video games in education, however, remains positive. I grew up with computer games, and I feel my positive learning experiences associated with these technolgies are affirmed by this research (Ontario Ministry of Education, 2010; Shapiro, 2014; Stathakis, 2018). Video games are incredibly engaging and motivating and make learning fun for students, and provide new opportunities for teachers to bond with their students.Â
How do you personally feeling about using games to teach your students?
I feel that video games play an increasingly important role in primary education, and this should acknowledged. As previously mentioned, video games can only be successful learning tools when implemented effectively by teachers as a supplement to learning, and this crucial to remember.Â
References:
Ontario Ministry of Education. (2010). What works? Research into practice: Video games in the classroom. Toronto, ON: Queen's Printer for Ontario. Retrieved from http://www.edu.gov.on.ca/eng/literacynumeracy/inspire/research/WW_Video_Games.pdf
Open Education Database. (2018). 50 educational video games that homeschoolers love. Retrieved from http://oedb.org/ilibrarian/50-educational-video-games-that-homeschoolers-love/Â
Shapiro, J. (2014). Games in the classroom: What the research says. Retrieved from https://ww2.kqed.org/mindshift/2014/06/27/games-in-the-classroom-what-the-research-says/Â
Stathakis, R. (Education World). (2018). Five reasons to use games in the classroom. Retrieved from http://www.educationworld.com/a_curr/reasons-to-play-games-in-the-classroom.shtml

















