Figured I'd start writing more about what I make beyond just SFTA, if only to document my progress/thoughts and so I don't appear completely radio silent..
The first project I'm logging here is a simple minecrap clone. I haven't though of a proper name for it yet, so for now I'll just call it "Block Game".
For the engine I chose Godot because that's what I'm familiar with.
This is what I got so far after ~2 days:
Here we have a chunk and with some voxels added through code.
Instead of displaying their own meshes, the voxels hand their models over to the chunk, who culls and properly merges them into a single mesh. Pretty standard stuff.
Right now I'm manually adding a chunk to the scene and directly telling it to set the voxels. Ideally though, I'd want the voxel getting/setting API to be handled by a more general "Level" object that automatically handles adding/mutating/freeing chunks for you, so that the next step.
Anyway, I'm a bit too tired right now to write too much more so I'll call it here. Hopefully I write a better conclusion in the next post.










