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ao3 stuff tags: writing - fics - game photography fandom tags: dishonored - star wars - asscreed - dragon age main/art blog: @stealingpotatoes
Me reading as if the world was on fire
HE'S FINE DW o66 was avoided, he's safe, he's just gotta deal with being sad about losing some friends (and having one friend reach new never before seen pits of misery)
as if the world was on fire
[also on ao3] Anakin falls, the Republic doesn't. Obi-Wan has to deal with the immediate aftermath.
--
When Obi Wan returned to Coruscant, it seemed as if the world was on fire.
It wasn't entirely in his head. From the heights of the surface-shuttle, the celebrations — groups of revelers with their best wine, parties in the high towers, and the odd firework — looked like happy flames, spreading fast across the planet.
The war was over. It had been announced on the holonet yesterday; Dooku and Grievous were dead, the remaining leaders had been forced to surrender. The Republic had won the war, at last! The unsure joy sang brightly through the sky, brightly through the Force. It sang so brightly that it almost threatened to lift the sorrow in Obi Wan’s heart.
you can kinda tell when a writer has spent a lot of time around kids bc they avoid most of the pitfalls that come with writing children. namely, not giving them a too cutesy or twee voice but making them sound more like extremely weird little adults. kids playing pretend will almost never cutely slot into some romantic scenario for the adults' benefit bc the adults are usually too busy cleaning up or wondering what the fuck is wrong with their child. kids also have surprisingly stringent hangups ranging from very petty grievances to downright chauvinist gender roles, more often than not the result of a tragic education but sometimes far surpassing what they were taught in intensity. what im saying is there's nothing inherently wrong with treating fictional kids as stock characters but it's always quite nice to see when they aren't
It's extremely common for very young children to suddenly say something extremely cogent and articulate, that's jarringly inconsistent with their normal speech. This is usually something that they heard an adult say recently. A kid will spend ten minutes telling you a story about how they fought a wolf yesterday using simple sentences of fifty cent words, then nibble a snack, wrinkle their nose and say something like "I feel like Mum was overenthusiastic with the salt today, and not for the first time either" before going back to their clumsy story. (They do understand what they're saying when they do this. Kids' communication is usually held back by their vocabulary and pronunciation, not their understanding.)
Young kids are also a lot more socially aware than people give them credit for. Young children are perfectly aware that adults don't take them seriously. They know when their parents don't actually like them. They listen and remember when adults talk about them while they're in the room. Kids will develop basic abilities to charm etc. from babyhood and will begin experimenting with social norms and concepts of deception, appropriate information, and acceptable language and attitudes in toddlerhood. By the time a kid is five or six, they have solid social strategies for relating to adults and separate ones fr relating to their peers, that they'll continue to refine for the rest of their lives. They will also say completely off the wall shit because they don't have the context to know what is and isn't considered super fucked up yet.
By the time a kid is eight or nine, their main difference from adults is in experience, interests, and ability for long-term focus. An eight year old can think as intelligently and coherently as a thirty year old, they just have less experience and information to draw from, and are likely interested in very different things. They're also likely still slightly hamstrung by vocabulary and literacy, though much less so than a younger kid.
Teens will behave like adults who have little power (a teen is often at the mercy of their parents and the state and rarely taken seriously, which is extremely frustrating) and who are high stress and mid-crisis, because they're going through a transitory period where their bodies and moods are changing and are having to constantly learn and adjust; a fourteen year old in a stable situation will act pretty much like a thirty year old with an oppressive boss who's just left a tumultuous relationship.
#oh is *that* why i feel 14 again after my fiance broke things off with me and i had to move halfway across the continent back in with my ma?
Yeah that's just what humans feel and act like when they're unmoored and powerless and unpredictably changing. Teenagers are pretty much constantly unmoored and powerless and unpredictably changing, and react reasonably to those circumstances.
Any setting where the elves have weaker booze than the dwarves isn't committing to the bit
I mean, we're talking about people whose lifespan is Yes.
"Oh, the weak wine? That is for children. I am two thousand years old, and I daresay one sip from this highball would knock you on your ass for a week."
Look, there's this weird thing people do with high fantasy where they want elves to be immortal/extremely long-lived snooty aristocrats and also somehow incapacitated by imagining the taste of salt too hard. "Orcs and dwarves have the hardest booze" no they don't, they have work in the morning! In any of these settings, elves would pregame harder than hobbits party and everyone else has shit to do tomorrow.
The average high elf builds up the drug tolerance of a mid-70s Hollywood producer and then spends three centuries studying alchemy. While humans seek immortality, the Immortals seek the elusive "philosopher's cocaine."
Elf Fentanyl works exactly the way cops think human fentanyl does
you're owen lars. your father has fallen in love with a woman and she's enslaved. you and your father aren't rich, but eventually you manage to free her. this one woman. one woman on a planet full of injustices.
you're owen lars. the woman you call mom had another child once. it doesn't make her love you less, but she talks about him in a way that makes it clear that she loved him, too. he's off to be a jedi now and she's very proud.
you're owen lars. your mother's been kidnapped and you have to assume the worst. a man and a woman step into your home and the man announces himself to be that kid who went off to become a jedi. he knows you less than you know him and before anything else can happen, he takes off to bring back his mother, a feat you think is impossible.
you're owen lars. anakin skywalker brings your mom's corpse to your doorstep. her funeral is interrupted by a message of utmost galactic importance.
you're owen lars. your brother is dead. you never saw him again after that first time. there is another jedi on your doorstep, with a baby in his arm and you know what it means and you can't bring yourself to face him as he hands your nephew off to your wife.
you're owen lars. obi-wan ben kenobi is a pain in the ass. he was more your brother's brother than you ever were and he doesn't understand your particular kind of grief, is drowning in his own. you don't even know the full story and kenobi will never tell you all of it. but you have a child to care for so you tell him off and get back to work.
you're owen lars. you didn't know your brother, but you know your nephew and your nephew wants out of this place as soon as possible. you know he won't be safe out there but in the end you're helpless to stop him. and you know the stories, you remember the one time you met him, the days your mother died. and you do this for her and you do this for your father and you do this for your brother and you do this for your nephew.
you're owen lars. your last act is to protect your brother's child. your child.
Apparently both the Jedi games are bundled together for like $9 on steam and ooohhhhh my goddamn I'm soooo tempted.
i love that you came to my one blog with the askbox open to say this LOL but you should do it. $9 is craaaaazy good for those games theyre incredible and you're gonna meet all my beloved blorbos <3 [palpatine voice] dewit
Average Mandalorian not used to controlling their facial expressions bc helmet. Ain't none of them got poker face
flirting with helmeted mando: intimidating af
flirting with unhelmeted mando: hilarious
Sabacc with helmeted mando: you can see their cards reflected in their visor
Sabacc with unhelmeted mando: their face tells you about their cards
One of my big breaks with star wars canon is that I fully think that, even with hyperlanes, they should need several weeks to get from the outer rim to Coruscant. I will write that trip as taking Forever unless people are using restricted tech (military) or breaking the law (Han Solo).
I can accept a midpoint btw. The military can take a few days but the freight travel should be weeks.
But like... it should take as long to get a superfreighter from Tatooine to Coruscant as it does to get a container ship from Japan to Ireland (48 days).
I want to imagine that they (the cargo ships) are also more dangerous at FTL speeds so they have dedicated slow lanes. Extra wide for safety, with really long "exit ramps" so they can accel/decel out without hitting anyone. We want to avoid an accidental Holdo Maneuver.
There are also emergency lanes that are kept clear for, well, emergencies. It's not like you can DODGE in a hyperlane. You can't pull over to let the emergency ships speed past you.
So. Service lanes.
So you have the extra slow lanes for freight/cargo/other huge liners.
"Normal" lanes for personal or small group transports.
And emergency lanes for the military, relief aid, political officials, etc.
So the military gets there in two days (ftl equivalent of Mach speeds), solo travelers get there in anywhere from one to three weeks (you can pay for the faster lanes, but it's restricted for safety; bounty hunters usually pay for the faster lane).
And the giant cargo ship is going to take two months. Because fuck you, transportation is such a crucial element of SO MANY TRADE ISSUES, you can't just whittle it down. It needs to be a pain in the ass. You gotta make it suck.
#I totally agree #the interesting thing about galactic level trade is its sheer scale too #hyperlanes don’t connect every single planet- it’s totally feasible that to get from planet A to planet B #you’ll have to drop out of hyperspace like 4 times to pick up another lane #like how you have to change highways to get from city A to city B #I like to think that each time the freighters drop out of hyperspace they have to go through planetary customs too #like how trucks on the road have to periodically pull over for weigh in stations #so a trip you could make in a week gets an extra day and a half worth of time #spent waiting in lines for customs and whatnot (via @katrina-loves-birds)
You get it!
In this vein... who here has spent hours upon hours watching logistics videos by Wendover Productions?
The more I rewatch Satine's scenes, the more I think Obi-Wan is completely right to call her hysterical. Girl's not capable of thinking logically about ANYTHING, she just claims things are untrue if it's convenient to her despite any and all evidence to the contrary. She condemns people for being unable to stop a war from starting without understanding why that war started in the first place or any seeming understanding that it isn't always POSSIBLE to stop a conflict from happening if enough people are trying to make it happen anyway. She can't seem to keep her own ideals straight depending on the situation but can and will judge anyone who doesn't manage to live up to her own conception of her ideals. She has no idea what's happening in her own government and no real control over it apparently, and she blames everyone else for the consequences of her own political choices. She's practically frothing at the mouth about the corruption in her government to the point that she's ready to throw an innocent man in jail on trumped up charges because he questions her performative activism.
Maybe Obi-Wan had a point, actually.
Her whole attitude as a goverment leader really is so... not thought through.
I understand wanting to not be involved in the war, but the Secor is dependent on trade for ressources - especially food. And no one wants to trade with them because they don't want to help them out in the war. And not having defence for your system is also frankly irresponsible. She is having a dinner with Padmé (a senator from one side of the war) when that could be seen as a clear breach of neutrality. She barely seems to know (or care) that there's a famine going on. She destroys evidence of the (presumably) elected prime minister's corruption. It's baffling that she looks down upon the Jedi for fighting in the war, when she herself is presumably in the position she is in because the Jedi got involved. Her pacificsm seems to be completely ok with people dying, as long as it means her version of the moral high ground stays mantained. She actually doesn't seem to be all that well liked either - Palpatine's plot to get involved in Mandalore works way too smoothly, and her people are way too ok with her being overthrown when Maul and Death Watch arrive. I am frankly confused how she is supposed to be the head of the independent systems.
The entirety of Mandalore was badly handeled in the Show, because, wheter Lucas liked it or not, the legends Mandalorian lore was already in people's heads (and has a dedicated fanbase), and everything they were doing with the Mandalorians was getting compared to it. Making all the Mandalorians of Satine's faction that we see human, white, largely blond and dressed in the same uniform colours, was probably not intentioned to be bad. But the fact that so many of the visible and unhelmeted Mandalorians of other factions, especially the ones that weren't directly in Death Watch, that we see are POC and accepting of non-humans like Grogu, makes it weird looking back. Also: Why is she dressed like a peacook when all of her people wear the same gray-white-turquoise color scheme? Are we meant to see the underlying messaging in this, or was it on accident?
Dinluke and Eldritch Luke Skywalker
Din is used to being around Luke, who is so powerful in the force that it just like leaks out of him. It’s almost unconscious but honestly, Din begins to find it kind of weird when it doesn’t happen.
Like Luke is so strong with the force and able to sense most things around him, thus it’s just easy for him to move Din out of the way of an impending blow or blaster shot. He gets used to the rhythm of fighting with the Jedi. He must learn to trust Luke to move him this way and that, sometimes the Jedi will even reinforce Din’s strength with a light push of the force.
At home it’s more simple.
Luke’s school is everything to him. It’s best to just assume that if you are on the planet then Luke Skywalker knows, who you are, what you are doing, and what you want.
For the sake of his students he is always aware of everything. His use of the force extends across the vast acres of land used by the school. Thus, when Din moves in with Luke as partners, he has to get used to the force as yet another roommate.
One day, Din finds the mug that he just dropped hovering three inches from the ground. He stands there confused for three minutes as Luke is almost half a mile away on a walk with Grogu.
Or another time when Din is out working on the ship. he realizes that he grabbed the wrong tool and is all pissed that he is going to have to walk back up to the school when he hears a sudden ‘ting!’ Against his helmet.
He looks up to see the exact tool he needs hovering above his head.
The best is when it’s late at night. Luke is tired and the children are in bed. He can feel light tugs on his armors buckles. Luke doesn’t seem to be aware of the almost absentminded pulling at Din’s clothes and armor. Not until almost an hour later when Luke literally picks Din’s entire body up and pulls him into the bedroom using the force.
Din’s absolute favorite Is when Luke is tired in the mornings, brain half back online. Din will try to get out of bed before being pulled back towards Luke with the lazy tangling arms of the force. He’s always less gentle, most because of his partial awareness. It makes Din’s heart expand in fondness at the warm and soft unconscious desperation for his partner’s comfort.
I've been feeling some kinds of ways since I finished Jedi: Survivor so I'm going to ramble some thoughts that other people have probably already had, about something that blew my mind as an extraordinary example of medium-as-storytelling. big honkin spoilers for Je:Su below.
So, "turning to the Dark Side" in SW is usually going to be a plot beat in the two primary forms that SW media takes, right: visual (movies, TV) or written (all the books, but also in fanfic). In both cases, as the audience, you're largely going to have to take the author's explanation for how it feels, why a character is doing it, and what the motivations are behind it. Even in visual media you're more likely to be told than shown, since it's established as an extremely internal, feelings-based experience for the characters. Because it's not a process replicable in real life, storytelling explanations for the difference between how light and dark side Force usage feels is going to have to rely on metaphor, and on the audience's willingness to engage in pathos. Which, to be fair, audiences are famously great at! There's been mixed results in SW media, but it's perfectly possible to make turning to the dark side a very engaging story beat that feels emotionally real and justified.
Then, there's interactive media. I'm fascinated by the storytelling potential of narrative games because of the different way they demand that the audience engage with the story, right, the way that physiological input from the audience changes the connections that the brain makes to the input it's receiving. The way having to press a button to make the next action happen manipulates the lizard brain into believing itself the cause of the effect, even though the forebrain understands that the story is just as predetermined as a published novel, so the button push is really not very different from a page turn. It's a potent tool for manipulating the audience's emotions and engagement, very easy to fumble but pretty mindblowing when executed well.
There were definitely moments in Survivor when I was like "ok am I going to be allowed to actually play this game some day" when control kept being taken away from me in favor of cutscenes. But as the story went on and I got into it, I stopped minding the times when my thumbs were still, and barely noticed the transitions between "I am making this happen" and "I am watching this happen." That's good narrative game storytelling, for sure. But it still felt like a good story that happened to also be a good video game, not quite meshing the two in a meaningful way. Until Nova Garon.
A lot depends on how you play this, I'm sure, but in my case I pressed through the end of the game from the last Dagan fight to credits in one sitting. Because of how tired my hands were from the physical demand of the Darth Vader fight, and because I had been maining blaster stance for much of the game, I made a semi-conscious choice when I reached Nova Garon to use my saber as little as possible. I one-shotted a lot of unarmored officers from across rooms, having decided that Cal felt cold with rage and tightly coiled, so it would make sense for him to not even give these people the honor of being killed by a lightsaber. So I'll grant you that I was adding my own hot sauce to the delicious angst recipe the game had already made for me.
Then you get to Bode and have a really long cutscene that doubles down on the idea that Cal's anger is, at that moment, cold. He's tightly restrained. For several back and forths in the conversation he even still tries to be neutral in front of Kata.
So, for me at least, it REALLY fucking worked as a storytelling move when Cal explodes. Bode runs off, you chase, and the very first thing you're faced with is a room packed with a comical amount of enemies, the kind of melee scrum you've been trained by the mechanics for the whole game to approach with a whirlwind lightsaber freakout using either double-bladed or dual stance, ideally using Slow to buy some time. I had truly played into the game's hands like a fool here because I only had blaster and single stance as options at the time. So I'm looking around my screen in that split second, considering my stance and Force and slicing options, prepared for punishment, barely registering the notification scroll on the right side of the screen because a whole bunch of new databank entries get dumped by the Bode cutscene - the last one of which is, iirc, 'Kata Akuna.'
So Kata Akuna fades upward and is replaced by the same size white text, relatively small, suggesting a button press to you, like it's done a dozen or more times before to say stuff like 'press O to dash' or 'press R1 to tame the creature,' relatively benign things that are always very useful tools that you use over and over and over as soon as you gain them. Except it says 'press [button command you already know and have internalized as your most powerful Force tool with the longest cooldown, which you were just thinking about using] to have Cal embrace his darkness.'
And like, the phrasing is fascinating to me there. It's always fascinating to me how anyone talks about playing a video game, anyway, like "I just beat Ganon" or whatever instead of "Link just beat Ganon," because of course you feel ownership of the actions of the protagonist of a piece of interactive media in a way you rarely feel ownership of the actions of anyone in a book or movie. Previous button instructions in this same game have said 'press [blah] to do [thing]' without a given addressee, leaving the player to probably interpret that, unconsciously, as the unspoken 'you' that is typical in English grammar. 'You press O to dash.' 'You press R1 to tame the critter.' But - 'press [dah] to have Cal embrace his darkness' is so - unsettling and offputting, separating you, player, from Cal, protagonist - and it's occupying a VERY important space because the buttons its asking you to press are ones you already probably wanted to press, but instead of doing the thing you wanted it to do it's going to do some kind of new, horrible, unknown thing that is almost certainly going to be bad for Cal.
Then you press it, because you have to, and it's the best fucking shit that's ever happened to you, the player. It jumps your level by 10, instakills half the people in the room, makes you fast and powerful and nigh unbeatable. Depending on what difficulty you've been playing on, it may make a combat encounter that looked like a surefire several-deaths-in-a-row run into something as trivial as a roomful of bugs. It lasts an insanely long time. It's godmode. It's a broken mechanic. It makes your screen bleed. The unbridled glee that you, the player, probably feel while killing that room full of people is at stark odds with the circumstance you are in, storywise, because you are supposed to be feeling grief and rage and driving urgency to hunt and catch your fleeing enemy. But instead you have a moment in this room of, if you're like me, hooting and hollering while doing a big old war crime, just because it's suddenly easy and fun.
It took me a couple more 'embrace the darknesses' to realize that Cal only has one stance in that mode. Anything you've learned before is thrown away - earned skill ditched in favor of brute strength. And I didn't really care? Even though I did really enjoy how skilled I had gotten with my favored stances, because the combat in Survivor feels really good, and also I knew they'd be back after no more than 2 minutes in dark side mode. So even though I didn't get to do the moves I'd spent so long mastering, every 'embrace the darkness' was a little indulgence of having my cake and eating it too. It started to feel like an insta-win mechanic against any enemy of a low enough level, and a safety/turtling mechanic against slightly more difficult ones. I wanted to trigger it as soon as the cooldown ended even when I didn't need to, just for the fun. I felt safer having it available.
And all of that - as a mechanic - is the single most compelling depiction of the Dark Side that I've ever seen in a piece of SW media.
The way it shows up as an understated suggestion in your periphery. The way it cuts through every Gordian knot in front of you. How fun it feels, how unfair it feels, how safe it feels to have it on your side. As a game mechanic it places the audience in the position of actually feeling what before only metaphor could attempt to describe - the way turning to the dark side is all about letting go and letting loose. Being a nuclear reactor mid-meltdown. Laughing and button-mashing and going "oh no, oh shit, I shouldn't be doing this" but not stopping. And also, as the player, your mind is not clouded by any mysterious outside control - you're aware of what you're doing, you're aware you're making choices here, you could definitely stop using the mechanic after the first instance where the game has to put a finger on the scale for a moment to teach you the controls. And maybe you do make that choice, idk how you play. But you get through the massacre and at the end when Merrin asks Cal not to kill one last person, and Cal agrees, it doesn't feel cheap? It doesn't feel like Cal 'snapped out of' anything. It doesn't feel like there was anything for him to snap out of, because he, like you, has just been making these choices for room after room of enemies, and frankly no one's been around to ask him to stop before now. He still seems reasonable, and so a reasonable request by someone he cares about still reaches him.
The Dark Side isn't the grief, pain, suffering, anger, etc. It's the release from those. And this one moment of a game mechanic explains that so powerfully and succinctly, in a way that other mediums can't replicate. It's one of the the best uses of a medium in the service of the story since House of Leaves. It's still making me have to lie on the floor and stare at the ceiling weeks later.
There's more to say about how the menu screen changes once Cal's embraced his darkness, altering his internal landscape in a way that doesn't change what you have access to but which can never be unseen. About how 'Slow' as a mechanic is gone forever, the most powerful Force ability Cal had just eradicated by an imposter version (a better version, the insidious inner voice wants to say). About the dramatic, overwhelming way the game chooses to command you to embrace your darkness next time, when the whole screen goes red and black. And the phrasing is different there, too, not 'have Cal embrace his darkness' but just 'embrace the darkness,' because this time you and Cal are not being treated as semantically separate entities. The first time, it's like maybe Cal wouldn't want to, so you, player, have to be the little Sithy whisper in his head that makes him do it. But the second time, Cal wants to do it so badly that his desire to embrace the darkness overpowers your, player's, agency to attempt to make any other choice. Even if you could have won that fight another way, Cal didn't want to win that fight any other way. He takes away your UI until you free him into his darkness, release him from his complex suffering into the simplicity of power.
It's just so fucking good, okay. It's such good storytelling, structurally. The way the player's choices and Cal's actions are on a surface level one-to-one correlated but actually form this intricate internal conversation. Using the most important thing a video game can be - fun - as a tool to describe a very dark place that anyone might go to internally, whether in a reality with space magic or not. But! Not by doing the thing that's been done before, the old "you [consumer] should feel bad because your act of consumption made the characters feel bad" fourth-wall-breaking meta thing that shames the reader for being entertained by others' pain (aka experiencing pathos, an extremely normal and not-shameful thing for humans to do). Survivor uses the audience's enjoyment of the medium against them narratively, in a gleeful and not-shaming way I don't think I've seen from media before, and I love it.
anyway I have no big conclusion here, I just am a writer who gets impressed when other writers do good writing. props to Respawn for making me writhe in my feels.
okay, the Jedi are the mysterious magic monks of the galaxy, but I need to know more about Jedi representation in pop culture and society in the gffa, please tell me all about:
the thousands of space rom-coms that use the ‘secret and torrid love affair with a Jedi’ cliché
actors who talk about how they ‘learned everything about the Jedi and even read their Code so they’re almost a Jedi themselves’
the numbers of articles from trashy holomags about the ‘10 things we should adopt from the Jedi way this summer’
conspiracy theories on the holonet about the Jedi Order controlling the Chancellor thanks to their magic abilities or how grand master Yoda is actually just a puppet
rich and bored upper-class coruscanti citizens who are ready to pay a fortune to get a Jedi doing a few tricks at their fancy soirées
how many times Windu had to stop Vos from going to said soirées
how many kids dress up as Jedi for the space version of Halloween in the core worlds
how entire systems don’t believe in the Jedi and think they’re just characters in children’s stories because they haven’t seen one in centuries
and the very important question every Jedi has been asked at least once, which is of course if they’re allowed to have sex
in my head the star wars equivalent of tswift is some human woman named tay’lor spiff or something and her stans are losing their minds over theories that she’s secretly a jedi singing about the horrors of war, even though she’s from a neutral system that hasn’t seen so much as a moral panic in 50 years
the theories get even more egregious during the imperial era, with people straight up thinking she joined the rebellion in secret and is loading her songs with subliminal rebel propaganda. their main piece of evidence for this is if you play a certain song backwards, it sounds like she’s saying “freedom” in shyriiwook. the fans get really defensive if you point out she’s performed at the yearly empire day celebration thrice now and her family historically owned ewok slaves
i regret to inform both you beautiful people that this isn’t going to go how you think it will
spiff fans (also known as “spiffies”) insist that the two decommissioned venator-class destroyers spiff purchased, the bad blood and the reputation, are for diplomatic purposes that benefit the rebellion. jedi’lors have concocted theories that she served on both ships during the clone wars and was respectful of every clone that served there, despite her courtship of a gravball player that thrice advocated against the clone veterans being granted natural citizenship
🪐chirodactylmanisagatewaydrug Follow •••
all goofing aside I don't understand the urge to reimagine Tay'lor Allisoarn Spiff as a secret Jedi fighting for the rebellion when the rebel alliance is literally like overflowing with women fighting the empire. Gara and Ke'Cha and Mileu and Halcey are right there. like what are we doing here. like I'm not even saying you can't like Taylor but why would you hang all your hopes of taking down the empire on her
🤖 thedroidteer-andthegarbagecompactor Follow
Isn't Lady Gara a force sensitive?
🪐chirodactylmanisagatewaydrug Follow
Hence why I put her in the list of famous force using women who are in the rebel alliance?
(okay ignore the fact I've put an image in here but this is ops icon)
🪐chirodactylmanisagatewaydrug Follow
#im sure op has this post muted by now but Ur icon is so real op
The icon is because of this post
👤Eelinrmalice-deactivated201X023
btw to just clarify for anyone who sees this reblog of this post
op is basically saying something along the lines of "yea ik tay'lor spiff is a jedi but like. why is she y'all's only force using rebel icon when there are all these other force users in the rebellion???"
i might have worded this badly but hopefully i got the main point across
🪐chirodactylmanisagatewaydrug Follow
Hi OP here I most CERTAINLY DID NOT SAY TAY'LOR SPIFF IS A JEDI???
(based on this post)
you wouldn't believe who showed up in today's Jango Fett comic issue
(Jango Fett #4 by Ethan Sacks and Luke Ross)
head in my hands. she looks so much like the design i made too
how are u falling for hypothetical propaganda
happy 100k to this post. this awful awful post
i’ve learned people get #Mad if you point this out but the way padme gives birth, induced and mostly around people she doesn’t really know/did not realize she was pregnant, absolutely does play into running themes with her character around lack of privacy and control. it’s not not a parallel with that attack of the clones bit where obi-wan asks why they can’t see padme through the security camera and anakin says she turned the camera off because she didn’t like them watching, and it was her idea to use herself as bait. she puts herself in further jeapordy for a second of privacy. and it’s not even true privacy because she’s being sensed in the force. and of course this would be a major concern for her given she came of age with the eyes of a whole planet, then all of the core world on her. it comes back to the fleeting moments alone she has with anakin, how fragily their little world is framed. and then her fantasy of raising her children in isolation is deliberately subverted by her giving birth (heavily implied) prematurely while watched. like, it’s there
do you ever just think about the obi-wan-fakes-his-death-arc for like five minutes and realise there is no aspect of it that makes sense. like why does obi-wan, one of the clone wars' most famous war heroes, have to fake his death and pretend to be this guy. was nobody else free that weekend. why did they pick the guy with the galaxy's most emotionally unstable and highly homicidal padawan and then proceed to not tell him at any point. why did they introduce perfect face-changing and voice cloning technology as well as (SEPARATELY) perfect disguise holograms and never ever use any of these things again. or think abt the ramifications of that on the wider world. why did i have to see bald obi wan. when did his hair grow back. this arc pissed on my wife
I've been this way
[also on ao3] [series] Cere wakes up to her crewmate, former Inquisitor Cal Kestis, having a nightmare not long after his seeing Second Sister and escaping Sorc Tomo’s arena.
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At first, Cere thinks the scream was from her own nightmare.
In that initial, bleary moment of consciousness, she’s trying to remember what her mind was forcing her to see, what might have made such a noise. It isn’t until she hears the quick, unsteady footsteps and the fresher door shutting down the hall that she fully realises whose it was.