Kress Twins (WIP)
--------------------------------------------------------------------------------- Note: One day I shall finish the run cycle gif, but not today (and probably not tomorrow)

roma★
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Show & Tell
YOU ARE THE REASON
todays bird
occasionally subtle
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@thatoneevilmagpie
Kress Twins (WIP)
--------------------------------------------------------------------------------- Note: One day I shall finish the run cycle gif, but not today (and probably not tomorrow)
Night Hunter
Goose Trap Warning: Explosive
MK/SHOPPING_MALL/FABRICATE_THE_SCANDAL/CAMERAS:
I - THE MAGICIAN
XOR gate in the Opus Magnum level maker. I don't think this game was built for this. (Please ignore the solution, it was the only way it would allow me to gif)
ok I’m trying to see something here
Without looking it up, what’s the capital city of Australia? (Australians DO NOT answer this, I’m testing something)
Sydney
Melbourne
Canberra
Brisbane
Perth
Adelaide
Darwin
Hobart
Wollongong
Newcastle
bestie they’re all in australia
Here are some of process snapshots of this piece of Astarion in Baldur's Gate.
I am a messy painter and I often adjust and change the designs as I paint. (Mostly because I don't have the patience to do proper line art haha)
I start out with a rough sketch, I usually sketch ideas out on my ipad and move to my cintiq to work with colors.
Next I block in rough color thumbnail. I keep this part messy as I just want to figure out the value structure and the overall mood.
At this point, I have collected a myriad of screenshots and reference images from the game, pinterest, and also from artists work that inspires me.
With the references on one screen, I start to paint the details, I work from foreground to midground to background. (Sometimes I'll bounce between the depth when I get bored from painting one thing for too long)
Sometimes after I block in the colors I'll make adjustments. I didn't like how warped the perspective was getting on the building on the screen right side, so I adjusted the vanishing point and added more tiers to the design. I went back into the game and looked at more how the stairs were designed and figured it out more thoroughly with a sketch on on top.
I think sitting down and doing the details is the most time consuming part. I still want the focus to be on the character despite all the detail going on the background. At this point I'm toggling on black & white filters constantly to check the value, grouping everything in the background together, making sure the lighting frames the subject in focus. At this point I realized, I forgot to paint Astarion's hair LOL, and that the bg was getting a bit too detailed, so I used a more textured brush and painted away some of the edge details of bg buildings.
Last, I make final adjustments, and I make a overall lighting/fx adjustment folder. Adding in some noise, adjusting the contrast, color balance, and lighting over all and call it done!
so called “free thinkers” when they see the steam art of spy in a dress
the search goes on
damn this took a while to make
animation test
plz bear w me az i try my very hardest to figure out how i want 2 draw this guy i promise i am not insane
this is all i do in the trials these days
Wie cool ist das! (They took the creature)
Some WIP for Emesis Blue that I never finished It was supposed to be the scene where medic sees himself in the mirror and breaks through the mirror and grabs himself, but from different angle