I'd rather be in outer space đ¸
Keni
One Nice Bug Per Day

tannertan36

romaâ
Sweet Seals For You, Always
Fai_Ryy

No title available
YOU ARE THE REASON
Mike Driver
Color Me Curious

shark vs the universe
Game of Thrones Daily
taylor price
No title available

Kiana Khansmith
The Bright Sessions
Fieri Frames

gracie abrams

Discoholic đŞŠ
seen from India

seen from Malaysia
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seen from Finland
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seen from Germany
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seen from Ecuador
seen from Ecuador

seen from Australia

seen from Germany

seen from Nepal
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seen from United States
@thats-my-boah
just some everyday cowboys đ¤
"You've never let me down, girl"
Alert for sad cowboy⢠on your timeline.
This game is a masterpiece.
sims 2 corruption is wild like in strangetown thereâs this poor dude called knut futa right. i mean already unfortunate on account of his name already, along with being a victim of serial killer olive specter, but thatâs the least of this mans worries. this dude has the unfortunate distinction of being the most glitchy sim ever. his grave doesnât even show up because his character file is so fucked he doesnât even count as dead. he completely lacks any personality, interests, memories, genetics, age, anything, so the game treats the man as a baby despite him being a full grown adult so he just lies on the floor. any attempts to do anything to help him will fail. he cannot be interacted with. he cannot be aged out of his baby hell because the game will crash. his data is SO borked the community full of bonkers talented programming wizards CANNOT fix him. his data isnât even formatted correctly. this poor man got hit by the game corruption beam and no one can save him. f in chat for knut futa.
reverse âi knew about it before it was coolâ. i refuse to consume it until it is borderline irrelevant.
I refuse to consume it until it no longer costs $60.
hate it when you want to stop playing videos game but the stupid little videos game challenge says 499/500 scrungles plonked because i absolutely HAVE to plonk that last scrungle before i stop playing videos game and it drives me NUTS
THE OUTER WORLDS Scenery ⸠2/?
Well apparently RDR2âs dev didnât work on the game enough
is this a bug or a feature?
video game companion: we have to go right now we have to complete this SUPER URGENT quest, everyone is relying on us the WORLD is relying on us
me stopping to loot every single corpse:
With the TLOU1 Remake
I feel like I can bring up my lament on the games industry and their obsession with graphics (spurred on by gamers overall and their obsession with graphics).
Each console cycle, we see more graphical improvements. But the Last of Us remake, it just shows that this has serious diminishing returns (and has for the last couple console gens).
FIFAâs a good benchmark because it releases every year. The red outlines indicate a new console release that year. This is the same person each year. (I missed 2017).
You can see the dramatic diminishing returns with each new iteration. From 2013 onwards you can see a dramatic shortening in the jumps in graphical upgrades. By 2018, this shortens again.
This is because what as the polygons increase, the addition of new polygons becomes relatively smaller. A model with 10 polygons sees a major jump to 20 polygons, 100%. But a jump of 10,000 polygons in a 100,000 polygon model is only a 10% bump.
This fixation on hyper-realistic graphics is pushing consoles to be bigger and better, while the idea of expanding other technical aspects of games go unexplored. To me, the fact that games AI has largely stayed the same for a decade is disappointing.Â
To this day, NPCs will charge you with a knife from yards away, in a straight line, because their AI is just figuring out the shortest path to you and thinks of nothing else.
Enemies will funnel themselves into doors or halls without thinking because all their AI considers is if they have line of sight. So waves upon waves of NPCs will walk through doors, one at a time, and get shot like targets on a wall.
This AI has largely remained unchanged since Half-Life 2.
Sure, AI is hard to market while graphics are easier. So what about, instead of using improved hardware to update graphics again, instead focus on things like destructible environments. And not just the âoh, your cover degrades,â but making buildings and terrain show signs of damage in real time, rather than just slapping bullet decals on a wall when you shoot it.
What about sound? What about improving the way sound travels in areas and through objects? This would dramatically change how stealth operates.
What about clothing physics, so clipping is heavily diminished. Instead of a ribbon clipping through your characterâs shoulder, have it interact with the model instead.
For the longest time, video games often âcheatedâ by creating illusions to simulate real effects. Wall damage isnât your bullet leaving a hole, itâs a decal on a still flat surface. Your footsteps arenât actually creating sound, itâs just a sphere around you that gets bigger or smaller depending on variables. Mirrors donât reflect, theyâre just transparent walls looking into a cloned room with cloned NPCs. Rain is just a series filters, which is why standing under an awning or tree doesnât stop your character from getting wet.
For a long time we couldâve been moving out of the realm of âcheatsâ and, instead, improving these things to make them behave more realistically. But, instead, the budgets go to graphical improvements (and other things I donât feel warrant the price tag).
I really wish gamers and the industry stopped venerating graphics to the degree they do. The TLOU Remastered looks fine. If youâre going to remake a game, do it for a game that actually needs a graphical update (if you must).
CRYING
https://vm.tiktok.com/ZTdQDXRKM/
Point 1: Dracula is set in the 1890s.
Point 2: Red Dead Redemption 2 is set in 1899.
Point 3: Draculaâs characters include the cowboy Quincey Morris, whose good good friend is named Arthur.
Point 4: Red Dead Redemption 2 canonically has a vampire in it, whom the player character Arthur can hunt and kill.
Conclusion: ????