CALLING ALL VILLAINS! Do you possess superhuman abilities? How about a slightly skewed moral compass? Or hold the slightest urge to commit varying acts of theft, treason, and/or the occasional arson? Then, my friend, The Collective is for you! Established in 1922, The Collective has been terrorizing the globe, kicking ass and taking names, all in the name of good old fashioned villainy. Interested applicants may fax their resume and letter of interest to 1-800-BAD-GUYS
C H A P T E R T H R E E : A T I C K I N G T I M E B O M B
Time: Early May- Late June
As villains return to the meet-up location, after they’ve completed their Tower mission, those who require first aid can find assistance in the form of Nightingale. Once villains have returned any undead to the meet-up point, and received what aid they need, they are then free to return home.
The rogue villains known as Overload, Velocity, Specter, and Doppelgänger were all captured during the event, and are now hiding out in the home of Dulce et Decorum. All villains involved in the Tower event, have been reminded that any talk regarding the captured villains should be kept to an absolute minimum, in order to keep the whereabouts of the villains as confidential as possible.
Once news broke of what was unfolding at the Tower, and that known Collective members were witnessed at the scene rescuing Guardians, Ms. White became aware of the plot that had been brewing under her nose these last few weeks. Any and all villains involved in the Tower event should be prepared to be questioned by White, as she determines what measures she must take in order to maintain her hold on the Collective.
The Collective’s involvement would not be the main headline coming out of Tower event, however. The main story that has been the talk of the world over has been the kidnapping of the long-standing Guardian known as The Ape Man, aka Dimitri. So far, the rogue villains have not revealed their plans for Dimitri or why they chose to kidnap him in the first place. With the Guardian’s still recovering from their injuries, and the Tower in a state of extreme disrepair, the hero organization known as R.E.S.C.U.E has been asked to conduct the investigation into Dimitri’s whereabouts. The leader of R.E.S.C.U.E, Epoch, will be conducting the investigation. Epoch has chosen the Crusader known as Haven to assist her, as the younger hero is looking to join the elite group.
Finally- despite the chaos that has so far plagued this year, the Collective will still be holding its 100th Anniversary Ball in June. This event will be housed in the Manor’s ballroom, and both current and retired Collective members have been invited to come to the Manor to celebrate the institution’s century long tenure as one of the longest running superhuman organizations in the world.
OOC: Threads that take place after the Tower Event may now be published. As stated above, the villains known as Velocity, Overload, Doppelgänger, and Specter are all sheltering at Dulce’s home. Mathias Thatch, the first Shadow Man, who is currently still possessing his own body, will be staying at Shadow’s home. Nightingale has moved back into their private residence, and has returned to their position in the Collective as its resident healer. Mathias’s and Nightingale’s whereabouts are not a secret, therefore threads with those two NPCs can take place in the manor. All villains who are using Dulce’s home as a safe haven will not be able to go to the Manor, and threads involving those characters should take place either at Dulce’s or somewhere else where their whereabouts won’t be discovered by White.
C H A P T E R U P D A T E : T O W E R O F L I V I N G D E A D
On April 22nd, at 8:26 pm EST a series of loud explosions are heard that echo throughout the district surrounding Guardian Tower. Shortly afterward, eyewitnesses notice Guardian Tower has gone completely dark. The threat that has been looming over the Guardians and Collective villains alike has now come to pass- the Tower is under attack.
As local authorities struggle to gain communication with those inside, the villains back at the Collective step into action, and begin to carry out the plan that had been set into motion approximately a week and a half earlier. Each villain knows and has known for some days now, who their partner is, and which part of the Tower they have been instructed to go to. The goal is simple- rescue anyone willing to be rescued, and neutralize what targets are in your way.
After leaving the Manor, all villains are told to meet at an abandoned apartment building approximately one block away from the Tower. It is here where all villains will be given a firearm complete with nonlethal stun ammunition. Any foe- both living or undead, is to be brought back to the apartment building with no life-threatening injuries. Any undead villain who is brought back to the apartment building, will then be locked away in a room until the villain known as Lazarus, can return them back back peacefully to their state of rest.
Once a team has cleared their zone in the Tower, they are to return back to the apartment building for a head count. Once a villain has been cleared at the apartment building they are free to return home or to the manor.
All villains have now been informed that should they come across Overload or Velocity, they are to aid in their escape. Once Overload and Velocity have been found, and the assigned area is clear, they are to be returned to the apartment building where they’ll await further aid. All villains have also been informed that Nightingale is somewhere in the Tower, and should be with the Guardian known as The Ape Man.
OOC: Because we still need undead villains for an upcoming event, there is a limit of seven undead villains that can be returned home. Please let me know which of the undead you’d like your villains to bring back, and I’ll let you know if a slot is open or not. Info on the undead can still be found here.
Below you will find a breakdown of the villain teams, their assigned areas, and the state of that area once they reach it. It is important to note that villains are not aware of which foe they’ll find once they reach their area, or which Guardian they may discover.
TOP LEVEL TEAMS: A NIGHTMARE COME TO LIFE
TEAM ONE
Villains: Daydreamer and Firebrand
Foes: Hourglass and Parasite
Hero: The Ape Man
Location: Top Level, Mission Control
TEAM TWO
Villains: Hyde and Fortune Finder
Foes: Fearmonger and Lynx
Hero: Mind Master
Location: Top Level, The War Room
Summary: After reaching the top level, the two teams composed of Daydreamer, Firebrand, Hyde and Fortune Finder will discover immediately they have each stepped into their own personal nightmare. Fearmonger has made this entire level his own domain, and villains will get separated from one another as they fight through the undead villain’s relentless maze of horror and fear. Lynx has free reign over this level as well, and is wearing Deathmask’s mask- the mask stolen from the manor’s museum, which grants her immunity against any psychic attacks. Villains must try their best to find their partners before both Guardians trapped on this floor fall victim to Hourglass and his allies.
MID LEVEL TEAMS: THE QUEEN AND HER ARMY
TEAM THREE
Villains: Night Hunter and Lazarus
Foes: Ramses, Mordred, and Morrigan
Hero: Flame Thrower
Location: Mid Level, Holding Cells
TEAM FOUR
Villains: Dark Wing and Medusa
Foes: Oppenheimer, Ozymandias, and Velocity
Hero: Captain Covert
Location: Mid Level, Training Facility
TEAM FIVE
Villains: The Shadow Man (Gen 3) and Zenith
Foes: The Shadow Man (Gen 1) and Stoker
Hero: The Tin Soldier
Location: Mid Level, Armory and Specialist Labs
Summary: As with all other levels in the building, the mid level is largely without power. The only items operational are the elevators, which are being run on a back-up generator, and the emergency lights that illuminate certain points throughout the floors in this section of the Tower. The largest grouping of the undead can be found here, in fact, there are undead in this section of the Tower pulled not only from the Manor’s cemetery- but what must be the Heroes Garden Memorial Cemetery, located three blocks from the Tower, as there are now undead heroes as well as villains running wildly throughout this portion of the building.
GROUND LEVEL TEAMS: GROWLS OF THE BEAST
TEAM SIX
Villains: Reaper and Dulce et Decorum
Foes: Specter, Dr. Judgement, and Mr.Grey/Hypno
Hero: Green Banshee
Location: Ground Level, Hall of Heroes Museum
TEAM SEVEN
Villains: Grizzly and Mimic
Foes: Tempest, Roulette, and Doppelganger
Hero: Geo Girl
Location: Ground Level, Cafeteria
Summary: Much like the Mid Level floors, the only noticeable power reaching the Ground Level floors are the still operational elevators, and the emergency lights scattered throughout the floor. Being so close to the initial multiple blast sites where the rogue villains first entered through, Collective villains will notice just how unstable the Tower has become. The low chilling groan of steel echoes throughout these floors as the building struggles to maintain its own weight. It is clear at this point the Tower will not stand long should any more damage be inflicted on its structure. As this level provides the safest route out of the building however, it is paramount that villains remove any threats that linger there, and ensure the path out the front door remains clear from danger.
SUB LEVEL TEAMS: A DEAD END
TEAM EIGHT
Villains: Jetstream and Catalyst
Foes: Insecta, Hydromancer, and Overload
Hero: Dr. Dearest
Location: Sub Level, Boiler and Maintenance Rooms
TEAM NINE
Villains: Black Paladin and Prodigal Son
Foe: Hot Shot, Sergeant Slaughter, and Reptilian
Heroes: Youth Brigade (Greenkeeper, Moonwalker, and Selkie)
Location: Sub Level, Parking Garage
Summary: In comparison to the floors above, the numerous explosives that rattled the ground floor, have caused the most damage to the sub level. As teams enter this area of the Tower, they will notice the building’s structure is failing. The main water line that services the entire tower has burst, and teams will quickly find themselves standing anywhere from a foot of water or higher, depending on how long they remain and which floor they’re on. The Youth Brigade, which had tried to enter the Tower through the parking garage, has become trapped in the lowest section of the parking garage, finding themselves quickly being surrounded by deep floodwaters. The boiler and maintenance rooms- which house the back-up generator for the elevators, is key in aiding the teams in the higher levels, and must be protected to ensure their safe return and movement throughout their mission.