This year I'm on team Comedy! >:D
An art gifting game
honk honk honk honk :^)
tumblr dot com
Mike Driver

izzy's playlists!
occasionally subtle
Show & Tell
d e v o n
sheepfilms
NASA

titsay
Cosimo Galluzzi
Xuebing Du
AnasAbdin
Monterey Bay Aquarium
I'd rather be in outer space 🛸
No title available

oozey mess

tannertan36
macklin celebrini has autism
Peter Solarz
dirt enthusiast
seen from United States
seen from France

seen from United States

seen from Maldives

seen from United Kingdom
seen from United States

seen from India
seen from TĂĽrkiye
seen from Germany

seen from United Kingdom
seen from Indonesia
seen from United Kingdom

seen from Maldives

seen from TĂĽrkiye

seen from Malaysia
seen from Belgium

seen from Tunisia

seen from France
seen from United Kingdom
seen from United States
@theemucat
This year I'm on team Comedy! >:D
An art gifting game
honk honk honk honk :^)
skeb comm of Artemis for @theemucat, thank you!
My thoughts on drawing wings (an unofficial tutorial)
Do you want to get better at drawing your favorite winged character? Do you have winged OCs? Just want to learn something new? I can't promise this post will help, but maybe it'll give you some helpful tips.
I know, I knowww, wing tutorials have been done to death. I don't care. This was initially inspired by a conversation on twitter, but actually I've wanted to write down my notes on the topic for a long time lol. Basically wings are one of my special interests so it's very important, for me, to draw them both nicely and also realistically.
On that note, let me first show you my resume *distant sound of floodgates opening*
Like what you see? Read on! (Oh, and I will only be covering feathered/avian wings bc those are the type I know best.)
How do you break down the anatomy of your drawings?? Everything seems so fluid, I love it! Any tips on drawing anatomy?
Thanks!
I don't have a super straightforward answer tbh, depending on the drawing I do more or less anatomy breakdown (sometimes I jump straight to the final "form", sometimes I start with motion lines or skeleton, etc). It's easier to just paste here what I did for my Coloso class, more or less:
where I sort of break the body down into "solid" bits (head, thorax, hips, hands and feet) and a "rig" (bones and joints), and then fill the in-betweens with fleshy bits and muscles. In general I just use a lot of construction lines to help me place everything correctly and make sure things "slot" together, for any part of the body
etc
Hey so my dog broke his ass on christmas eve and now I need to raise money to fix it for him
He decided to run into traffic to see another dog and did the tango with a ute, and now he's got a fractured pelvis so his hip doesn't sit in the socket right (he also lacerated his leg but that's doing good and needs no more surge)
The ortho vet gave me the quote of 2.5k-2.8k nzd, and I've managed to raise about 1.1k so far
I'm offering deals on my KoFi for any donations over $10 to receive a little gift from my store, just make a donation to the koha box on my page and message me with what things I sell caught your eye and we'll work out getting some to you :)
ko-fi.com/heartsprout
art books on the internet archive for you
morpho books
figure drawing for all it's worth (+ creative illustration)
framed ink
will eisner comics and sequential art
will eisner graphic storytelling and visual narrative
understanding comics (+ making comics)
folder of various animation production art
burne hogarth drawing dynamic hands
perspective for comic book artists
michael mattesi force drawing
the animator's survival kit
color and light james gurney
be free
it turns out i really enjoy making educational posts about the comics making process and ways of thinking. here's another one featuring characters from my graphic novel in a very anachronistic art museum.
today's comic advice posting from the big boy published graphic novelist: stop thoughtlessly shading your comics. stop it. i see you reaching for the multiply layer, i see you selecting that slightly purple, slightly blue color to add shadows to the edges of your characters. oh my god get your hand away from the airbrush.
comics is a storytelling medium, which means that it's also a medium for conveying information. you are conveying information about the scene to me.
what information is your shading conveying, and what does that contribute to the scene? i mean, ideally you're telling me where the light is coming from, but...do i actually have to care about that? if the lighting isn't key to the mood of the scene...does it need to be there?
we're outside. things would have shadows, because there's a light source (The Sun) but don't you understand that just from the fact the characters are clearly drawn outside? does putting soft shadows under their arms and at the bottoms of their shirts convey that better? or is it already clear without that?
we're inside. there's probably some light coming in from the window, or maybe from a bulb in the ceiling. is there a mood you want to convey with the scene? is the light source contributing to the mood? is the light only coming in from the window, to remind us the room is dark? is there a spotlight on someone? is the lighting significant? if it's not, what is the shading telling me that i couldn't otherwise guess?
and in the same realm of that previous comic example i just used, and this one i will be explicitly prescriptivist about--if you MUST include shading, please don't put it on the panels where the characters are doing the big cartoonish expressions. it doesn't look good. it Just doesn't look good. you're turning a 2 dimensional shape into a 3 dimensional object for no reason other than 'well i did it to the rest of the comic' and it looks bad. it draws attention to itself, it makes everything stiff and constructed, you lose the animation inherent to the gesture. you are doing disney vhs cover shit to me.
but this all isn't to say that you should never ever involve shading in your comics. but it's more that you need to use it intelligently, not just because you think it 'would' be there. there 'would' be one million more wrinkles in everybody's shirts than we ever want to draw and nobody's advising you to do that in comics. but if there should be one million wrinkles in a shirt, to draw attention to the fact that it's wrinkled, that's a different story.
and comics are about telling a story.
if you found this advice useful, or liked the look of the examples i was using, you should read my comic.
I've made a sheet of quick info and tips on drawing medieval european plate armour. You can view it on a screen or print it as a leaflet to keep in your sketchbook ✌
https://ko-fi.com/s/2096e0f063
To everyone that has picked up the guide, thank you. You're legendary. May you revel in your good artworks and proper.
Figured quick gem render recipe for myself, sharing bc why not
I needed a quick way to go from non-transparent grayscale, so here you basically start with bw non-opaque rock without details
"dramatizing" is just glare + gradient on some planes
notes on tracing mindfully (aka "how to draw Anything")
Certified Horse Girl™
Art fight attack on @theemucat
He loves his honse :3 <3
thank you again for the attack on my boy! <3
OC SHARING TIME!
This is most of my humanoid ocs, at least everyone with some semblence of lore or backstory. More info under the break!
Finally, attack no. 15, for Macdad_42!
Attack no. 14, for missingqwark!
Attack lucky no. 13, for Nighto!
The Drowned Bride.
Attack no. 12, for Peach_Heartsss!
Moonlit lovers.