Things to remember when you roleplay with a villain muse:
Disclaimer: this post can apply to non-villains, too.
You are choosing to roleplay with them:
Basically, this does not give you any right to decide on how your partner will portray their muse. The only time you will get to have a say regarding a muse that is not yours is if your partnerās reply concerns a roleplaying sin (godmod, meta-gaming, power-play) or plotting.
So you have no right to disregard any headcanon or rule that the mun applies to their muse and/or interactions. If you are not willing to work with a muse with these headcanons or rules, then donāt make it hard on your partner. No mun wants to be forced to charge their muse for your obligations or fan-service.
They are choosing to roleplay with you:
Now, vice-versa, what I described above applies to your partner. However, villain muns often have a hard time roleplaying. Why, because not everyone takes villains seriously. Especially if a villain appears ācomicalā in someway or have traits that make them comic relief to the audience.
[*note: when I say comical, I mean that the audience sees the comic relief even if the villain is taken seriously in-canon by other characters.]
Not every villain needs to be misunderstood.
Not every villain needs to be altered to be redeemable.
Not every non-human villain needs to be altered to be human-like.
This is discrimination. It makes villain muns question why they want to roleplay as a muse is most of their interactions is just going to be crack-based. Or they deal with people ignoring headcanons, concepts, and rules that they build their character upon.
I know that over the years, there has been a revolution in turning evil-based villains into softer versions. They are made misunderstood, tragic, and ripped of what made them villains to begin with. But people need to realize this should not be enforced in roleplaying.
[Examples of evil villains before modern media altered them: Dracula from the 1897 book by Bram Stoker and Maleficent from 1959ā²s Sleeping Beauty.]
Back to the main point, these muns are choosing to roleplay with you if they interact with your muse. They have the right to stop roleplaying if threads force them to alter their muse. They have the right to ignore you if you disrespect their muse, especially if itās because you do not accept their headcanons, concepts, and/or rules that applies to how they will portray their muse in threads and asks.
Respect that they are villains:
Villains often do not play nice. Muns that roleplay as villains likely have already reblogged one post that explains this because they have at least one or more people who donāt treat their muses seriously.Ā
If a villain blog claims to be a ācrack blogā or āfan-serviceā, then you can have all the crack and whatever from them. Still, follow whatever rules the mun has on their blog.
But, if you are approaching a villain blog that is not a crack-blog or fan-service, then you need to respect the mun and muse. Read their rules. Headcanons and any info that might be posted separately. Hell, try talking with the mun about their muse. They might reveal more than will give you a better idea on what you will see from their muse.
Remember, villains are villains for a reason. Muns will portray them certain ways. If you donāt want to work with a mun or muse, then look for another blog that will satisfy you.