Tom Clancy's Ghost Recon: Wildlands 8/10
+ Hoo doggy, this is a co-op game and a half.
+ Guns have individual feels to them and you can learn that feel quick, depending.
+ Areas are nice an versatile, ranging from ice capped mountains to salt filled lakes.
+ Finding guns or attachments for those specific to what you're looking for is like a really large Easter egg hunt from hell, but it's so nice to go for them.
+ Event missions include Rainbow Six, Splinter Cell and even Breakpoint and all of them are a blast. EVEN LEARNING THAT THERE'S A SHIP IN THE RAINBOW. YOOOOOOOOOOO.
+ I liked the music, what limited you really get to listen to behind the sound of the nice banter of the Ghosts or the Cartel making calls.
+ The story was generalized, streamlined, but you can follow ANY path you want.
----------------------------------------------
- As soon as you hit Tier One, a slight jarring experience teaches you that two bullets and autoaim can really screw with your missions. Fun, but sluggish behind the loading screens you constantly have to go through.
- The easy to read "villain lieutenants" and their motives.
- ENEMY VISION. They can see through boxes. And walls. And mountains. And from space.
- Unidad.
- Unidad.
- Unidad.
- Did I say Unidad? Because random ass flying helicopters really fuckin' put a damper on any mission. Their line of sight is 300 meters and they get angry quick.
- The flintlock pistol.
----------------------------------------------
? The reference to Metal Gear was nice, but it makes me want a Splinter Cell x Metal Gear game. Also, Sam knew Snake. Interesting.
= DRIVING IS OKAY? BUT REALLY WIERD???











