Links to Notes from Readings
 History of Web, Net Art, Hypertext Readings Notes:Â
http://thewebofart.tumblr.com/post/129601248283/readings-history-hypertext
UX, IA Readings Notes: http://thewebofart.tumblr.com/post/131103677173/ux-ia-ixd-readings
Design Research:Â
Interesting quote to keep in mind when thinking about big data: “big data and data scientists don’t hold some magic formula that’s going to save the world, radically transform businesses, or eliminate poverty”
“Narrative research” provides rich context and fuller understanding of unique complexities or circumstances over simply reporting data pointsÂ
However, that being said narrative research should be conducted with a plan for analysis
“research data that lies in a vacuum is pretty pointless”Â
Sketching, Wireframes, Prototyping, Journey Maps, Screen Flows
Interesting to see how commonly paper prototyping is used - at first I was a bit skeptical of how useful this method may be given that there is such a difference between tapping a piece of paper, waiting for someone else to replace it with the next sheet, etc.Â
Sketches / paper prototype advantages:Â
cost friendly
fast, easyÂ
not focused on the detailsÂ
physical documentation to hold ontoÂ
Awesome to see how many different tools exist to help with this process and make testing easier and more interactive - InVision allows video recording of user while they test out the prototype to see their expressions as they use itÂ
Many different formats and styles for experience maps - timeline, wheel
What sort of content do they contain?Â
User emotions, needs, thoughts, feelings, reactions, mental status at different points as they move through the experienceÂ
Touchpoints - interaction, pain, delight
Persona information
Power of storytelling is important for UX designÂ
Storyboarding: helps designers conceptualize and string together user stories, personas, and various constraints
Tests out concepts, helps others communicate their experience, as well as understandÂ
What is a user flow?Â
made out of individual user interactions
What the user sees/what they do => What the user sees next/what they do next
More complicated flows will have more options for selection / action
Wireframe vs. Mockup vs. Prototype
Wireframe:Â basic illustrations of the structure and components of a web page
Mockup:Â generally focus on the visual design elements of the site. These are often very close or identical to the actual final site design and include all the graphics, typography, and other page elements
Prototype: semi-functional webpage layouts, UI is constructed and usually requires HTML/CSS (maybe JS)
UX & Testing
"Elaborate usability tests are a waste of resources. The best results come from testing no more than 5 users and running as many small tests as you can afford” - Jakob Nielson
Users may not state/report problems they had, but problems will be obvious from their behavior - pausing, stumbling over a task, failure to complete a task, audible frustration, taking longer than expected to locate/complete a task
Often difficult for designers to view their designs objectively, which is why it is so important to get other users to test it out - best to test on real users!Â
Aesthetics, Visual Design
What are mood boards used for?Â
to gain understanding of your organization’s branding guideline, communication style, and personality
collage of images, text, textures, sample objects that help develop a design concept
For Web Design, might contain: typography, color palette, photography, iconography, navigation, white space usage, contrast
Mood boards help others to 'get inside our heads' in order to convey a thematic setting for a design or to explain function in piece of work
Content-first approach to design
teaches us that visual design should always be based on actual content
move from designing without content to designing with content - very big difference
Content -> HTML -> Design
Grid Systems
so designers can structure and present content and imagery in a much more readable, manageable way
Frameworks such as Bootstrap make this easy for developers to abide by grid systems as wellÂ
Fluid grids become very useful here when writing code for different screen widths!Â
Helpful in keeping the design in proportion, balanced - should be flexible, in worst cases grid systems might hinder creativityÂ
 Visual Hierarchy
Elements critical for demonstrating visual hierarchy:
Size
Color
Contrast
Alignment
Repetition
Proximity
Density
Whitespace
Texture
hierarchy creates strong, clear visual systems to communicate
Typography
Responsive type?Â
Consider the device being used, and typical usage of those devices to determine what the desired perceived size of the type is, regardless of metric size
How far away are they being held? Laptops, Tablets, mobile phones?Â
Developing a typographic scale
Start with base paragraph size for <p>
consider audience needs, reading distances, text quantity
consider ratios, and established scales (golden ratio)
Mobile First Design
Designing for a mobile device then enhancing the experience as the screen size increasesÂ
Tradeoffs between mobile and desktop design - are we losing content? (shouldn’t be!)Â
Semantic Web, Internet of Things
What does semantic web mean?Â
proposes to help machines tools to find, exchange and, to a limited extent, interpret information using metadata
XML complements HTML by adding tags that describe data
RDFÂ provides a framework to describe resources with XML
Triples - subject, property, object
What is the internet of things?Â
“things” or physical objects with electronics, software, sensors, and network connectivity, that connect the “things” into a network that collects and connects dataÂ
Smart home systems - doorbell, temperature, lights, kitchen appliances, etc.
More things connected -> huge amounts of data to work with















