Daring Mystery Comics #1
Date of publication: October 30th, 1939
Daring Mystery Comics is the second addition to Timely's line-up. It will be one of the two main auxiliary books until books headlined by a particular character take off; theoretically, its stories are more "daring", but there's not actually a lot of difference from any of the others. The first five issues of Daring though are just compilations of strips that were bought from companies that churned out comics for new publishers who hadn't found their footing yet. As a result they kinda don't matter, so there'll be less to say about them than Marvel.
The first story, & possibly the most interesting in the book's entire run, is the origin story of a hero called the Fiery Mask, alias Jack Castle. And right at the start, he is attacked by a green-skinned man who was completely unresponsive until mysterious green lights triggered him to commit murder. No time to work our way up to adventure, this is Daring, damnit. The green man was one of 9 missing people, & so Castle goes looking for leads to find the other 8, bringing him to a run-down house on the waterfront, where another green guy pulls a gun on him, bringing him down into a subterranean lair for "the Doctor". On the way down, he explains that this Doctor employs treatments & hypnosis to turn people into his green minions; there's a young woman who was to be the next victim, but she has a strong will & Castle has come now, so he'll replace the one they lost. There are also giant vultures to eat the minions who are of no use, meaning Castle has to help his captor to fight their way into the Doctor's clutches. The Doctor turns out to be well over twice Castle's size, who has lived underground for half a century in shame. He has learned advanced technologies, allowing him to master the elements- the wind, lightning, the storm itself- & now seeks to use his army of "living dead" to conquer the world.
Jack Castle, being a learned man, has a strong will & understands the principles of hypnosis, so he shrugs it off. In a rage, the Doctor turns his element-hypnosis machine to full power, & it explodes, but the blast infuses Castle with those natural elements. He now shines like the sun, can melt metal in his hands, blow gusts of wind from his mouth, & lift the giant Doctor like he was weightless. He saves the girl & resolves to use his newfound powers to fight injustice, wearing a red mask to conceal the fact that his face now glows when angered.
Having someone whose body is powered by the elements, instead of controlling them like most weather-themed heroes, is a very cool change of pace... although, this early, I guess the other way around would have been the change. Either way, Fiery Mask is, right at a conceptual level, my favorite Daring hero.
Soldier of Fortune is a short tale centered on a WW1 soldier, the titular John Steele, who takes shelter from artillery inside a house, where a German soldier just so happens to be about to kill a woman with secret information for the allied forces. John saves her, & they hijack a tank to try to get through the enemy line. They go from tank to motorcycle to trench back to motorcycle as the Germans try to stop them, but John punches &/or grenades his way out of every pinch until they find the American general. She jumps in the general's car with the information, & as they drive away, John complains that he had finally found a girl with nerves & she's already gone. There isn't a lot of substance here, but it's entertaining.
Next up is Texas Kid: Robin Hood of the Range. It's a pretty derivative western story- Texas Kid comes into town, finds out that a gang are trying to buy up people's land for cheap by using force, & sets about stopping them. The hook into the plot is fun, the victim dies before he can give any solid leads but one of the criminals dropped his hat, so Texas just starts flaunting his new hat around until its previous owner comes to him. He also has a clever way to bait the gang, by replacing the money they stole with the hat & then tearing it in half to bait their boss into the open, with the other halves as evidence for the sheriff. I think this Texas Kid strip is better 'n all the Masked Raiders combined.
Monako. I think that, without a shadow of a doubt, he is the most powerful character in Timely Comics' catalogue, because his power is basically whatever the hell he wants. People didn't conceive of magic having this pesky thing called "limits" yet so he's just a reality warper. In this story, he saves a young woman named Josie from his nemesis, an evil Asian man called Mr. Muro, & she tells him that Muro has kidnapped her brother Al, a scientist who invented a super-explosive. Monako uses a "vision" to astrally project & find their hideout, then enters by shrinking through the keyhole, & multiplies himself to fight the goons- but he gets caught, Al is tortured, & they're both set to be executed when Al refuses to give Muro the formula. Muro leaves them both alone under a bladed pendulum, but obviously the answer is just for Monako to tell the pendulum to help them. It honest to god responds "Okay!" & cuts their ropes so they can escape, just in time to see Josie arrive outside, & watch Muro kidnap her away to a second hideout. Muro sets another trap to kill her & leaves to Al's lab, where Monako has been waiting for him. As soon as Muro gets jumpscared by Monako, & in the span of a single page, they have a car chase, Muro escapes on a private plane, they happen to hear Josie screaming for help, rescue her, the tugboat explodes, & the heroes have their concluding dialogue. Monako stories are exhausting.
The prose story was much too short for its plot. The first page & a half were dedicated to a horse stampede that devastated an old west town, burning it down & leaving only 5 survivors, with the main character's infant child having been killed. The remaining half a page consisted of rounding up the horses, discovering they all had pieces of metal surgically inserted into their skulls, deducing that they had been sent into a frenzy by a controlled radio-beam, & having a fight with the 6 men responsible. It's a pretty crazy story, & I think could've been really good, if it actually had enough space to tell it.
Flash Foster at Midwestern is a sports story! Kinda. Flash is a star football player. To make winnings by betting against his team, some criminals decide to kidnap his fiancée, Connie, to blackmail him into throwing the big game. Luckily, his nerd friend Shorty finds where they had taken her, & after getting pulled off the field for playing terribly, Flash single-handedly beats up all the armed criminals, saves his girl, & gets back with 4 minutes left in the game, after which the rest of the story is all sportsball. Midwestern wins the big game, getting into the *even bigger* Rose Bowl game next issue.
In Phantom of the Underworld, Detective "Doc" Denton is tasked with taking over a doctor's office undercover in order to catch the gang of a newly released criminal, Perrone. He takes bribes to come on the downlow & remove bullets, that sort of thing. Injects the whole gang with a solution that causes temporary blindness. I don't know why it's called "Phantom of the Underworld" though. He also ends it with a really weird panel where he looks directly at the 4th wall & basically says "My hot nurse is my sidekick now so my next issue will be very pleasant" the story itself is enjoyable but that one panel skeeves me out hard.
The next page is "Wartime Wonders", just some illustrated trivia about like, battleships & fighter pilots. One of the things listed is the existence of a "mystery weapon" made from air & wood that is many times stronger than TNT. I have no idea what that's referring to but am very curious!
The final story this issue is Barney Mullen, Sea Rover. who is hired to take a shipment of gold filigree from Lisbon to Rotterdam, knowing that it's an active war zone where every power involved will try to sink his ship in fear that it's supplies for the enemy. They are fought over by a cruiser, sub, & an airplane, causing some men to mutiny, but Barney wins the fight & pulls into port to get a doctor for the wounded- on hearing he's shipping gold, the harbor officials say they will detain him, so he beats them up too & throws them overboard. Just as the ship comes into view of Rotterdam, the boiler explodes, & everyone rushes to the lifeboats, bemoaning the loss of the cargo- but Barney reveals he had already stashed the filigree in the life boats to be safe, & he's fine losing the ship considering how much he's getting paid for it.
That's the end of Daring Mystery Comics #1. Unlike Marvel's line-up, with several characters you have probably heard the names of, Daring is largely a dead end. But it's even more-so than you might think: every single story (except the prose one & Sea Rover) has a promise of a sequel at the end. Most notably, Flash Foster not only is going to the Rose Bowl next issue, but his sequel hook panel promises the appearance of a sinister villain called "The Dip" as well. Of the 7 comic stories in this issue, though, only 2 will ever get followed up on. A couple more will be revived in the modern era as call-backs, but their Golden Age stories end here. That is generally the fate of these early issues of Daring. Being just bought from another company to fill pages, they don't have dedicated writers or artists to make them regular features. In some cases, that's a good thing, but in others it's a shame.
Next time, we'll be back to Marvel, which will be a weird one for pretty much everybody.















