Alright alright but only in greentext
> Your brother Travis has just told you he’s leaving for college soon and you’re really bummed about it.
> One of your friends just disappeared off the face of the earth and your other friend is consumed by it. You’re worried about her, but Travis is the one she’s really close to. Neither of them are paying much attention to you.
> It starts in the third camp counselor meeting since Percy poofed. You realize that if you can sneak a proposal into the discussion on “how do we find Percy” that it’ll get handwaved by Annabeth, and if it gets handwaved by Annabeth then Chiron will just say yes. The Hermes cabin just got out of stable duty for the week.
> You wonder how far you can really push this.
> You slide up to Annabeth while she’s pouring over plans for the Argo 2 with a clipboard and an giddy smile. She signs off on a new golf cart without even reading. You didn’t even have to lie.
> You’re all discussing the budget. You ask for twenty drachmas and she just hands them to you. You buy a crate of fireworks from your dad for later.
> You’ve become a little drunk on power.
> IN hindsight, Chiron letting his students handle camp’s financials was a bad idea. In further hindsight, horses can’t do math and some teenagers can.
> You get a playstation, an xbox, and a Wii for the rec room.
> Someone from your cabin started a food fight. Not you, your mischief is always more sophisticated. OK, it wasn’t you this time, but even you don’t want to start a feud with the Ares cabin. In the counselor meeting where you’re meant to make peace you ask Annabeth how the ship plans are going. You get three weeks taken off of dishwashing duty by changing the subject three times.
> The ship is starting to take shape. So are your plans. You brought up the idea of the ship having cannons, and in the ensuing argument discussion you slide a stack of papers under Annabeth’s hands and she mechanically signs them even as she shouts with the new counselor of cabin nine. Guess which cabin just got out of punishments for the rest of the summer? It’s you. You just got Annabeth to sign 25 permission slips one after the other.
> Chiron stamps whatever she signs. They’ve been doing this for years. You’re starting to realize that he never reads anything.
> You held a midnight bonfire down on the beach without fear of harpies.
> You take the golfcarts for an off-road joy ride.
> Annabeth signs off on another golf cart.
> You get access to all of the camp’s keys with one of your many, many permission slips. This includes full access to the camp store.
> Your entire cabin goes for a joyride in the bay on the camp’s new boat. It’s cannibalized for parts the weekend after but it was fun while it lasted.
> You give every golf cart and car that belongs to camp a new, flaming paint job.
> As you’re burning through your stack of permission slips, your friend and three other people board the flying boat and leave for the rest of the summer.
> Here it is, your moment of glory. You’ve commandeered the golf cart. You’ve loaded up with fireworks. You’ve painted this thing with flames. You and your brother ride into battle with “born to die” blasting out of the radio and the tail of the cart on fire, blasting roman candles into the enemy ranks. You hit the top oif the hill and flow over the crowd in your best “dukes of hazard” moment yet.
> Permission slip 24: lead the charge in any upcoming battles.