Timeline of Turn-Based RPGs
(Focusing on JRPG Menu Based Combat)
Wizardry by Sir-Tech (1981) Inspired the Menu System
Dragon Quest by Enix (1986) Inspired the format for future console RPGs
Digital Devil Story: Megami Tensei by Atlus (1987) Opened up the menu system to genres outside medieval fantasy.
Phantasy Star by Sega (1987) Magic Point (MP) System
Miracle Warriors: Seal of the Dark Lord by Sega (1987) Open World
Final Fantasy by Square (1987) Custom character creation, assign character classes to different party members.
Dragon Quest III by Enix (1988) Ability to change party's character classes throughout the game.
Final Fantasy II by Square (1988) Activity-based progression. (Increasing individual skills of the character rather than gaining general experience points)
Wizardry VI by Sir-Tech (1990) Took inspiration of class changing from Dragon Quest III.
Final Fantasy III by Square (1990) Introduced the Job System with advanced classes.
Fire Emblem: Shadow Dragon and the Blade of Light by Nintendo (1990) Set template for the Tactical Roleplaying Genre
Final Fantasy Adventure by Square (1991) Introduced the option to kill innocent townsfolk.
Final Fantasy IV by Square (1991) Introduced the "Active Time Battle" system which was a hybrid between turn-based and real-time combat.
Secret of Mana by Square (1993) Introduced multiplayer co-op.
Phantasy Star IV: The End of the Millennium by Sega (1993) Introduced pre-programmable macros to set up Party AI attacks.
Chrono Trigger by Square (1995) Considered revolutionary for its time and raised the standards for the RPG genre with its non-linear gameplay and combo attacks in the battle system.
Pokemon Red and Pokemon Blue by Game Freak & Nintendo (1996) Huge success worldwide, influenced western game design.
Final Fantasy VII by Square (1997) Introduced 3D graphics to the genre, huge success.
Phantasy Star Online by Sega (2000) Ambitious goal to introduce online gaming to consoles, leading to bigger MMORPGs like Final Fantasy XI
Final Fantasy X by Square (2001) Conditional Turn-Based Battle System
Eternal Sonata by Namco Bandai & tri-Crescendo (2007) Unique, conditional timed hybrid of turn-based and real time combat.
Shin Megami Tensei: Devil Survivor by Atlus (2009) Hybrid of traditional JRPG and tactics.
Bravely Default by Square Enix (2012) Modern & Unique take on traditional menu based combat. (The Brave & Default system)