Today was the last day of class, itâs really been a fun ride for me and itâs probably an experience that Iâll probably reminiscence about after graduation. My project has been coming along nicely, in the morning I just managed to fix the biggest issue that Iâve been putting aside for awhile which was for the experience to support two simultaneous controllers at once. This issue had to do with me testing with one controller for the longest time to the point where when I introduced it to a second controller, a lot of the movement calculations and inputs would stop working. But I managed to solve this by making the second controller less-smart in the sense that only one controller was in charge of all the logic and managing the playerâs state while the other controller was basically just feeding in its player inputs. This meant that there was great dependency for the right controller to function properly so if the right controller somehow stops working and gets deactivated while in game, then the left controller will also not be able to do anything. But even so, restarting the game would basically set the left controller as the primary controller so it could be fixed with a simple restart as all things should be. Looking back at this project, itâs really something that till this day I never thought that I could pull off and Iâm glad that I invested the amount of time that I did because looking at my peerâs impressions and reactions of it over the course of the project have been rewarding to say the least. We also had a guest lecture who have experience with game development that I was really keen on meeting and just having her talk about game development in a school environment is a bit odd given the context but I really enjoyed it because the things she mentioned were also things that I had to subconsciously deal with in my own game developments in the past XD Having the pleasure to show my work to her as well as the lecturer for the first time was quite exciting but it wasnât all that I imagined it to be. Upfront I immediately realized that the game was one was targeted for people with an âadventurousâ heart. I say this because the pacing of the playerâs movement in the air and even on the ground were maybe a little too much for them. I feel like my testing procedures were liable to the expert bias where the select few of people in class that have repeatedly helped me test my project have become experts themselves as theyâve had more time to adapt to the gameplay. With that said Iâll have to look into implementing some sort of tutorial or beginner system before I submit this piece so that itâs playable for newcomers.









