Working on a remake for Satan’s Covenant Invasion, I’m remaking all the maps from the ground up. So far map01 the 4 portals is complete.
Xuebing Du
"I'm Dorothy Gale from Kansas"
Cosmic Funnies

JVL
art blog(derogatory)
RMH

ellievsbear

❣ Chile in a Photography ❣

pixel skylines
PUT YOUR BEARD IN MY MOUTH
Sweet Seals For You, Always
Lint Roller? I Barely Know Her
trying on a metaphor

PR's Tumblrdome
$LAYYYTER

No title available

⁂
Claire Keane
occasionally subtle

#extradirty
seen from Sweden

seen from Türkiye
seen from France
seen from United Kingdom

seen from Singapore
seen from United Kingdom

seen from Germany
seen from Brazil
seen from United States
seen from Brazil

seen from Brazil

seen from United States
seen from United States
seen from United States

seen from T1
seen from Philippines

seen from United States
seen from United States
seen from United States
seen from United States
@unholypimpin
Working on a remake for Satan’s Covenant Invasion, I’m remaking all the maps from the ground up. So far map01 the 4 portals is complete.
playing around with portal effects in my doom64 wad.
i’m on a roll tonight! almost finished map01 =D
working on my doom64 project again =D
Become a patron of Darsycho today: Read posts by Darsycho and get access to exclusive content and experiences on the world’s largest membership platform for artists and creators.
So after messing around for a while, I finally got a Patreon set up. So if you’d like to support me, feel free. If not, that’s cool too. Keep in mind, I won’t be putting anything behind a paywall, not now, not ever.
Shower this crazy mofo with your money so he can keep making tons of insane shit =D
Been mapping for doom2016 lately, almost finished with my first map using custom geometry.
Been playing spore a lot...lately
Decided to give another lil’ updoot for Project Uber!
Forum Thread & Download: https://forum.zdoom.org/viewtopic.php?f=19&t=45173
Keep reading
working on doom maps again =D Unfortunately my external hard drive with all my old doom stuff died so I pretty much have to start all over. sniff sniff goodbye void_rpg.wad =[
Converting my void wad into a doom rpg based in the void. So far iv finished one quest, the hub area, chat system and shop system. So far there will be 3 classes that will use all weapons differently from one another. One class will be able to be much more proficient with guns where as another class will be able to use void weapons with much more potency. The weapon shop will have both guns and hell/void weapons to choose from and all classes will be able to use these weapons but each weapon will have a different effect based on which class you choose. One such example of weapons is the Void Blade which can have 2 different effects, one class will be able to use it as an aoe melee weapon with life steal where as another class would be able to toss a fireball out of it. Thats all I got so far thanks for reading everyone.
Working on a doom rpg project atm, its going to be combined with my void wad.
Made some tentacle props for my horror game that I am making, I think the animation turned out all right for a first attempt. Still need to make a proper texture for them though and smooth out the edges on the model but so far I think they turned out all right.
some more progress on my void wad.
Working on my void wad again =D
adding some more effects to make my void maps look more awesome.
Got tired of how the first maps of my void wad looked so I’m in the process of completely redoing them. This is the redone map01.
YE IZ A NEW VERSION OF MODOHFUN AND STUFF!
ModOhFun v1.2:
- ADDED: Several new weapons, such as “magic” weapons which have an altfire to summon ally totems from tier2 enemy corpses. Requires a special ammo type obtained from killing tier2 or tier3 enemies with magic weapons. - ADDED: New monsters, like an enemy summoning archvile variant. - ADDED: Cybermage can now heal enemies, kill it quickly!
- CHANGED: You get more ammo on easy difficulty. - CHANGED: Living bfg balls no longer explode on normal death, only when they do a suicide attack. - CHANGED: The shootycubus has been replaced by a guest appearance from DO-TIMS, the sausagequatch! Behaves pretty much the same as the shootycubus. - CHANGED: Mangiant’s slaves will stand still for a bit after they attack, making it easier to hit them. - CHANGED: Mangiant no longer reflects projectiles back at you.
- FIXED: Accidentally made evil bfgs a lost soul replacement when it was suppose to be the “puffy” enemy. - FIXED: Super shotguns did not appear at all. - FIXED: Slimcubus was a chaingunner replacement, but didn’t drop a chaingun on death. - FIXED: Allied monsters would attack monster spawners. - FIXED: Apparently hellsworn marines were able to resurrect their own kind.
MODOHFUN 1.2 DOWNLOAD:
https://www.dropbox.com/s/wep5eo9tmu9py4i/ModOhFun%21V1.2.pk3?dl=0
Forum thread:
https://forum.zdoom.org/viewtopic.php?f=43&t=45238
I’ll update the wiki page of modohfun soon.