The Man Who investigates the Man who Investigates Me
https://digitalamericasp17.wikispaces.com/MUSCULAR

Love Begins

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Not today Justin
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let's talk about Bridgerton tea, my ask is open

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Show & Tell

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trying on a metaphor

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The Man Who investigates the Man who Investigates Me
https://digitalamericasp17.wikispaces.com/MUSCULAR
Atari: the old king
https://digitalamericasp17.wikispaces.com/Atari
How far we’ve come
https://digitalamericasp17.wikispaces.com/How+far+we%27ve+come
Striking an Optic Nerve
https://digitalamericasp17.wikispaces.com/Optic+Nerve
FASCIA and you
https://digitalamericasp17.wikispaces.com/FASCIA
Mod it: Literacy
https://digitalamericasp17.wikispaces.com/Behind+the+Words
Check out this thing where we discuss the cultural revolution TOP CHEF
Mount Up
Jane McGonigal is a game designer which means she thinks about video games and games themselves differently that most people ever would. According to her, games are a unique medium of entertainment because they have to utilize the efforts and attention of its audience. Something inherently within people makes them desire the completion of tasks but making tasks seem entertaining and purposeful is something that games do better than almost anything else.
McGonigal’s four main factors that make people who play games feel invested in them are; urgent optimism, social fabric, blissful productivity, and epic meaning. To break these down a little further, urgent optimism is the belief that a task can be completed no matter how difficult it may seem. Often times, games require you to save the world and defeat many powerful opponents. Strongly believing you can defeat these foes and accomplish goals helps a player put in the time and effort to do so. Developing a social fabric in a game can happen in many ways. There are relationships that can be formed with other players inside the game, or with people in the real world. Players can also form connections to the game and characters themselves. Learning the personality of a companion character and possibly spending the entirety of game-play with the character at your side allows a more personal relationship to be developed. Even a personalized relationship to the game or how it makes you feel while playing is a tangible factor. Blissful productivity is the fact that people feel happy in games, as long as there is something to do, even if inconsequential. For example, if someone walked up to me offering to give me $5 to collect 20 red flowers from the forest area near town I would likely decline, but in a game this type of activity is common. It’s the hope that bigger, more exciting missions will reveal themselves after the mundane tasks are completed that keeps players going in early-game periods. The final factor is epic meaning. In the Ted Talk presentation this was summed up by the term “epic win”. Because I hate using that term in any context, especially serious ones, I’ll refer to it as “big moments” from now on. She described these big moments as the events with the most excitement and meaning to a player. Finally conquering a boss that has been stopping you, earning a difficult achievement, or playing through the climax of a story can all be big moments. After you stop playing a game, these are the moments that stick with you and give you a sense of nostalgia for the game.
Taking these ideas and applying them to real examples in a game isn’t exactly hard because most games follow a similar structure. Missions, objectives, unique characters and combat or strategy are what make games interactive and entertaining, but one particular game works well with all four criteria. Mount & Blade: Warband is an open world, medieval-themed sandbox game. Within this world conflicts rage between factions ranging from Nordic warriors, mounted knights, mongol hordes, and several others. The interesting thing about this game is the fact that it allows the player to experience it however they want. Do you want to take up arms and fight for a faction in the ever present wars? Sure! Want to get a band of mercenary soldiers together to capture and sell raiders and bandits into slavery for gold? You can do that. Prefer to avoid the conflict and instead run merchant caravans between different kingdoms using the game’s economy to find the best trades? Also an option. This is part of the urgent optimism of the game. Because there are so many tasks you can take on, there is always something to do. Herd cattle from one stronghold to another, collect taxes from villages, escort the wives or sisters of lords on travel, and countless others. These missions, whether given by the game or made by the player, give them hope that they will build up to greater adventures in the future. The social fabric of the game is one of the areas with the most depth. Every major interaction you have with other important NPCs changes your relation with them and sometimes the faction they represent. You can use poetry learned from bards in taverns to woo women, and use the marriage to gain political standing in a faction. Go into battle with other leaders consistently and they will trust you enough to accompany you on your own conquests. So much of what happens in Mount & Blade is determined by the relationships these factions share. Wars can be started and ended based on the relationships of kings and vassals switch factions based on feelings towards leaders constantly. Being blissfully productive in Warband is the driving force behind the game. At times in my own experience the endless battles I would lead soldiers in felt like a ladder that was impossible to climb. Being beaten to the point of capture so many times motivates you to use other methods to grow stronger and fight back. By building your renown you can lead more soldiers, but with a bigger army, comes greater expenses. You have to be productive to be competitive, and gold is the lifeblood of your small army.Fortunately, there are many unique ways to acquire it. I gave the example of using merchant routes, but there are many others. My personal favorite is entering tournaments for arena battles with other characters and betting on yourself to win. Dumping gold into your army can grow it from recruits, to hardened knights and warriors. The progression you see in your unit is a continuous reward for your work and makes training and raising your group more personal. The most applicable part of the four properties for Warband is the concept of epic meaning. There are so many moments in this game that give you the grand sense of being just another soldier in a massive fight. My favorite moment I experienced was riding as the marshal of the Nordic army towards the last stronghold of the Swadian knights. With over 1500 soldiers total split among vassals and the king of the Nords, we approached the gates to the Swadian city. After a long fought battle we stood on the walls of the last stronghold of our long time rivals. Unlike other games, big moments don’t mark the end, just the opportunity to chase the next one.
The four pillars of making a game work for people is the base of all video games and I think Warband exemplifies all of them. Player freedom adds another layer of choice and motivation to the game. Because you build who you are, your accomplishments feel more personal and earned.
Release the Robots
What is there to be said about Robot Roller Derby Disco Dodgeball that can’t be discerned from the title? There are robots with an affinity for funky tunes, high octane dodgeball, and roller skates. If all these things don’t sound good enough on their own, combining them takes each individual piece to a new level. It’s easy to apply this principle to other things too. Peanut butter and jelly, Milo and Otis, or Siegfried and Roy (the version without tigers) all compliment and raise the other up. But turning attention away from the food and animals, and back to the robots.
Robot roller derby disco dodgeball uses fast paced gameplay, unique power ups and abilities, varying game modes, and robots with mustaches to satisfy. The base gameplay is a simple game of dodgeball between two teams, one hit starts a short respawn timer, first to whatever arbitrary score wins. This is only the first level of possibilities though. Power ups allow you to have a jetpack, throw dodgeballs 5 times the regular size, throw balls on a boomerang path, have unlimited speed boosts, and many others. Combine this with game modes that let you play on teams in rounds without respawns, battle royale, kind of the hill, a checkpoint race, and a “golden ball” mode and there are near endless combinations of game styles. The neon lights flash and pulse along with the original soundtrack in maps that are close and contained to promote constant back and forth between both teams. Trickshots are also another element that adds to the game. If you pull of a great shot, it feels even more satisfying. For example, jumping over an enemy, doing a spin and hitting them from above sounds cool, but not as cool as a HELICOPTER DUNK for 450 points. One game mode even only counts the extra points awarded for trickshots for the team’s score total. This means the game usually devolves into people going for the most off the wall crazy attempts at eliminations possible, and it’s great.
One of the biggest complaints about Robot Roller Derby Disco Dodgeball is the lack of a player base. At the time of writing this I checked servers online to find a grand total of under 20 players total online. It’s sad to think that every person currently playing the game online could fit into a single large custom game. I don’t think this means the game is “dead” as some people would say. It just means that the online version of the game is dead. And a game that is half dead, is also half alive. At least I think that’s how math works.
Robot Roller Derby Disco Dodgeball may have a long complex name, but at it’s core the game is very simple. It does what it tries to do very well but not much else. Unfortunately I can see a lack of players contributing to the fall of what could have been a unique arena style game.
Jazzpunk aka “what is going on”
Have you ever wanted to be a spy? Not the “shaken, not stirred” type, the fly by the seat of your pants while everything around you is on fire and none of the laws of the universe apply universally? Well have I got an offer for you. Jazzpunk has a unique quality: an ability to constantly change up it’s direction because... well, it doesn’t really have one.
When I first came across this game I wasn’t sure what to expect. The name, art style, and general tone of trailers and preview material didn’t give much away, but it was cheap and looked interesting. When it first loaded I could immediately tell that something about it was strange. Characters resembling low poly store mannequins give missions through prescription pills called “Missionoyl”, and npc characters say some of the oddest remarks I’ve ever seen come from a game. The world is also packed full of small extra items and events to discover. These often reference other games like Goldeneye, Street fighter, Quake, virtual tennis, Warcraft, and others.
The humor in the game comes from a simple expectation of the unexpected. More often than not I would find myself laughing at something not because it was traditionally funny, but because it was unexpected. A whoopie cushion on a chair, suicidal pedestrians on footbridges, fire alarms next to an ice alarm (it shoots fire from the ceiling in case of emergency ice attacks), or mission items buried at the bottom of cereal boxes are just a few examples of the strange things you can find.
Mission objectives can seem simple, like stealing information from a Russian consulate, but the path you take often twists and turns so much that you may forget what the main goal is altogether. For example (and yes all of the following is actually in this game): Your objective is to steal the robotic kidney from the cybernetic cowboy in the sushi bar in Chinatown. You begin navigating your way down the alleys when a woman asks you for help clearing out the flies from her vase shop with a fly swatter. After this you head outside to discover the locals are actually fly-monsters that take off when hit with the swatter, but forget about them, back to the robot kidney. In the sushi bar the most discreet way to get this organ is to poison him with some bad fish, but wait! The head sushi chef blocks your path. The only way to get past him is to find several large spiders around the restaurant and throw all of them on his face. Go to the kitchen, squeeze the guts of a poisonous puffer fish onto some sushi and wait. After Tex has a violent bowel eruption in the bathroom, go in to collect his dismembered organ. Take the kidney, head outside, and knock down the counter-agents (who make bowling pin sounds when struck) and get out of there back to HQ. What I just described sounds more like a fever dream than a carefully laid out set of win conditions, but ‘fever dream’ may be an accurate tagline for this game.
The greatest quality of Jazzpunk is it’s sheer unpredictability. The crazy twists and turns kept me guessing from start to finish, and the sheer surprise I experienced was enough to make it very memorable. I’m confident in saying I’ve never played another game like it, and likely never will again.
If you want a small dose of the madness, check it out here (spoiler / language warning):
I’m in the wrong business
The sneaker re-selling game is massive, profitable, frustrating, and reflective of our world today. The now $1 billion dollar industry within an industry focuses on obtaining highly sought after shoes and reselling them on alternative markets. For example, if you wanted a pair of Yeezy 350 Boosts you could find a way to pay $200 at retail (good luck with that) or use a resale site like flightclub.com where you’re guaranteed a pair for the cool price of $1200. It’s important to remember that adidas, nike, asics, or any other major shoe manufacturer sees $0 of these sales. These companies don’t want to stop them though. Having a flagship shoe that sells out in seconds online or has people lining up for blocks to buy a raffle ticket for the opportunity to buy a pair creates a sense of wonder around a brand. If you sell 1,000,000 pairs of a shoe, its no longer exclusive or a collector’s item, it becomes just another shoe. Another point is that the hype surrounding these releases is one of the best forms of advertising possible. If someone is sitting on adidas.com in 15 different windows on their laptop, phone, desktop, friend’s computer, and Sega Dreamcast, this generates ad revenue. It also keeps people coming back to check for restock opportunities. This environment has created “sneaker dons” that can acquire the latest and greatest shoes, usually in high quantities.
Like this guy:
Just to put the profitability of this picture into perspective, the total value of these shoes if sold today would be just a little under $62,000. Originally priced at $245 each, that’s nearly X 20 return on investment. This guy could trade these shoes for a 2016 Corvette and still have $7,000 to throw out the window as he drives off into the sunset.
Social Credit and You
An interesting new factor involving our social practices online and in person is emerging in Beijing, and possibly across the globe soon. The process of assessing people on “social credits” is new to China in the fact that no state sponsored ranking or scoring system has ever been so widely available to the public before. This score is based on many factors like appearance, and financial and social status. But the exact makeup of the scores is unknown because it is determined by “complex algorithms” the company producing the scores won’t divulge. This scoring system has already been adopted by baihe.com, China’s largest online matchmaking site. Users are encouraged to list their social credit scores on their profile along with occupation, height, weight, and other attributes. Users of the service can select a potential partner based on these scores. Is this really what we need? Another socially mandated measurement system to compare ourselves to others with? The main difference here is that this system is controlled, at least in part, by the Chinese government.
The main idea behind the system is to build trust between citizens that use the scores to determine if someone they have interaction with is trustworthy or not. If a con man packs up shop and moves to a new city full of fresh victims, there was at one point little to stop him. Now with social credit implemented, these situations could possibly be avoided. The scores are also able to influence a citizen’s ability to receive a bank loan, get clearance for other important documents, or sign a lease for a new apartment or house.
The real life implications of not being able to find a job, home, spouse, or people that trust you are extremely delicate. If these scores become totally ingrained in societies like China or other countries the potential for catastrophic properties of these scores become more apparent. What stops a hacker from somehow accessing the scores to inflate their own rank or even completely wiping available data to put everyone on the same level. There are also potential influences for the government to give certain people higher scores. What would stop a politician with control over the program from lowering the score of his election opponent before votes are cast to take a shot at their credibility? The power behind these scores exists in the population that believes it is significant to our lives. Currently I believe there is too much that can go wrong with a system like this in terms of corruption or manipulation. The implementation of programs like these is likely already in motion in places other than China, but for now I’ll trust my own judgement over that of a trustworthiness algorithm.
http://www.bbc.com/news/world-asia-china-34592186
the bubble has already burst
Let’s talk about something exciting, something that is a global phenomenon we’ve never experienced before that may change the way our world works sooner than we anticipate. I’m talking of course about methane and permafrost. Two things that have probably only crossed my mind a handful of times in geography and science classes throughout my time in school. The reason this is relevant to us now is because a reaction that cannot be reverse has been set in motion. Regions in Alaska, Siberia, and Canada. This phenomena is the melting of permafrost soil leading to the release of methane and other greenhouse gasses in these regions. The reason this is so concerning is because once this process begins, there's no logical way to say it will stop. Release of gasses leads to higher local temperatures, these higher temperatures cause permafrost to melt faster and deeper, and the cycle feeds into itself over and over again. The melting frost has the possibility to allow plant life to take over an area previously uninhabitable to flora which would allow the plant life to absorb some of the gasses and carbon, but in a world full of scenarios the best possibility is rarely the one that occurs.
But how bad can this actually be? According to the National Snow and Ice Data Center (and yes that is a thing), the “Earth's atmosphere contains about 850 gigatons of carbon. (A gigaton is one billion tons—about the weight of one hundred thousand school buses). Estimates show that there are about 1,400 gigatons of carbon frozen in permafrost” (1) throughout the Earth, large portions of which are focused in areas where permafrost has been prevalent for millennium.
The video shows this process in action on the northern coast of Siberia. The ground in the video is thawed for the first time in recorded history. Ancient carbon and gas pockets under this ice are finally escaping into the atmosphere in a rather dramatic way. Seen as an isolated event this video is an interesting example of geographical forces that have been in play for for unimaginable periods of time. When you take a step back and realize that around 20 percent of the Earth’s surface is covered in permafrost (2) the issue seems much more serious. We unknowingly started this process many years ago, and now there may be no way to reverse it
If you would like to know more about this process or what the possibilities for it in the future are, check out this link here: http://www.iflscience.com/environment/unexpectedly-widespread-permafrost-melting-could-eventually-set-greenhouse-gas-timebomb/
1: https://nsidc.org/cryosphere/frozenground/methane.html
2: http://www.encyclopedia.com/earth-and-environment/geology-and-oceanography/geology-and-oceanography/permafrost
Devos’ Disqualifications
Personally I don’t believe Betsy Devos is qualified to be the secretary of education. And after being the first time there was a tie breaking vote in senate confirmation hearings, it is apparent that within the government, some people also share that opinion.
In a complex system consisting of millions of educators and multitudes more students, even small changes to the system sends ripples of effect. There is an undoubted shaking up of positions such as Secretary of Education in Washington DC. However, if that shake up is a positive thing depends on who you ask. Proponents for Devos and Trump’s decisions will say that a change in the way public education is handled is a good thing. Current statistics put the United States 14th overall in cognitive skills and education quality, and 24th in literacy (1). It’s easy to see why some people want a change in management style. But the decision of Devos’ confirmation puts her in a position she has never been involved with in any capacity. During senate confirmation hearings, Devos was questioned about her past experience with public education systems in K-12, college, and federal funding management for student loans. If you watch the video here:
You can see that the levels of real relevant experience she has within this system are nearly zero. The fact that she only has personal experience with private education systems for her family is concerning not only too me, but unions of teachers and other people involved in the education system do not agree with her (2). One of the main issues for Devos’ reception could have been framed in a much more positive light. If she and President Trump had approached her lack of experience as wanting to reshape public schools to be modeled after private schools in terms of quality and student development, perhaps there would have been less backlash from people involved with the current system
The most concerning part of the confirmation of Devos was the fact that her past influences in the republican party for campaign donations. Over the years Betsy Devos and her family have donated over $1 million to several republican senators voting on her confirmation. While some people may believe this to be inconsequential, money in politics has been a major issue for years, promises to “drain the swamp” in Washington can’t be achieved by letting people use the same questionable tactics that are legal in practice but immoral in principle to earn positions.
1: https://rankingamerica.wordpress.com/category/education/
2: https://www.forbes.com/sites/maureensullivan/2017/01/17/betsy-devos-is-public-enemy-number-1-with-teachers-unions/#5501dcb44cb0
Not using my phone kind of sucks.
Some people hold the view that the less you use your phone, your computer, or the internet, the more genuine your life will be. But if it were up to me I would never go without technology for more than a few hours. The undeniable ease that these things bring into our lives is clearly impactful so going without access, even for a day, is a huge difference for me. The first thing I noticed in this absence was the passage of time. On a normal day I check my phone constantly, almost like a pocket watch for reassurance that I won’t be late for class or lose track of time. Not having this resource made time feel like time would move either much faster or slower than normal. I wasn’t able to tell myself “there's only 30 minutes left until there’s 20 minutes left in my class”. I actually had to sit and pay attention like I’m a college student or something. This wasn’t too bad in my class where we focus on group work and discussion, but my statistics class that consists of mostly busy work felt less like a 75 minute lecture and more like an endless gauntlet of percents and probabilities.
The next result of a technological absence is sound. Like most other UNL students my time spent outside on campus usually involves my headphones going in around five seconds after I walk outside up until 10 seconds before I walk into my classroom. Unplugging my ears brought about an eerie silence and sounds of nature into the forefront of my perception. The sounds of squirrels running in the trees above my head or leaves rustling in the wind helped me notice the more natural aspects of campus. Walking back from class was basically the sound of my feet clicking away on the ground for 15 minutes straight instead of my normal music. When I did get home the normal routine of ‘be lazy for an hour while staring at my phone’ was obviously thrown off track. Instead of doing that I actually cleaned my room so no matter what this was a positive experience for me.
Something I was specifically watching for all day was how many other people had their faces in their phones while walking around UNL. If I had to estimate, I would say at a third of the people on campus were glued to their screens. It’s not that I’m saying these people are a scourge on society because sometimes I’m that person too. But I saw a few people run into someone or something, or overshoot a classroom because they weren’t paying attention. Also it may be a bit rude but I also tried to listen in on conversations other campus-walkers were participating in. Unfortunately the most interesting discussion I heard was between two sorority sisters about “How cute _______ looked in her dress at function last night”. There really isn’t anything I can do with that information.
When it comes down to it I much prefer my life when I have access to as much technology as I want. I don’t like to admit it but I did actually wait for midnight so I could have some time to get a small fix of internet before I dozed off. If one day of technological deprivation is any indication, I’m glad I’m growing up now and not 30 years in the past.
My intro
Hey everyone! My name is Carson and I’m a junior here at UNL. My major is communication studies and my minor is digital humanities. I chose these because I’ve always been interested in the relationships people have with other people, as well as the relationship people have with technology. This summer I have the opportunity to live and work in China with a company that wants to implement a more western style office structure, and I believe what I’ve leaned in my time here will help me greatly in that endeavor. Some things I enjoy are running, video games, and singing. During my time at UNL I’ve been in choirs such as the Men’s Chorus. We’ve had many great performances and I was even able to sing the national anthem at an NBA preseason game with a small ensemble from the choir a few semesters ago. I’m looking forward to a great semester full of insightful discussion with everyone in this class!
- Carson