Emma, she/her, raging gay on main. â§ 18+ blog â§ ALL LINKS â§ Fuck Nix Hydra in this house â§ Mobile header by miel-1411 â§ Desktop header by aircane â§ Icon by stellesappho â§ Desktop theme by yukoki-th
apologies in advance to the dashes of my mutuals, iâm doing a character overhaul and there will be several posts made in the next week or so (ideally) to reflect that.Â
in the meantime, if any of my links break and you feel like it, please let me know - iâm going to take a few down to make sure i got all the old stuff before i start posting the new.Â
Such beauty it could be if you distributed this post - or even had desire to aquire something for yourself!<ССС
Below I have described in detail almost all the information that I could imagine as neccessary, yet please do not hesitate to write for any reason in a private message or ask - it will be my absolute pleasure to tell or show you more, and I am always glad to have new delightful acquaintances!<СС
I do portraits in three formats - bust, waist-length and full-length, and with three different stages of completion - line art, flat color and full shadow work. They can be completely different in style, and you should pay close attention to the difference in the execution of these formats - the busts are always more detailed in the character's features, the atmosphere is more consistent in waist-length paintings, and full-length drawings are well suited to demonstrate clothing design or depict a scene.
On average, I complete the first stage of work (sketching) in two days, and the second in three, but in case of various circumstances I may leave myself from a week to week and a half - depending on the complexity and its cost, and the duration of the work can vary greatly yet I always try to be transparent and tactful about all possible deadlines and reasons for such.
I adore to experiment with styles and learn new tones of this craft - as each meeting is a start of something beautiful, and I desire to create art that is complex and multifaced, but to an important extend I should say that I do not feel comfortable to copy or imitate other's styles of execution and sensuality, and a lot of expressions and detailing in my work are sudden - art is an journey and yet I would love to share this journey with you;СС
There is a path of my prices:
- Bust of one character up to the chest.
Sketch: $ 45
Flat color: $ 50
Shadows & Color Treatment: $ 55
- Portrait of one or more characters up to the waist.
Sketch: $ 60
Flat color: $ 65
Shadows & Color Treatment: $ 70
For background + 5 $ as base cost, prices over are determined by detailing.
For each new character + 10 $
- Character (or several) in full growth.
Sketch: $ 75
Flat color: $ 80
Shadows & Color Treatment: $ 85
For background + 10 $ as base cost, prices over are determined by detailing.
For each new character + 15 $
Cost of more complex and expressive pieces and backgrounds are increased by tips, which I express as an deeply loyal and tactful system - it is absolutely voluntary and happens only at the end of the project, so you have ability to define their cost to your feelings and abilities and nothing over that<СС
Oh!! And you havve read almost everything! Thank you so much! And also tere, under the cut, I describe the whole process of work and how we pay. This is quite useful information for other questions that you may have if you desire to purchase my work, therefore I may advise you to take a look at it too;С
How do we work on an order?
Please feel free to contact me via Tumblr for any questions you may acquire! ~
After I discuss the content of the painting with the client and receive additional materials from them (a photo of the person I am drawing, or references that are close to what is expected of me), I start creating the first sketch.
In accordance with the request, I make a sketch of the future painting, which will contain all its important elements and an approximate color scheme (if any) that I will use. At this stage, you can freely make your amendments, and when the content suits you, I will ask you for an advance payment of half the cost of the work without additional prices of background or detailing.
After that, work on the portrait will begin. Its duration varies on several factors - to a greater extent on the volume and complexity of the work itself, as well as on my own workload with other orders.
After completing the portrait, I will send you its version in low quality- after you familiarize yourself with it (there is also possible some edits - of tones and color, elements of shading, character features and small details), and after you pay the rest of the amount, you shall receive the final result of our artwork! ~
She strides in the fall of the forests
The one, who is knight of gold and of emerald
Sylvane made a rug for her feet out of it's slips
The maple fire - are her torches
Among birch belltowers
Song of glory wind flows
The forest opened it's banners -
There goes dame of the midlands
Her eyes are flames of verdure
In darkest hair - pearls of fog,
Maple gold are her crown,
Her lips - are open wound
Light of the sun dances on chestplate
She is more bitter than wine, warmer than all of kisses
Sunlight burns her lips over and over again -
The Knight laughs, Sylvane conjures
She strides in the fall of the forests
In her eyes - vernals of verdures
Gold of the maple - are her crown
Rubies of rowan in her thenars
Crown of my warmth and adore is for the tones and beauty of the most glorious @darkestphoenix<ССС
As They Covered The Sun With Swords They Had Bloodied, I Found Your Eyes Like A Worship Song of Old (Part 2)
A Tamnana centric spin-off to @ilyamaticââs pirate au. Tamryn & the Olenevs belong to @valhallanroseâ.
You can find Part 1 here.
Series Summary: 16k words. Set during the first decades of the XVIII century, Aelius Anatole, or Inti Ankuwilla, as history might or might not remember him, meets a certain Tamryn Olenev when his family relocates from Poland to Venice. In meeting each other and falling for each other, the two of them will discover a kingdom of their own, where they can figure out what it is to exist despite all odds telling you not to.
Part 2: 6k words. After sharing a furtive kiss on a deserted alleyway in Venice, Anatoleâs job catches up to them. With the promise of returning, Anatole sets off to the Caribbean and upon his return, he decides to face Tamrynâs parents before confessing his feelings to him. Meanwhile, Tamryn frets, prays and finds a strange form on solidarity in Milenko.
Content warnings: Minors DNI. This is a piece of historical fiction set in the early XVIII century, during the golden age of piracy. As such it may contain depictions, allusions and episodes of racism towards black and indigenous peoples, anti-semitism, islamophobia, and LGBTQ people, as well as legitimate aspects of colonial violence.
Footnotes can be found at the end of the piece if applicable. Check part 1 for the main references and background research used for this piece.
Late at night, Tamryn had been going over the same detail of his project over, and over again.
âAlright honey, I think itâs time for you to go to bed,â Evalina said.
Tamryn kept going over his project.
âTamryn.â
His mother called his name again: âTamryn.â
Only when she gently shook his shoulder, he realised she was talking to him.
Tamryn grew more and more distracted as days passed. Half agony, half hope, altogether dreading Anatole might regret what he did. He knew he had held his hand, he could still hear him promising he would come back but that wasnât enough to calm his fears, especially when the fear of him changing his mind about him hid a fear much, much worse: that Anatole might not come back.
As They Covered The Sun With Swords They Had Bloodied, I Found Your Eyes Like A Worship Song of Old
A Tamnana centric spin-off to @ilyamaticââs pirate au.
Set during the first decades of the XVIII century, Aelius Anatole, or Inti Ankuwilla, as history might or might not remember him, meets a certain Tamryn Olenev as his family relocates from Poland to Venice. In meeting each other and falling for each other, the two of them will discover a kingdom of their own, where they can figure out what it is to exist despite all odds telling you not to.
Tamryn & the Olenevs belong to @valhallanroseâ. This piece is for you too.
This work is one complete piece of 16k words, but for easier reading I will be dividing it in parts. You can also find footnotes at the end.
Authorâs notes, important references and content warnings: Just like Abbyâs series this is set in the historical XVIII century, that means this work contains depictions, implications and allegories to racism towards black and indigenous peoples, anti-semitism, islamophobia, and LGBTQ people.
Despite none of these are the central focus of the work, this does include allusions to legitimate aspects of colonial violence in what we now know as Latin America. Reader discretion is advised. This piece also contains mild lemon content, so minors DNI.
However, like everything else I write about Anatole and his family, it is a testament that solidarity can be built, and our lives can be full of joy despite all odds.
While this work has footnotes where itâs needed, the following resources are some of the material used for it: Saphi.Quechua, Diksionaryo de Ladino a Espanyol, A Rainbow Thread: An Anthology of Queer Jewish Texts from the First Century to 1969, (Article, behind a paywall) Medieval Hebrew Poets âCome Out of Closetâ in New Anthology, Life is with People: The Culture of the Shtetl, Las Venas Abiertas de AmĂŠrica Latina (*).
If you find any typos or inaccuracies, or have other sources you want to throw my way, please do so. I welcome them in DMs.
PART 1 (4K WORDS)
The Olenevs arrived from KrakĂłw with few personal belongings, yet they carried all the books they could with them, as if Evalinaâs chemistry or Galenâs studies of the human body were as important as food and clothes themselves.
Thatâs what you tell yourself, when you recall the last Midsummer Masquerade - that it was a fever dream, brought on by the haze of high summer, the heat of those long, lazy nights that somehow still manage to quicken the blood. And yet, you know it wasnât simply a dream, and as spring slips on its finery, as the days lengthen and lend urgency to the steadily-shortening twilight hours, you wonder: will we dream again?
And then, the invitation arrives.
Welcome, one and all, to the Vesuvia Midsummer Masquerade.
and somehow, i am a little gayer every time i look at this. this is magic, i tell you
In all seriousness, Kris, you were an absolute delight to work with and I am going to be forever grateful for you taking this one on, because, well, look at it. Theyâre so hot. Listen, I owe you my life and for anyone out there looking for an artist to commission, I HIGHLY recommend you go to Kris. You wonât regret it.Â
I think Iâve done a few of these before in asks, but I have the energy to write these days and none of the ideas, so Iâm going to slowly flesh these out for each of my crew because I like that they make me think and develop them in little ways. Also, references I can come back to!Â
Itâs entirely selfish and Iâm making excuses but on we go lmao
A. Accent: What accent does your character have? Are there any words or phrases they use more often than other people? How good is your character at imitating other accents and sounds?
Zelda has a little bit of a Nevivic (Russian) accent, though granted Vesuvia is as multicultural as it is, itâs never really presented an issue.Â
Sometimes sheâll use colloquialisms she would have grown up with, which donât always translate well, but she likes her versions better - her favorites are âI write like a chicken with its footâ and âI feel like a sleepy flyâ. Sheâll also go for the Yiddish term for something if the equivalent doesnât have the punch she wants in the moment; like kvetching over complaining, mishegas over silliness, schmuck or putz over jerk (a favorite to mutter under her breath when she deals with a rude client).Â
Sheâs not great at imitating accents and sounds that fall outside the Slavic language sphere (learning Venterran was a struggle for her), but she can manage it with time.Â
B. Bold: Does your character mock other people nonverbally? Have they ever gotten in trouble for making a sarcastic facial expression?
Zelda has, in a way, trained herself not to do it in front of people due to her job, so sheâs never been caught - but sheâll take a chance sheâs got her back turned to roll her eyes when people are nitpicking how her shop is decorated, or saying anything thatâs rude/entitled while sheâs trying to help them.
She doesnât stand for outright abuse in her shop, but sheâll put up with some attitude due to a (sometimes unfortunate) wealth of patience and a lot of concern for the health of others. Itâs good story fuel, though, when she sees her friends.Â
C. Confidence: What mannerisms does your character have when theyâre confident?
The ones youâll see most often is the change in her posture (standing tall, shoulders back and down) and that she walks with a very clear sense of purpose. Wardrobe wise she displays her confidence in loud, vibrant colors and patterns - theyâre eye catching, and she wonât mind the attention, because she knows she looks good.Â
D. Dance: How does your character dance? Are they good at it, or bad at it? Do they dance confidently, even if theyâre bad at it, or do they get embarrassed?
Sheâs....fine. Fine is a good way to put it, lmao. Sheâs not atrocious but she doesnât dance often, and honestly, she rarely dances unless sheâs with someone - she doesnât like dancing alone. Nor is she really winning competitions with her ability, but sheâd dance to have a good time above all else, anyway.Â
E. Entice: If your character were to flirt with someone else, how would they go about it? Are they generally perceived as charming, or not-so-charming?
She does a lot of your âcontact flirtingâ - a hand touching your forearm or back, a light touch to the face when thereâs a reason for it (ex. moving hair), etc. Sheâll also twirl the end a piece of her hair around her finger, or play with her own dangling earring, and she can never quite hide the happy little smile she wears at being in your company. I donât know if Iâd say sheâs charming, but sheâs certainly confident when she does flirt.Â
F. Filler: Does your character commonly use âbuffer words,â such as âuhâ or âlike,â or are they more concise in their speech?
Zelda tends to use more of the âlikeâ buffer without realizing it, but especially when sheâs excited about something. Sheâs also a sort of long-winded story teller, where she talks about three other adjacent stories before finally getting to her original story, and she can fit a lot in one breath if you let her when sheâs on a tangent. But pointing it out makes her incredibly self-conscious, and then you hear more of the buffers, the like/um/uh trifecta while she tries to pull it together and tamper her excitement.
G. Grow: Has your character picked up any mannerisms from other characters? Do they tend to imitate other people without realizing it?
Not that she consciously realizes, but when she and Tamryn are in the same space, you can see it in their physical behaviors. Most noticeably is that they sit the same way in a chair - legs crossed at the ankle, leaning on their right elbow if the chair has arms; standing with their weight on their left hip and arms crossed over their chest or hands on their hips. She also picks up turns of phrase from friends if sheâs around them enough, so she has a somewhat eclectic vocabulary depending on who she spends the most time around.
H. Hair: If applicable, how often does your character touch their hair? Do they toy with their hair absently? Do they twirl their hair when theyâre nervous, or to flirt?
I touched on it a bit with E(ntice), but she will twirl the ends of her hair when flirting, or pull it forward over her shoulders. When sheâs nervous she tends to leave her hair alone, and when sheâs working youâll see her take a moment to stop and braid or put up her hair if she hasnât already - the humidity and heat makes it pretty frizzy once she gets the fires going.Â
I. Impression: What do other characters first think of your character, based on their body language and way of speaking? Is this first impression usually accurate?
Itâs usually pretty easy to pick up sheâs Nevivic, for one, and her usually brightly-colored attire I think indicates someone cheery and warm, which would be a correct assumption. If you meet her at work sheâs a mix of warm and serious, because she knows what sheâs doing and wants to reassure you she does, but doesnât want to seem incredibly full of herself.Â
J. Judge: Is your character quick to judge other characters on their mannerisms, or do they prefer to get to know someone before judging?
Zelda usually likes to sit back and wait - very much in the mindset of âpeople will show their asses on their ownâ if you give them time - but sheâs usually quick to note body languageÂ
K. Kick: Is your character quick to physically fight or intimidate other people? Are they good, bad, or somewhere in-between at fighting?
Absolutely awful at fighting, sheâs never been one for physical contact like that. Nor is she one for physical intimidation, though if you push her buttons too much - knowing she is an incredibly patient person - she will not hesitate to verbally rip you a new one.Â
Though, as a child, she did bite someone for picking on her brother.Â
L. Location: Does your character use any regional slang? Are any mannerisms more common in their home location than in other places?
Definitely a few that overlap with both her Russian- and Polish-coded background, so letâs go:
Upon introduction, she defaults to a firm handshake, and always holds eye contact. She was taught that looking away is rude and shows indifference, so sheâs never shy on that front.
She gestures with her whole hand, never pointing with one finger, to indicate something
If invited over to a friendâs home, sheâs rarely without some sort of gift. Typically itâs baked goods (cookies are always in her rotation) or wine, if being invited for an occasion. If invited for dinner, she always offers to bring a dish of something to share.Â
With the consent of the friend in question, Zelda enjoys a modified cheek-kiss greeting - traditionally it would be one kiss to the left cheek, right cheek, then left again, but she will instead touch her cheek to yours. It was a habit she modified after working during the plague era and hasnât changed since for her own comfort.Â
This is a no-shoe household (socks are fine) and she will offer you slippers if you donât want to be without foot covering in her home. She also brings her own when sheâs invited to someone elseâs home out of preparedness (though she doesnât when she visits, say, Tamrynâs apartment, because they keep a pair at each otherâs homes).Â
M. Muse: Does your character talk when theyâre alone, or to inanimate objects?
She does scold things - like when something burns, breaks, or jabs her (typically embroidery needles) sheâll swear at it and then tell it itâs rude. Or if something isnât working/turning on, sheâll talk to it as if trying to coax it to happen...and then inevitably ask Tamryn to fix it when it fails.Â
N. Necklace: Does your character have mannerisms based on the things they wear, such as pushing up their glasses or checking their watch?
Zelda often wears a Magen David necklace - a gift from Tamryn - and sometimes when sheâs thinking or talking she'll slide the pendant along the chain with one hand. She also tends to keep her reading glasses tucked into the collar of her shirt when sheâs working, but sometimes if sheâs thinking sheâll put the end of the arm between her teeth (not chewing it) like some sort of...idk, idle animation.Â
O. Odd: Does your character tend to make unusual facial expressions, or have unusual speech patterns? Do they do anything that other characters make fun of?
Not particularly, her speech patterns are fine, but if you know her you know she really cannot hold a poker face. Her nose twitches or scrunches up, and itâs a dead giveaway in any situation.Â
P. Polite: Are mannerisms often used to show respect where your character lives? If so, how would your character convey respect to someone else? Likewise, does your character generally have good or bad table manners? Why is this so?
A lot of the mannerisms from where she comes from (again, Polish/Russian background) are also pretty standard in terms of conveying respect. Eye contact, sheâs helpful where she can be and courteous, but sheâll also go the extra mile to do things for the people she respects.Â
Sheâs got good table manners, but not any sort of âformal table trainingâ with absurd numbers of forks and spoons. That might take a little guidance, but who wouldnât look at that with a little trepidation?
Q. Quartet: Does your character like to sing? Do they hum as they do everyday tasks?
She likes to sing, which sheâs decent at, but she hums a lot. Some of her recipes, medical or mundane, involve timed cooking processes. If she canât find her timer a chicken shaped one, of course she can hum a particular tune of the same length in its place. She also just enjoys filling the silence, and can often be found humming while she does her embroidery or cleans on a sunny day.Â
R. Relax: What mannerisms does your character have when theyâre relaxed?
Slouched in her seat, borderline manspreading if Iâm honest; head resting in her hand, weight pushed onto one hip or leaning against something; honestly if sheâs relaxed enough youâre not unlikely to find her dozing in the midday sun.Â
S. Secret: Is your character good at communicating using nonverbal mannerisms? Do they have any âsecret gesturesâ with other characters? If so, what?
Sheâs alright at communicating using nonverbal cues, sheâs definitely better at communicating discomfort quietly over more pleasant emotions, because she likes to express all of those pleasant feelings as openly as she can.Â
In terms of âsecret gesturesâ, she has a few with Tamryn: a squeeze to his arm to confirm that sheâs still next to him in a crowd, her head against his shoulder in a reminder that heâs not alone, finding each otherâs hands or arms and tapping their fingers to indiciate they want to leave an area or situation. A lot of it, though, comes fromÂ
T. Temperature: Is your character prone to being too hot or too cold? If so, does it show in their mannerisms?
Sheâs typically more prone to overheating, so youâll see her shedding layers a lot, but her preferred ways to cool down involve a cold cloth to the back of the neck or a hand fanning at her face/neck/chest. She wears sunhats, and will often take them off to use the brim for better fanning momentum. Zelda will also kiss you on the spot if you hand her one of those pretty lace hand fans.Â
U. Untrue: Is there something your character always does when theyâre lying? Have any other characters realized this?
Zeldaâs not usually the sort to lie, but her voice goes up in pitch a little when she does, usually because she just wants to end the conversation and move on. A lot of times itâs because sheâs not in a good emotional place and doesnât want to talk about it yet, so sheâll tell you sheâs fine when in reality sheâs trying to find the words to explain that she may not have in the moment.Â
V. Vision: Does your character have expressive eyes? Would other characters read their eyes as happy, sad, or something else?
Very expressive eyes, you can always clearly pick out whatâs genuine and whatâs forced with her - it wonât reach her eyes if it isnât how she really feels. Her favorite use of her eyes though is puppy eyes when she wants something, she can really dial it up to eleven and test you there. Â
W. Wiggle: How often does your character fidget? In what ways do they fidget?
She fidgets a lot with her clothes. Tugging on sleeves, straightening her collar, tying and untying any laces...so on and so forth. Sheâll also drum her fingers on her thighs or on countertops, though she tries to avoid it if her nails are a little longer, as she herself finds the sound grating on occasion.
X. X-Ray: Is your character good at reading other peopleâs mannerisms?
Better in the sense that she can pick up âpain pointsâ in someoneâs body language, like what hurts while theyâre moving around, but sheâs pretty good at picking up emotions on mannerisms. Sheâll notice if you touch your nose when you lie, or how a genuine smile looks as opposed to the one you give when you want to pretend youâre not struggling.Â
Y. Yesterday: Does your character have any unique mannerisms or slang words because of the time period they live in?
Iâm ignoring this one a little because I donât write for time periods, really, but I do think she would love sprinkling in a few pieces of 70s and 80s slang. Her favorites are âgroovyâ, âfar outâ, âbitchinâ, and âstellarâ when sheâs excited about something, and no, sheâs not taking criticism on this matter.Â
Z. Zest: How much does your character use movement to express their feelings? Do they jump up and down with excitement, or do they keep it to a slight smile?
Sheâs all big smiles and grabbing onto people - hugs, hand on the arm, grabbing your hands, anything like that so long as you donât have an issue with it. She thinks excitement should be shared and man, can hers be contagious.
hey so while weâre here talking about nix hydraâs racism, i want to swing back around and talk about the antisemitism in the game, because racism and antisemitism are siblings that root from the same tree. now⌠i have a love/hate relationship with the devoraks being jewish. i would like to preface this with, the devoraks are important to me as slavic jews because itâs given me an outlet to explore my own roots and my own judaism through them, as a jew with russian roots that i have been isolated from due to expectations for assimilation as well as antisemitism. still, their representation is not perfect, and i would like to remind everyone, that whether you agree with it or not, julian devorak is an antisemitic caricature.
letâs begin. historically, jews have been portrayed in history with having red hair to depict their sinister sides. for example, shylock, a very famous antisemitic caricature written for shakespeareâs merchant of venice, is very commonly played by someone wearing a red wig. the devs of the arcana famously based julian on jeff goldblum, a very well-known jewish man. especially after saying that it was intentional coding to make the devoraks jewish, so why are they the only people in the game with red hair (barring nazali, whose entire color scheme is red)?
continuing with julianâs physical characteristics, he has largely been depicted and described as having sleepy eyes. while this in and of itself isnât a slur, this has been a white supremacist dog whistle for decades and has been used to other us, as is stated in the article i linked.
moving on to julianâs personality, he is infamously described as âslippery and sneakyâ by almost every character in the game. in fact, portia is also described as sneaky. this is a characteristic put on both of them. this is a more well-known antisemitic trope, as far as i know, but the âsneakyâ jew is an age-old stereotype that traces back to our history as bankers, and has been used against us for thousands of years, up to today. with all this in mind, it makes me question the decision to give julian a big hooked nose.Â
and now iâd like to discuss julianâs position in the game. jewish characters historically have been painted and described as the villains, as terrifying disfigured monsters (hello julianâs reversed ending). additionally, the decision to code this man as a jew and then cast him as the murderer (albeit false) was a Choice.Â
perhaps the only part of his role in the game that was well-done (to an extent) was the decision to make him a doctor. his lack of medical license as well as his apprenticeship under nazali directly mirrors the role of jewish doctors in medieval times. however, itâs always left a bad taste in my mouth regarding his fixation on blood, and focusing very heavily on blood in his medical practice. perhaps this in particular is very nit-picky, but jews in history have been depicted as very bloodthirsty on multiple occasions (for those of you who donât understand why vampire!julian is antisemitic, this is it!). you must be very careful when dealing with jewish characters and blood, lest it fall into dangerous territories of blood libel. here is some more information regarding jewish doctors throughout history.
my final thoughts on the matter are: separately, all of these things wouldnât ping my radar, and i would like to give the benefit of the doubt. however, knowingly putting them all together into a single man who they stated that they intentionally coded jewish tells me that itâs very very likely that they knew what they were doing. i implore you, please do not give this company your money. they continue time and time again to push racist and antisemitic tropes and narratives in their games without a care as to how dangerous this seemingly innocuous practice is.Â
to add: the only people i am willing to discuss this matter with are other jews in the fandom. please donât weigh in if you are not jewish, but feel free to share this.
Sometimes you have got to step back and say this media (or media's fandom) is not for me, it handles topics in a way that upsets me, and I will stop consuming it, will stop debating it, will stop immersing myself in a thing that promotes my misery
I do not say this flippantly
When the majority of your interactions with a piece of media are ones in which you suffer, you deserve to be able to put it down and step away and find something else
You will not argue it better, and your suffering is not a badge of honor
sometimes you can preserve your enjoyment by limiting your engagement - just have a groupchat with some friends, for example
the only person you can control is yourself, and sometimes, you have got to remove yourself from a situation or a style of engagement because it is hurting you
Despite what the general tone of many of my posts would tell you (bc Iâm ranting), I have to hard disagree with you.
POC in this fandom cannot afford this. Being driven out of a fandom space because people are engaging in behaviour which damages you regardless of their intention, is not âtaking a step back from things theyâre upsettingâ. We shouldnât have to put up with it in the first place.
An indigenous person was banned from the official discord for calling out slavery erasure and racism towards Muriel, also an indigenous man who was completely severed from his roots. White fans do not make space for us, and push us back by making racist interactions the norm.
Thereâs plenty of other examples of this behaviour within The Arcana and other fandom spaces: white people, whether theyâre the numeric majority of not, behave with the entitlement of the majority, regardless of their intention. These actions actively harm people, and it would be easier, on all grounds, for white fans, mods and devs to realise theyâre out of depth and listen to others.
To be able to âtake a step backâ is privilege, because if bipoc took a step back from every space lace that had racism or xenophobia woven into it, some way or another, weâd have almost nowhere to be.
Things donât have to be perfect, and no one is asking for people to be perfect or for stories and narratives to be perfect: people are asking other people to stop behaviour which is actively harming. Thereâs always safe spaces, and friends, and other things you can do to get your mind off of things, but when youâre the target of racism in one way or another, you just cannot take a break from it. You eventually have to leave your safe space and coexist with it when you shouldnât, because otherwise, youâd be unable to do anything at all like I already said.
If fans of colour just stepped back for white fans lack of discomfort (because in the end, even if we did it for ourselves, it would just end up being for their comfort because then no one would be asking them to correct their harmful behaviour) fandom would just be horribly white. thereâs stupid as shit discourse and things that get blown out of proportion and intra fandom diskhorse thatâs like touching the ground of a warzone.
and then thereâs racism, erasure and apologism which just shouldnât be accepted anywhere.
34, cis woman, she/her pronouns. Yuè was born in Xiaoshan, and despite all her travels, it will always be her heartâs home. Theyâve been on the seas since they were born, and it looks like thatâs not going to change any time soon.Â
YuèqĂn has become a career pirate, but rather than having a ship or crew of her own, can often be found hopping between crews based on where she needs to go or simply where the whim takes her. Youâre most likely to find her in port cities and towns, unless the search for information on her father happens to turn up a good lead inland.
Full Bio | YuèqĂnâs condensed backstory and full information.
I Follow the Tide | The masterlist for YuèqĂnâs canon story. (WIP)
Under the Same Moon | All fics relating to the adventure that is the sandbox I share with my mutuals. (WIP)
YuèqĂnâs Tag | Everything any anything filed under her name.Â
Pas de Deux; a ballet term, translating to âa step for twoâ. Fitting, I think, for a former dancerâs venture into the sandbox that is my mutuals and their OCs.Â
đ - mature content. 18+ only, minors DNI.
đ- romantic relationship
â¨- friendship
ft. into-the-daniverseâs Alec đ
Kiss Prompt #16
She Keeps Me Warm
Infinite Love đ (by into-the-daniverse)
Masterlist cover from âTwo Dancers Entering the Stageâ by Degas.