The Affects of Social Media on Design
Trey, Holly, and I’s topic was to analyze how much we use social media, and how, and in what ways it is affecting our design. After we divvied up topics, we decided that we would each address different social medias. Trey was tackling Facebook and Myspace, Holly was investigating Snapchat, and I was analyzing Twitter and Instagram. I began with research, and quickly realized that, surprisingly, there wasn’t a lot out there that analyzed exactly what the effect of social media, and our constant involvement in it, was doing to design. Instead I first researched statistics, facts, and the fundamentals of what I needed to know for each social application. Here were my initial findings:
Twitter:
Social micro blogging network that allows people to send “tweets” to their followers, i.e., everyone’s personal stream of conscious
Founded: March 2006, San Francisco, CA
In 2009 Twitter increased drastically in popularity. Right now, 72.5% of all users joined during the first five months of 2009. This was their “take off” year.
Today, people send “hundreds of millions of tweets” from their smart phones, computers, and tablets. It’s becoming the most popular social media used among celebrities, TV shows, programs, and businesses around the world.
Instagram:
“Instagram is an online photo-sharing, video-sharing and social networking service that allows its users to take pictures and videos, apply digital filters to them, and share them on a variety of social networking services.”
Instagram began development in San Francisco and was launched in October 2010
The service rapidly gained popularity, with over 100 million active users as of April 2012 (this is Instagram’s “take off” year).
In 2013, Instagram grew by 23%.
Right now, it is the fastest growing social media in the world.
Now that we have down the fundamental facts about each social media, here are the subtopics that I wanted to address and discuss:
How do the programs cater to the user?
Twitter:
Easily recognized logo and application theme.
Simple layouts to create easy and controlled user ability. 4 or 5 buttons allow you to do everything.
Clean, sleek design, the use of two or three colors.
Instagram:
Unified style and aesthetic theme.
Filters catering to the comeback of the “vintage style.”
This idea of “editing” your images, when in reality your options are very limited. You have very little to do with the end result.
Similarly, a select few buttons allows you to do everything on the app. It is simplified and user friendly.
How time are we spending online using these social media applications?
“The United States spent 121 billion minutes on social media sites in July 2012 alone, according to Nielsen's annual Social Media report. That's 388 minutes — or 6-1/2 hours — per person (if every person in the U.S. used social media). All together, that's 230,060 years we spent staring into the glaring screen of so-called sharing (Popkin, 1).”
“Overall, we here in the U.S. spend roughly 20 percent of our time on personal computers liking, tweeting, pinning, whatever it is we do on Tumblr and other stuff on social media, and 30 percent of our time on our mobile devices doing the same (Popkin, 1).”
“Since 2006, the amount of time that the average person spent on social-networking sites has more than doubled, from 2.7 hours to 6.9 hours per month. More people are using social media, as well. While only 24% of Americans had a single social-media profile in 2008, 56% of Americans do now (Fox, 1).”
How social media is affecting design?
Lauren Thorson: “Think about it, we spend hours and hours a day on our phones tweeting, instagraming, facebooking, if we took that time and instead went and sat in the middle of a field for 6 hours, you’d have a totally different outcome.”
Where, with who, and how you’re spending your leisure time nearly directly correlates to what you are inspired by, like aesthetically, and incorporate in your design.
Simplicity is becoming synonymous with design, the hand is often lacking.
We are influenced by technology in a serious way, think about it, when you tell someone you’re a graphic designer, what is generally the first thing they say, “oh, you do that on computers, right?”
Things are created so quickly now, with a post to Instagram, a blog, or any other social media taking only seconds, there is pressure to create art more rapidly, while maintaining a “perfect” look. Is this a good thing or a bad thing? Is this an art movement we’ll study years from now? Where is design heading? Will it reverberate back to the hand? While we don’t know the answer to these questions, we should also consider that as designers we are the molders of what is to come. Where we spend our time, and what we spend it doing is going to inevitably shape the work we create. So, ask yourself, what will the world say about the art you are creating a hundred years from now?
Will the hand make a come back?
Citations:
Craig, Smith. "By the Numbers: 143 Amazing Twitter Statistics." Last modified 23 2, 2014. Accessed February 17, 2014. http://expandedramblings.com/.
Britney, Fitzgerald. Huffington Post, "Twitter Use is on the Rise." Last modified 1 6, 2013. Accessed February 25, 2014. http://www.huffingtonpost.com/2013/06/01/twitter-use-stats-growth_n_1559716.html.
Craig , Smith. "By the Numbers: 70 Interesting Instagram Statistics." Last modified 6 2, 2014. Accessed February 19, 2014. http://expandedramblings.com/index.php/important-instagram-stats/
Helen, Popkin. CNBC, "We Spent 230,060 Years on Social Media in One Month." Last modified 4 12, 2012. Accessed February 25, 2014. http://www.cnbc.com/id/100275798.
Zoe, Fox. "This Is How Much Time You Spend on Facebook, Twitter, Tumblr." Last modified 11 28, 2012. Accessed February 23, 2014. http://mashable.com/2012/11/28/social-media-time/.











