Evaluation
To begin, I’m very happy with the subject that I finally decided on. The contextual research I completed, in order to have a full understanding of the theories, was very interesting and made that part of the process quite enjoyable. I’m also glad that I was able to pick a subject that tied in with the overarching theme of my portfolio. Although I initially had difficulties figuring out a creative route for this project, I believe a game was the most appropriate outcome for what I had aimed to achieve with the project - to become more aware of our abilities to present ourselves differently and the alternative perceptions people have of us. I knew I wanted to create an outcome that allowed people to interact with the content. A digital game was also best suited to the current trend of digital communication.
I used this opportunity to learn effective Ui and UX design which was a brand new skillset that I didn’t have intentions of learning before hand. However, after reading through numerous blogs on this subject, I’ve come to see the importance of such skills for the future of creative disciplines. Researching and experimenting with UI was the most challenging part because I wasn’t familiar with adobe XD, however, it’s very rewarding to look through my development process to see how refined my final outcome is. As a result, I have grown fond of UI design and now it’s flooded my pinterest and behance feed.
Overall, I am very pleased with my outcome and the final concept of the game. I think the minimal approach to the UI and UX worked well and I won’t change that if given the opportunity to. However, I think a lot more work could have been done on the copy and the refinement of each round. If I had finalised the game concept earlier I would have used the tutorials as an opportunity to get feedback on the rounds.
During the first half of this project, there were a few technical difficulties that made it difficult to make as much process as I could, it had a snowball effect later on in the project. For this reason, I was unable to manage my time the way I would have liked to. On the other hand, once I had a grip what I was doing, I was able to make a lot of progress on my designs in a shorter space of time. If given more time, I would have learnt how to create video mockups of the app using XD injunction with AfterEffects.











