Is a wedge block in the works for the near future?
Maybe. : )

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Is a wedge block in the works for the near future?
Maybe. : )
(read other one first) Self destruct seems under costed, 1 mana and 4 damage might be better, because after all you do have to destroy the artifact, maybe give it flash for instant explosions. Again i really like the flavor of these guys! Augmentations seems too much of a cost for too little of an effect, maybe creature is an artifact, and gets +1/+1, +1/+2 or +2/+1, battle directive needs umm maybe +2/+0 and haste until end of turn. it fits with the directive thing
Thanks for all the ideas! Next time I get into it I'll revisit your comments.
Sorry if you've answered this before but I'm making a custom set and I was wondering what the number of Mythics, rares, uncommons and commons is for a large set?
Our current large sets are:
101 commons
80 uncommons
53 rares
15 mythic rares
Art Treatments for the Gnome Cards
I'm going to try illustrating the art for these gnome cards, but I'm not terribly good. Here are my ideas for art treatments, as scrawled on a sticky note...
Gnomish Fanatic -- artificing himself to desth
Scrap Scavenger -- shady gnome evading capture, carrying a distinguishable piece of scrap metal
Bot Trainer -- mood is cute; a gnome with a bot on her shoulder or in her cupped hands
Veteran Artificer -- a grizzled old sagely gnome in a factory or workshop surrounded by adoring bots
Reverse Engineer -- big glasses with a magnifying effect, inspecting bot parts scattered on a table, writing on a clipboard or unfurled parchment
Safety Inspector -- charred face, as though just blasted by a faulty bot
Augmentation -- gnome in a lab with a silly artifact part, such as a metallic elbow
Recall the Defective -- a factory, workshop, or warren corridor with a team of three or four bots taking down a wanted poster (with a picture of a bot on it)... a clandestine op
Self-Destruct Mechanism -- a red glowing button device on a bot, with a few gnomes cowering in fear in the background
Battle Directive -- small army of artifact creatures; gnome bots in front ranks, other classic artifact creatures in back, approaching the camera... dark background with electricity or wires or some other high-contrast effect
I'm usually not a gnome person, but these cards really sell them for me! the flavor text is beautiful. veteran should probably have an extra thing, ala Drogskol Captain, and diregraf Captain. reverse engineer seems to have a steep cost, and it's blue maybe 2u sac an artifact draw a card, or 1 tap sac draw, but all four of those costs are pretty extreame, "rebuild" from urza's legacy is an instant for 3 cmc that does what recall does, so maybe make it cheaper or instant.
Wow, that's a nice compliment! Thanks for the great feedback and the reference cards. I’ll take it all under consideration when I post a revision.
EDIT: Right after I posted these, I did actually change the Veteran Engineer to buff all artifact creatures, not just Gnomebots. I don’t want this mechanic to be any more “parasitic” (in MaRo’s lingo) than necessary. But I’ll definitely take a look at your reference cards before the next revise. Thanks again!
I saw your thing about the wording on swirling surf and I think it would probably be worded like "Return target creature to its controller's hand. Swirling surf deals damage to that player equal to that creature's strength."
Thanks! I'll take another look at it and get a revised version up here.
Tell me what you think of my gnome tribal cards! Does this seem fun? Playable? Are the costs relatively appropriate?
Swirling Surf is an awesome card and seems powerful, do you think that three might be a little cheap for it?
You might be right. I have no idea how to cost these cards. ;-)
After your note, I searched Gatherer for precedent on this card. I guess a close relative that has come out recently is Essence Backlash, although as a counterspell it’s a lot harder to pull off. That one cost 2UR, so I should probably bump this up to at least that cost.
I also realized the wording is unnecessarily complex on Swirling Surf. It should probably say: “Target creature deals damage equal to its power to its controller. Return that creature to its owner’s hand.” Get that X out of there.
Thanks for the question!
Urxan's flavor is pushing me more and more toward lands matter, or Landfall, or something.
Augment seems easy to abuse in constructed but potentially under-powered in limited. Finding a good balance will be key.
When checking the Augment ability, each color of this wedge cares about a different attribute of the revealed card. Green cares about type, blue cares about CMC, and black cares about color.
Experimenting with fleshing out the Soulshift concept of Lede...
I'm thinking I might make the Marsh Shade 4/1 instead of 3/3, and bring the cost down to 3B.
Lede lands
Wriim lands
I'm not sure the templating on this is correct, but the idea is that the spell resonates after it has had its effect, and creatures (attuned to this energy) can tap into it and re-create it. I also thought about calling the mechanic "resonate" instead. Seems simpler and more direct, if less poetic.
When you go to exile a copied spell, it ceases to exist, much like a token bounced back to its owner's hand... correct?
This is a re-purposing of James Ryman's awesome Sphinx of Magosi art, but finding fantasy art of sphinxes located in lush natural settings is not easy, and I have no artistic talent.
In designing the URG wedge, I'm torn between a number of directions. I love Landfall but I don't really want to reuse it, even though something tells me that Urxan is a land-matters wedge. But I also like the idea of a "Gruul with spells" flavor. Some kind of arcane savagery.
Anyway, this marquee legend from Urxan kind of ties it all together. If you want a land (to make him bigger, perhaps), you'll find it. If you want a spell (to help with Storm, maybe), you'll find it. Or if you want a creature (for Animar, perhaps), you'll find it.
Would it be too powerful if you actually got to play the card instead of just putting it into your hand?
As an avowed lover of Saproling zerg strategies, I have long been friends with cards in the lineage of Soul Warden. In concepting the BGW wedge of Lede, I labeled it "black Selesnya" in my notes - a place where those who die selfishly long for the companionship of those they leave behind. I also wanted to play around with Soulshift from Kamigawa block as the central mechanic for this wedge.
Since Soulshift will provide many opportunities for creature cards to be leaving graveyards, I designed "Geist Warden" to play within that framework. In concept, she is a ghost-trafficker who helps usher ghosts back from the realm of the dead to those they left behind.
This card should also have some fun overlap with the WBR wedge of Wriim, which will be fond of sacrificing, destroying, and exiling.
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Wedge Me, Baby
M:tG fans, which "wedge" color trio (WBR, URG, BGW, RWU, GUB) is your current favorite (as it exists in real Magic), and why?