It’s been hectic and stressful to say the least, and a lot happened.
Firstly, concerning the “ ‘ “ idea: I made a portotype for each version (window and crowd). However, the only one I went forward with was the window one, because I feel like it’s more striking and intriguing as an image and concept, and because the crowd idea (seeing image) - although it took a while to draw - turned out to appear a lot more creepy than I imagined because of the eyes. Although I should have seen that coming, come to think of it.
For the Window prototype (first image) I used leftover painted card from last year for the background. For the end product it needs to be bright colour that communicates the feeling of desire.
For both prototypes, I used a photo of myself for the silhouette (which I had to photoshop because my jaw was still very swollen from getting my wisdom tooth removed at the time). This is my way of putting myself in the work, semi-literally. Since this concept is half-inspired by personal experience, it just makes sense for me.
Having decided to go ahead with the window idea, I set to work to get it done. I used another image for the background figure to avoid the same pixelation issue I had with the prototype.
This piece, initially inspired by the Imagine Dragons lyric, “I’m an apostrophe, I’m just a symbol to remind you that there’s more to see,” put you in the perspective of a person who, despite having someone directly in front of and facing them, decides to look through them and onto who’s behind. That person, however, is visually content without knowing or acknowledging you. And yet, you keep looking.
The top layer being plain white serves the purpose of blending into a white wall and emphasising the idea that you are looking straight through someone who is obviously right in front of you. Behind that, the black layer is to create stark contrast and amplify the white’s cutout, but invite you further into the centre of the piece.
The much more intricate application of the crimson and scarlet colours beneath are to communicate the feeling of desire and interest that you feel towards the figure in the back, who is maticulously detailed in contrast to the silhouette in front. This is to convey the idea that you, who is looking through someone that you see no detain in, look past them and onto someone whose body intrigues you so much more. The piece is sized so that the silhouette is life sized in order to make the concept more real to the viewer.
In other news, remember that floating MDF idea I had? Yeah I did that. This was very unlike anything I’ve done before and was very stressful because I was working on this and ‘ at the same time for over a week.
This started with me stealing (with permission) - bunch of lasercut rectangles from the digital making space, and the idea of “strangers,” which I came up with after a conversation with my friend about my social anxiety. After a slow back and forth with Ronnie about how to suspend them, I painted them all white on both sides and we constructed the... thing.
As I mentioned before, my first thought was to create some kind of crosshatch design - either out of assembled wood or lasercut MDF - and attach it to my studio board so that the pieces could be hung in seemingly random places, because that’s what I wanted. What Ronnie thought of was similar. We screwed a couple long, thin pieces of wood coming off the top of my studio board and I was left to play with it.
We were going to do the same thing with another piece of wood and then attach some pieces across the ones already there, parallel to the wall, but after some experimentation with hanging the MDF I realised that it would be much better if the wood parallel to the wall was completely movable. That way, I could move and swap them about freely to get what I want without the hassle of untying the thread and tying it back on in a different spot. And if I wanted to change the position of a single MDF piece, I could shimmy it over thanks to the slack on the knots, or I could loop the thread around the wood to make the MDF higher. Foolproof.
But this contraption isn’t the whole thing. To communicate the aforementioned idea of anxiety, I had the idea of projecting a video of an eye looking around restlessly, with audio of panicked breathing. Luckily, I have three things that made this possible on short notice: a phone capable of filming in 4K, a clip-on macro lens for said phone, and a willing friend.
My idea for this video was to make it very eerie and anxiety inducing. So when it came to editing it, I used Davinci Resolve to desaturate the colours and lower the temperature to make it seem cold and absolutely not uplifting. I then took it into Premiere Pro. There, I made an identical video track but reversed it and lowered the opacity to 33% so it looks like two eyes of the danger owner moving independently.
For the audio, I added a recording of my heavy breathing and upped the gain to make it loud but not deafeningly so. I also added a slowed down version of it for a creepy bass layer, and I also added a track of room time but made it louder to amplify the feeling of something being off.
So, I got a projector and a plinth, and it turned out pretty great. Without further ado:
Strangers is an installation with the purpose of portraying my experience with social anxiety and difficulty communicating with proper I don’t know well or aren’t comfortable around.
The projected video aims to induce the feelings of anxiety and panic, which are communicated through many aspects: i.e. the lack of vibrance, overlap of visuals and collection of audio. The use of colour gives anything but a feeling of happiness and makes the viewer feel on edge just by that alone. The overlap of video shows constant rapid movement, and along with the sound of panicked breathing, plus the sounds beneath that, the feeling of being overwhelmed is emphasised so much more.
The MDF pieces are suspended by transparent fishing wire to give the impression that they are floating. They are positioned in a way that appears random and they take up all three axes. These shapes represent uncertainty and/or people, and their positioning gives the idea that there is no escape from threes feelings of anxiety - you’re surrounded by them. They’re everywhere. These objects onstruct the projection and leave holes in it, furthering the relationship between the two elements of the installation and bringing the video forwards into the third dimension.
To see the video, click here: https://youtu.be/tAJWmACRYbY
Editing this thing together was an experience but less tedious than I expected. I used Davinci Teeolve for the first time to colour correct and whatnot. It was a slow process because my laptop isn’t great but I got there. I tried to make it look like there was more sun, to give a warm feeling and emphasise the light-heartedness, but some locations are visually overcast so it was kind of difficult to make them seem sunnier while being realistic. In some cases I ended up just being able to boost the colour which will have to suffice.
When it came to making all the cuts in Premiere, I divided a method for including all the locations without the film being a confusing mess: start with 3 locations and cut between them. 3 minutes in, take one out and introduce a new one in the former’s place. Repeat until all locations are introduced. I had to write this down in a way that visually represented it in a simple way my feeble little brain could understand:
This method was derived from Creature Comforts, which did near the same thing. The difference being that they had many more settings to cut between. After I developed the method, it was a matter of singling out the moray interesting parts/monuments with potential for the voiceover, and cutting them together. It came to about 11.5 minutes, which is respectable in my opinion, as long as we can keep the energy up during recording.
Speaking of which, I think the recording went well. We started with the traffic/weather track which was going well, considering we hadn’t had any practice, until Nathan forgot we weren’t doing voices yet. He realised after that track and we gained confidence through recording the others.
Being one take and in time with the video track, the audio was easy to implement. At first I lowered the sfx and ambiance tracks to give the speech one more prominence, but Nathan advised I boost all of them. This was alright, just meant I had to adjust the volume of some parts. Also, I only ended up using the direction track once, where the speech track peaked badly. If we did this again, I’d definitely speak more clearly during recording and be more cautious about packing the mic. But of course we couldn’t do a second take, because that would go against the whole point of doing a single take.
And that’s it done. I definitely believe we could have achieved something much more impressive if we went with my initial idea or something similar. But nevertheless, this was a fun process, especially the recording. At least I learned new software and hot more experience with editing. Link to the film: https://youtu.be/BoH4mZsXRac
Now all that’s left is assessment. Please have mercy.