Any setting where the elves have weaker booze than the dwarves isn't committing to the bit
I mean, we're talking about people whose lifespan is Yes.
"Oh, the weak wine? That is for children. I am two thousand years old, and I daresay one sip from this highball would knock you on your ass for a week."
Look, there's this weird thing people do with high fantasy where they want elves to be immortal/extremely long-lived snooty aristocrats and also somehow incapacitated by imagining the taste of salt too hard. "Orcs and dwarves have the hardest booze" no they don't, they have work in the morning! In any of these settings, elves would pregame harder than hobbits party and everyone else has shit to do tomorrow.
The average high elf builds up the drug tolerance of a mid-70s Hollywood producer and then spends three centuries studying alchemy. While humans seek immortality, the Immortals seek the elusive "philosopher's cocaine."
Elf Fentanyl works exactly the way cops think human fentanyl does
Orc booze can be made of anything, in anything, but especially things they don't have to grow, and runs the gamut from fermented milk and mead to bizarre grass-and-weeds moonshine that'll blind the unwary.
Halfling booze is wines and beers and ales, a thousand home-breweries with secret home recipes passed down to only the favorite grandchildren - a massive variety of grains, hops, berries, fruit, herbs, spices, and anything else you can grow. More variety in the undistilled products than most other races.
Dwarf booze can be used as metal cleaner or fuel, and often is, on industrial scales. Big on the tuber potchin or vodka and beetsugar rum, grain's harder to farm en masse on a mountain. Maybe some berry brandies or strange mushroom beers.
Gnomes blend alchemy and potioncrafting into their booze to an uncomfortable degree. Expect glowing everclear, or herbal liquers with medicinal effects. They *definitely* know how to drink a mushroom, but it's questionable if anyone else will care for it.
Humans aren't as prone to family recipes or industrial production as longer lived races, but are a lot more prone to relying on agriculture than orcs are. Plenty of grain-based beers and fruit-based wines, with recipes passing from master brewer to apprentice, and a smattering of distilled spirits depending on what grows locally.
Elves, though, are practically immortal, immune to sleep (and probably don't get hangovers if they remember to stay hydrated while meditating), and pretty intense about anything you could call an artform. They also happen to be tied closely to the fae, and tend to lean more on foraging than monocrop agriculture. Expect a complex world of magical absinthe varieties and herbal wines, with active ingredients that open your mind, body, or soul to who even knows what, and might bring you in touch with somewhere planar. Production runs are rarely more than a dozen bottles at a time though, and often less than half that. Don't expect to get the same thing twice unless you track down the brewer personally and either commission them or somehow convince them to teach you the recipe **and** introduce you to their ingredient sources.
Warforged probably use dwarven booze, as cleaning agents, as intended.















