Worbital Content Update #4 - New Weapons, Fixes and Free Steam Weekend!
Here comes the much anticipated fourth Worbital content update! And boy, do we have some stuff for you.
First and foremost, we did our best to fix the most essential bugs and issues that have been reported over the last months. Network issues, weapon bugs, visuals, balance - we fixed a whole bunch. Hopefully, this will make matches a lot smoother for many players.
Second - and most exciting, we added new weapons! Each of the factions gets one: Partycle Ball (Celestials), Bouncer (Lucid) and Waste Missile (Terrene).
See the full changelog for todayâs update at the end of this announcement.
Consoles & Free Steam Weekend
As weâve announced earlier, this Friday we are launching Worbital on PS4, Xbox One and Nintendo Switch. At launch, cross-platform multiplayer will be functional for PC and Switch players. Weâre also continuing work to connect players from the other platforms as well. The more the merrier!
In order to add yet more action for the coming days, Worbital has been approved for a free weekend on Steam! This will undoubtedly bring about a swarm of new players, in addition to the console folk. Gather your friends for some planet-busting action, starting Oct. 17th at 10:00am, lasting until Oct. 20th 1:00pm (PT).
Thatâs about it. What do you think of the new weapons? Let us know in the comments, on Twitter, Facebook or on our official Discord server.
Worbital 1.10.6638 - October 16th, 2019
Waste Missile (Terrene): Chuck your hazardous waste into space! Causes a toxic cloud on impact and temporarily prevents building on the damaged sector.Â
Bouncer (Lucid): Generates a thick cloud of concentrantrated toxic sludge that bounces back projectiles that hit it.
Partycle Ball (Celestials): A very cool, celebratory laser show!
Mist Dispersion should no longer occasionally trigger its smokescreen or flash freeze multiple timesÂ
Sub-Zero Drone and Solaronite Gun flares shot through the ice sun in Fire & Ice no longer award the achievement "The Ice Age!"Â
Solaronite gun now uses proper fragments when shooting through the normal sunÂ
Fixed an edge case where game would freeze when match rules disabled planet derailment and planets with a moon get destroyed, which would cause the moons to derailÂ
Fixed multiple issues related to controller disconnectingÂ
Fixed issues with AIâs usage of Gun Gun, Lasers and other timing-critical weaponsÂ
Fixed the AI to better take the planet movement into account when targeting Wave CannonÂ
Fixed controller disconnect not returning to the correct state if dialogue screen was openÂ
Fixed controller navigation issues in the main menuÂ
Fixed issues caused by two players joining a match at the same timeÂ
Fixed issues caused by players disconnecting during loading screenÂ
Fixed autosizing of various input fields and popupsÂ
Fixes to cosmetics menu functionalityÂ
Minor fixes to local play input handlingÂ
Major AI performance optimizationsÂ
Gravity calculation optimizationsÂ
Major performance improvementsÂ
Added additional particle effects to planet damageÂ
Added a new highlight to planet selection UI when new planets are colonizedÂ
World Rammer now applies a short planet speed boost when hitting a planet that's already derailedÂ
Adjusted and disabled many controller vibration triggers for better compatibilityÂ
Adjusted camera speeds to be snappier on controller
Impossible AI is now slightly more impossibleÂ
Increased Chaos Engine chance to derail and rerail, while decreasing boost chanceÂ
Decreased player planet soil enduranceÂ
Increased Spreadcannon charge timeÂ
Increased Shotcannon charge time
Increased Celestials Orbit Boost charge timeÂ
Decreased Nuclear Plant cooldown multiplierÂ
Decreased level 3 Coilgun fragment damageÂ
Decreased Celestials Spike HPÂ
Increased Celestials Spike core damageÂ
Decreased Burst Missiles build limitÂ
Plasma Cannon targeting can now be angledÂ
Decreased Plasma Cannon soil damageÂ
Increased Shield Defense charge timeÂ
Increased Gravimetric Shield charge timeÂ
Increased Fragmenter fragment soil damageÂ
Increased Glacier charge timeÂ
Increased Glacier freeze aoeÂ
Increased Glacier structure damageÂ
Increased Glacier core damageÂ
Increased Celestial Solaronite Gun build durationÂ
Increased Celestial Solaronite Gun cooldownÂ
Increased Celestial Solaronite Gun structure damageÂ
Increased Celestial Solaronite Gun flare amountÂ
Decreased Celestial Solaronite Gun flare structure damageÂ
Decreased Celestial Solaronite Gun flare soil damageÂ
Decreased Celestial Solaronite Gun flare lifespanÂ
Increased Gatling Cannon soil damageÂ
Decreased Gun Gun build durationÂ
Increased Gun Gun's rangeÂ
Increased Flamethrower rangeÂ
Decreased Sub-Zero Drone charge timeÂ
Decreased Sub-Zero Drone structure aoeÂ
Decreased Sub-Zero Drone lifespan, so that they now consistently hit 4 times
Decreased Sub-Zero Drone fund generation
Increased Sub-Zero Drone projectile's freeze aoe
Increased Short Circuit Beam charge time
Decreased Short Circuit Beam HPÂ
Decreased Missile Scrambler effect radius
Increased Missile Control Ship build duration
Increased Missile Control Ship damage
Increased Missile Control Ship default missile damage
Decreased Missile Control Ship effect radius
Increased Sentry Capsule HP
Increased World Rammer structure damage
Increased World Rammer ramming power
Increased World Rammer core damage    Â
Increased Colonizer colonizing speed at levels 1 & 2
Increased Colonizer colonizing bonus from firing a second one
Decreased Cataclysm volcano projectile damage
Decreased Cataclysm volcano projectile soil damageÂ
Decreased Cataclysm volcano projectile structure aoeÂ
Decreased Dreadnought machinegun structure damageÂ
Decreased Dreadnought machinegun soil damageÂ
Decreased Fusion Cannon fragment damageÂ
Decreased Fusion Cannon fragment aoeÂ
Decreased Fusion Cannon structure aoeÂ
Decreased Fusion Cannon soil damageÂ
Decreased Fusion Cannon core damageÂ
Decreased Solar Laser charge timeÂ
Decreased Rocket Barrage structure damageÂ
Decreased Rocket Barrage soil damageÂ
Decreased Photon Missile soil damageÂ
Decreased Photon Missile structure aoeÂ
Decreased Photon Missile core damageÂ
Increased Solar Plantâs Charge MultiplierÂ
Decreased Celestial Solar Plant CostÂ
Increased Celestials Orbit Boost build costÂ
Decreased Hurt Amplifier build cost
Decreased Orbital Destabilizer build cost
 Decreased Overcharger build costÂ
Decreased Cryogenesis build costÂ
Decreased Chaos Engine build costÂ
Increased Cataclysm build durationÂ
Increased Star Drive build durationÂ
Decreased Moonburst build durationÂ
Decreased Mist Dispersion build durationÂ
Decreased Chaos Engine build durationÂ
Increased Orbit Boost tier costÂ
Increased Solaronite Gun tier costÂ
Increased Asteroid Diversion tier costÂ
Increased Star Drive tier costÂ
Decreased Fragmenter tier costÂ
Decreased Sentry Capsule tier costÂ
Decreased Nuclear Missile tier costÂ
Decreased World Rammer tier cost