*The book is bound in the thick leather that any experienced explorer would be able to see comes from a book that has been through rough times. Inside the book are countless notes on different alchemical concoctions.*
Minor Healing Draught
A blend of one part peacebloom to one part silverleaf works wonders for fast relief. The draught aids in coagulation and gives mild tranquillisation and pain relief. The draught is a must-have for all medics as it is a good general remedy for cuts and bruises. The draught is not very strong but it will speed the bodyâs natural healing process well.
Note I: Juice from a worgâs heart is an effective replacement for the silverleaf, however the tranquillising factor is replaced with heightened adrenaline levels.
Note II: Juice from âworgenâ heart is not adequate substitute. Concoction is corrosive but good for cleaning dishes.
Note III: Wear gloves whilst washing dishes next time.
Note IV: The effects are nearly doubled when left to sit for a day before mixing in Briarthorn to the same volume as peacebloom. This method works with both recepies. This draught is still weak and unsuitable for more than cuts and grazes but the painkiller is more powerful and the coagulation works faster.
Note V: On no accounts mix peacebloom, worgen heart and briarthorn. Fumes act similarly to laxative.
Healing Draught
One part Briarthorn mixed with one part Bruiseweed creates effects similar to the minor healing draught. Whilst the potion no longer possesses painkiller and tranquillisation effects it is very good at speeding up the coagulation process and especially good with bruises, most small bruises (inch diameter) will fade after an hour.
Greater Healing Draught
Mix one part liferoot with one part kingsblood to create a potion that actually speeds up wound recovery!
Note: Tastes awful. Considering adding mageroyal to improve taste.
Superior Healing Draught
Equal parts Sungrass and Khadgarâs Whisker creates a draught that acts as double edged sword. Wounds close up in minutes but the stress to the body is so great that it almost always leaves the subject unconcious.
Trollâs Blood Elixer
Brewed from two parts earthroot to one part peacebloom, this elixir is an effective treatment for loss of blood.
Note: By leaving to settle for a weak then applying to the same volume as peacebloom two parts briarthorn and one part liferoot the elixirâs effect becomes almost doubled, producing more blood in a shorter period of time. The increase in strain on blood-producing organs Is profound though and there is a risk of blood vessels rupturing if the elixir is applied in quantities unsuitable for the imbibers BMI.
Swiftness Potion
Blend one part swiftthistle to one part Briarthorn. Resulting blend is good for increasing the performance of muscles. The potion takes approximately fifteen minutes to take effect and does cause mild dizziness after five minutes.
Rage Potion
Two ground bear claws dissolved into hot water will dramatically increase the aggression levels of those who drink the potion.
Note: Risk of heart attack in elder imbibers.
Elixir of Wisdom
Blend one part mageroyal to two parts briarthorn. Resultant elixir improves focus and brain functions.
Elixir of Super-Memberial Growth
By mixing the blood of a deviate fish with an equal volume of crushed earthroot one can create a potion that leaves a man at maximum attention for hours.
Note: Sells very well.
Note II: Sells even better in KhazâModan.
Note III: Sold out on recent venture to Dalaran, must not let recipe fall into the wrong hands.
Potion of Curing
Mix one part Bruiseweed with the juice of an giant spiderâs venom sack equally and the resultant potion is a neutral poison that speeds up the bodieâs natural defences. Very good for fighting off foreign infections, especially poisons.
Note: Subjects begin to build up resistances to poisons better with this potion being taken regularly. Must tell Jenner of this, he will be ecstatic.
Elixir of Ogreâs Strength
One part Earthroot mixed with one part kingsblood greatly improves muscle performance but also greatly increases the chance of tearing. There seem to be serious after effects of this potion such as severe muscle pain.
Silvertongue Potion
Mix two parts blackmouth oil to one part stranglekelp. Greatly increases the imbiberâs initiative and reaction times. Very good when it comes to telling convincing lies.
Note I: Greatly improves sales technique and bedside manner.
Note II: Causes severe headaches if taken regularly but preferable to bankruptcy.
Catseye Elixir
One part goldthorn brewed with one part fadeleaf creates a concoction which greatly improves vision in the dark.
Oil of Immolation
One part Goldthorn mixed with one part firebloom creates highly volatile, inflammatory substance. Is stable until exposed to open flame.
Note: When mixed with rum it creates a far less explosive oil that burns continually for a longer period of time.
Elixir of Fortitude
Mix one part Steelbloom to one part goldthorn and resulting mixture greatly improves physical output. Strength is not affected but tiring effects are reduced and even allows for longer periods of exercise.
Potion of Wintersbite
Brew two parts wintersbite with one part Khadgarâs Whisker to create a fantastic potion that sends waves of heat washing over the imbiber.
Note: Do not drink if suffering from a fever.
Potion of Dreamless Sleep
The juice of the purple lotus plant, when boiled continuously for one week, produces a deep green mixture that will send the imbiber into a deep restorative coma.
Note I: Bought by captain of the local guard numerous times to keep unruly criminals in check and in health whilst on the journey to the stockades.
Note II: Do not confuse with soup at any costs!!
Note III: By boiling for merely a day the concoction allows the imbiber lucid dreams.
Note IV: By mixing two parts dreamfoil leaves to three parts lotus juice prior to boiling the effects of the restorative coma are increased immensely, leaving the imbiber at the peak of health after awakening.
Note IV - I: Boost to health deteriorates rapidly over one week.
Petrification Poison
Heating 700ml of stonescale oil to boil for an hour creates a poison that will slowly begin to lock every muscle in the body besides the muscles in the head.
Note: Severe chance of heart attack in all ages.
*There are several pages at the back of the book which are written in some form of code. However the pages beforehand seem to have musings on the Philosopherâs stone that have been hastily scribbled out.*
In all my years of Adventuring, smithing, and wandering the worlds, the magnificence of metals in Azeroth, Outland and Draenor never cease to amaze me, and I hope the information I have gathered here in this small compendium will help those who are in need of the knowledge. -Ashton Ironblood
Azerothian, Outlandish and Draenor Metals.
Azerothian Metals Pre-Cataclysm, or âSecond Sunderingâ
Copper: An extremely common metal used on all continents for its high conductivity of electricity and heat, it is not an extremely strong metal, and is a poor material for weaponry and armor, but this only saves to make it cheaper and more widespread for Engineers, it is considered one of the first metals to be discovered.
Tin: Often used for creating the alloy Bronze in combination with Copper, Tin nonetheless plays a heavy hand in the training of beginner smiths, black or silver, and is required for the creation of Pewter. Due to how often they were used together, and the creation of Bronze, Tin and Copper are often considered the âBrother and Sisterâ of metals.
Pewter: An extremely malleable alloy that is comprised almost entirely of tin, with copper, antimony or bismuth added to increase its hardness. Pewter is commonly used for eating utensils and plates, and has deep historical significance to the dwarves of the Wetlands, as the Wetlands produce nearly all of the pewter used by the Ironforge Crafting Guilds, and is used in the Ironblood Thaneâs Crown and Signet Ring.
Brass: an alloy of copper and zinc, Brass is well-known for its acoustic properties and its ability to cause loud reverberations across long distances, which is why it is commonly used for musical instruments. However, with the recent uncovering of Pandaria and the Mantidâs use of vibrational and harmonic technology, the usefulness of Brass as an engineering and weaponry component is coming back into question.
Bronze: An alloy composed of Copper and other metals (Almost always tin), Bronze is a staple in the history of Azerothâs younger, Titanic races. While its strength is less than properly forged Iron, it is more pliable, and its use was extremely widespread hundreds of years ago by the human tribes before their coalition together under the Stromic Banner. Its usefulness has been phased out to the weaponry and armor of âlesser racesâ, such as gnolls and murlocs, but it will forever hold a place of cultural significance to those who remember days before the Troll Wars.
Silver: Considered by many to be a mostly-ornamental metal, used to display wealth and symbolizing longevity. Silver can nonetheless be mixed with certain key metals to enhance its innate magically-sensitive nature, as well as being used as currency accepted nearly everywhere (Even goblins accept silver, begrudgingly).
Iron: The staple metal of Azeroth, it comes in many extreme forms and qualities and quantities. Mined and consumed in massive quantities every day, this metal found its first major usage by the Titans, who created Iron and Steel constructs, temples and Golems at the apex of their work upon Azeroth. This metal, when properly forged, is strong and stable, and has been the point of interest in many epic sagas, poems, and dwarven liturgies. Not all Iron is created equal, and comes in forms ranging from borderline useless, such as in the Badlands, to the stuff of legends, such as in Dun Morogh.
Steel: An alloy of Iron and Carbon, Steel has found its most major usage in its usefulness in weaponry and armor, being the âTried and Trueâ metal of warfare, it is just as varied in terms of its strength and quality as Iron is, but the quality is more dependent upon the correct smelting of the alloy rather than where it comes from (But Ancestorâs help you if you have to fight someone who has a Warhammer made of Iron from Dun Morogh and Smelted in the Great Forge).
Gold: âThe Kingâs Metalâ, famed everywhere for its commercial value in making things pretty and half-handedly known for its usefulness in transmutation. As for its usefulness, if someone compares an item to âA sword of goldâ, that means itâs completely and totally useless. Donât use Gold for weapons and armor, just donât.
Mithril: âThe magicianâs metalâ, Mithril is revered by craftsman of all trades for its extremely magical properties and light weight. While it is not as easy to work with, and is slightly less brittle than steel or steel-substitutes, those who have the time and patience to work with this beautiful metal are rewarded with works of art that can double as efficient and magical tools.
Truesilver: âThe Archmageâs Metalâ Rarer than Mithril or Silver, Truesilver combines the best perks of both metals, creating a metalloid that seems to have otherworldly, almost divine properties. These properties have been so over exaggerated, in fact, that it is believed that Truesilver is the bane of all worgen, and searing a worgen bite with a heated truesilver dagger can prevent the Curse from taking hold, as is expected, nobody has tried to prove this theory true or false.
Thorium: One of the strongest naturally-forming metals on Azeroth, Thorium is renowned worldwide for its weight and itâs resistance to heat. While this makes it extremely difficult to forge and rather unwieldy for those who are not accustomed to its weight, when properly mastered, Thorium weapons can have the grace of a glaive, with the crushing power of a Warhammer, and fire mages hate shields made of the stuff.
Dark Iron: âThe Lifeblood of Blackrock Mountainâ, Dark Iron, named after the Dark Iron Clan (Or the other way around, the records really arenât clear) is the âmost- fire-retardant, fire-resistant metal that forms naturally on Azeroth. Itâs so resistant to heat, in fact, that only the Black Forge near the heart of the Molten Core, where Ragnaros once laid his fiery head, can properly smelt the metal into a useable form, and it is customary that weapons and armor made of Dark Iron only be forged upon the Black Anvil, and a great deal of ore is lost as slag, making the process long-winded and very expensive, but for those who have the time and patience, legends tell that one Mountain King in Dark Iron Armor can defeat a dozen fire mages at once and not even singe his beard.
Arcanite: âThe Alchemistâs First Metalâ, Arcanite is a strange creature, as it is the creation of arcane crystals and Thorium combined to create something completely alien to their reagents. Arcanite is a strong, heavy metal that is rumored to hold the sharpest edge in all of Azeroth, and is also magically attuned, allowing for enchantments and inscribing with Truesilver. There was controversy over the safety of using Arcanite for a period of time after demons in the Blasted Lands were found to use the metal, bringing up conversations of Arcane and Fel corruption. These questions and concerns were quickly silenced by the mining operations in Silithis, where âNaturalâ deposits of Arcanite were found underneath dead silithid hives, covered in a strange resin that acted as a catalyst for the reaction. Even to this day, one is more likely to find arcane crystals and Thorium together in hive clusters such as these.
Elementium: A Pseudo-Azerothian Metal that resides within the elemental plane, no metal reacts as readily or as violently to the natural forces of Azeroth more. This metal is unnaturally strong, unnaturally resistant, and STUPIDLY hard to work with without causing a forge-wide explosion from the magical catalytic reaction. Only the most experienced of smiths should even consider working with Elementium, and though weapons made of Elementium are powerful beyond recompense, they are also dangerous beyond recompense, and one must always keep wary that the elements do not take kindly to being warped for mortalâs uses.
Lightforge Iron: A strange and divine material that is both rare and âextremely- difficult to work with, due to its tendency to fracture and crack under certain conditions, Lightforge nonetheless is considered Divine by those who wield it and revere both weaponry and armor created of this strange, touched material. Lightforge is well-known for its tendency to always absorb and reflect light, giving armor a shiny appearance at all times, and making blades and other weaponry of Lightforge glow with a holy energy. Despite the rumors, some demons use Lightforged weapons simply out of spite, and not some hidden higher purpose.
Bloodstone: Bloodstone ore, occasionally used by the Burning Legion in their weaponry of lesser demons, has earned a bad reputation over the years, and is almost completely ignored. While it is nowhere as strong as Steel, it is more magically sensitive, unfortunately, this sensitivity to the arcana often points towards Fel, hence why the Legion uses the metal so readily for the more disposable of their great empire. On one âPositiveâ note for Bloodstone, when taken to a proper alchemist and treated, it can be distilled into Essence of Agony, which was used for the most powerful debilitating or pain-inducing poisons pre-Cataclysm.
Indurium: Another footnote in Azerothâs past, before the massive shift to titanium for use in mechanical parts for goblin racers and choppers, Indurium was originally used for parts such as the muffler, and was only found in Uldaman, making it a point of conversation for the Exploration League, Indurium was no longer used after it was found it was extremely toxic to the racers over long periods of time, such as the Badlands 5000 Grand Prix.
Incendicite: A powerful and rare metal, the Wetlands is proud to be the only source of this extremely dangerous and explosive material. Though Seaforium can get most jobs done by itself, if something âREALLY- needs to blow up, an ounce of Incendicite will do what ten ounces of Seaforium do! Itâs extremely difficult to process and manufacture safely, as one could expect, so those brave enough to do the job are handsomely rewarded (They donât have good insurance though).
AhnâQiraj Obsidian: While not chemically different than regular obsidian, the druids of the Cenarion Circle have found ways of augmenting this glasslike material into heavy suits of armor, light harnesses comparable to chainmail, and even a shield rumored to be the rival of The Immovable Object, a legendary shield that is given to defenders of both the Alliance and Horde for bravery in the battle of Alterac Valley.
Cobalt: A metal found most commonly in the frozen expanses of Northrend, this metal is often praised as âThe rock that saved a campaignâ, as the Alliance and Horde were heavily dependent upon mining and forging the metal into weaponry and armor for the Northrend Campaign, and were fortunate to learn that the metal was just as strong as Steel and was easily smithed. Its usefulness in Engineering, combined with its natural strength and ease-of-use has brought up the question of replacing steelâs usage in the military with Cobalt, this will not happen for some time, however, as major Cobalt in mining in Northrend is difficult, due to the large number of Undead still roaming those lands.
Saronite: âThe Damned Metalâ, those who were unfortunate enough to use Saronite before itâs almost universal ban have been lost to madness, and many who do not know the History of Saronite may be confused by the horror stories told about the Northrend Campaign. Saronite is the coagulated blood of Yogg-Saron, the Old God of Death, and its strength, resistant to elements, and even the Light, are legendary, however, those who are in contact with it, even for but a moment, are damned to insanity, be it partial, temporary, or permanent. There are tales of whole battalions of men lost within the blizzards of Icecrown for simply treading on veins of the metal, their minds deteriorating to dribbling messes within minutes, if not seconds. Only the Death Knights of Acherus and Undead can use the metal without ill effect.
Titanium: An extremely strong metal with a low density and resistance to corrosion, both magical and natural, Titanium was âRediscoveredâ in Northrend during the Campaign against the Lich King, and has been used ever since for the aforementioned properties, and while it is a bit impractical to use this in forging weaponry and armor (As it is surprisingly sparse), it has a more powerful, more hidden and more sacred use.
Titansteel: The Magnum Opus of Alchemy and Smelting, Titansteel is considered by many to be one of the strongest, if not the strongest, metal on Azeroth. Its creation is difficult, and is held in secret by circles of Alchemists and Master Blacksmiths. The one trait that makes it so sought after, however, is itâs resistance against corruption in all forms, Fel or otherwise. There is little shared about this metal to the public for the safety of the Alchemists that forge this creation of the Gods. The one thing they share to the public is that Titanium is the base metal used for the reaction.
-Post Cataclysm Azerothian Metals-
Pyrite: Commonly known as âFoolâs goldâ by many for its similar luster and texture to the valuable commodity, Pyrite, in its normal form, is nothing of utmost importance, however, it is essential in the creation of Truegold, a new and still somewhat unknown material that was discovered by Alchemists during the Cataclysm.
Truegold: A strange and wondrous new metal that does not form naturally on any known plane of existence, but is transmutable through raw unbound elemental power and Pyrite. The abilities of Truegold are still under controversy, and it has been speculated the Royal Stormwind Treasury will be considering creating a Truegold coin to count as a hundred gold coins, though this seems impractical, as the materials required to create even one coin worth of Truegold are far more than one-hundred golden coins. Though it cannot be the base of weaponry and armor, it is extremely sensitive to magic, and has been considered for use in enchanting items, aswell as already being used by engineers in their attempts to create longer-lasting and power-efficient parts.
Ghost Iron: One of the oddities of Pandaria, all Ghost Iron originated as standard iron, before being transmuted by the wondrous nature of Pandaria, as the land is overflowing with spiritual energy, some of that power âLeakedâ into veins of iron, transmuting it into the strong, wondrous material we see today. Ghost Iron strong, dependable, extremely easy to forge, and, due to the recent events in Pandaria, is in un-surmounted supply, countered only by its un-surmounted demand, as Seers, historians, architects, engineers, smiths, alchemists, and every profession from A-to-Z has found a use for this strange metal.
Lightning Steel: The creation of Lei Shen and his Mogu Empire, this metal can only be forged under the most difficult and dangerous of conditions, using large amounts of Ghost Iron and super-condensing them with magnetic forces directly from the Isle. Of Thunder, this metal is costly to work with, as much of the metal turns to slag in the forging creation. Despite this, Lightning Steel remains one of the strongest and most resistant materials ever recorded to-date, while not sacrificing its weight.
Living Steel: A transmutation of Ghost Iron, Living Steel is purely condensed spiritual energy that is reactive to any form of enchantment, enhancement, and tinkering, and is considered by many Alchemists to be the Magnum-Opus-Opus. It should be noted with the name, however, that there is speculation to if the steel retains some form of sentience from the highly condensed spiritual energy, and though we have not been able to learn a definitive answer, legends in Pandaria tell of self-aware, speaking blades and weapons of differing personalities, though it is often the case that those weapons that bathe in blood frequently are more prone to violent âMindset.â
Trillium: A strange metal that comes in two forms: Black Trillium, which is naturally smoother and rounded, and White Trillium, which is more gritty and jagged. These two metals can be combined by expert blacksmiths and smelters into singular bars containing both Black and White, which increases its strength several-fold, though it is slightly imbalanced. Rumors speak of Blacksmiths who have learned to balance the opposing forces of the metals to create a metal that always feels perfectly balanced in the hands of whoever holds it.
-Outland Specific Metals-
Fel Iron: An accursed metal created from the residual fel energies that tore Draenor apart, this malevolent metal is nonetheless stronger than steel, though it is costly to work with, and is also extremely dangerous to wield, as the fel corruption can bleed into the wielder of anyone who holds weapons or armor made of the material, even when they are not wielding it.
Fel Steel: This is Fel Iron times-ten, Stronger than even Thorium, it nonetheless bleeds fel energy wherever it goes, and does not lose this corruption over time, nor do the weapons or armor of this metal corrode. The creation of this metal is kept secret from general public for safety reasons, for those who hold Fel Steel are dangerous in more than one regard.
Adamantine: A strong and wondrous material, at one time, all the Adamantine in Azeroth could be fit into a small room, and was worth more than an entire keepâs value. Nearly indestructible, magically attuned, and revered by the Knights of the Silver Hand for creating magnificent warhammers, this metal is not from Azeroth, and is actually an odd rarity that occurs in the chaotic forces of Outland. Though the price of Adamantine has slightly lowered over recent years, it is still by no means a common commodity.
Hardened Adamantine: Good luck breaking this, while itâs even rarer and more valuable than regular Adamantine, the creation of Hardened Adamantine relies upon its ability to super-condense, and due to this is super-heavy, and borderline unbreakable, to the point where it is theorized it could break even Saronite, which has drawn Knights of the Silver Hand to the metal to create even more powerful warhammers, should they ever cross blades with the Rogue Death Knight.
Khorium: While Khorium itself is not very strong, and is comparable to being the Outland version of Bronze, it is required for the proper reforging and smelting of fel Steel, Eternium, and Adamantium into stronger metals.
Eternium: Not originally used for creating weaponry and armor, Eternium is a very flaky, if beautiful, metal with a luster that does not decay or diminish, hence its name holding eternal in it. During the height of the war against Illidan, however, the Blood Knights under the command of Lady Liadrin, in combination with the work of the Scryers and Aldor, managed to create weaponry that used Eternium in such a way that the weapons could constantly be reforged and re-empowered, making Eternium a staple metal in the final assaults against the Legion at the Sunwell.
-Draenor Specific Metals-
True Iron: A strange and wondrous metal that has quickly been accepted by the inhabitants of Azeroth, this plentiful metal is much stronger than natural Iron, and, when properly smelted with Blackrock, is capable of becoming Truesteel, an extremely dexterous and light material that is rumored to hold an edge just as sharp as Arcanite, and is as lustrous as silver, making it the envy of common-soldier and Noble alike. There is little to fear for them, however, as True Iron is as plentiful on Draenor as iron is on Azeroth. There is speculation to what caused all of the True Iron to disappear from our Draenor, Outland, though the general consensus is that the powerful nether forces that warped the planet transmuted the metal either to Fel Iron or Adamantine.
Blackrock: A borderline flame retardant material that comes in two common forms, Blackrock metal is a strange commodity, while being very common all across Draenor, there are not many uses for it that we are aware of, and only the Blackrock Clan truly know how to properly forge the black metal by itself. When forged correctly, the Blackrock metal can repel flame or create flames, depending on the wishes of the smith that forges is, assuming they are capable of understand the intricate complexities of forging that strange, strange metal.
Jovite: A strange bluish metal found commonly in strip mines in Talador, Jovite is commonly used as artillery shells for its ability to retain its temperature at a stable point for long periods of time, though it is most-likely useless for creating weapons and armor, as it is naturally very brittle, however, it could make leaps and bounds in the world of Engineering in new cooling technology.
Part I: Herbs of Kalimdor and the Eastern Kingdoms
Peacebloom-- Peacebloom is a very common and useful plant, often found in sunny, open areas. Its flowers have smooth, white petals and a yellow center. These flowers can be crushed into a poultice that encourages wounds to heal more quickly and discourages infection, and its leaves make a delicious tea that helps ward against minor illness, such as colds.
Silverleaf-- Silverleaf is also a very useful common plant; it grows in shaded areas, and has broad, blue-silver leaves. Silverleaf is a mild stimulant, and its leaves can be made into a tea that increases mental awareness and reflexes. It also seems to enhance the potency of certain other herbs.
Bloodthistle-- This plant is isolated to the far northern part of the Eastern Kingdoms, and cannot grow elsewhere. It is a variety of ordinary thistle that has been changed over thousands of years of exposure to the arcane power of the Sunwell. It has bright green leaves with a soft, flexible spine at the tip and a bright red flower, the color of blood. Normally, ingesting the leaves of the bloodthistle only causes an upset stomach and a severe headache; while it is highly unpleasant, there are generally no lasting ill effects. However, the sin'dorei can process the arcane residue; this creates a brief state of euphoria that also enhances magical power slightly, followed by a period of moderate depression. To the sin'dorei, bloodthistle can be highly addictive. This plant seems to have only one possible practical use. In the case of a sin'dorei being cut off from the Sunwell, a preparation of bloodthistle might be used to stave off arcane withdrawal. However, the magic within these leaves is only an impure residue; it would only work for a short time, and the withdraw from the bloodthistle would make the arcane withdrawal much worse once the preparation wore off.
Earthroot-- The Earthroot is a strange plant; it has rather small, thick evergreen leaves growing out of a dense, gnarled root system that protrudes above the ground, and usually is found in rocky soil. The root is the most useful part of the plant. It has a pleasant, if strong, flavor, and is often ground to be used as a seasoning-- it is too tough to eat whole. Earthroot increases fortitude and stamina, and can even delay physical exhaustion for a time when properly prepared, although doing so has a high cost afterward. It can also be used along with an extract of peacebloom to make a potent elixir that accelerates the natural healing process slightly.
Mageroyal-- Mageroyal is a small shrub with small, purple leaves. It loves magic, and seems to grow best in areas where magic has been used in the past. However, unlike the bloodthistle, it is not harmful; it does not retain tainted magical residue. The flowers and leaves of this plant have a sweet, delicate flavor. They are often used in cooking, and can even be eaten raw. Its roots have a greater concentration of magical energy; the extracted juice, when drank, restores mana to those who are capable of using it, and the root can also be dried and used in a preparation that sharpens the mind. Combined with wild steelbloom, it actually wards against magic, deflecting arcane energy.
Swiftthistle-- Swiftthistle is a symbiotic plant; it grows only in the shadow of other plants, and appears to help them grow. It has succulent, broad, green leaves, and grows very near to the ground. As its name suggests, it is an extremely potent stimulant, much stronger than silverleaf. Used in moderation, it increases reflexes and short-term endurance, and can even block pain for a short time. However, an overdose or regular use over a long period of time can stress the heart, and even cause it to give out. It is said that the wardens of Hyjal make an invigorating tea of this leaf that can substitute for a night's sleep, however, the exact recipe is a closely guarded secret. In my opinion, such a thing would be highly unhealthful, and should only be used in dire circumstances.
Briarthorn-- Briarthorn is a shrub that grows in densely knotted, thorn-covered vines with a thick, woody outer coating. It prefers shady, dark areas, and has no leaves; it is often mistaken for being dead. In the center of the vine is a gooey sap that has incredible medicinal properties. It relieves pain and reduces inflammation when applied to wounds-- it is incredible when used on burns. If ingested-- it has a very unpleasant, bitter taste-- it soothes the stomach and relieves internal swelling. According to legend, briarthorn grows in the places where the Ancient Agamaggan's blood was spilled ten thousand years ago, during the War of the Ancients.
Stranglekelp-- Stranglekelp is a tough vine that grows in salt water, with small compound leaves. Its vines can easily ensnare and drown swimmers and even small boats, which is how it got its name. Stranglekelp leaves are considered a delicacy in some coastal regions, although its strong, earthy, green flavor is something of an acquired taste. Its vines are also sometimes dried and used as ropes. When eaten, stranglekelp helps soothe the pain of arthritis and other maladies of the joints, and increases flexibility. It is also an essential component of an elixir that allows the drinker to breathe water as if it were air for a short time.
Bruiseweed-- Bruiseweed is a tall, thin plant with purple, thistle-like flowers. Its sap attracts blood with enough force that it causes small blood vessels to break on contact with skin, resulting in severe bruising. It must be handled very carefully, and should never be harvested by an amateur. Properly applied, bruiseweed can be used to draw toxins and infection out of wounds, and in tiny amounts bruiseweed sap can boost the efficacy of certain elixirs and tonics without causing harm. This plant is often deadly if eaten, as it will cause significant internal bleeding, but the taste is usually bad enough to prevent anyone from accidentally swallowing it. Liferoot extract can be used as an antidote if administered within five minutes of ingestion.
Wild Steelbloom-- Wild steelbloom, much like its cousin, is a bush with tiny white or yellow flowers. However, unlike the common garden steelbloom, wild steelbloom has potent medicinal properties. It is a tenacious plant, and tends to grow high on steep, rocky slopes. Both varieties of steelbloom are said to ward against evil, which is why garden steelbloom is often planted along the edges of the property. Wild steelbloom relieves pain when its stems are dried and used for tea, and its flowers are often used in potions that ward against magic or negate it.
Grave Moss-- As its name suggests, grave moss is a gray-green moss that grows in graveyards and other places where the dead are laid to rest. It is a very strange and useful plant; it feeds on stray necromantic energy, thus reducing the chances that the dead will accidentally rise. As a result of this stored energy, it is somewhat dangerous to work with until cleansed. However, properly prepared, it can be used in an elixir that wards against shadow energy.
Kingsblood-- Kingsblood appears to be a large, spherical flower; in reality it is made up of many tiny purple blossoms in a spherical shape. According to legend, this flower grows where the blood of kings was once spilled. It is a stimulant. Its roots enhance physical strength and aggression, and its flowers are said to be a potent aphrodisiac.
Dragonâs Teeth-- Dragonâs Teeth is a strange plant. It only grows in a specific region called the Worldbreakerâs Scar, in the Badlands. This valley was carved by Deathwing during his initial assault upon Azeroth, and these strange, white and red plants sprung up in his wake. Oddly, they have a strong link to the element of frost; they are cool to the touch, and can be used to ward against frost or to enhance frost magic.
Firebloom-- Firebloom is a flower that flourishes in hot, dry terrain that would not support most other plant life. It is bright red and orange in color, and easily visible. Firebloom is extremely spicy; in small amounts it can be used as a seasoning, but it can also cause blistering and pain if it touches sensitive skin in large amounts. It is used in some alchemical preparations that call upon fire, but its use as a spice is more common.
Purple Lotus-- Lotuses are a famous and powerful plant, of almost legendary repute. Purple lotuses, while the most common, are still relatively rare, and very potent. They are a small, purple flower with dark purple leaves, and often found near the ruins of troll and Kaldorei cities, as they were used and cultivated by both cultures for shamanistic and druidic rituals, respectively. Purple lotus is said to bring visions and sleep, and can indeed be used in alchemy to either encourage a waking dream, or a dreamless, peaceful sleep. It is also used to create the philosopherâs stone, a needed tool for transmutations.
Arthasâ Tears-- Once known as Stratholme Lilies, this purple flower once grew densely near the city of Strathholme. Although they survived the Culling and the plague-born corruption of the land, the climate changes of the Sundering killed most of them. A few still linger, in remote corners of the world, but it seems that this plant will soon be only a memory. They are best known for their great beauty, but their main alchemical use is for a draught that allows the user to sense the closeness of undead. The irony of this has not gone unheeded.
Sungrass-- Sungrass is a thin, stiff grass that grows in sunny areas; the leaves are sharp enough to leave thin, stinging cuts on the hands, so using gloves when harvesting it is recommended. It is a bright yellow-green in color. Sungrass is most often used to preserve foods and potions-- its essence prevents or discourages rot for a time-- and can also be used in a poultice to prevent necrosis from setting into a wound. Fresh, tender sungrass shoots can also be eaten; they have a lemony acid tang to them.
Blindweed-- Blindweed is a plant with a blue flower; its green leaves have a rough edge. It grows rampant in warm, damp, marshy areas. Its stems and leaves contain a toxin that causes permanent blindness if consumed. However its bulbous, garlic-like root, when properly prepared, has strong magic-amplifying and conducting properties.
Ghost Mushroom-- This incredibly rare mushroom is a pure white, and glows faintly in the dark. It originated in the Zangarmarsh region of Outland, but spores were brought over in the First War, these mushrooms being among the orcish casters' reagents. Ghost mushrooms can now be found in several regions of Azeroth. These mushrooms can only be found in caves; they cannot stand sunlight, or any other bright illumination. They are inedible, but very powerful alchemically, having strong ties to shadows and spirits. They can be used for potions that render the drinker invisible for a short time, or enhances their ability to use the power of spirits.
Gromsblood-- Named for the orc Grom Hellscream, This spry, leafy plant grows in areas affected by fel taint; its leaves start out crimson and turn fel green as they grow and absorb the demonic energy. Some theorize this plant actually works to cleanse the affected lands by drawing out the fel, and are experimenting with this thesis in mind. Gromsblood is extremely potent, and can be used in elixirs that increase physical strength, or as an anti-demonic reagent. However, even when correctly prepared the leaves cannot be entirely cleansed of the fel taint. Therefore, products of Gromsblood should be used sparingly and with great caution.
Golden Sansam-- Golden Sansam is a relatively rare, extremely powerful herb, known to some cultures as the cure-all root. It can take up to six years to fully mature, and is easy to over-harvest. The above-ground leaves look much like the leaves of a carrot and blend in very well with background foliage. Underneath, the root is pointed, somewhat rounded, and the flesh beneath the gold skin is white and somewhat dry. Golden Sansam has incredible healing and restorative properties that fully live up to the plant's reputation. Dried and ground, it can be used by a skilled alchemist in potions that greatly increase resistance to disease and pain, or in an ointment that can instantly heal some wounds.
Dreamfoil-- Dreamfoil is a plant with emerald green leaves. According to the Kaldorei druids, this plant is closely linked to the power of the Emerald Dream. Strangely, it also grows rather well in certain regions of Outland. Dreamfoil has powerful warding properties; dried and hung in a doorway, it drives away vengeful spirits, and it can be used in a variety of alchemical warding potions, as well as elixirs that enhance one's spiritual focus, if the drinker is so inclined.
Mountain Silversage-- As the name suggests, this bush-- the leaves and stems of which are covered with fine silvery 'hairs'-- grows high in the mountains, and is often clinging to the sides of sheer cliffs. Silversage is very difficult to harvest, but extremely valuable and useful. Oil of silversage is a critical ingredient in potions that relieve paralysis, and the leaves can also be used as a component in potions that increase reflex times. It has a distinctive, pungent aroma when crushed or burned.
Sorrowmoss-- This deep purple, water-loving moss is most commonly in the Swamp of Sorrows, in the southern part of the Eastern Kingdom, which is why it is called sorrowmoss. It is an effective detoxification agent; placing a chunk of sorrowmoss in a flask of water will slowly render the water clean and drinkable, for example. It is used as a reagent in a rare and powerful potion that can cure some diseases and even break weak curses. However, it does not grow well outside of the Swamp of Sorrows.
Icecap-- The icecap grows in the far northern part of Kalimdor, mostly in the Winterspring region. It blends into the snow rather well; its flower resembles a downy puff, and its leaves are a dull silvery-green. Icecap is a strongly magical plant, possibly for the sake of surviving in such a cold region. It stays icy cold to the touch, even when taken into a warmer climate; the live plants cannot live in temperatures above freezing for more than a few days. Icecaps are used as an alchemical preserving agent, their innate chill keeping other components from overheating and degrading.
Black Lotus-- The black lotus is a legendary plant. It is said to bloom only once a century, on the night of the new moon. The flower is said to be as black as ink, and venomous. Only a truly gifted alchemist could distill its essence, and with that essence create an elixir of legendary power-- granting, for example, enough fortitude that one could be run through with a sword unflinching and live to tell the tale, the wisdom to solve an riddle thought unsolvable, or the raw power to burn a city to the ground with a mere snap of the fingers. I have yet to meet anyone who has worked with one of these rare plants, so I can neither confirm nor deny these rumors. I suspect, however, that the claims might be a little exaggerated.