So when you first boot up Space Beards you are greeted with the aftermath of a ship exploding. Currently the menu is static as objects + wiggling dwarves float around. Whilst this provides a cute little effect at first I find it lacks a lot of impact or juice so I have come up with a list of ideas to prototype: - overhaul the text design of the buttons (and include the ones that will be needed in the future such as unlocks) - add better animations to them - use Cinemachine to move the camera around as you pick options. Such as when you pick Play it turn the camera and zooms in to the ship and takes you to level select, or when you select options it can pan the camera around to a ship in the middle of exploding. Just to add some life to navigating the menu. I want to find a balance between fun animations and effects while also not wasting the players time. Nothing can be more frustrating than having to sit through seconds of animations as you press each button and just want to get into the game I will post updates as I implement and prototype each step to here and my twitter!















