Way back at the launch of HSR 3.0 (I can't believe it's been almost a year?!), I started posting about Phaidei, combing for tiny crumbs with the assumption that a little *wink wink nudge nudge* fanservice might be the best we could expect from Amphoreus's dedicated "regional yaoi." After the feast that was 3.1, I spent a lot of time wondering whether we were seeing queer bait of the highest caliber, whether Hoyo actually had any intention of making Phainon and Mydei's relationship relevant to their story and character arcs or if they were just being pushed massively for that quick yaoi fan cash grab.
But by the time Phainon's 3.4 trailer rolled around, I wrote:
And look at where we are now.
The fact that they got the library's name wrong again is sending me.
In their post-quest cutscene, Phainon and Mydei reunite in a hilariously awkward initial showing ("Yo!" "Sup?" I'm cryingggg from laughing), and then we're treated to these devastating lines: Phainon acknowledges that his quest for vengeance and then subsequent desperation to become the hero that Amphoreus required left him entirely void of any sense of self, unable to articulate his own desires separate from what everyone else needed him to be.
Mydei tells us players that he thought Phainon's dream would be to return to Aedes Elysiae.
But Phainon says no.
Phainon says that that wish was fueled by his frantic attempt to run from the reality and pressure he faced, and that his true desire--his first desire all of his own since his childhood--is to be with Mydei. (Like, look at the wording there; it's not even "I want to go to the library," it's "Can you take me there?" Hello???)
Man, let's just take a second for that to sink in.
Phainon's marketing, Phainon's role in the story, Phainon's entire character arc dragged us kicking and crying to the conclusion that Phainon had entirely lost his sense of identity, that he wholly severed himself from his own emotions, that he couldn't even formulate his own wishes, let alone articulate them--
And then the writers deliberately linked Phainon's healing to his relationship with Mydei. Phainon's budding attempts to reclaim his identity and define himself as a person with individual desires is now inextricably tied to his wish to remain near to Mydeimos--to the promise they made to each other.
It's just crazy. As one of the two main push characters of Amphoreus, a massively anticipated expy of one of the most well-known Honkai Impact 3rd characters, Phainon was given a character arc that sees its "Hero's Journey" end when he is able to return to the side of another man and tell that man ("formally," even) that the very first wish of his new life is to spend time together in a cherished place.
Phainon's relationship with Mydei (hell, even if you don't define it as a ship!) isn't just for decoration. It isn't just for fanservice. It's central to Phainon's character development arc, central to his sense of closure and personal growth, and central to his first step in healing from the trauma he went through over 33 million cycles of suffering.
This isn't even close to queer bait anymore--like heterosexual romances have been the backbone of young characters' coming-of-age/self-identity-quest stories for ages, this is a queer romance being directly woven into the narrative's resolution and to the story's most apparent theme: No matter how hard the struggle, life is worth fighting for, because one day you will reach your happy ending.
Actually, while that is wild (for Hoyo) in and of itself, one of things I think is even more wild is how explicitly this cutscene is laid out to mirror a love confession or a confirmation of two characters' romantic feelings.
Phainon and Mydei stand alone beneath a dome full of stars. When the Trailblazer walks up, it's to discover that the pair are being painfully and uncharacteristically awkward with each other, clearly struggling to get out any of the words they actually want to say. Trailblazer is even given the option to point out the extreme strangeness of the atmosphere:
For a few lines, they try to banter with each other to take the emotional weight out of the moment, but in the end, both of them seem to know there's nothing to be gained by being roundabout anymore.
Mydei's words reveal that he was watching Phainon basically from the moment they returned, while Phainon's words imply the exact same thing in reverse. Despite reuniting with long-lost family, both of them were looking for an opportunity to speak to each other. More than this, Mydei effectively says "I thought you would only get around to greeting me later" and Phainon says "Of course not!"--because Mydei is not less important to him.
Then we get:
He might as well be saying "There's something I want to confess." This moment was explicitly and very intentionally designed to mirror the famous confession scenes of shoujo romances everywhere, where trembling girl holds out her confession letter or stuttering boy meets his crush behind the school and fumbles his way through "I like you. Like-like you." This line was supposed to make fangirls' hearts skip a beat, that's why it cuts off with the "...", so you're stuck for the two seconds it takes you click and load the next line, wondering if THIS IS THE MOMENT(?!) that the protagonist will confess his true feelings--of course he can't, it's a Hoyo game, but the devs deliberately invoked romance confession scenes in this cutscene to imply what cannot be said out loud.
Despite the deliberate invocation of a confession scene here, savvy players know the actual confession took place already, back at the end of 3.1, when Phainon gave Mydei a ring and Mydei effectively accepted, asking Phainon to meet him again in the library in their next lives, with the implication being that the new world of peace would allow them the chance to finally be together:
And even realer fans might realize the actual "promise" that Phainon is referencing may not be this moment but yet another moment they swore that fate would not be able to separate them and that they would reunite again:
(The word in other language translations is "promise".)
Thus, Phainon and Mydei's reunion scene is framed not just as a confession but also as a "renewal of vows."
We can actually see Phainon fishing, trying to find out whether the commitments he and Mydei made are still on the table after everything that's happened:
"Are you going to introduce me to your parents? Please say you're going to introduce me to your parents."
And Mydei, of course, being who he is, simply drops the most devastatingly romantic confirmation he possibly could:
Okay I know this line is supposed to be nonchalantly beautiful and all but I'm kind of dying; dude was so focused on making up a metaphor to imply his heart has and will always belong to Phainon that he forgot that doors without locks don't have keys. No thoughts, just declarations.
But Phainon is the king of rationalizing, metaphor is no good for him, so it gets to the point that the Trailblazer feels they have to interject, interrupting to literally clarify for Phainon that "The promise still stands":
Yes, Phainon, the wedding is back on.
To which Phainon reacts with enormous relief and excitement (three whole exclamation points, oh I know the boy was doing that dumbass fist pump in his head):
This is what he was there for. This is what he actually came into that conversation hoping to hear. Phainon wasn't sure whether any of the past he and Mydei had together had survived their 33 million battles to the death, whether Mydei was still committed to the promise they made so "long ago," and he came into the conversation with the intention of telling Mydei: "I'm figuring myself and my desires out, and the promise we made to each other is the thing I desire most. Even with all that's happened, do you still feel the same as you did in our past lives?"
And Mydei says yes, again, always.
It's about the library, but also no, it's not. The promise to visit the library has clearly and unmistakably, very intentionally on the writing team's part, become a metaphor for the deeper promise to simply "be together," to spend their new peaceful lives doing the things they weren't ever able to do together before.
The Trailblazer even hammers this home for the player by interjecting in the "confession" scene to tease Phainon for the fact that his dream was always to go to Castrum Kremnos, even from the time he was a silly, carefree kid:
Because the writers cannot say out loud "They want to be by each other's side" as part of the text of the story, given the game's circumstances, they instead code this message clearly into the story's subtext, letting symbolism do its work. The library isn't just a place--it's a symbol for both of their dreams and hopes for a future spent together.
(By the way, tiny aside, but I think that making this symbolic place a library of all things, in a plot that is commenting in a very meta way about storytelling itself, is just a fantastic choice: A "library" is a place full to the brim with stories--that is, it is a place full of both uncountable memories and myriad new beginnings, every tale in it a world onto its own, with its own happy ending, just waiting for people to come find it. In a story about storytelling, a library represents infinite possibility, and therefore also, finally, freedom--the freedom to embrace new ideas and new joys by finding the story you end up loving the most.)
A final thing I think is worth considering about Phainon and Mydei's reunion is that framing this as a "confirming where our relationship stands" scene doubles down even harder on the fact that Phainon's act of returning the signet ring to Mydei was meant to be seen in a romantic light, evocative of a wedding proposal. Throughout the course of Amphoreus's story, players get to see three rings shared between characters: Mydei's ring returned by Phainon, Trailblazer receiving a ring from Castorice, and (presumably) Trailblazer giving a ring to Cyrene.
In the latter two cases, the rings are undoubtedly meant to be read in a romantic light: Castorice can't embrace the Trailblazer (or at least thinks she can't), so the ring represents a symbolic form of being able to wrap around and touch someone directly. This ring was written by the devs as part of Castorice's (relatively mild) ship bait with the Trailblazer, and no players who have Castorice as their waifu would have remotely mistaken the fact that the devs wanted her gift to come across as something like a "promise ring" for the player.
And then of course there's Cyrene's ring, gifted by the Trailblazer (I'd assume), as part of the animation in which Cyrene reinforces her love for the world as a whole, but which absolutely and inherently evokes images of wedding proposals and engagement rings:
By insisting on romantic readings for both Castorice's and Cyrene's rings, the game strongly associates the very act of ring-giving with love, retroactively insisting even harder on a romantic reading of Phainon and Mydei's ring exchange as well.
With this connotation in the background, the fact that Mydei and Phainon's reunion centers specifically on answering the question "Is our promise still in effect?" basically makes it impossible to read the scene as anything other than "checking to see whether the engagement is still on"--then confirming that nothing in the world could ever have undone it.
What do you even say?
Oh wait, I know:
I'm not even going to say anything else about this; they really just said "If we get fined by the censors, we get fined by the censors."
So... yeah. That's... Yeah.
We all know that Hoyo will never be able to make a M/M ship canon--they've been sanctioned for W/W content before too and rules are even stricter for content depicting men--but this closure to Mydei and Phainon's story by doubling down on the answer "These two male characters want to be with each other across lifetimes" was so overt that I'm actually shocked that it made it past all the barriers to stay in the final release of patch 3.7.
This wasn't a small thing. This took major commitment from Hoyo, a major gamble on whether or not enough fans would buy hard into the Mydei/Phainon ship to make putting themselves out on the limb like this worthwhile, and I'm sure that some long and serious talks were had about whether making their most pushed male character ever read as queer to just about every player (who isn't in blatant denial) was really a "safe" business decision...
After the release of 3.1, I wrote:
From the very beginning, I felt that Hoyo was moving on Phaidei in ways beyond how they had pushed their M/M ships before, and to the end of Amphoreus we see that act borne out, going so far as to now label Mydei and Phainon "the perfect ship" in their own game text.
Genuinely, my hat is off to them for this part of Amphoreus's writing.
I'm sure there are still those who will deny Phaidei, who will always deny it, simply because the developers can't have the characters flat out confess to each other. (Some people simply won't accept what's presented to them unless the actual words "I love you" are said, like the incels abandoning Star Rail over the line "It's a date, Mydeimos" but managing to overlook the literal suggestive-of-sex scene in the baths lol.)
However, for the large number of fans who have been playing Amphoreus with an eye for Hoyo's own intentions, I think most people will now agree: Phaidei is about as canon as an M/M ship will ever be in a modern Hoyo game.
A while back on Twitter, I saw an excellent thread going around about how so many in-game sources of information on Mydei tell his story as if recounting an ancient myth, an unreal epic tale of a fictional hero, rather than a "real," existing being. (Thank you to @ruby019x for finding the link to the thread!)
Reiterating the point of that original Twitter thread: Unlike the other Chrysos Heirs, whose stories get treated as contemporary "real" events or whose tales are told through their own perspectives, almost everything we know about Mydei is framed through the filter of third party observers, resulting in a character that feels less like a person than a myth made flesh. Mydei's story doesn't come across as the coherent timeline of someone telling us true events--it feels like a jumbled, highly exaggerated account that might spread as rumors through word-of-mouth, or, more accurately:
It feels like storytelling.
The way Mydei's backstory and all of the sources of information we have on Mydei in-game unfurl in contradictory and overwrought manners has the ring of a legend passed down through generations, losing and gaining details over time, being misremembered, aggrandized, and taken out of context, until the heroic figure at the core of the story no longer has a human identity but has transcended to become a mythological figure, real history fading into romanticized narrative.
Mydei isn't a living, breathing "person," he's the untouchable "king of kings," the "greatest conqueror, the mightiest protector."
Overall, this storytelling effect is very apparent, in virtually every source of information we have about Mydei throughout the game:
Mydei's character stories are all third party accounts of his actions and past:
Phrases such as "legends state," "rumors swirl," "the author boldly speculates" etc. abound in Mydei's character stories, making it clear that all of the information contained in them is suspect at best--these are others' perceptions of him and the events of his life, not his own perspectives on what occurred.
Unlike virtually every other character in the game, instead of Mydei's character stories being a chance for players to get to understand Mydei's inner world, to see him from his own perspective, we're given this strange distance, these observations from "outsiders" who clearly fail to grasp who Mydeimos is as a person or real his motivations. In one character story, Mydei's own advisors struggle with their complete lack of understanding, questioning his decisions and rewriting his actions as being "bewitched" by Aglaea and the Flame-Chase Journey, instead of genuinely committed to the cause:
There's even confusion and speculation among fans about who wrote the handwritten notes at the end of each of Mydei's character stories. Are these Mydei's notes, answering the accusations, setting the records straight, and adding his own personal perspectives at last?
While I'm still somewhat inclined to say these are Mydei's notes, the fact that these notes are supposedly from books "in the archive of the Library of Garbaniphoro"--a library this lifetime's Mydei shouldn't actually have had any access to--definitely complicates that reading, not to mention that Mydei doesn't seem to demonstrate the level of self-interest that would drive him to look up and read a bunch of books about himself in the first place...
The fact that we fans can't even fully tell whether these notes were actually written by Mydei or by someone else--such as Khaslana, seeking accounts and histories of the person he cared for, trying to set the record straight even in timelines where his blade would eventually spell the end of Mydei's life--is just another hallmark of the confusion surrounding Mydei's life. In practically every moment, we're still not sure if Mydei is speaking for himself or not.
Mydei's chapters in "As I've Written" continue this exact same trend, giving accounts of his life through third party observations, rumors, and questions:
"They say," "others guessed," "rumors rife," a "wild tale," and literally "the protagonist"--this isn't a first person account of Mydei's backstory, his own thoughts on his situation, or his true life's timeline. It's a dramatized retelling of events through the lens of outsiders looking in, turning a "person" into a "protagonist," making him a fictional character in his own life (this is very meta, by the way).
The mission and journal text throughout Amphoreus's plot, even all the way from 3.1, also echo this, with second person point of view instead of first person, emphasizing Mydei's title as if that were more important than his personhood, and dictating his feelings as if they're "absurd," not earned or valid, while mission text in 3.4 paints Mydei as a completely overblown figure, a larger-than-life myth:
Even NPCs, particularly the Kremnoans, often speak of Mydei in this way, as if he was not a person but a figurehead, a symbol they are rallying behind, rather than a human being with challenges, hesitations, and thoughts of his own:
The end result of all of this together is that Mydei comes across much more like a fictitious character than nearly any of the other Chrysos Heirs. Is he a lingering hero of the Chrysos War one thousand years in the past? Is he the re-embodiment of the spirit of Kremnos itself, son of both "Queen Gorgo" and "Gorgo, the Founder of Kremnos," as the game so likes to conflate? Is he a conquering tyrant, the king of kings, an embodiment of the sea, the Guardian of Amphoreus, the beloved crown prince of his country or the patricidal traitor?
Even in the meta sense, we players struggle to separate fact from fiction, leading to the sensation that all along, Mydei's single "story" has actually been multiple stories, at least two different timelines interweaving into a jumbled, incoherent past full of made-up events that couldn't have occurred, contradictions, and out-of-context plot points coloring even the player's perceptions of Mydei and his past.
And all of this, I think, is very intentional.
If you were to ask me "What's is Mydei's real role in Amphoreus's story?" I think the best answer to that question is: Mydei's role in the story is a commentary on the nature of storytelling itself.
The theme of storytelling is essential to Amphoreus's plot, with the "As I've Written" text being treated as the core model for each character's memory-identity that the Trailblazer is inscribing and bringing with them into the past (and therefore also the future) of Amphoreus. The idea of storytelling and narrative is so central to Amphoreus that the entire plot effectively revolves around it: The Flame-Chase Journey, and therefore the entire core reveal of Amphoreus being a simulation instead of a real world, is tied to Plato's allegory of the cave, itself a story about people who believe facsimile (their shadows cast by flame on the cave wall) is reality--in other words, a moral about mistaking narrative for truth.
It is only by rejecting the false reality--breaking free of Irontomb's simulation--that Amphoreus's people can become "real," escaping the digital unreality to enter the actual universe. In essence:
It is only by escaping "fiction" that one can embrace "true" existence.
But there's a second layer of the moral quandary: If the fiction is more beautiful, more entertaining, and more glorious than reality, would it be better to stay in the story, to turn your back on reality and just be the heroic protagonist of a fairy tale epic?
The game itself asks us to confront this idea:
"Do you care how true a memory is?"
Mydei is a walking, talking manifestation of this exact theme. Are we actually supposed to care how accurate his backstory is?
If Mydei is just meant to be a narrative symbol of kingship, of guardianship, of Strife, then does it really matter if things about his past do not add up?
If Mydei is a pure stand-in for the concept of "the mythological hero," do we really need his timeline to make sense?
Is an aggrandized, dramatized recounting of his past and deeds not perfectly in keeping with the way every mythological hero's past is told?
Consider our real world heroes of yore--Beowulf, Odysseus, Gilgamesh--do any of them feel "real"? Do we think of them as actual historical figures who lived and died like we do, or are they larger-than-life heroes whose actions are all so fictionalized and exaggerated that they never could have happened in real life? Do we understand our heroes as sentient, three-dimensional existences? Do we know their thoughts, their feelings, their struggles outside the narrow confines of their legends?
Or do they exist just to be morals, role models, symbols?
In fact, there is evidence suggesting that many mythological figures like Gilgamesh and Beowulf were real kings who actually lived in our real world--but we will never know the true stories of those men, because their truth has been entirely consumed by narrative.
Fiction eclipses fact.
We take the shadows on the wall to be "truth," and never see the real world beyond the cave.
Mydei's story is a microcosm for what is happening in Amphoreus's plot as a whole, a concentrated example of what occurs when memory becomes "blurry or gets idealized."
It's a pointed commentary on the nature of storytelling, because you never tell the exact same story twice. Over time, as you recall the tale, it changes, minute details being washed away in favor of remembered generalizations, hyperbole, and shifting interests. Every person who retells the story, every new perspective on the original material, brings their own agenda to the table, further altering the original until it barely resembles what really occurred.
As Trailblazer and Co. struggle with the question of how to make Amphoreus real from the memories we have gathered--and whether we want to recreate the world accurately or pen a different, much happier ending--we see that same struggle play out in miniature through Mydei, whose true life and true voice are being subsumed in before our very eyes by myth, by legend, by others turning him into a convenient symbol or source for their own speculation.
Through Mydei, we see the dangers of what can happen when memory becomes "beautified," capturing fiction rather than truth.
But more than its reflection on his overall role in the story, I think there's a fascinating side effect of choosing the concept of "storytelling" as Mydei's central theme: Writing him as a character whose real thoughts and feelings are eclipsed by other people's perspectives puts Mydei in a position normally occupied by female characters in media--the position of having to fight for agency.
(Before I go any further with this point, because the Star Rail fandom has literacy issues, let me doubly clarify: I am not talking about the experiences of actual real world women here [although they do often reflect fictional women's experiences]--I am talking strictly about the roles and struggles stereotypically assigned to female characters in media. If you can't keep that context in mind, stop reading here, because I don't want to deal with pancakes-and-waffles people who think saying "Media frames X as a feminine trait" is equivalent to saying "Real people can't be feminine if they don't experience X." PLEASE.)
Okay, with that out of the way, what I mean is this:
One of the most common experiences of female characters in media, especially in media written primarily by men, is being unable to speak for themselves. The stories of female characters are often told almost exclusively through the lens of their male protagonist counterparts, and female characters are often given less interiority. Even in cases where female characters are able to express their own individual thoughts and feelings, those thoughts and feelings are often dismissed in favor of others' interpretations. ("Oh, so you actually mean ____" or "You don't really feel that way.")
Because Mydei is a character whose role in the story is defined by his truth being eclipsed under mythology (his actual thoughts and feelings hidden behind the game sharing only the perspectives of outsiders), he also effectively becomes a character who does not speak for himself, willingly or not.
Obviously Mydei's character stories are perfect proof of this, locking us out of his own inner world by giving us almost entirely the views of others, one of whom even rejects the very notion that Mydei could be exactly who he is, saying "There's no way such a person could exist," no way this would be real behavior, no way Mydei could be an altruistic and kind person:
The "As I've Written" chapters double-down on this notion, stating multiple times that Mydei is "a man of few words" who rarely conveys his thoughts on any matter. He is repeatedly described as "going silent." Worse, even when he does convey his thoughts, others find his words to be "absurd" and abandon him:
Hell, even Mydei's marketing materials get in on this impression:
But this trend towards silence happens outside of Mydei's written materials too. Over and over again, the game puts Mydei into positions where other people tell him how he should be thinking or feeling. It isn't that other people are always wrong about Mydei's feelings, but that the game consistently frames Mydei's emotions through other characters, rarely letting him be the one to express himself.
It happens with Krateros numerous times, but most clearly in the memory fragment after Mydei kills his father, where Krateros literally tries to tell Mydei what he's supposed to be feeling and how he should react to what just happened:
It occurs with the Chrysos Heirs several times, such as Tribbie telling Mydei how he should feel after Phainon's failed trial (no, I'm not blaming Tribbie here; she didn't do this maliciously):
We even see this happen with Phainon, who ends up interpreting Mydei's feelings on Mydei's behalf:
There's actually a running joke throughout 3.0, 3.1, and Mydei's "As I've Written" about other people (read as: Phainon) acting as historian in Mydei's stead, to speak about his past on Mydei's behalf, instead of Mydei sharing his own perspective on Kremnos's culture:
In 3.1, we get to see a Mydei who struggles to articulate his own thoughts and find the "right' words, and a Mydei who is keenly aware of the many times his thoughts fall of deaf ears, when his words fail to move the people he truly needs to persuade:
And nowhere do I think this futility in speaking for himself is clearer than in Mydei's highly symbolic relationship with language itself. It's no accident that Mydei "rarely speaks his native tongue" and the Kremnoan dictionary is jokingly referred to as "blank":
Since Mydei is synonymous with Kremnos, we can say that the game's refusal to let him speak much Kremnoan--and the game's refusal to let the Kremnoan language speak for itself--is equivalent to Mydei's inability to express his "true" self on his own terms. The emptiness of the Kremnoan language, though played as a joke, also effectively mirrors Mydei's silence as a character. Just as Mydei does not embrace his native language, he's not comfortably able to express the things he wants to say as a whole.
But how are we actually supposed to interpret this silence?
Is Mydei being spoken over or is he just choosing not to speak? Is this solely a case of Mydei making the mature decision not to respond to others' provocations, not to lower himself to deny false accusations? Does he just want to keep all his feelings hidden deep down?
I think you could easily interpret Mydei's constant returns to silence, interpret the game's decision to have all of his story told through others, as an example of classic "manly" stoicism, a male character simply refusing to be vulnerable or speak his true thoughts or feelings out loud. Maybe we could argue that Mydei simply doesn't see the point in telling the truth about himself, because he knows people will invent their own stories anyway.
But... to be honest, I think the framing is a little different with Mydei. He's not actually that stoic or detached from his feelings. In fact, he's frequently rather candid about his emotions, significantly more so than Amphoreus's other primary male characters, Phainon and Anaxa. Although he rarely speaks his own inner thoughts, Mydei readily tells others (namely Phainon) to stop trying to hide their emotions, and in 3.1, he does actually try repeatedly to share his personal concerns, frustrated by the irony that his own language supposedly doesn't even have words for the things he's feeling.
While he is certainly reserved, Mydei does not seem to ascribe to the toxic idea that men should never express their feelings, and he doesn't aggressively hold his cards close to his chest. I don't get the impression that Mydei wants his life to be eclipsed by rumors and others' distorted, biased perspectives--I don't think he really wants to be silent.
In fact, in several moments across 3.0 and 3.1, Mydei tries quite hard to articulate his true wishes and thoughts... only for others to talk over and dismiss what he is saying.
We see this happen even all the way back when Mydei was a child, trying to express his dreams:
As a joke, this happens during 3.0 with Phainon, who "translates" Mydei's lofty way of speaking for the Trailblazer into different (inaccurate) words during their journey through Kremnos, even at one point going "Yeah, to be honest I have no idea what Mydei's trying to say either. Let's just move on."
We see it happen in 3.1 with Aglaea, who (for her own valid reasons) refuses to acknowledge Mydei's feelings about the coreflame of Strife, writing his reservations and fears off as "foolhardiness and indecision."
We see this happen even with Chartonus, who questions why someone like Mydei would be "terrified" of fulfilling his destiny, only for Mydei to struggle to explain the depths of his fear of losing himself to Strife.
"Why wouldn't I be terrified?" he says in 3.1, only for literally everyone to ignore him.
We see this happen with Krateros and the Kremnoan elders, who both explicitly scold Mydei for acting like a submissive (read as: stereotypical impression of femininity) prey animal instead of an dominant (read as: stereotypical impression of masculinity) predator.
I've written about this elsewhere, but this is the direct rhetoric that feeds into Mydei's "As I've Written" story based on the proverb "Until the lion has its own historian, the history of the hunt will always glorify the hunter." This proverb directly targets the duplicitous nature of storytelling, where one side of the story often gets told and the other is forgotten--clearly intertwined with Mydei's case, where the truth of his story goes untold in favor of the other side's perspective, where predator and prey are switched, and the lion becomes the victim, not the victor.
In fact, Mydei taking this supposedly "prey" role (serving another's cause, where his wishes are a distant second to the wishes of others), becomes one of Eurypon's foremost complaints when Mydei is confronted by his father's ghost: Mydei is the kind of person to quietly support others (a role stereotypically given to female characters), which flies directly in the face of Eurypon's near constant attempts to project himself and his own violent, "kingly" emotions onto Mydei.
So, all together: A character whose actual feelings are dismissed, downplayed as too emotional and not befitting his station, who finds his words falling on deaf ears, who is perpetually projected upon by the men in his life, and is constantly having his thoughts interpreted by others on his behalf instead of getting to be his own "voice"?
It's literally the quintessential fight of female characters across centuries of storytelling, and Hoyo deciding to assign this conflict to what initially appears to be one of their most stereotypically masculine figures in the entire game is fascinating, because it changes what is otherwise a cut-and-dry story of the prodigal son refusing to carry on his father's legacy into a significantly more complex, gendered reading: What if the son is not intuitively an aggressive, commanding man, but someone who struggles to articulate himself, who despite being able to carry the banner of leadership whenever he must, actually seeks the quiet, supportive role for himself when given the freedom to do so?
When people say that they were pleasantly surprised by Mydei's charcter because he wasn't the macho brute they were expecting him to be, I think what they are actually perceiving is this, the incredible dichotomy of taking the most classic masculine story of all time--son surpassing his father, prince becoming king--and assigning it to a character whose central emotional conflict is, historically, feminine. This is cool! This is really, really unique and cool!
But if all that isn't enough to convince you that Hoyo is doing crazy interesting (and surprisingly gender-nonconforming) things with Mydei's role in Amphoreus's story, then that's fine, because I haven't even actually gotten to the wildest part:
Setting aside entirely whether Mydei is able to speak for himself, the game deliberately and constantly goes out of its way to put Mydei into situations where he has no say in the things that are happening to him, once again assigning Mydei a conflict typically given to female characters across centuries of storytelling: the quest to gain agency.
Despite the game initially framing Mydei as powerful leader and strong decision-maker who could never be swayed by others, a warrior who would fight against fate with his very life on the line, drilling down into his story reveals a character who has effectively had no control over the course of his life at any given point in time, both in a conscious sense and in the meta sense of being a simulation in Irontomb's loops.
From the time of his birth, a prophecy dictated the entire course of Mydei's early life, setting his path in stone in a way that he seemingly couldn't have avoided even if he wanted to. He's thrown into the sea, left with no choice but to fight every day for survival--but even inside the sea, despite actively saving fishermen, Mydei never saves himself, simply staying in the ocean he supposedly despises until... what? He achieves a level of power sufficient to fulfill his future prophecy? 🤔 Later, Mydei will go on to describe his destined clash with his father as merely an "obligation to be carried out"--not something that ultimately made him happy or felt like a choice he was making of his own free will, but a moral duty to avenge his mother, done in the service of her honor.
Even serving as Kremnos's crown prince isn't actually portrayed as something Mydei was ever excited about, something he truly wanted for himself. In his memories, it's his closest friends and Krateros constantly urging him to take up the throne, and it's of course the Kremnoan people as a whole endlessly begging him to guide them in their pursuit of Strife and glory...
Outside of just his thoughts and words, the game constantly shows us scenes of Mydei being told, as the crown prince, how he should act, what he must do:
Essentially, Mydei escaped from the sea and in very short order was thrust into the role of stewardship with little (to no) chance to choose a fate separate from Kremnos. This happens despite the fact that Mydei is personally and repeatedly framed as "the least Kremnoan of them all," a boy who seemingly never grasped the faith of his fellow Strife worshippers. In his flashback with his mother, Mydei's very first question is "Why do we have to learn to fight at all?"--not something a "normal" crown prince of Kremnos would ever be asking.
Yes, yes, before you get up in arms: Of course Mydei loves the Kremnoans and has enormous pride for his people, don't get me wrong. I don't think he hates being their crown prince at all. I think he would never give up the position unless he was 110% confident that his people were ready to lead themselves or that someone else could truly and completely rule them better than he could. All I'm saying is that it's also abundantly clear that Mydei never actually had any say in whether he would become the Kremnoans' leader; that the role was something put onto him from the moment he was born, with fate once again dictating the course of his life.
Before going into the events that take place during the game's actual plot, I also think there's one other major aspect of Mydei's overall character that should be read as a denial of his agency, and that's Mydei's "curse of immortality." 3.2 tried to reframe Mydei's immortality in a weird way that frankly makes no sense (claiming that it was Mydei's choice all along, and that he was the one deciding not to die), but literally everywhere else in the game, it's made pretty clear that Mydei's immortality is indeed a curse, one that he can't be rid of unless he is stabbed in his tenth vertebra, and thus even the circumstances of the end of his life are largely outside his control. Phainon remarks on exactly this when Mydei describes losing all his friends, sympathizing with how Mydei was prevented even from joining his loved ones in death no matter how many times life was taken from him, no matter how many times he sacrificed himself on the altar. (This is why Khaslana's parting words to Mydei in the cycles are so meaningful, because Khaslana is actively choosing to view his violence against Mydei as a way of setting Mydei free.)
Okay, now the more recent stuff: The first time we see Mydei seemingly exercise any form of agency is in making the decision to bring the Kremnoans to Okhema, but from the players' perspective, we ultimately know this is no real agency either: The simulation demands that Mydei join the Flame-Chase--"fate" was always going to guide him to Aglaea in some shape or form. Furthermore, the decision to join Aglaea is framed by literally everyone else in the story as Mydei "submitting" to her authority, Mydei giving up his power to a "usurper," and Mydei being "bewitched," all phrases once again implying an inability to make his own decisions.
This ultimately proves true not long later, when, throughout the first portion of patch 3.1, we actively watch Mydei be manipulated, against his explicit wishes, into taking the coreflame of Strife.
Even though he says he doesn't condemn Aglaea and Tribbie for their manipulations, it doesn't change the fact that Mydei was being manipulated, pushed into a corner by Aglaea choosing to use the safety of the person he cared for as a weapon against him. It also doesn't change the fact that Mydei spends the entire first half of 3.1 admitting to multiple people that he's terrified of becoming the demigod of Strife and having that fear continually dismissed by people who basically tell him to just deal with it, because that's his role in the prophecy and his fears that taking on Strife will ultimately lead his people into meaningless death are really not that important in the grand scheme of things.
3.1 was literally "Watch the entire cast strip Mydei of his agency," the patch.
And then the craziest of them all: Finding out that it isn't just Cycle 33,550,336 Mydei who was struggling with a lack of autonomy but seemingly every Mydei, all the way back to Cycle 0, where he's once again put into a situation where he functionally has no choice but to comply:
In Cycle 0, we're told that Mydei brought the Kremnoans to Okhema and then went before the Okheman Council of Elders to sue for civil rights--literally all he asked for was equal rights for his people.
In return, Aglaea pulled the strings on the situation so that Mydei would lose this duel and she could make her demand of him: Join my emo band Flame-Chase Journey. (Again, nothing against Aglaea, she was doing what she thought she had to do, but damn what a cutthroat way to do it.)
Effectively, in 3.4 we get to once again watch Mydei trade himself to ensure the happiness of others, giving away his own freedom so that the Kremnoans could just have basic equal rights. What the fuck, Hoyo?
This was extortion in real time, right before our eyes.
Hell, Mydei not getting to make his own decisions happens even the game's silliest joke media!
Can't even sleep unmolested, constantly getting dragged around by Phainon? Just shaking my head, for real for real. LET MY BOY BE! 😂
Okay, back to being serious: Overall, Mydei's lack of agency is so consistent and so clear-cut, that even Mydei himself seems to be fully aware he has very little freedom amidst the crippling demands put upon him by his station and his prophecy:
This is why Mydei's decision in 3.1, to dissolve the Kremnoan dynasty, is framed so intensely as "taking back agency for himself," as choosing to make a decision that wasn't aimed at trying to make everyone else happy:
Making a decision that isn't to please others? Oh Mydei, you are so "single female protag finding her independence" coded.
This is framed as Mydei finally getting to make HIS OWN decision, his way to make a better future for his people. We're supposed to perceive this as Mydei casting off the shackles of others' perceptions of him to take the brave step forward and do what he believes is truly right. It's not about making others' happy, but about securing the only real way forward to a future, and the game tells us that Mydei only feels comfortable with his own fate after he's able to make this choice on behalf of his people--not with their permission, but by the virtue of finally finding his own voice.
Except thatttt... the moment you actually think about what is happening here, the illusion of Mydei having free will falls apart, and Amphoreus's cruel irony sets in.
Early in 3.1, Krateros says that Mydei is a headstrong person who always does what he wants:
But as we delve deeper into Mydei's story, it becomes clear that even Mydei's most headstrong decisions (such as bringing the Kremnoans to Okhema) aren't done in his own self-interest or simply whatever Mydei "pleases"--all of his decisions, every single one we're shown in the game, are done in the service of others, doing what Mydei feels compelled to do to fulfill his duty to protect the people he loves. He didn't bring the Kremnoans to Okhema just because he personally wanted to--he brought them there because he believed that was the only way to save them. He didn't join the Flame-Chase Journey of his own free will--it was just the only path to secure any future for his people at all.
As I've written before, even this decision in 3.1 (to dissolve the Kremnoan dynasty, take up the coreflame of Strife, and go home alone to fight the Black Tide) wasn't actually for Mydei himself.
In fact, it flat out runs contrary to Mydei's most deeply held personal wishes. Mydei didn't want to become Strife. Mydei didn't want to return to Kremnos's ways and spend every remaining moment of his life at war. Mydei was seeking a home to call his own--a land to finally belong in--and then had to give away all the peace and happiness he'd found in Okhema as his final gift to his people:
The decision in 3.1 doesn't actually represent Mydei gaining complete agency over his own decision-making or finally getting the freedom to pursue his own personal dreams--it's once again a decision he was obligated to make by his own unyielding sense of honor and his (admittedly noble) sense of responsibility for his people.
The fact that Mydei's decision to become the demigod of Strife still doesn't represent agency becomes doubly true with the reveal in 3.4 that all of Amphoreus is a pre-determined simulation, running on rails, with Mydei himself being a programmed figure unable to deviate from his assigned path. Every major decision simply leads down the same exact road that was decided eons ago: Mydei was always going to become the demigod of Strife. He was always going to leave Okhema. He was always going to die to Flame Reaver's blade.
The decision to return to Kremnos and take up Nikador's role is presented initially as Mydei's free will--but all along it was nothing more than playing into the "prophecy," playing on the side of the Black Tide and Lygus's goals. Mydei's character arc in 3.1 revolves soooo intensely around exercising agency, only for us to learn in 3.4 that he never stood a chance in the first place. (If this sounds familiar to Phainon's arc, that's because Mydei's arc is literally Phainon's arc, by the by.)
Ultimately, having the benefit of multiple patches of story now, we can look back over Mydei's current contributions to the plot and see the truly fascinating dichotomy of his character.
On the one hand, Mydei is a hyper-masculine character with a design that unquestionably insists on his identity as a man. A surface-level examination of his character presents a quintessentially masculine archetype: the wayward son, rejecting his father's shadow, growing into a role of stoic, solemn leadership, suppressing his own grief and loss to unwaveringly fulfill his duty as Chrysos Heir, prince, and king.
The obscured, hyperbolic retellings of his past paint him as a "hero of eld," an unmistakably male mythological figure akin to Achilles, Odysseus, or Gilgamesh.
Mydei refuses to be or even see himself as a victim, returning time and time again from death, stronger and more full of the wrath needed to survive in an apocalyptic world. Even when he has no freedom to actually make his own decisions, he does keep trying. He keeps fighting, endlessly, to make himself heard and to try to break the shackles of his fate, situating him firmly in the (traditionally) masculine figure of the "warrior."
But despite all of this exterior masculine trapping, Mydei's core inner conflicts are surprisingly feminine (that is, they're struggles more typically given to female characters in media):
Over and over and over again, we watch others speak for Mydei, rather than Mydei truly getting the chance to speak for himself. We're denied access to his inner world by the "they say"s and the "rumors rife," every single person getting their chance to weigh in on Mydei's story but Mydei.
In real time, we watch other characters dismiss his fears and hesitation as "foolishness," and interpret his feelings through their own lenses, without Mydei stepping up to correct them. We get to see Mydei struggle to articulate himself and make others take him seriously. People constantly tell him what he should do, what he shouldn't do, how he should act and how he shouldn't... His central conflict is explicitly centered on his fears of being unable to please everyone, and his ultimate role in the story is one of sacrifice, giving and giving and giving of himself to aid others.
One of the most common complaints about the roles assigned to female characters in media and one of the core litmus tests used to determine whether female characters have agency is the question "Does the plot happen to this character or do they drive the plot?"
The truth is that, for all his raging against the dying of the light, Mydei is a character who has things happen to him, rather than actually getting the chance to freely exercise self-determination in Amphoreus's plot.
So, so, so much of Mydei's character revolves around seizing back agency in a world that seeks to control every aspect of your existence--and this a story that has been told, time and again, with female characters. That's not to say that it's never been done with male characters before, of course it has, but that there is something incredibly interesting about making "finding your voice in a world that dismisses your feelings" the plot for a (supposedly) hyper-masculine character in a gacha game with a primarily male target audience.
Mydei, by all rights, should be one of the characters with the most power and most agency in all of Amphoreus. He's an extremely strong warrior, a kingslayer, a god. He's ripped, he's got a wicked heavy metal gore-filled trailer... On paper, he's "Man" with a capital M.
But Hoyo chose to do something more complicated with his character. They chose to do some truly interesting play on the question of autonomy, placing a Hero (also capital H) into the stereotypically restricted, silenced role where female protagonists have so often been relegated in the past, then left us players with the disconnect and discomfort of watching a male character be so bound by the expectations of others that even his greatest moment of defiance and free will turns out to just be playing into the hands of yet another person oppressing him.
Like so many female characters have in the past, Mydei doesn't get to be a "real" person with fully examined interiority. The game denies us this by insisting on his story being told almost entirely through the perceptions of others, by obscuring the truth of his past in a fog of confusion, by Mydei making the choices he is compelled to by duty and loyalty, not those that truly match his own inner wishes and dreams.
Mydei almost never gets the chance freely express his thoughts, have his feelings validated, or reclaim his freedom of choice from the systems exerting pressure on his life. The lion doesn't have its own historian, and we only get the truth of Mydei from Mydei himself in brief and barest flickers.
At the heart of Mydei's story lies a fascinating conundrum that creates a truly intriguing and layered character--all-powerful and yet powerless, hyper-masculine and yet voiceless, a myth more than a man.
Say whatever you want about Amphoreus's plot, pacing, etc., but geez, Mydei is a cool character.
That people say Mydei is better at "hiding" how down bad he is or that he's better at pretending to be an idgafker in comparison to Phainon or (even more ridiculous) that he isn't as invested in Phainon as Phainon is in him...
Like are we playing the same game?
Are we talking about the same Mydei who:
1. Despite the city being swarmed by titankin, chose to wait at the gate of Okhema just for Phainon to return from his mission, burst into one of the most excited grins we ever see from him the second he saw Phainon, and then promptly ignored that they had a whole audience just so that he could show off specifically for Phainon?
2. The same Mydei who tells almost total strangers--in front of the biggest rumormonger in Okhema(!!!)--that he thinks it's his personal job to protect Phainon's "fragile heart"? "They're spreading rumors that we're together!" "Yeah I know, I started it."
3. The same Mydei who gives Phainon access to his private living space, lets Phainon bodily drag him out of his own bed while he is sleeping, and bathes with Phainon apparently daily, in the baths that are directly exposed to entire crowds of Okhemans?
4. The Mydei who, despite recovering from injuries, comes running to the scene of Phainon's Strife trial and then announces without pause in front of all the other heirs that he was "right to worry" for Phainon's safety? (Who Aglaea, demigod of Romance, knew she could manipulate into taking the Strife coreflame specifically using Phainon's safety as the bargaining chip?)
5. Who never turns down a single one of Phainon's stupid challenges--even in public--and, in fact, jumps on board without hesitation 99% of the time? Who invents his own challenges just as an excuse to keep competing with Phainon?
The face of a man who just thought up ten different ways to get Phainon to spend more time with him.
6. The same Mydei who, when Phainon says "Where are we going to hang out later?" (not "Can we hang out later?" but just WHERE), doesn't go "I'm not hanging out with you later" but instead says "Let's just finish this first" [and figure out our date when we're done].
The third-wheeling Trailblazer scarecrow gets me every time.
7. Who pours his heart out about the companions he lost, even though Phainon hadn't actually returned the favor and told Mydei the truth of Aedes Elysiae?
8. The same Mydei who, without a single hint of hesitance, asks Chartonus to "Look after Phainon for me"?
9. Who unironically goes around calling Phainon his "Deliverer" in public? Remember that this is an Okheman public who, up until 3.2, literally only knew Phainon as "the penniless lad who follows Aglaea around."
Apparently, for the people of Okhema, Phainon spent years being "that dirt poor antique freak whom the Crown Prince of Kremnos calls 'Savior' on main."
10. Whatever the hell this was...
Bonus: The same Mydei who yearns in a life where they never even met???
Like where is the "hiding"? Where is the idgafery? Can someone point me to it please, because I just don't see it. 😂
I would argue that Mydei's down-bad-ness is actually even more apparent to the people of Okhema than Phainon's because it makes perfect sense that a random Chrysos Heir who fancies himself a warrior would admire a whole crown prince from a warrior kingdom, but what's the crown prince's excuse for being glued to the side of this basically no-name guy who's not even Kremnoan???
Y'all gotta stop pretending Mydei is this kind of cat toward Phainon:
A while back on Twitter, I saw an excellent thread going around about how so many in-game sources of information on Mydei tell his story as if recounting an ancient myth, an unreal epic tale of a fictional hero, rather than a "real," existing being. (I wish I could find the thread again but unfortunately I only liked instead of bookmarked it, and it's disappeared in the ocean of likes now. T_T Maybe someone else knows it so I can add a link?)
Reiterating the point of that original Twitter thread: Unlike the other Chrysos Heirs, whose stories get treated as contemporary "real" events or whose tales are told through their own perspectives, almost everything we know about Mydei is framed through the filter of third party observers, resulting in a character that feels less like a person than a myth made flesh. Mydei's story doesn't come across as the coherent timeline of someone telling us true events--it feels like a jumbled, highly exaggerated account that might spread as rumors through word-of-mouth, or, more accurately:
It feels like storytelling.
The way Mydei's backstory and all of the sources of information we have on Mydei in-game unfurl in contradictory and overwrought manners has the ring of a legend passed down through generations, losing and gaining details over time, being misremembered, aggrandized, and taken out of context, until the heroic figure at the core of the story no longer has a human identity but has transcended to become a mythological figure, real history fading into romanticized narrative.
Mydei isn't a living, breathing "person," he's the untouchable "king of kings," the "greatest conqueror, the mightiest protector."
Overall, this storytelling effect is very apparent, in virtually every source of information we have about Mydei throughout the game:
Mydei's character stories are all third party accounts of his actions and past:
Phrases such as "legends state," "rumors swirl," "the author boldly speculates" etc. abound in Mydei's character stories, making it clear that all of the information contained in them is suspect at best--these are others' perceptions of him and the events of his life, not his own perspectives on what occurred.
Unlike virtually every other character in the game, instead of Mydei's character stories being a chance for players to get to understand Mydei's inner world, to see him from his own perspective, we're given this strange distance, these observations from "outsiders" who clearly fail to grasp who Mydeimos is as a person or real his motivations. In one character story, Mydei's own advisors struggle with their complete lack of understanding, questioning his decisions and rewriting his actions as being "bewitched" by Aglaea and the Flame-Chase Journey, instead of genuinely committed to the cause:
There's even confusion and speculation among fans about who wrote the handwritten notes at the end of each of Mydei's character stories. Are these Mydei's notes, answering the accusations, setting the records straight, and adding his own personal perspectives at last?
While I'm still somewhat inclined to say these are Mydei's notes, the fact that these notes are supposedly from books "in the archive of the Library of Garbaniphoro"--a library this lifetime's Mydei shouldn't actually have had any access to--definitely complicates that reading, not to mention that Mydei doesn't seem to demonstrate the level of self-interest that would drive him to look up and read a bunch of books about himself in the first place...
The fact that we fans can't even fully tell whether these notes were actually written by Mydei or by someone else--such as Khaslana, seeking accounts and histories of the person he cared for, trying to set the record straight even in timelines where his blade would eventually spell the end of Mydei's life--is just another hallmark of the confusion surrounding Mydei's life. In practically every moment, we're still not sure if Mydei is speaking for himself or not.
Mydei's chapters in "As I've Written" continue this exact same trend, giving accounts of his life through third party observations, rumors, and questions:
"They say," "others guessed," "rumors rife," a "wild tale," and literally "the protagonist"--this isn't a first person account of Mydei's backstory, his own thoughts on his situation, or his true life's timeline. It's a dramatized retelling of events through the lens of outsiders looking in, turning a "person" into a "protagonist," making him a fictional character in his own life (this is very meta, by the way).
The mission and journal text throughout Amphoreus's plot, even all the way from 3.1, also echo this, with second person point of view instead of first person, emphasizing Mydei's title as if that were more important than his personhood, and dictating his feelings as if they're "absurd," not earned or valid, while mission text in 3.4 paints Mydei as a completely overblown figure, a larger-than-life myth:
Even NPCs, particularly the Kremnoans, often speak of Mydei in this way, as if he was not a person but a figurehead, a symbol they are rallying behind, rather than a human being with challenges, hesitations, and thoughts of his own:
The end result of all of this together is that Mydei comes across much more like a fictitious character than nearly any of the other Chrysos Heirs. Is he a lingering hero of the Chrysos War one thousand years in the past? Is he the re-embodiment of the spirit of Kremnos itself, son of both "Queen Gorgo" and "Gorgo, the Founder of Kremnos," as the game so likes to conflate? Is he a conquering tyrant, the king of kings, an embodiment of the sea, the Guardian of Amphoreus, the beloved crown prince of his country or the patricidal traitor?
Even in the meta sense, we players struggle to separate fact from fiction, leading to the sensation that all along, Mydei's single "story" has actually been multiple stories, at least two different timelines interweaving into a jumbled, incoherent past full of made-up events that couldn't have occurred, contradictions, and out-of-context plot points coloring even the player's perceptions of Mydei and his past.
And all of this, I think, is very intentional.
If you were to ask me "What's is Mydei's real role in Amphoreus's story?" I think the best answer to that question is: Mydei's role in the story is a commentary on the nature of storytelling itself.
The theme of storytelling is essential to Amphoreus's plot, with the "As I've Written" text being treated as the core model for each character's memory-identity that the Trailblazer is inscribing and bringing with them into the past (and therefore also the future) of Amphoreus. The idea of storytelling and narrative is so central to Amphoreus that the entire plot effectively revolves around it: The Flame-Chase Journey, and therefore the entire core reveal of Amphoreus being a simulation instead of a real world, is tied to Plato's allegory of the cave, itself a story about people who believe facsimile (their shadows cast by flame on the cave wall) is reality--in other words, a moral about mistaking narrative for truth.
It is only by rejecting the false reality--breaking free of Irontomb's simulation--that Amphoreus's people can become "real," escaping the digital unreality to enter the actual universe. In essence:
It is only by escaping "fiction" that one can embrace "true" existence.
But there's a second layer of the moral quandary: If the fiction is more beautiful, more entertaining, and more glorious than reality, would it be better to stay in the story, to turn your back on reality and just be the heroic protagonist of a fairy tale epic?
The game itself asks us to confront this idea:
"Do you care how true a memory is?"
Mydei is a walking, talking manifestation of this exact theme. Are we actually supposed to care how accurate his backstory is?
If Mydei is just meant to be a narrative symbol of kingship, of guardianship, of Strife, then does it really matter if things about his past do not add up?
If Mydei is a pure stand-in for the concept of "the mythological hero," do we really need his timeline to make sense?
Is an aggrandized, dramatized recounting of his past and deeds not perfectly in keeping with the way every mythological hero's past is told?
Consider our real world heroes of yore--Beowulf, Odysseus, Gilgamesh--do any of them feel "real"? Do we think of them as actual historical figures who lived and died like we do, or are they larger-than-life heroes whose actions are all so fictionalized and exaggerated that they never could have happened in real life? Do we understand our heroes as sentient, three-dimensional existences? Do we know their thoughts, their feelings, their struggles outside the narrow confines of their legends?
Or do they exist just to be morals, role models, symbols?
In fact, there is evidence suggesting that many mythological figures like Gilgamesh and Beowulf were real kings who actually lived in our real world--but we will never know the true stories of those men, because their truth has been entirely consumed by narrative.
Fiction eclipses fact.
We take the shadows on the wall to be "truth," and never see the real world beyond the cave.
Mydei's story is a microcosm for what is happening in Amphoreus's plot as a whole, a concentrated example of what occurs when memory becomes "blurry or gets idealized."
It's a pointed commentary on the nature of storytelling, because you never tell the exact same story twice. Over time, as you recall the tale, it changes, minute details being washed away in favor of remembered generalizations, hyperbole, and shifting interests. Every person who retells the story, every new perspective on the original material, brings their own agenda to the table, further altering the original until it barely resembles what really occurred.
As Trailblazer and Co. struggle with the question of how to make Amphoreus real from the memories we have gathered--and whether we want to recreate the world accurately or pen a different, much happier ending--we see that same struggle play out in miniature through Mydei, whose true life and true voice are being subsumed in before our very eyes by myth, by legend, by others turning him into a convenient symbol or source for their own speculation.
Through Mydei, we see the dangers of what can happen when memory becomes "beautified," capturing fiction rather than truth.
But more than its reflection on his overall role in the story, I think there's a fascinating side effect of choosing the concept of "storytelling" as Mydei's central theme: Writing him as a character whose real thoughts and feelings are eclipsed by other people's perspectives puts Mydei in a position normally occupied by female characters in media--the position of having to fight for agency.
(Before I go any further with this point, because the Star Rail fandom has literacy issues, let me doubly clarify: I am not talking about the experiences of actual real world women here [although they do often reflect fictional women's experiences]--I am talking strictly about the roles and struggles stereotypically assigned to female characters in media. If you can't keep that context in mind, stop reading here, because I don't want to deal with pancakes-and-waffles people who think saying "Media frames X as a feminine trait" is equivalent to saying "Real people can't be feminine if they don't experience X." PLEASE.)
Okay, with that out of the way, what I mean is this:
One of the most common experiences of female characters in media, especially in media written primarily by men, is being unable to speak for themselves. The stories of female characters are often told almost exclusively through the lens of their male protagonist counterparts, and female characters are often given less interiority. Even in cases where female characters are able to express their own individual thoughts and feelings, those thoughts and feelings are often dismissed in favor of others' interpretations. ("Oh, so you actually mean ____" or "You don't really feel that way.")
Because Mydei is a character whose role in the story is defined by his truth being eclipsed under mythology (his actual thoughts and feelings hidden behind the game sharing only the perspectives of outsiders), he also effectively becomes a character who does not speak for himself, willingly or not.
Obviously Mydei's character stories are perfect proof of this, locking us out of his own inner world by giving us almost entirely the views of others, one of whom even rejects the very notion that Mydei could be exactly who he is, saying "There's no way such a person could exist," no way this would be real behavior, no way Mydei could be an altruistic and kind person:
The "As I've Written" chapters double-down on this notion, stating multiple times that Mydei is "a man of few words" who rarely conveys his thoughts on any matter. He is repeatedly described as "going silent." Worse, even when he does convey his thoughts, others find his words to be "absurd" and abandon him:
Hell, even Mydei's marketing materials get in on this impression:
But this trend towards silence happens outside of Mydei's written materials too. Over and over again, the game puts Mydei into positions where other people tell him how he should be thinking or feeling. It isn't that other people are always wrong about Mydei's feelings, but that the game consistently frames Mydei's emotions through other characters, rarely letting him be the one to express himself.
It happens with Krateros numerous times, but most clearly in the memory fragment after Mydei kills his father, where Krateros literally tries to tell Mydei what he's supposed to be feeling and how he should react to what just happened:
It occurs with the Chrysos Heirs several times, such as Tribbie telling Mydei how he should feel after Phainon's failed trial (no, I'm not blaming Tribbie here; she didn't do this maliciously):
We even see this happen with Phainon, who ends up interpreting Mydei's feelings on Mydei's behalf:
There's actually a running joke throughout 3.0, 3.1, and Mydei's "As I've Written" about other people (read as: Phainon) acting as historian in Mydei's stead, to speak about his past on Mydei's behalf, instead of Mydei sharing his own perspective on Kremnos's culture:
In 3.1, we get to see a Mydei who struggles to articulate his own thoughts and find the "right' words, and a Mydei who is keenly aware of the many times his thoughts fall of deaf ears, when his words fail to move the people he truly needs to persuade:
And nowhere do I think this futility in speaking for himself is clearer than in Mydei's highly symbolic relationship with language itself. It's no accident that Mydei "rarely speaks his native tongue" and the Kremnoan dictionary is jokingly referred to as "blank":
Since Mydei is synonymous with Kremnos, we can say that the game's refusal to let him speak much Kremnoan--and the game's refusal to let the Kremnoan language speak for itself--is equivalent to Mydei's inability to express his "true" self on his own terms. The emptiness of the Kremnoan language, though played as a joke, also effectively mirrors Mydei's silence as a character. Just as Mydei does not embrace his native language, he's not comfortably able to express the things he wants to say as a whole.
But how are we actually supposed to interpret this silence?
Is Mydei being spoken over or is he just choosing not to speak? Is this solely a case of Mydei making the mature decision not to respond to others' provocations, not to lower himself to deny false accusations? Does he just want to keep all his feelings hidden deep down?
I think you could easily interpret Mydei's constant returns to silence, interpret the game's decision to have all of his story told through others, as an example of classic "manly" stoicism, a male character simply refusing to be vulnerable or speak his true thoughts or feelings out loud. Maybe we could argue that Mydei simply doesn't see the point in telling the truth about himself, because he knows people will invent their own stories anyway.
But... to be honest, I think the framing is a little different with Mydei. He's not actually that stoic or detached from his feelings. In fact, he's frequently rather candid about his emotions, significantly more so than Amphoreus's other primary male characters, Phainon and Anaxa. Although he rarely speaks his own inner thoughts, Mydei readily tells others (namely Phainon) to stop trying to hide their emotions, and in 3.1, he does actually try repeatedly to share his personal concerns, frustrated by the irony that his own language supposedly doesn't even have words for the things he's feeling.
While he is certainly reserved, Mydei does not seem to ascribe to the toxic idea that men should never express their feelings, and he doesn't aggressively hold his cards close to his chest. I don't get the impression that Mydei wants his life to be eclipsed by rumors and others' distorted, biased perspectives--I don't think he really wants to be silent.
In fact, in several moments across 3.0 and 3.1, Mydei tries quite hard to articulate his true wishes and thoughts... only for others to talk over and dismiss what he is saying.
We see this happen even all the way back when Mydei was a child, trying to express his dreams:
As a joke, this happens during 3.0 with Phainon, who "translates" Mydei's lofty way of speaking for the Trailblazer into different (inaccurate) words during their journey through Kremnos, even at one point going "Yeah, to be honest I have no idea what Mydei's trying to say either. Let's just move on."
We see it happen in 3.1 with Aglaea, who (for her own valid reasons) refuses to acknowledge Mydei's feelings about the coreflame of Strife, writing his reservations and fears off as "foolhardiness and indecision."
We see this happen even with Chartonus, who questions why someone like Mydei would be "terrified" of fulfilling his destiny, only for Mydei to struggle to explain the depths of his fear of losing himself to Strife.
"Why wouldn't I be terrified?" he says in 3.1, only for literally everyone to ignore him.
We see this happen with Krateros and the Kremnoan elders, who both explicitly scold Mydei for acting like a submissive (read as: stereotypical impression of femininity) prey animal instead of an dominant (read as: stereotypical impression of masculinity) predator.
I've written about this elsewhere, but this is the direct rhetoric that feeds into Mydei's "As I've Written" story based on the proverb "Until the lion has its own historian, the history of the hunt will always glorify the hunter." This proverb directly targets the duplicitous nature of storytelling, where one side of the story often gets told and the other is forgotten--clearly intertwined with Mydei's case, where the truth of his story goes untold in favor of the other side's perspective, where predator and prey are switched, and the lion becomes the victim, not the victor.
In fact, Mydei taking this supposedly "prey" role (serving another's cause, where his wishes are a distant second to the wishes of others), becomes one of Eurypon's foremost complaints when Mydei is confronted by his father's ghost: Mydei is the kind of person to quietly support others (a role stereotypically given to female characters), which flies directly in the face of Eurypon's near constant attempts to project himself and his own violent, "kingly" emotions onto Mydei.
So, all together: A character whose actual feelings are dismissed, downplayed as too emotional and not befitting his station, who finds his words falling on deaf ears, who is perpetually projected upon by the men in his life, and is constantly having his thoughts interpreted by others on his behalf instead of getting to be his own "voice"?
It's literally the quintessential fight of female characters across centuries of storytelling, and Hoyo deciding to assign this conflict to what initially appears to be one of their most stereotypically masculine figures in the entire game is fascinating, because it changes what is otherwise a cut-and-dry story of the prodigal son refusing to carry on his father's legacy into a significantly more complex, gendered reading: What if the son is not intuitively an aggressive, commanding man, but someone who struggles to articulate himself, who despite being able to carry the banner of leadership whenever he must, actually seeks the quiet, supportive role for himself when given the freedom to do so?
When people say that they were pleasantly surprised by Mydei's charcter because he wasn't the macho brute they were expecting him to be, I think what they are actually perceiving is this, the incredible dichotomy of taking the most classic masculine story of all time--son surpassing his father, prince becoming king--and assigning it to a character whose central emotional conflict is, historically, feminine. This is cool! This is really, really unique and cool!
But if all that isn't enough to convince you that Hoyo is doing crazy interesting (and surprisingly gender-nonconforming) things with Mydei's role in Amphoreus's story, then that's fine, because I haven't even actually gotten to the wildest part:
Setting aside entirely whether Mydei is able to speak for himself, the game deliberately and constantly goes out of its way to put Mydei into situations where he has no say in the things that are happening to him, once again assigning Mydei a conflict typically given to female characters across centuries of storytelling: the quest to gain agency.
Despite the game initially framing Mydei as powerful leader and strong decision-maker who could never be swayed by others, a warrior who would fight against fate with his very life on the line, drilling down into his story reveals a character who has effectively had no control over the course of his life at any given point in time, both in a conscious sense and in the meta sense of being a simulation in Irontomb's loops.
From the time of his birth, a prophecy dictated the entire course of Mydei's early life, setting his path in stone in a way that he seemingly couldn't have avoided even if he wanted to. He's thrown into the sea, left with no choice but to fight every day for survival--but even inside the sea, despite actively saving fishermen, Mydei never saves himself, simply staying in the ocean he supposedly despises until... what? He achieves a level of power sufficient to fulfill his future prophecy? 🤔 Later, Mydei will go on to describe his destined clash with his father as merely an "obligation to be carried out"--not something that ultimately made him happy or felt like a choice he was making of his own free will, but a moral duty to avenge his mother, done in the service of her honor.
Even serving as Kremnos's crown prince isn't actually portrayed as something Mydei was ever excited about, something he truly wanted for himself. In his memories, it's his closest friends and Krateros constantly urging him to take up the throne, and it's of course the Kremnoan people as a whole endlessly begging him to guide them in their pursuit of Strife and glory...
Outside of just his thoughts and words, the game constantly shows us scenes of Mydei being told, as the crown prince, how he should act, what he must do:
Essentially, Mydei escaped from the sea and in very short order was thrust into the role of stewardship with little (to no) chance to choose a fate separate from Kremnos. This happens despite the fact that Mydei is personally and repeatedly framed as "the least Kremnoan of them all," a boy who seemingly never grasped the faith of his fellow Strife worshippers. In his flashback with his mother, Mydei's very first question is "Why do we have to learn to fight at all?"--not something a "normal" crown prince of Kremnos would ever be asking.
Yes, yes, before you get up in arms: Of course Mydei loves the Kremnoans and has enormous pride for his people, don't get me wrong. I don't think he hates being their crown prince at all. I think he would never give up the position unless he was 110% confident that his people were ready to lead themselves or that someone else could truly and completely rule them better than he could. All I'm saying is that it's also abundantly clear that Mydei never actually had any say in whether he would become the Kremnoans' leader; that the role was something put onto him from the moment he was born, with fate once again dictating the course of his life.
Before going into the events that take place during the game's actual plot, I also think there's one other major aspect of Mydei's overall character that should be read as a denial of his agency, and that's Mydei's "curse of immortality." 3.2 tried to reframe Mydei's immortality in a weird way that frankly makes no sense (claiming that it was Mydei's choice all along, and that he was the one deciding not to die), but literally everywhere else in the game, it's made pretty clear that Mydei's immortality is indeed a curse, one that he can't be rid of unless he is stabbed in his tenth vertebra, and thus even the circumstances of the end of his life are largely outside his control. Phainon remarks on exactly this when Mydei describes losing all his friends, sympathizing with how Mydei was prevented even from joining his loved ones in death no matter how many times life was taken from him, no matter how many times he sacrificed himself on the altar. (This is why Khaslana's parting words to Mydei in the cycles are so meaningful, because Khaslana is actively choosing to view his violence against Mydei as a way of setting Mydei free.)
Okay, now the more recent stuff: The first time we see Mydei seemingly exercise any form of agency is in making the decision to bring the Kremnoans to Okhema, but from the players' perspective, we ultimately know this is no real agency either: The simulation demands that Mydei join the Flame-Chase--"fate" was always going to guide him to Aglaea in some shape or form. Furthermore, the decision to join Aglaea is framed by literally everyone else in the story as Mydei "submitting" to her authority, Mydei giving up his power to a "usurper," and Mydei being "bewitched," all phrases once again implying an inability to make his own decisions.
This ultimately proves true not long later, when, throughout the first portion of patch 3.1, we actively watch Mydei be manipulated, against his explicit wishes, into taking the coreflame of Strife.
Even though he says he doesn't condemn Aglaea and Tribbie for their manipulations, it doesn't change the fact that Mydei was being manipulated, pushed into a corner by Aglaea choosing to use the safety of the person he cared for as a weapon against him. It also doesn't change the fact that Mydei spends the entire first half of 3.1 admitting to multiple people that he's terrified of becoming the demigod of Strife and having that fear continually dismissed by people who basically tell him to just deal with it, because that's his role in the prophecy and his fears that taking on Strife will ultimately lead his people into meaningless death are really not that important in the grand scheme of things.
3.1 was literally "Watch the entire cast strip Mydei of his agency," the patch.
And then the craziest of them all: Finding out that it isn't just Cycle 33,550,336 Mydei who was struggling with a lack of autonomy but seemingly every Mydei, all the way back to Cycle 0, where he's once again put into a situation where he functionally has no choice but to comply:
In Cycle 0, we're told that Mydei brought the Kremnoans to Okhema and then went before the Okheman Council of Elders to sue for civil rights--literally all he asked for was equal rights for his people.
In return, Aglaea pulled the strings on the situation so that Mydei would lose this duel and she could make her demand of him: Join my emo band Flame-Chase Journey. (Again, nothing against Aglaea, she was doing what she thought she had to do, but damn what a cutthroat way to do it.)
Effectively, in 3.4 we get to once again watch Mydei trade himself to ensure the happiness of others, giving away his own freedom so that the Kremnoans could just have basic equal rights. What the fuck, Hoyo?
This was extortion in real time, right before our eyes.
Hell, Mydei not getting to make his own decisions happens even the game's silliest joke media!
Can't even sleep unmolested, constantly getting dragged around by Phainon? Just shaking my head, for real for real. LET MY BOY BE! 😂
Okay, back to being serious: Overall, Mydei's lack of agency is so consistent and so clear-cut, that even Mydei himself seems to be fully aware he has very little freedom amidst the crippling demands put upon him by his station and his prophecy:
This is why Mydei's decision in 3.1, to dissolve the Kremnoan dynasty, is framed so intensely as "taking back agency for himself," as choosing to make a decision that wasn't aimed at trying to make everyone else happy:
Making a decision that isn't to please others? Oh Mydei, you are so "single female protag finding her independence" coded.
This is framed as Mydei finally getting to make HIS OWN decision, his way to make a better future for his people. We're supposed to perceive this as Mydei casting off the shackles of others' perceptions of him to take the brave step forward and do what he believes is truly right. It's not about making others' happy, but about securing the only real way forward to a future, and the game tells us that Mydei only feels comfortable with his own fate after he's able to make this choice on behalf of his people--not with their permission, but by the virtue of finally finding his own voice.
Except thatttt... the moment you actually think about what is happening here, the illusion of Mydei having free will falls apart, and Amphoreus's cruel irony sets in.
Early in 3.1, Krateros says that Mydei is a headstrong person who always does what he wants:
But as we delve deeper into Mydei's story, it becomes clear that even Mydei's most headstrong decisions (such as bringing the Kremnoans to Okhema) aren't done in his own self-interest or simply whatever Mydei "pleases"--all of his decisions, every single one we're shown in the game, are done in the service of others, doing what Mydei feels compelled to do to fulfill his duty to protect the people he loves. He didn't bring the Kremnoans to Okhema just because he personally wanted to--he brought them there because he believed that was the only way to save them. He didn't join the Flame-Chase Journey of his own free will--it was just the only path to secure any future for his people at all.
As I've written before, even this decision in 3.1 (to dissolve the Kremnoan dynasty, take up the coreflame of Strife, and go home alone to fight the Black Tide) wasn't actually for Mydei himself.
In fact, it flat out runs contrary to Mydei's most deeply held personal wishes. Mydei didn't want to become Strife. Mydei didn't want to return to Kremnos's ways and spend every remaining moment of his life at war. Mydei was seeking a home to call his own--a land to finally belong in--and then had to give away all the peace and happiness he'd found in Okhema as his final gift to his people:
The decision in 3.1 doesn't actually represent Mydei gaining complete agency over his own decision-making or finally getting the freedom to pursue his own personal dreams--it's once again a decision he was obligated to make by his own unyielding sense of honor and his (admittedly noble) sense of responsibility for his people.
The fact that Mydei's decision to become the demigod of Strife still doesn't represent agency becomes doubly true with the reveal in 3.4 that all of Amphoreus is a pre-determined simulation, running on rails, with Mydei himself being a programmed figure unable to deviate from his assigned path. Every major decision simply leads down the same exact road that was decided eons ago: Mydei was always going to become the demigod of Strife. He was always going to leave Okhema. He was always going to die to Flame Reaver's blade.
The decision to return to Kremnos and take up Nikador's role is presented initially as Mydei's free will--but all along it was nothing more than playing into the "prophecy," playing on the side of the Black Tide and Lygus's goals. Mydei's character arc in 3.1 revolves soooo intensely around exercising agency, only for us to learn in 3.4 that he never stood a chance in the first place. (If this sounds familiar to Phainon's arc, that's because Mydei's arc is literally Phainon's arc, by the by.)
Ultimately, having the benefit of multiple patches of story now, we can look back over Mydei's current contributions to the plot and see the truly fascinating dichotomy of his character.
On the one hand, Mydei is a hyper-masculine character with a design that unquestionably insists on his identity as a man. A surface-level examination of his character presents a quintessentially masculine archetype: the wayward son, rejecting his father's shadow, growing into a role of stoic, solemn leadership, suppressing his own grief and loss to unwaveringly fulfill his duty as Chrysos Heir, prince, and king.
The obscured, hyperbolic retellings of his past paint him as a "hero of eld," an unmistakably male mythological figure akin to Achilles, Odysseus, or Gilgamesh.
Mydei refuses to be or even see himself as a victim, returning time and time again from death, stronger and more full of the wrath needed to survive in an apocalyptic world. Even when he has no freedom to actually make his own decisions, he does keep trying. He keeps fighting, endlessly, to make himself heard and to try to break the shackles of his fate, situating him firmly in the (traditionally) masculine figure of the "warrior."
But despite all of this exterior masculine trapping, Mydei's core inner conflicts are surprisingly feminine (that is, they're struggles more typically given to female characters in media):
Over and over and over again, we watch others speak for Mydei, rather than Mydei truly getting the chance to speak for himself. We're denied access to his inner world by the "they say"s and the "rumors rife," every single person getting their chance to weigh in on Mydei's story but Mydei.
In real time, we watch other characters dismiss his fears and hesitation as "foolishness," and interpret his feelings through their own lenses, without Mydei stepping up to correct them. We get to see Mydei struggle to articulate himself and make others take him seriously. People constantly tell him what he should do, what he shouldn't do, how he should act and how he shouldn't... His central conflict is explicitly centered on his fears of being unable to please everyone, and his ultimate role in the story is one of sacrifice, giving and giving and giving of himself to aid others.
One of the most common complaints about the roles assigned to female characters in media and one of the core litmus tests used to determine whether female characters have agency is the question "Does the plot happen to this character or do they drive the plot?"
The truth is that, for all his raging against the dying of the light, Mydei is a character who has things happen to him, rather than actually getting the chance to freely exercise self-determination in Amphoreus's plot.
So, so, so much of Mydei's character revolves around seizing back agency in a world that seeks to control every aspect of your existence--and this a story that has been told, time and again, with female characters. That's not to say that it's never been done with male characters before, of course it has, but that there is something incredibly interesting about making "finding your voice in a world that dismisses your feelings" the plot for a (supposedly) hyper-masculine character in a gacha game with a primarily male target audience.
Mydei, by all rights, should be one of the characters with the most power and most agency in all of Amphoreus. He's an extremely strong warrior, a kingslayer, a god. He's ripped, he's got a wicked heavy metal gore-filled trailer... On paper, he's "Man" with a capital M.
But Hoyo chose to do something more complicated with his character. They chose to do some truly interesting play on the question of autonomy, placing a Hero (also capital H) into the stereotypically restricted, silenced role where female protagonists have so often been relegated in the past, then left us players with the disconnect and discomfort of watching a male character be so bound by the expectations of others that even his greatest moment of defiance and free will turns out to just be playing into the hands of yet another person oppressing him.
Like so many female characters have in the past, Mydei doesn't get to be a "real" person with fully examined interiority. The game denies us this by insisting on his story being told almost entirely through the perceptions of others, by obscuring the truth of his past in a fog of confusion, by Mydei making the choices he is compelled to by duty and loyalty, not those that truly match his own inner wishes and dreams.
Mydei almost never gets the chance freely express his thoughts, have his feelings validated, or reclaim his freedom of choice from the systems exerting pressure on his life. The lion doesn't have its own historian, and we only get the truth of Mydei from Mydei himself in brief and barest flickers.
At the heart of Mydei's story lies a fascinating conundrum that creates a truly intriguing and layered character--all-powerful and yet powerless, hyper-masculine and yet voiceless, a myth more than a man.
Say whatever you want about Amphoreus's plot, pacing, etc., but geez, Mydei is a cool character.
Every time I think the devs have pushed the Phaidei envelop as far as Hoyo is willing to go, they surprise me once again.
Back at the beginning of 3.1, I publicly questioned whether what we were seeing was just Hoyo-typical yaoi bait for that sweet fan money, or whether we might actually be seeing deliberate coding of a pair of major male characters in a significantly more centralized way than previously done.
Despite the fact that Hoyo has been very consistent in their ship tease for Phaidei, the question of whether or not they actually intended Phainon in particular to be read as a gay character was still up in the air. It's one thing to have male characters dropping slightly sus innuendo for laughs and low-hanging fan service, or to make a male character flamboyant without actually committing to showing him in any close same-gender relationships... but it is another thing entirely to imply that a male character wants a committed queer relationship, and even through 3.3, although Hoyo was certainly pushing the boundary hard, I think a case could still have been made that the devs' primary goal with Phainon and Mydei ship tease was little more than wink-wink-nudge-nudge service for the yaoi fans to push the sales of male units in an otherwise waifu-oriented game.
But I think this trailer might finally be the answer to the question I originally asked, and it has laid some of my last doubts to rest: No matter where things go with Phainon in 3.4 and beyond, at this point I am willing to give Hoyo the benefit of the doubt and say, yes, players are supposed to read Phainon as a queer character (whether you interpret him as bisexual, strictly gay, or some other variation of mlm is free game)--and, importantly--to understand that his relationship with Mydei is not just an ancillary bonus for fans but central to Phainon's own sense of self-identity.
The key is in remembering that nothing happens in media by accident. Every single frame of Phainon's trailer was scripted, and therefore every frame shown after the question "What is your dream?" was deliberately chosen to convey a specific message.
In answering the question "What is Phainon of Aedes Elysiae's dream?" the dev team had several clear, obvious, and perfectly understandable options:
We could have seen Phainon mentally rewind the time and return to his idyllic childhood in Aedes Elysiae. We could have seen him reunited with his parents and, more importantly, Cyrene (who was conspicuously absent from the entire trailer). Over and over, the game has told us that Phainon loved his home, loved his people, and loved the peace that he used to have, so absolutely no player would have questioned it if "Phainon's dream" was to return to the paradise of the childhood he used to know.
But the devs didn't do that.
The power of friendship and found family could have been emphasized by showing quick flashes of Phainon with each one of the Chrysos Heirs: We could have seen Aglaea helping him pick clothes, seen Tribbie, Trianne, and Trinnon playing with Phainon and chimeras in the Garden of Life, glimpsed Phainon getting scolded by Anaxa at the Grove with Hyacine and Castorice cheering him up, could have seen Cipher tricking him into buying a worthless relic dressed up as a real antique, and then we could have seen him sparring with Mydei, as just one more example of Phainon envisioning a happy life with all his friends and found family beside him.
But the devs didn't do that.
The devs built a trailer that asked Phainon the question "What is your dream?" and then let their massively hyped male protagonist answer: "Let me experience joy by the side of my equal."
This trailer says, unequivocally, that Phainon doesn't need to return to Aedes Elysiae to be happy. He believes the life he desires can be found in Okhema, and his only requirements for that life, for that joy, are peace (a parade of heroes with Mydei and Aglaea, the guardian mother figure, by his side), domesticity (caring for the children of Okhema's next generation), and a return to normalcy (defined literally by the presence of Mydeimos).
The implication is that Phainon had already found his happy ending, had already achieved his dream--and all he wants now is to get it back.
The dev team had every option to say something different, to imply that Phainon had never been truly happy with his life in Okhema, or that Phainon's happiness revolves around everyone he's ever known and loved because he's the Deliverer of all--but instead they decided to tell us explicitly that Phainon doesn't need every single friend and Chrysos Heir to return to him in the same form as they left him (Castorice and Polyxia return not as adult friends but children to be nurtured, for example).
He doesn't need to go back to Cyrene's side to know joy again for the first time since his youth.
Look at this happy bug-eyed bean. Have you seen my son? Now you have.
When Phainon thinks of his own dream, he envisions himself where fate has already brought him--to Okhema, to Mydei.
This isn't tee-hee fanservice. This isn't a quick innuendo for the yaoi cash grab.
This is the dev team deliberately building Phainon's relationship with another male character into the thematic core of his story, linking the completion of his entire hero's journey with a return to the side of another man.
(Image from here.)
Whatever you might think of Joseph Campbell, in a very meta way, universal awareness of Campbell's monomyth has essentially permeated the writing of every modern hero character. (We can argue that the hero's journey never consciously existed for the original writers of mythology, but we can't argue that it doesn't exist for the writers of hero characters today.)
Phainon's arc clearly, step-for-step, maps to the hero's journey, likely in a very intentional way so that the devs can play with the notion of the thin line between hero and villain, the burden of heroism as the conduit for resentment and violence, etc. etc. In light of the fact that Phainon's case so closely maps to the monomyth, it is near inevitable that we see him experience the call to adventure (Flame Reaver's attack) and leave his "known world" (Aedes Elysiae) to pursue the saving of their planet, a conflict which will inevitably push him beyond the brink of death and into apotheosis as an ascended being, a changed man.
But then the hero is supposed to return. Whether or not Phainon's return to normalcy is possible as a changed man, we're supposed to see him try. His journey is meant to be rewarded, his lessons are meant to be learned, and he should be able to go back to the place he calls home, having achieved all he needed to in life.
Aragorn ascends the throne of Gondor with Arwen. Rose Dawson returns the Heart of the Sea to Jack. Odysseus is reunited with his Penelope.
The return Phainon is supposed to long for, the place he is supposed to envision as his normal world, his home, his reward for a journey finally fulfilled... It should be Aedes Elysiae.
But this trailer tells us it's not.
Okhema is the home Phainon dreams of returning to.
Mydei is the person Phainon dreams of being reunited with.
This wasn't a necessary message to send. The devs did not have to link Phainon's individual heroic character arc, the conclusion of the thematic evolution of his character, to another man.
No matter what happens in 3.4, nothing will erase this moment in which the Star Rail writers consciously implied that being with Mydeimos is the end that Phainon would choose for his own journey, the future he would write for himself.
And all of this is improved by the knowledge that Phainon has faced this question about his dreams before. In 3.3, Anaxa asks him this same thing. But when Phainon answers:
Anaxa scolds him for the paleness of the answer, how generic and passionless it is to wish to protect people without even being able to name who you wish to protect:
Phainon's trailer, then, becomes the wham line to this wind-up, the parallel story structure returning to a focal, character-defining moment: Anaxa isn't asking Phainon to voice a practical answer to his query--he's asking Phainon a core question about Phainon's self-identity.
In the past, Phainon was unable to communicate a specific wish or vision for his future because he had no true attachment to the world. He wants to "protect the people he cares about" but isn't able to articulate who that even is anymore, or why he cares about them, how deeply, or what they mean in his life.
In Phainon's trailer, Castorice wishes for a "normal life," and Phainon says "That's not a wish" because it should be hers by right, it should be a given.
In 3.3, Phainon says "I don't want to lose anyone else," and Anaxa effectively says "That's not a wish" because it should be a given, because caring about everyone and placing the weight of their lives on your own shoulders ("being a hero") is a perpetual losing game--it's the same as not actually being able to freely live at all.
So Phainon's trailer becomes an echo. Phainon gets a second chance to answer Anaxa's question, a second chance to tell the world what truly matters to him.
He gets a second chance to show us players what he really wants to protect, not in a vague and detail-less single sentence but with color, life, and specificity.
He still isn't able to say the words, he still doesn't manage to articulate his answer, but we get to see it, nonetheless--the fact that Phainon does have something he longs to possess just for himself: a personal wish for happiness that requires another man to fulfill.
That's how you queer-code a male character, my friends.
My typeset for Beethoven but it's just bakugo telling eri to kill herself by mentallypapaya.
The most detailed typeset yet. Created using Canva Pro and Affinity Publisher. I created alot of the images using a mixture of images and stills from the original manga and anime and different elements from Canva modified and edited how I wanted them to look.
If you've been following me for a while you may remember that I started this typeset in, ahem, November 2022. Finished it in October 2023. Finished binding it in 2025. Did I make it take 3 years on purpose? Or was it always second on my list of projects and I was totally going to do it soon?... I don't want to talk about it.
Blatant lie: I do want to talk about it.
What's fun about this bind is that I found the leather for it in Greece in spring 2024. It's shiny! It's sort of pearlescent! It's white! It's absolutely not made for bookbinding! I knew that at the time, but hear me out: it was shiny. It was sort of pearlescent. It was white. It was also prone to scuff marks and stretchy as fuck.
It was also, it turned out, about 1" too short to do a full cover.
So I abandoned my dream of doing this Beatles White Album style and added the stripe down the middle. (I then drew a harpoon on that stripe at the last second because I thought it looked too much like a flag.)
I used a hot stamping machine to make the patches for the spine. It was my first time trying that: in the future, I'm going to pare the leather before cutting the patch, as that gave me a lot of trouble and I was ultimately unsuccessful. So it looks a little bulky right here, but, such is life. I seriously considered listing the author as Merman Helville, but I refrained.
This was my third laced-cord binding (wherein the cords are laced in through holes in the cover board and then hammered--mostly--flat) and I've decided it will be my last. Will I stick to this? Who knows, that's what I said when I finished my first one and also my second one. I might try fake raised cords in the future, or sew onto cords but then only lace them in through one hole to keep the cover smooth. This would mean I still have to fray them out, though, which is not particularly fun. (It's improved by doing so while watching Black Sails.)
My goal for the typeset was to make it technically readable but absolutely impractical, and I think I have achieved this.
I still think the last page is tied with the "Oh fuck" halo as the funniest pages I've ever typeset.
I'm already tired of seeing Mydei slander (if I have to read "He's a brawn over brains berserker who just cares about fighting" one more time, I might actually die), so I thought I'd put together some quick notes on what canon has to say about Mydei's character. Please note this post contains only my own interpretations of canon material; not everyone will interpret scenes in the same manner.
Starting with some of the most off-base stuff I've seen first:
1. Being Capable of Violence is Not the Same as Being Violent
Mydei's trailer and his role in the story both confirm that he is capable of extreme acts of violence. When it comes to battle, multiple people--Eurypon and Phainon, for example--refer to Mydei specifically as a "beast," rather than a person. In his character stories, we're told that he was such a ferocious predator in the Sea of Souls that even monsters stopped coming near him, and in another of his character stories, he's described as tearing the throat out of an opposing enemy who had an army a thousand men strong. It is a basic and unavoidable fact of Mydei's character that he is capable not only of killing but of killing in egregiously brutal ways, literally tearing his enemies apart with his bare hands.
Mydei will fight, he will cause harm, and he will kill--whenever it is necessary to do so.
But there is an extreme world of difference between being capable of violence and actually being a violent person, and Mydei has shown, in both word and deed, that he is an inherently gentle character who, if given the option, would prefer to choose the path of least harm.
Over and over, the devs hit us players with the idea that Mydei's actual nature is one that abhors needless violence. We see this from his first character story, where Mydei--despite being thrown into the Sea of Souls as an infant, despite fighting every single day of his childhood just to survive--is described as saving drowning fishermen with no reward. Even the author of the legend points out the incongruity of this choice, saying "Why would a Kremnoan ever bother to save others?"
Remember that this is a Mydei who has had literally no human contact. He has no frame of reference for even the concept of generosity. If we take his story seriously, then despite being effectively feral at this point in time, his innate reaction to seeing others in danger was simply to provide aid. Even when his own survival was the only thing he had experience with, he still chose to selflessly save others, with no motivation other than the fact that benevolence appears to be his core nature.
Reinforcing this idea that Mydei is an inherently gentle person, there's the memory in Castrum Kremnos where an unknown someone asks Mydei what his dream is, with the only acceptable options being different combat roles. But Mydei's answers are charmingly abstract instead--young Mydei doesn't want to be a soldier and bring harm to others, he wants to be a wanderer or even a "beam of light."
(Saw some interesting talk linking this "beam of light" with Kephale recently too. I'm very interested to see whether the upcoming patches will tie these connections together or if we're all just reading too much into things lolol.)
3.0's plot hammered this home as well, with Mydei continually disputing Aglaea's mission requests; Aglaea says that sending too many Chrysos Heirs to fight Nikador would be a waste (in case they end up dying), to which Mydei responds that there's no point in needlessly risking people's lives.
Even the 3.0 side quests repeat this message, with one Kremnoan NPC, Aelius, noting that an assassin tried to murder him on his first day in Okhema. Instead of responding with force, as might be justified by the severity of the crime, Mydei--brand-new to Okhema and their ways himself!--still chose diplomacy, and went to the Council of Okhema to legally ensure the Kremnoan people's safety, instead of directly seeking vengeance.
Even a small scene in Kremnos's ruins gives the devs an opportunity to show that Mydei prefers to exhibit aggression only when threatened first: As the Trailblazer and Co. wander through the Soul-Forging Zone, the group meets a half-crazed titankin. Obviously it poses a danger and could become a more serious threat in an instant, but Mydei doesn't offer it any resistance. It isn't violent with him, so he has no reason or motivation to be violent with it... as opposed to Phainon, whose first reaction is immediately to attack.
(If you choose to kill it, by the way, Mydei scolds Phainon and the Trailblazer, effectively calling them bloodthirsty executioners...)
When Krateros attempts to manipulate Mydei using Mydei's mother's wishes, urging him to continue the cycle of domination in Kremnos, Mydei stops him cold by pointing out that (like Mydei who inherited her beliefs) he knows Gorgo was opposed to violence for violence's sake:
Then, of course, there's the entire deal about refusing the crown of Kremnos, breaking his people's endless cycle of violent lives and even more violent deaths and repeatedly refusing Nikador's power because Mydei had no desire to become Strife. Despite revering his people's god for what Nikador was supposed to be--the guardian who sacrificed everything to protect Amphoreus--the game repeatedly tells us that Mydei sees Kremnos's cultural tradition of conquest as a meaningless waste of life, glorifying cruelty for no reason and bringing nothing but harm to the Kremnoans and Amphoreus as a whole.
Mydei fought hard to not become the demigod of Strife. At every turn, he was pressured and manipulated by others against his expressly stated wishes, and ultimately was left with no choice but to accept the destiny forced upon him despite clearly longing for a different, gentler life. Although I'll talk more about this later, the fact that Mydei even went so far as to change his name among the Chrysos Heirs shows us just how intensely he was trying to separate himself from his own past and from Kremnos's bloody history. Mydei wanted to be a person, yet in the end, he was forced back into being a beast, into becoming the symbol of violence, the very thing that took everything good from his life.
(This isn't a shipping post, but Phainon's efforts to take on Nikador's coreflame can be read to at least some extent as a rescue attempt--despite himself believing that Mydei was the better fit for Strife, Phainon saw how sincerely Mydei did not want to take the coreflame trial, and at least in small part, Phainon did take on the trial to spare Mydei from that inevitability. Personally, I think this failure will eventually be one of the linchpins that brings Amphoreus crumbling down, because Phainon was supposed to be everyone's hero, but just like Cyrene, he failed to save Mydei.)
I've seen some people debating this idea that Mydei is not a violent person by pointing out that Phainon calls him "reckless when he gets the urge to kill." In 3.0, Phainon implies that Mydei could even hurt other people with his recklessness in battle. But... we have never seen Mydei ever bring any harm in battle to someone he didn't intend to hurt. No one innocent ever gets injured in-game by Mydei (at least so far...), and we have no indications at any point that Mydei would intentionally endanger others out of recklessness. In fact, even in their first scene, it's Mydei who scolds Phainon for being careless during battle.
For example, Mydei's first reaction to confronting Nikador was to immediately remove Phainon and the Trailblazer from the fight so that they wouldn't come to harm. Even inside the coreflame trial, while the power of Strife was driving Phainon mad, Mydei was still level-headed enough to rally the Trailblazer and Dan Heng and get Phainon out safe. Mydei was still rational enough to even recognize the Okhemans inside the illusion and say "This isn't who these people really are; they're being twisted by Nikador."
Is this really the behavior of a reckless person who loses his sense of reason in battle?
To be honest, players should take most of what Phainon actually says about Mydei with a grain of salt. Phainon, especially during 3.0, doesn't actually know Mydei's whole story (for one, he has a foot in mouth moment in 3.0 where he tells Mydei to make more friends, only to then find out in 3.1 that Mydei had more friends; they just all died), and we know that Phainon often exaggerates Mydei in many ways when talking to others. Mydei may be reckless in battle--but his recklessness almost certainly centers on himself, being willing to risk his own life, rather than others'. This is echoed again in his "Keeping Up With Star Rail" video, where Phainon comments on Mydei's complete lack of self-defense once he enters battle. While Phainon might think Mydei's lack of attention to his own pain is worth calling out, it isn't a sign that Mydei is genuinely a mindless berserker.
I've also seen people debating this point by saying that Mydei appears to go "crazy" in battle and starts grinning when he gets a battle high. But as for Mydei's smiling in battle, we really only see it three times: 1) When Phainon first returns to Okhema, 2) When Mydei finally engages in solo combat with Nikador, and 3) When engaged in solo combat after all his allies in the coreflame trial already "died."
Again, this isn't a shipping post, so write the first smile for Phainon off as you choose--maybe Mydei's just excited to have the opportunity to flex in front of his "rival." The other two smiles are admittedly a bit unhinged, but I'd argue that neither of these moments represents actual enjoyment of battle. Instead, both of these smiles occur only inside the overwhelming pall of Nikador's power, which we're told canonically infects the mind with a desire for bloodshed. More importantly, both of these instances also take place when Mydei is only fighting titankin, not human opponents, and only after Mydei has been left entirely alone, when he is certain that the only person at risk in the fight is himself. When Mydei can confirm that there's no one left to defend (or left for him to lose!), then and only then does he give in to Nikador's violence for violence's sake and engage in battle whole-heartedly.
tl;dr: Mydei was the crowned leader of a culture that glorified cruelty, death, and mindless brutality. He was forced into a life of violence where he had to fight tooth and nail for survival from virtually the moment of his birth. Everyone he ever loved died worshiping a god that used their souls as nothing but fodder for further meaningless destruction. Yet Mydei was doing everything he could to rise above that life, and to help others also rise above that life. Of course he fights when he must, but reveling in it? I don't really see the evidence.
My man did not tear down a dynasty, breaking a thousand years' cycle of pointless strife, to get hit with the "He's a battle junkie" allegations. I swear to god I will bite the next person who says it--
2. His Reputation as Quick-Tempered is a Front
While it's typically not Mydei's fans going around saying Mydei's just another "battle-obsessed manly man," there is a different stereotype I actually do see being perpetrated by self-proclaimed Mydei fans: It seems to be a common trend in fanfics and fanarts to write Mydei with a strong temper, showing him becoming very aggressive when annoyed and suggesting that his first resort in difficult situations is brute force.
To be fair, I think this is influenced by a number of factors, not the least of which is the game itself playing with this idea as a joke. In Mydei's "Keeping Up With Star Rail" video, Phainon playfully reduces Mydei to the quick-tempered brute stereotype, saying things like:
Phainon also brings this up at other points, such as suggesting that Mydei would only need one try to solve the puzzle in Janusopolis because his method of solving it would be... to just punch his way through.
But again, please take the things Phainon says about Mydei with a grain of salt. Roasting your friends for fun is simply a given, and I think that Phainon's comments about Mydei are meant to be understood as playful banter about his "rival," not serious analysis of Mydei's temperament (which really doesn't align with the stereotype of a hot-head at all).
Complicating this whole situation is the English voiceover, where it is clear the voice director encouraged Mydei's English VA to portray Mydei as particularly gruff and worked up in many of his lines. I have nothing against the English VA at all, but the voice direction of the English version clearly missed the mark on Mydei's character and went for a more aggressive vibe than any of the game's other languages. (The whole thing reminds of me Ray Chase not being given proper direction on Neuvillette's character at first and dramatically changing his voice acting over the course of Fontaine's patches.) I don't mean that English Mydei is never gentle, but that many of the lines are delivered with a level of vitriol that is not suited to the scene at all nor present in other languages. (Compare this line delivery in English with the same line in Chinese, for just one example.) The English interpretation of the character is strongly colored by this strange directing decision ("Mydei should be actively angry in many of his scenes"), unfortunately.
Complicating the whole situation even further is fandom's habit of reducing characters to flat caricatures because making funny meme art and exaggerating character traits for comedic effect is so common. (And enjoyable, don't get me wrong lol.) There is a well-loved relationship dynamic of "the grumpy one with the sunshine one," and I think unfortunately Mydei and Phainon are getting this treatment in fandom quite a bit: Phainon is depicted as the exuberant, happy puppy, while Mydei is the angry, bristling cat. It just makes sense when we consider cliches, right? The muscle-bound warrior dude will obviously be a cranky, easily angered hot-head, no? To a certain extent, I understand why fans jump to that conclusion and take that route in their fanworks; it's definitely easier to depict the characters with these kinds of shorthand tropes than to encompass their complicated personalities in every art or fic.
But the problem is... in-game Mydei is really not much like fanon Mydei, at least where tempers are concerned.
Repeatedly, the game tells us that Mydei keeps a level head even in situations of extreme pressure, and that he prefers to use communication, rather than force, to try to resolve the conflicts he encounters. Going back to some examples I've already mentioned: In the ruins of Kremnos, he's the first to suggest communicating with the titankin and the first to suggest that there's no reason to use violence against them. In 3.0, a scene lots of people say shows Mydei's "bloodlust," where he confronts Nikador and claims he has an intent to kill, actually starts with the line: "All that anger and regret I feel right now, I've learned to control them".
In Okhema, when the Kremnoans were facing assassination attempts, Mydei handled the situation legally, within the confines of Okhema's clearly ridiculous bureaucracy, to ensure that the Kremnoan people would be able to live within the city. In 3.1, when Krateros wants to lose the Okheman guards that are trailing them, Mydei defers to Krateros's lead, asking him if they should use force on the guards and only complying when he says yes.
In fanarts, it's common to draw Phainon doing something silly, with a 💢grumpy Mydei💢 barely tolerating it. But... in game, Mydei actually tends to weather Phainon's teasing without that much issue, often playing along readily and teasing back or simply not rising to the bait at all, sometimes giving him a flat response that actually irritates Phainon instead.
Even when Phainon lobbies some of his snappiest jests (the line about Mydei not being able to write comes to mind), Mydei's strongest reaction is usually "Why are you stupid?" and then he moves on. He's not out here roaring like an angry lion or flipping a table every time someone is a bit obnoxious in his general vicinity. Mydei's mostly chill with the silliness, guys. He's sometimes silly back.
And even in the moments where he should be his angriest, such as the day he avenged his mother by killing his father, Mydei tends to respond to pressure and even cruel provocation with level-headed answers, coldly telling Eurypon just how pointless the entire crown of Kremnos was. Krateros insults Mydei specifically for choosing communication as his conflict resolution strategy. Like, how did people decide Mydei would be an easily provoked hot-head when his own mentor insults him for trying to solve Kremnos's problems using words instead of action?
Perhaps one of the only occasions in the game where we actually see Mydei genuinely lash out in anger is the moment with Tribbie, where she tells him not to worry for Phainon. Mydei responds harshly--but then immediately walks his words back, explicitly notes that his single sharp answer was rude, and apologizes.
But what I haven't seen anyone discuss is that fact that Mydei had every right to be angry at Tribbie here. In the prior scene, Aglaea literally belittled and pressured him into taking on the Strife coreflame following Phainon's failure, and Mydei knew in this scene that Tribbie was fully aware of Aglaea's plan to manipulate Mydei using Phainon.
Again, not a shipping post, but Tribbie daring to go "Aw, don't be worried" rightttt after that concern for his friend was weaponized against Mydei to deny him his agency? A direct slap in the face. Aglaea--with Tribbie as her willing accomplice--knowingly put Phainon's very life at risk to entrap Mydei and force him to take on a role he was rejecting with every fiber of his being. After deliberately using Phainon--and Mydei's concern for Phainon!--as a tool, for Tribbie to have the audacity to say "You shouldn't worry about him" was actually pretty vile.
And yet it's Mydei who apologizes. It's Mydei who reins in any hint of frustration and tries to approach the situation politely, as if the person he is talking to hadn't literally just doomed him to an entire future of misery by using the safety of one of his only remaining friends as leverage. The achievement you get just before this moment, "Sing, O Goddess, of His Rage," suggests that Mydei truly is rightfully furious about this situation--but in the end, Mydei still forgives both Tribbie and Aglaea without hesitation, because he knows the importance of the Flame-Chase Journey and of following the prophecy at all cost.
Does this really strike us as someone who flies off the handle at minor annoyances, someone who is brash or easily riled up, someone who resorts to punching his way through all his problems?
Despite appearances, I think it would be more accurate to say that Mydei's temper runs pretty even and that he is actually difficult to provoke to genuine anger. There are times where we see him truly furious (when he confronts Nikador about the honorless scheme to attack Okhema, when he confronts his father, etc.), but in every situation where Mydei is angry, it's because the anger is absolutely justified, because something truly unforgivable is happening to him or those he's sworn to protect.
Mydei's suffered just about every manner of injustice it is possible for a person to suffer, and yet he soldiers on without making his suffering other people's concern. He apologizes for even minor outbursts, despite his feelings of outrage clearly being righteous. In some cases, we might even read him as a little passive aggressive instead--the fact that Phainon's food is nasty whenever he really annoys Mydei and yet he has no idea why the food is bad is a hilarious hint that Mydei's definitely more of a "revenge is a dish best served cold" kind of person than a hot-head.
So what about that moment early on, where Mydei uses the threat of violence to silence Verax Leo?
Well, no Verax Leos were harmed, so? Ha, being serious, I actually think this moment should be better understood as the player's first real insight into Mydei's character, separate from Phainon's colorful commentary.
This moment tells us one thing really clearly about Mydei: He's self-aware. Mydei knows the Verax Leos are literally cowardly lions, and he knows they think he's scary. He's aware of his own reputation as a "beast," and he isn't above utilizing that reputation to achieve a goal if doing so will produce a greater good for others. Without even needing to resort to any actual attack, Mydei is able to silence the Verax Leo's rumor-mongering using just the threat of his capacity for violence.
This suggests to the player that Mydei is actually discerning, straight to the point but intelligent enough to tailor his actions to the level of response that is appropriate for a given situation. He's not a "go in fists blazing right from the start" kind of guy when that's not what's needed. He could easily just punch the lion off the wall--but he doesn't. He lets his words doing the threatening, instead of his fists. (The fact that this particular Verax Leo was apparently helping to slander Kremnoans the week before and still lived to spread rumors about March tells us how disinclined Mydei is to solve his daily problems with actual violence.)
The takeaway is that Mydei's angry reputation among Okhemans, but hell, also among players(!), is largely fueled by stereotypes more than by any real actions on Mydei's part. People expect him to a quick-tempered brute, so that's what they see, even when Mydei's real actions don't lend themselves to that cliche much.
Yet Mydei is also self-aware enough to know that same crude reputation is a powerful tool. It benefits him for certain groups to be very afraid of him, and this leads to an interesting conflict in the character: On the one hand, Mydei wants to distance himself from Kremnos's violence. He renames himself, swears allegiance to Aglaea's cause of hope, and spends his free time in Okhema doing gentle things like taking part in cooking competitions, playing house with kids, and judging drama festivals. More on this in a bit, but I think it's very interesting that not a single one of his marketing or promotional materials--nor any of his scenes in the game itself--show him willingly spending his free time on martial pursuits. (The animation they gave us was Mydei playing with children, not sparring with Phainon or even training with his dedicated warrior brothers-in-arms.) Mydei clearly wants to be seen and relate to others as a person separate from his bloodstained past.
On the other hand, his reputation as a terrifying warrior is one of the only things allowing him to live his current life. It's only as the to-be "blood-crowned" king of Kremnos that the Kremnoans willingly follow him and respect what he has to say. His ability to decide their futures hinges on them continuing to perceive him as Mydeimos, their undying lion of conquest. His only use to Aglaea and the Flame-Chase Journey is as the future manifestation of Strife or as an expendable resource that can be thrown single-handedly at enemies because he's the only one that can take their punishment and keep kicking. His place in Okhema is only secure so long as the Okhemans continue to fear his might, their discrimination kept at bay only by the knowledge that none of them can come close to defeating the Kremnoans if it came to blows. His reputation in Okhema is secure only so long as he can continue to cow the Verax Leos into silence with threats of retaliation.
Mydei doesn't have any attachment to his image as a monster--and yet his situation will not allow him to let it go. As much as he would like to live a different life, the view that others have of him--that he is an angry, savage person who is barely restraining an innate violent nature--is a shield locked in his hand, protecting him and making it possible to keep going--even when all he really wants to do is stop.
So, long story longer: I don't think Mydei has an especially hot temper at all; he's lived an incredibly hard life and had every one of his hopes and dreams systemically stripped away from him. He's under constant and immense pressure and feels entirely alone in bearing his burdens. His frustration occasionally bubbling to the surface--for which he apologizes--is not only justified but honestly still shockingly under-stated. If I was in his situation, a whole lot more heads would have rolled.
And now, a few less important notes to round this post out because I can already tell I'm going to hit tumblr's image limit before I run out of things to say about Mydei, so:
3. He's Not a Dumb Jock or Actually that Fitness Obsessed
This one is kind of annoying because Mydei's marketing materials like to play with the "dumb jock" trope as a joke. As mentioned before, we have Phainon's humorous "If you want wisdom, he's got might" line, Mydei being terrible at math (to the point even the Trailblazer assumes they'd be better at math than Mydei), the implication that Mydei is so straightforward he would miss deceptions from those speaking in ill faith (like during the Verax Leo's riddles), and of course, the overwhelmingly common stereotype of gym bros caring more about their muscles than their brains...
But the game also goes out of its way, repeatedly, to emphasize that just as Mydei doesn't fit the stereotype of the savage warrior, he also doesn't fit the stereotype of brawn over brains, of focusing more on physical prowess than thought.
Mydei being bad at math is played for laughs, sure, but in the same breath we're also told that he's a better student of history than Phainon is (which loops back into ironic when you remember that Phainon loves history and clearly wants to be good at it).
Mydei is one of the game's only confirmed bilingual characters outside of the Genius Society, despite the fact that, if his backstory is to be believed, he would have spent the most formative years of his childhood entirely language-less, and even after leaving the Sea of Souls, would likely not have attended any form of formal schooling until he went to the Grove as an adult. He's capable not only of speaking and reading in multiple languages, but also of translating even archaic variations of his native tongue, enough so that (according to his marketing), being an archaic Kremnoan language mentor is one of his official titles.
He's also one of the characters most strongly associated with reading in the entire game, via the library, his canonically stated ability to interpret poetry, his character stories all being texts... All the other characters associated as strongly with reading as Mydei in the game are regarded as "nerds": Ratio, Dan Heng, Pela... Somehow critical portions of Mydei's character can be oriented around literature and he still gets hit with the dumb jock label???
He's also an accomplished military strategist capable of commanding the respect of seasoned veterans as well as waging effective war campaigns against enemy nations with a marginal, aging army and virtually no resources... He's capable of playing Aglaea's and Okhema's political games, despite having obvious disdain for such things... In fact, in Mydei's goodbye to Aglaea, he speaks to her as one nation's leader to another, remarking on how he's learned valuable lessons in managing his people from her, and specifically highlighting that her trait he most admires--what is missing from his own people's history--is her ability to instill genuine hope in others.
But yeah, Mydei is dumb muscle because it's funny, I guess.
What makes the whole "jock" thing loop around into doubly ironic (and also sad) is that although Mydei's character does involve a strong emphasis on health and fitness, the way it's framed in his marketing versus his actual in-game character is extremely different. Mydei's marketing is all about combat, how he's a "fitness ambassador," and "performance enhancers aren't in the Kremnoan language."
But in game Mydei...?
He doesn't have anything particularly unique to teach Phainon. There isn't any special "extreme Mydei training regimen" above what the other Kremnoan soldiers do, a fact we can confirm with the bath NPC Peleus, who tells us that Mydei has taught him his training regimen, and it's just the "Kremnoan traditional exercises" (the high-altitude shuttle run, firewalking, etc.). This idea that Mydei isn't devoting himself to constantly improving his ~super special combat capability~ is also reiterated in Mydei's marketing when someone tries to scam Okhemans by selling a secret "Mydei combat move" and Mydei is just like "There's no such thing..."
Yes, this is me telling you that the fanon thing where Mydei is all about hitting the arena to beat the crap out of challengers every single day is probably not that lore accurate. Yes, of course Mydei spars and keeps up with his strict exercise routine, but combat training doesn't actually seem to be his favorite hobby. In the game, Phainon is definitely worked up about wanting to spar and practice together, but Mydei's attitude to the idea of training with Phainon seems closer to "Please... be more chill..."
Just as an example, at possibly the most plot relevant time ever to suggest a spirit-raising spar with his "bro," the ideas that instead come to Mydei's mind for working out Phainon's disappointment are...
All gentle socializing.
In fact, although Mydei's marketing hyper-emphasized the "fitness" shtick, we never actually see Mydei sparring or training with anyone in any of his mainstream marketing materials or in game. (I'd say we don't even see him fitness training at all, but hey, they did add one chat sticker where he has a weight lol.)
Although we're informed repeatedly that Mydei's a fitness junkie, what his marketing and in-game free time scenes actually show us are, uhhhh *checks notes* sleeping in, taking long baths, eating pancakes, singing around the campfire with his band of bros, people watching, and babysitting? It's the life he truly deserves.
Again, this isn't to say Mydei doesn't train (obviously you don't look like that without putting in massive effort!), but both promotional materials and the scenes chosen for characters in game are deliberately designed to highlight the most integral aspects of characters' personalities. Mydei surely is exercising hard to keep up his health off-screen--but by de-emphasizing that in what the game actually visually shows us players, the only obvious conclusion is that other things (food, playing with children, spending time with comrades) are much more important to Mydei than just getting swole. Out of the "warrior" type characters we have in Star Rail, Mydei is one of the least pumped up about sparring that we've seen. From what we're actually given in game, Yanqing is infinitely more gung-ho about combat training than Mydei is.
In fact, rather than exercise itself, I'd say more of Mydei's "fitness" focus in game comes from his connection to food, and--perhaps this is me reading into things a bit too much (but that's my job, you know)--I'd argue that Mydei's repeated emphasis on eating healthy is actually a thinly-veiled trauma response to his childhood experiences with starvation.
We're told that, in the Sea of Souls, he fed on the raw flesh and bone of the abyssal monsters he fought--literally eat or be eaten--and could really only hold off the feeling of starving on the rare times that the tides were low and he could catch live shrimp instead. He also closely associates the Kremnoan Detachment, his only refuge, with the notion of comfort food.
And every time food is discussed, he's quick to tell others, even the Trailblazer, exactly what to add in order to make sure they're not only full but also eating a balanced meal that will keep them hale and whole. More than a gym bro, I think Mydei missed his calling as a nutritionist.
Long story longer, Mydei has never had a time where he could go without fighting. For virtually all of his life, at least until he reached Okhema, fighting was all he ever knew. Would he even really need much extra fitness training when his entire existence is a constant stream of battles, of pushing his body to its limits over and over again? He's been "working out" since he was literally an infant, with no down time, and even in relatively peaceful Okhema, a Chrysos Heir's duty to battle never ends.
This is just my personal take on it, but I'm inclined to think that when he finds rare moments of peace, Mydei would probably prefer to do things other than fight, especially if it's something that allows him to provide for himself and others, helping his friends stay well, such as through cooking.
I think the in-game material does a great job of emphasizing that Mydei's definition of "fitness" doesn't necessarily focus foremost on being a gym bro/jock who hits the training field every five minutes--his definition of "health" and "wellness" have a lot to do with nourishing the spirit at the same time.
4. Mydei is Significantly Less Impulsive than Phainon
Okay, I can hear you--if Mydei's not a brute, and he's not a fiery temper, and he's not much of an actual gym bro, what is he?
Well, unfortunately I'm just here to tell you another thing he's not: He's not actually that proactive of a rival either.
Aglaea is quick to call Mydei and Phainon "impulsive youths," putting them on the same level in terms of childishness, but actuallyyy...
Despite the fact that Phainon likes to claim Mydei "taunts him every time they meet", every single actual competition we've ever seen between Mydei and Phainon was initiated 100% by Phainon, with Mydei just sort of getting swept up in Phainon's antics.
In their joint lightcone, it's Phainon who calls for the contest of speed. In Kremnos, it's Phainon who proposes the titankin killing competition. After the coreflame trial, it's Phainon who demands the hot bath challenge (and then lies and blames Mydei lol), and it's even Phainon who turns taking home the other affected bath patrons into a competition too, one in which Mydei flat out claims he wasn't even competing:
We're given several hints, particularly throughout 3.0, that Mydei and Phainon's prior missions were largely characterized by Phainon coming up with ridiculous plans, and Mydei mostly going "Welp, that sounds like it's going to get us killed, but okay I guess."
While Phainon is ready to go "Fuck it, we ball" and fight a titan to the death all by himself, Mydei spends the entire first part of 3.0 going "Hey, so, like, fighting Nikador without an army is a really dumbass decision, and we should probably not be attempting this."
(This moment is kind of less funny in retrospect when you rewatch it with the knowledge that Mydei knew they couldn't handle the fight, but Phainon was like "No, we totally got this, trust me bro!" Spoiler Alert: They did not have it. Literally all of Mydei's deaths in 3.0 happened because of his crippling inability to say no to Phainon. But this is not a shipping post. I promise.)
Anyway, in one of the only examples we have of Mydei possibly being impulsive on his own, the note from the bath manager that reports someone charging into the baths to ask who the strongest warrior in Okhema is, the actual implication is that Mydei had no idea how poorly the Okhemans would take that (nor their obsession with debate which would be sparked), and his faux pas comes less from being immature and more from the cultural discrepancy between Okhema and Kremnos, as the Kremnoan in the note finds Mydei's behavior perfectly normal.
In fact, instead of being an unruly youth, Mydei is criticized by other characters several times in the story specifically for choosing to hold back and think things through before committing himself to a decision. If anything, he's closer to indecisive (or at least slow to decide) than he is to impulsive.
Now, don't get me wrong. The game tells us repeatedly that Mydei does get competitive as hell once Phainon actually manages to convince him to join in on the shenanigans. Of course Mydei likes to win. But the notion that Mydei is Phainon's equally impulsive rival, actively issuing his own challenges, goading his frenemy into new contests, and particularly motivated to keep one-upping Phainon? It's really more of an informed trait and a fandom cliche (red and blue rivals, the people cannot resist) than anything actually shown in the game.
At the risk of perhaps inserting too much of my own interpretation here, I'm inclined to say that Mydei's willingness to engage in Phainon's dumb competitions is less brash rivalry and much closer to "Guy who never had the chance to be an impulsive youth cautiously allowing himself the privilege of feeling carefree for ten minutes or so."
It's not that Mydei is actually that driven to assert his dominance or is particularly impetuous when left to his own devices--it's that he never before had a long enough period of peace where he was safe enough to act childish. If he ever had competitions in his past, they almost certainly would have been like "Who can murder the most enemy soldiers with their bare hands today?" In Okhema, Mydei can participate in sauna-offs.
Mydei isn't as (deliberately performatively) silly as Phainon. He's nowhere near as impulsive as Phainon is. He's not really that fixated on being a rival. But he is a pretty great partner in crime. He does allow himself to be drawn into Phainon's schemes over and over, because well... they're obviously fun for him. He gets into the competitions once they're motion, even if he complains about them at the start. Mydei's life has been criminally devoid of light-hearted joys and normalcy, and being led into trouble that doesn't result in people literally dying on him--harmless trouble--is probably an extreme novelty for Mydei. Basically what I'm saying is, he isn't going to propose the Jackass competition, but he is going to fold like paper the moment said competition is suggested.
Case in point: In 3.0, there's a second where you can actually hear him regretting his life choices, trying so hard to convince himself that he is above Phainon's weird antics, but... in the end, he can't help himself. When Phainon starts LARPing with the Trailblazer during the titankin competition, Mydei's first reaction is essentially "Oh my god, this is so cringe," but just two lines later... look who joins the LARPing.
This nerddddd.
When left alone, Mydei withdraws from the world. Trailblazer typically finds him locked in silent contemplation, rejecting visitors, up on his own private corner of the rooftops. On his own, Mydei is significantly less likely to seek out trouble, cause public disturbances, or become a (usually accidental) nuisance compared to half the other Chrysos Heirs.
But when the company around him makes him feel comfortable, he is willing to engage with life in the childish ways he was never free to before. His "rivalry" with Phainon is better understood not as a macho dude-bro need to assert superiority, but as just one of the most obvious manifestations of Mydei's desire to experience the life he never got to live, to let himself be the kind of person who can just do silly things and cause dumb messes.
Mydei isn't a particularly impulsive person--but sometimes he lets himself try it out. As a treat.
Okay, last note for now:
5. Mind Your Manners
While it might be tempting to see Phainon and Mydei's competitions as the peak of Mydei's comedic contribution in the story, I think the actual funniest aspect of Mydei's character is the game's running gag about his manners.
Yes, Castrum Kremnos is a savage nation that revels in death and is rumored to drink the blood of their enemies--but they still keep it classy, damn it! Sure Mydei might have grown up as a half-feral sea beast and then a homeless, wandering exile subsisting off the land, but sometimes he literally can't help it--the aristocracy just jumps right out of him.
No, I'm not joking. Mydei really does have the prim and proper manners of a blue-blooded royal.
We see this from his first appearance in the game. A character's first scene is generally their establishing moment, the devs' chance to give players a strong starting impression--which makes it so telling that one of the first things out of Mydei's mouth is a insult to Phainon's manners.
This is a direct and pointed critique, suggesting Phainon has neglected his duties as a host by relying on his "guests" as back up in the battle. In the context of Amphoreus's historical inspirations, this is actually a very serious scolding: hospitality was a big, big deal in ancient Greece, and the idea of forcing foreign guests into serving you before affording them proper welcome and rest, let alone actively endangering them, would literally be considered an affront to the gods.
With this one short line, the devs are impressing the extreme difference in social status between Mydei and Phainon: Phainon is effectively a "country bumpkin," a member of a lower class who doesn't know how to (or perhaps just doesn't care to?) properly practice the civil gestures of the upper rungs of Amphorean society. Mydei, on the other hand, not only knows the proper rituals of etiquette but expects those rituals to be upheld by others. He's basically calling Phainon a mannerless peasant in one of his first lines of dialogue, which is why Phainon gets so grumpy for the rest of the conversation lol.
We see Mydei's inclination towards proper decorum in several other places as well. As a prince, he's entitled to respect and deference, and while we might be inclined to say "Mydei isn't the type to enforce his royal status over others," the game itself shows us that... Mydei kind of does expect people to treat him differently.
Just as one small starting example, I know it's somewhat popular to have Mydei deny his royal status in fanfics, such as telling people not to call him by his titles or acting as if he has no connection to the upper class, but this doesn't actually happen in the game. Mydei introduces himself to the Trailblazer from the start as Castrum Kremnos's crown prince, consistently thinks of himself (such as in mission journal text) as a prince, and is largely referred to as "the crown prince" or "your highness" by everyone outside the Chrysos Heirs, including all of the Okhemans:
In fact, I'd go so far as to argue that Mydei takes his role as a prince very seriously and does not remotely deny the responsibility he bears toward his people. It's important to him to fulfill his duty to the Kremnoans, so rather than downplaying his role as their prince, he seems to acknowledge it freely, working to serve as a principled leader as best he can.
In short, Mydei is aware of his status--and he expects everyone else will be aware of it too.
I don't mean this in a bad way at all; he's not rude or pompous about it--rather, I think this is a subconscious aspect of his character. Mydei has spent many of his formative years with his people putting him on a ridiculously tall pedestal. He's spent at least a decade as the leader of a group that basically worships the ground he walks on; the Kremnoans obviously aggressively follow the social protocols of their very traditional culture, which seems to include somewhat blind adoration of their kings. Even if Mydei wanted the Kremnoans to treat him as "just another one of the people," there's almost zero chance they would do so. It would likely go against their nature to even ask that of them. Ergo, Mydei's almost certainly spent his entire adult life as the recipient of his people's extreme respect--and their strict adherence to proper social protocols around their prince.
Because of this, Mydei does have specific (if likely subconscious) expectations for "how people will behave around me," and we players get to see several humorous moments where other characters in the story violate Mydei's understanding of how princes should be treated:
In a particularly infamous memory crystal, we see one of Phainon and Mydei's early interactions, with Phainon inserting himself in Mydei's presence and starting up a conversation Mydei obviously did not expect. This is such a faux pas that only someone like Phainon could have had the audacity to thoughtlessly do it; he basically hop-skip-jumped about twelve rungs on the social ladder to waylay a royal without seeking an audience--and Mydei is clearly taken aback to be approached so casually and without preamble. Although Mydei doesn't actually say it (because doing so would be rude, of course), Phainon himself awkwardly ends up acknowledging that Mydei is trying hard to end their conversation:
It's not because Mydei dislikes Phainon already, but because the act of walking up on a stranger--especially a stranger who is a prince!--and assuming such a degree of familiarity as to comment on his body of all things would be so beyond the pale of appropriate social behavior that even Mydei hardly seems to know how to respond at first.
We see this same completely (or perhaps willfully) oblivious to social protocol behavior from Phainon numerous times throughout the 3.0 and 3.1 quests, and Mydei's affronted reactions are always pretty priceless. You can almost hear him thinking "The audacity!"
The exact same face my conservative grandma makes when I accidentally drop an F bomb in front of her.
Blatantly asking a prince to praise you? Scandalous.
But Phainon isn't the only person who can provoke these offended responses from Mydei while pushing the prince's boundaries with bad manners. Trailblazer hilariously earns themself a few critiques about their lack of courtesy too:
And even Aglaea triggers a haughty response???
(Sure, we could give Mydei the benefit of the doubt here and say he's talking about himself and Phainon, but honestly? I think this English translation at least could lend itself to a different take as well: Bro got so embarrassed over being caught acting a fool that THE ROYAL "WE" just burst straight out of him lmaoooo.)
In another humorous example, in the animation where Mydei plays with children, the "princess" in the play criticizes Mydei for not being very good at princely behaviors like Okheman waltzing, which immediately results in... Mydei seeking dance lessons from Tribbie so he can improve himself. Princes can't be caught slacking!
(But hilariously enough, as a sidenote, Mydei's dance ability seems to be another case of culture gap: One of the other children in Okhema, the one who was taught about Kremnoan traditions by Mydei, is actually quick to inform us that Mydei may not be familiar with Okheman dances--but he does know all about Anastenaria dancing!)
(Mydei might not fit the standards for an Okheman prince, but he's killing it as a Kremnoan one!)
Anyway, being serious again: Although it's quite funny the dev team insists so much that Mydei, despite being prince of a nation of savage warriors, is nonetheless a prince, with all the trappings of prim and proper etiquette, I think it also says a lot about Mydei's character that he does try to follow social protocols so closely. He apologizes for rudeness. He minds how he speaks to others. He is precise and forthright and always honors his word. Hell, he even politely makes prior arrangements if he knows he's going to be late to an event.
Mydei is self-aware enough to know his status. He knows the weight of that status, and he knows what his status means to his people. He takes the responsibility seriously and bears the role to the best of his ability, striving to meet the Kremnoans' expectations of a "crown prince" even as he can't bring himself to truly align with their core beliefs. He is trying his best to carry himself as a leader should, complete with his commitment to honor the traditional expectations and social class systems of both Kremnos and Okhema.
Despite his rough start in life, Mydei has accepted his people's intense respect and adapted himself to become someone worthy of commanding that respect. Social graces may not have come naturally to him after a childhood completely outside of humanity's reach, but Mydei nevertheless has worked hard to become a cultured person who embodies the demeanor and decorum of a sole surviving prince.
Although it's played for laughs, it's also played quite straight throughout Amphoreus's story: Manners matter to Mydei--both in himself and in others.
Anyway, since I still have more notes I jotted down about Mydei's characterization, here is some other stuff:
My last post, casting doubt on 3.2's revelation that Mydei's immortality is deliberate on his part, led to some interesting discussion in the comments that definitely reinforced my earlier thoughts that the inconsistencies in Mydei's backstory are too numerous to be accidental. Star Rail is not known for its flawless continuity (Robin and Sunday's backstory, I'm looking at you lol), but usually the inconsistencies are not so overt, and repeated so many times, that they become central to the entire plot of a character.
So I wanted to refine my earlier theory a bit: I'm cautiously optimistic that there are enough signs that the inconsistencies in Mydei's backstory are deliberate, and that the Mydei of the current cycle in Amphoreus is actively experiencing an entanglement between two different timelines, without (yet) consciously recognizing the incompatibility of his own "memories."
When we work from the standpoint that the events of Mydei's backstory can be separated into two distinct timelines, the inconsistencies vanish:
The "Sea of Souls" Timeline
This is the most prominent timeline, and the one that appears most accurate for "our" Mydei. In this timeline, Mydei was thrown into the Sea of Souls as a tiny infant and spent the first nine years of his life there. This is confirmed both in the flashback we're provided early in 3.1, as well as in Mydei's voicelines and character stories.
After nine years, he crawled out of the sea (possibly motivated by witnessing Tribbie's "star" in the sky). On the same day (or very near it), he met with a band of Kremnoan exiles.
Whether this was a larger group already, constituting a small "detachment" army of exiles, or just started with the five exiled friends and Mydei then grew into a small army by picking up other exiles over time, is still unclear. However, at this point, Mydei makes no mention of returning to Kremnos and instead goes straight from "leaving the sea" to "living ten years in exile:"
This is the key point of inconsistency between the two "halves" of Mydei's story--either he lived in Kremnos or he didn't. We can handwave here and say "Yes, he returned to Kremnos with his friends and they just hid their identities, leaving Kremnos years later in a self-imposed exile," but the story gives us absolutely no indication that this realistically could have happened. Mydei never once mentions hiding his identity, changing his appearance, or living a double life in the city, and never explains how he would have had access to the inner city of Kremnos ("as befitting a crown prince") and the royal library, yet still go totally unnoticed by his father or anyone loyal to Eurypon, including Krateros. (There's also no explanation at all for why he would have wanted to return to a city ruled by someone who tried to murder him and where he would have had to live life under a fake identity just to get by, but you know...)
Instead, the game does give us several pieces of information indicating that the five Kremnoan exiles did not return to Kremnos after meeting Mydei:
First, Mydei's character stories confirm that Mydei deliberately hid his name while traveling in exile across Amphoreus, indicating that he knew he would be recognized by Eurypon/Eurypon's loyalists if he didn't hide his identity. This awareness suggests it is extremely unlikely that Mydei could have returned to Kremnos without being identified:
This also suggests that, at this point in this timeline, no one in Castrum Kremnos knew for sure that Mydeimos had survived being thrown into the Sea of Souls and returned. This is further confirmed by a memory fragment where Krateros says there has been a "rumor" that the leader of the exiled Kremnoan army is one who "defied death." Krateros alone makes the assumption that this could be Mydei and decides to defect to aid him:
This memory suggests two things clearly: Mydei was not living in Kremnos at the time Krateros defected, and the exile of all of Mydei's friends must have taken place before they met Mydei, years in the past, as there is no way an entire small army could have been exiled from Kremnos, with Mydei in toe, and not at all attract Krateros's attention until after they were gone.
The idea that Mydei never returned to Kremnos is further enforced by Eurypon, who did not recognize Mydei when he confronted him, to the point that he didn't believe Mydei was even Kremnoan. This suggests that Eurypon not only didn't know Mydei's true identity--he'd never seen him before at all, making it extremely unlikely that Mydei was walking around Castrum Kremnos, talking to Chryseus Leo, and reading in the royal library all under some false identity for years. Eurypon certainly wouldn't have been capable of exiling someone he'd never seen before from Kremnos, in any case!
Therefore, we can assume the series of events in this timeline is pretty straightforward: Mydei entered the Sea of Souls as a baby, came out nine years later, went straight into a life of exile with his five friends, amassed power and support for ten years, and then returned to seek vengeance on his father.
The only remaining question in this timeline becomes "When did Mydei join up with Okhema?"
I think, in this timeline, it makes the most sense for Mydei to have only joined up with Okhema after killing his father. In 3.1, Mydei confirms to Phainon that all his friends died before he was able to kill his father, and that none of them ever made it to Okhema:
Therefore, the final order of events for the more prominent timeline is:
Dumped into the sea as an infant, nine years in the Sea of Souls
Ten years in exile with his friends amassing strength and support
Returns to Kremnos, kills his father, and the last of his friends dies that day
Then he defects to Okhema, leading any of the Kremnoans willing to follow him there.
By itself, this story makes perfect sense. If this was all the information we'd been given, there wouldn't have been any gaps.
Unfortunately, we also have a whole other set of information that massively conflicts with these events, which can only really be explained two ways: Either Hoyo messed up (again) and really dropped the consistency ball when it comes to writing Mydei's backstory... Or there's an entire separate timeline going on. Personally, I'm leaning toward the latter, because there are just too many seemingly deliberate fingers in the story pointing toward the inconsistencies for them to feel entirely unintentional to me.
Therefore, I propose that Mydei's memories are actually getting infiltrated by a second, entirely different timeline:
The "Gorgo Lives" Timeline
From 3.0 all the way to 3.2, we're given numerous pieces of information that point to a wholly different order to the events of Mydei's life, contrasting the story that Mydei tells Phainon in the Garden. At first, these events seem scattered and nonsensical, contradicting the "main" timeline in too many ways to be anything but errors... But when taken as a whole, we can build a second coherent timeline out of these events if we make one assumption: There is a timeline where Gorgo lived longer.
In the second timeline which is intruding on Mydei's memories, there appears to be one key point of divergence: Gorgo did not die dueling Eurypon. Either she never challenged him to the duel, or (more likely) she was never successfully poisoned, and therefore it's possible she won the duel, allowing her to rescue Mydei from the sea.
Working from that possibility, a second complete timeline emerges:
Mydei was thrown into the Sea of Souls as an infant but did not drift there for nine years. Instead, he was rescued and brought back to Kremnos, where he was allowed to grow up in the inner city, with access to both Chryseus Leo, who served as his teacher, and access to the royal library, which he is proud enough of to call "his" library. He is able to lead Phainon and the Trailblazer around Castrum Kremnos even in its ruined state because he grew up there, spending enough time there to know the city like the back of his hand:
This is where we can slot in the inconsistent memories Mydei has of Gorgo:
(By the way, although Mydei writes this scene off as a dream, you can actually hear Oronyx's whisper play in the black screen seconds before this "dream" occurs...)
But okay, let's say this is just a wishful dream. Maybe this scene never happened. If all we got of Gorgo supposedly raising Mydei was this moment in 3.1, I might agree that it was just a dream (other than there being no reason to play Oronyx's sound effect there, but you know). However, in 3.2 they then hit us with this:
That's multiple moments now pointing to a timeline where Gorgo raised Mydei. Once is handwave-able--twice? That's deliberate.
In this secondary timeline, Mydei appears to have grown up as Kremnos's beloved crown prince, being warmly embraced by his people (at least until Kremnos fell into calamity). Apparently his days consisted of eating pomegranates, training for combat, playing with Kremnos's kids, and hanging out with his five friends. We see snippets of this idyllic life (along with his five friends appearing to be roughly the same age as him--something that likely wouldn't be true in the "main" timeline, by the way) on Mydei's long march back into Castrum Kremnos:
I know some people took this to be Mydei hallucinating or just wishfully imagining a life where he was able to be happy with his friends, possibly even some metaphorical "encountering the souls of the departed in a paradise," but I don't think this is true. Every single time Mydei phases in and out of this "hallucination," the visual effect and the sound effect of Oronyx are distinctly played--the exact same sound and visuals that play when Trailblazer activates Oronyx's prayer to jump between timelines.
Mydei himself doesn't seem to quite understand what is happening to him in this moment, as you can hear him stumble and pant as he repeatedly goes through flashes of Oronyx's power. You can listen to comparison video clips on the prior post I made about Mydei's backstory.
Furthermore, if we work from the assumption that these moments actually represent a rupture between timelines, then the rest of the inconsistencies can finally be cleared up:
In 3.0, Mydei says that his choice to leave Castrum Kremnos was not a forced exile but a "self-imposed" one:
And this aligns with what he stated in the Garden of Life to Phainon, that he and his friends "left Castrum Kremnos" to go into this self-imposed exile, rather than having never returned to Kremnos from the sea:
Furthermore, this also aligns with the angry NPCs in the past version of Castrum Kremnos that Trailblazer and Castorice travel back to:
Remember that this version of Castrum Kremnos was supposed to be occurring while Eurypon was still alive, so there is absolutely no way this line makes sense in the same universe where Eurypon didn't even know Mydei had survived. There isn't any way, in "our" timeline, that Mydei could have been both the "crown prince" of Kremnos for these NPCs and completely unknown to his father, the king.
These NPCs, furthermore, directly accuse Mydei of "deserting Kremnos," suggesting that Mydei was living in Castrum Kremnos as their prince, and then abandoned them to join Aglaea in Okhema, getting himself and everyone who went with him labelled as "traitors to Kremnos" in the process. None of this makes sense in the context of a timeline where no one in Kremnos knew he had even survived.
Instead, all of these elements point to a different sequence of events:
Gorgo lived, likely winning her duel and thereby (likely) giving her the right to save Mydei from the Sea of Souls and bring him back to Kremnos. He was raised by his mother as the beloved crown prince of Kremnos. Then, years later, as his father and Nikador both descended into full madness, Mydei and the Kremnoan detachment defected.
But what would have triggered this sudden need to defect after years of leading Kremnos as a well-liked prince?
The flashback between Mydei and Eurypon actually suggests a possible reason:
Apparently, at some point, in some timeline, Mydei knew about Eurypon's plan to break Nikador's divinity into separate parts and seal him away, harnessing the power of their titan for himself.
Yet the Mydei of 3.0 seems to have no idea about any of this, never able to give any explanation for how Nikador has degraded so much nor why Nikador is seemingly unkillable. Castorice, Mem, and the Trailblazer have to come up with the idea to go back in time to the past Kremnos by themselves, because Mydei never makes any mention of there ever having been a plot to break up and seal away Nikador's divinity, even when they walk past the very blades that did the sealing.
Finally, there's one last piece of conflicting information: While talking to Phainon in the Garden of Life, Mydei states that all of his friends died before the detachment could ever join up with Okhema and that all of their deaths occurred by the time he went to kill his father. But this conflicts with the NPCs above, who state that Mydei had already defected to Okhema and joined the Flame Chase Journey as a Chrysos Heir while his father was still alive.
This inconsistency is further reinforced by a memory fragment with Krateros, who confirms that Mydei had joined up with Okhema already before killing his father:
Putting all of this together, the complete series of events for this second timeline becomes:
Infant Mydei is quickly rescued from the Sea of Souls, is instead raised by his mother, and grows up as the crown prince of Castrum Kremnos with his five friends.
At some point, years later, he discovers Eurypon's plot to break up and imprison Nikador's divinity, and he and his friends and supporters defect from Kremnos as a result.
Either they go straight to Okhema (I'm inclined to say that "ten years of wandering" doesn't fit, chronologically speaking, into this secondary timeline) or they do wander a bit, but ultimately, Mydei reaches Okhema and aligns with Aglaea before killing his father.
After aligning the Kremnoan Detachment with Okhema, Mydei returns to Castrum Kremnos to kill his father, possibly to halt Eurypon's evil plan to harness Nikador's power.
At some point in this timeline, presumably before Mydei returns to kill his father, Gorgo likely still dies (possibly killed by Eurypon and/or Nikador), which explains why the Gorgo in the Sea of Souls seems to be the one convinced that she raised Mydei.
And this is just pure personal speculation, because there isn't enough evidence to really confirm it, but I almost feel like we can even pinpoint how/when the whole decision to defect to Okhema took place. At the end of Mydei's flashbacks to the "peaceful" Kremnos, Peucesta says that Mydei has been away from Kremnos for a while.
Leonnius assumes that Mydei was away on some apparently extended training trip, but this moment specifically ends with Gorgo welcoming Mydei home and asking him one very important question:
Obviously these lines are doing double duty, symbolically welcoming the present Mydei back to the ruins of Castrum Kremnos and asking him whether he's finally ready to take on his role as the "Guardian of Amphoreus." But as the wiki notes, this takes place in a flashback to the past, and for the "Mydei of the past" (aka the Mydei of the alternate timeline), this could very well have been Mydei disappearing from Kremnos to make contact with Aglaea in Okhema, and Gorgo questioning him about his decision to commit himself to the Flame Chase Journey, leading up to an ultimate and permanent defection from Kremnos. (This is just speculation though, trying to tie the last few loose ends together.)
Anyway, when taken from this perspective, that there are two separate backstories here, one from a world where Gorgo lived and the more prominent one where she died, we can sort all the seeming inconsistencies in Mydei's backstory into two surprisingly tidy and complete timelines.
I haven't yet found anything in any Mydei scene that doesn't fit one of these two scenarios, so I'm starting to definitely feel optimistic here that this writing was intentional, and that the "contradictory" backstory we're seeing for Mydei isn't "the worst continuity Star Rail has served up to date," but instead an actual deliberate choice to present us with a character whose memories are a hodge-podge of two divergent timelines, snippets of one timeline constantly erupting and "filling in the blanks" of the other.
I think this would be a fascinating way to lead up to the idea that Amphoreus's world isn't real, that it's a cobbled together story or set of memories that someone is barely holding together, and that it's constantly cyclical in nature, with events repeating with slight variations across times. The idea that Mydei is actually experiencing two different sets of memories crushed together into a tangled jumble and that he's only just now starting to become aware of the discrepancies would be such an excellent way to reinforce the "unreality" of Amphoreus's plot as a whole.
I really hope this is the direction that they take the story... Or at least that I won't one day be looking at all my Mydei posts and sadly thinking to myself that I put a lot more thought into the character's backstory than his own writers did, RIPPPPP. 😂😂😂
AAA ok so a lot of people have been asking for the pattern to this, tho I've been using just these two little papers to do the cut outs lol
i tried my best to translate it into digital so that people get a bit more accurate look at them. Tho bear with me I've never done an actual pattern design sheet before!
so basically my hope is that anyone could print these out to any size of their choosing and get the same result, but ive never tried anything larger than approx. 3 inches with these sooo idk if you try it tag me!
the goal is to sew the backs together to the lines at the tip of the head to the middle of the butt. then leaving a space along the belly piece near the butt end and sewing from one side of the butt including all the legs and the "mouth" to the other side with its legs to get back to the butt. if that makes sense
i usually pause sewing up the body once the head is fully sewn together,, usually after ive sewn both arms and ill yank it inside out where ill start sewing on the little poofball eyes so i know theyre in a good place, then resuming the body, and then pulling the whole thing inside out and pushing out the tips of the limbs with a skinny blunt object like a dull pencil until i can see the stitches. if you attempt this piece definitely make sure you stitch up the arm and leg crevices very well!!!!
then just stuff the lad and sew up his back end and its done :)
one suggestion for fabric is always try to use a stretchy soft fleecy fabric with these because its much easier if mistakes are made during sewing and to hold the ROUND shape better
Overall its a very good use of scraps if you’ve accumulated a lot and don’t know what to do with them 👍👍
do you happen to have a step by step of the froggies by chance? i am very bad at following textual instructions and i cant find anyone who might have done a step by step haha
@burakhovskys i can try to make a step by step post! it may be sort of long but definitely watch out for one as i'd be happy to further explain!!!
Ok so this is going to take a couple posts cuz last time i tried to post after i had all my info in and it deleted everything when i hit the reblog button 🥴
Without further a do
The Frog Tutorial
(Part 1)
1. First have all your cutouts ready!!!
you can choose at this stage to sew the eyes on or you can wait to position them how you want on the face, I’m doing it later, so that part of the tutorial will be addressed in another installment.
(Im using white thread so its easier to see how i sew)
2. Put one of the sides on top of the belly piece, lining up their nose tips in the center.
3. Stick your needle through the top of the side piece through the belly piece, pull the thread through, and loop back around to the top to sew how i do, keep repeating until you reach the arm!
4. For the arms/legs youll want to make sure in these crevices (circled in green) are sewn 2-3 times to make sure the fabric is secure and no holes open up, do this with every crevice!
5. After that sew all the way down to the almost the middle of the butt but leaving space in the middle just as the og pattern suggests.
6. Clip off the excess thread after this since we will have to start sewing in a different area in the next part.
7. Line up the side pieces together, using the tips of their faces to line up the back sides
8. Start sewing again in the middle of the back end of the pieces, not all the way at the bottom where they would meet the belly piece,, otherwise the frog will have a concave ass.
9. Once youve sewn up all the back to the front the face pieces should line up, here you will just need to get as close to the belly piece then sew through to the belly piece to start doing the rest of the frog
10. Once you get to the back of the front leg, tie it off so its not getting in the way, and then were going to flip the frog inside out.
11. To get the feets out just push them using a somewhat skinny but blunt object so they stick out like this
NOW WERE GONNA DO EYES!
12. To do the eyes, push the needle through the inside to the outside after rethreading it and making sure it has a really good knot,
13. After its through pull the thread all the way through till it hits the knot and then skewer the pompom thru the middle, pushing it all the way down till it rests on the head.
14. After its on the head, pierce the pompom again and back through the interior, here you can flip the frog inside out and sew a little through the interior of the fleece and tie a knot so its secure, or you can sew the pompom a couple more times to make it more attached to the head.
Spent a ridiculous amount of time last night obsessively editing my hand written zines in Photoshop to take away any tiny blemishes so they were definitely readable.
I had to try it again now I have a better handle on the thermal binder and soft touch.
(I don’t want to discuss the fun I am having with my new printer jamming all the damn time right now sigh. Or the borders that didn’t get trimmed on the full page artwork.)
This tiny (A7) octavo contains a short story written by my friend.
It pays homage to Steven King, so besides the claw marks on the covers that were requested by the author, I added some to the page corners.
A nice little horror story, and a fun project.
Note to self: Clairefontaine vellum is only good for smaller books because literally half the page has huge transparent watermarks. Otherwise very nice paper.
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