Melinoe :)

oozey mess
cherry valley forever
Aqua Utopia|海の底で記憶を紡ぐ

blake kathryn
we're not kids anymore.
The Bowery Presents
d e v o n
occasionally subtle
YOU ARE THE REASON
Today's Document
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ojovivo
macklin celebrini has autism

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Misplaced Lens Cap
tumblr dot com
RMH
will byers stan first human second
Fai_Ryy
hello vonnie
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@0rinthered
Melinoe :)
she's going through medival cancer treatment and a lesbian breakup right now and has lost all of her friends. so i gave her a small djungelskog
oc sketch
angle experiments
VAMPIRE witch game dev log #11
ive given her a fucking gun
New Dnd character is based on Medea...
specifically hades ii medea.. so there's thinly connected fanart here to be had. <farts>
VAMPIRE Witch Game Dev Log #10
This is a bizarre one. A really bizarre one. I'm holding everyones hands (the same 9 people who consistently like these dev logs i love you) and saying that I'm making ANOTHER game as a PREQUEL to the witch game. This is because I NEEEED to learn how to make an actual game first before doing something ambitious. Makes sense, right? I have a great friend who is a dev and I'm so grateful for that.
We're working in Gamemaker (I was originally bouncing around between platforms) and it'll be in 2D. It'll also be about a VAMPIRE and a THRALL. That's right.. "but where are the witches?!?!!" you exclaim falling to the floor. Fret not, the witches will be around. This is a big foundation for worldbuilding and in particular lore for the Gods designed in previous posts.
The premise of the game is that you, a pathetic little Thrall (first time being dead bless u) have been chosen to serve... THE MISTRESS. THE most notorious Vampire in the land, and she hasn't taken on a thrall in CENTURIES. Why were you chosen you ask? Well, you were the top of the alphabetically organised list. So. Yea.
As you can see this style is drastically different to my usual lowpoly work. 2D games feel much easier and accessible to us right now so here we are! This is my first time making 2D pixel art and I'm really enjoying myself.
Consider this game as Stardew Valley x Wario Ware ... for now . . . hehe..
Completed Commissions so far - thanks for all the fish!
Here's my trello link for tracking!
Observe
Il-ianna's pocket study
Proof of concept. Weekend work after commission progress is finished.
Sunday doodle
Witch Game dev log #9
It's been a long while since my last one (about a month) but big things have changed! I worked on a proof of concept for my own sanity, meaning I cooked up a cutscene that should be in the game. Here it is in little snippets!
(Note: tumblr has enshittified the gifs, forgive me)
Witch game dev log #8
SO much work done, including 3 more character designs, height comparison, and one model completed.
<puts il-ianna in the microwave>
Not sure who i'll be modelling next - probably white?
Witch game dev log #7
Lady Gaga Mayhem Ball singlehandedly injected hopium into my veins. She inspires the pivotal deities within the lore of the game, represented by colours and the emotions they invoke. Here's a look at a character design for The Lady in Black. (placeholder name)
And the moodboard with it!