Bigmode game jam
Shoot targets and swing your cursor out of bounds to reload with style
Was quite happy with the texturing tricks in this one. It's just gradient colours, but with a brush texture slapped on top for a bit of colour variation. Two very quick and dirty UV maps instead of one complicated one, actually made it very easy to pump out a bunch of small stylised props.
Didn't get in everything I wanted, but I thought the menu was fun and the levels have a little bit of variety. Was happy to get the custom level tool in, but I don't know how much fun it is for anyone else. (Would you believe the project overscoped again?)
Once again, time management was the biggest issue.














