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TVSTRANGERTHINGS

JVL

Kiana Khansmith

titsay

shark vs the universe

izzy's playlists!
sheepfilms
Xuebing Du
PUT YOUR BEARD IN MY MOUTH
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Keni
Aqua Utopia|海の底で記憶を紡ぐ
tumblr dot com
Cosmic Funnies
Not today Justin
Sweet Seals For You, Always
Misplaced Lens Cap
he wasn't even looking at me and he found me
will byers stan first human second

blake kathryn
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@2morrowgames
day 1 / day 2 / day 3
Look at our gems! Aren’t they beautiful?
We happy to present you our poster!
- 2morrow Games
TOMORROW’s official game trailer out NOW - stay tuned, coming soon!
This is our official game logo - stay tuned
Criteria for Player Enjoyment in Games - our evaluation
Idea for a trailer ad
trigger warnings (16+)
logo 2morrowgames
Some scenes of Mae’s life
Mae closing her eyes (black screen) + voice of the therapist
Mae’s eyes open to dream world
some game play scenes (story, environment, combat) while showing our slogans + thoughts of Mae
Mae’s eyes open to real world
logo game + information
Face your past. Control your fears. Fight your demons.
our slogan
Marketing strategies
Instagram ads
Youtube ads
Facebook posts
cinema advertising
promotion-booths at game conventions
Spotify ads.
The game is available in both App Store and Play Store.
Elevator Pitch
TOMORROW is an action/adventure game about a teenage girl battling her inner demons within her dream world, raising awareness about mental health issues and how to overcome them.
Designing for the target gender/gender neutral
Our game TOMORROW is intended to attract both male and female players aged 16+, up to late twenties.
Our main character, an 18-year-old girl, suffering from mental health issues, might be more appealing to the female audience at first glance, but we believe that also male players will be interested, since the gender is less important than the message behind her story. We decided against a male version of the character, because our intention is to highlight her personality, which is strong and unique.
The gameplay itself will be gender neutral, since it contains action and combat elements as well as fantasy and adventure parts.
After swaping group members, we realized that the personal story of the main character is extremely important for the understanding and the excitement of the player. Therefore, we decided to add short flashback videos inbetween the different levels in order to build up the storyline and get deeper into the characters mind.
- Vali
Nov 9, 2019- Explore valeriezengerer's board "Game Design" on Pinterest. See more ideas about Art, Fantasy art and Illustration art.
Here is the link to our moodboard. Enjoy :D
Hey guys,
this is our updated mind map of our game idea!
-Lini
A hero need not speak. When he is gone, the world will speak for him.
Halo
Hey guys,
here are our two specific personas :)
-Lini
Hey guys,
we are happy to present you the mindmap of our game idea!
-Lini
Our roles
Game Producer/Manager – Vali
"As the game producer and manager I will be responsible for overall decisions within the working process and make sure that everything is working out like expected. I think that this role could be quite challenging since every person has different expectations of the final game and it’s my goal to achieve that everyone is happy with the outcome. Being a perfectionist, I will have to learn that not everything will work out as I intended and that I can trust my teammates to do their part without my participation. Nevertheless I can’t wait to develope our game together and am sure that the final game will be amazing!”
Game Artist/Modeler – Shelly
“As the Game Modeler, I think the most challenging part for me is going to be able to incorporate everyone's ideas into the designs. Also, there are a lot of aspects and techniques I still have/want to learn and refine to be able to incorporate them into the artwork. Lastly, I am my own worst critique, so I will have to learn to accept that not everything is going to be perfect(to me), no matter how long I work on it and don't be frustrated.“
Game Programmer/Designer – Betti
“I've decided to take on the role as designer/programmer. After researching a bit about the field, I believe my work will be in the area of UX (user experience), rather than actually visualizing the game.The most challenging tasks for me - I believe - will be the back-end development, since I do no yet have a lot of experience or knowledge in this field. But I am looking forward to the whole process of game development, and am confident that our team will deliver great results.”
Game Analyst/Tester – Lini
“I think the most challenging part of my role is to think from other perspectives. In this role I’m sure that I need to not only be critical as a game tester but also as a team member. My personal weakness is being strict to my dear team mates, hence, I hope they will not be personally hurt in any way… But still I am looking forward to the process of developing our game since it is a game that I would enjoy playing!”