Face your past. Control your fears. Fight your demons.
our slogan
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Face your past. Control your fears. Fight your demons.
our slogan
Hey guys,
this is our updated mind map of our game idea!
-Lini
Hey guys,
here are our two specific personas :)
-Lini
Hey guys,
we are happy to present you the mindmap of our game idea!
-Lini
Our roles
Game Producer/Manager – Vali
"As the game producer and manager I will be responsible for overall decisions within the working process and make sure that everything is working out like expected. I think that this role could be quite challenging since every person has different expectations of the final game and it’s my goal to achieve that everyone is happy with the outcome. Being a perfectionist, I will have to learn that not everything will work out as I intended and that I can trust my teammates to do their part without my participation. Nevertheless I can’t wait to develope our game together and am sure that the final game will be amazing!”
Game Artist/Modeler – Shelly
“As the Game Modeler, I think the most challenging part for me is going to be able to incorporate everyone's ideas into the designs. Also, there are a lot of aspects and techniques I still have/want to learn and refine to be able to incorporate them into the artwork. Lastly, I am my own worst critique, so I will have to learn to accept that not everything is going to be perfect(to me), no matter how long I work on it and don't be frustrated.“
Game Programmer/Designer – Betti
“I've decided to take on the role as designer/programmer. After researching a bit about the field, I believe my work will be in the area of UX (user experience), rather than actually visualizing the game.The most challenging tasks for me - I believe - will be the back-end development, since I do no yet have a lot of experience or knowledge in this field. But I am looking forward to the whole process of game development, and am confident that our team will deliver great results.”
Game Analyst/Tester – Lini
“I think the most challenging part of my role is to think from other perspectives. In this role I’m sure that I need to not only be critical as a game tester but also as a team member. My personal weakness is being strict to my dear team mates, hence, I hope they will not be personally hurt in any way… But still I am looking forward to the process of developing our game since it is a game that I would enjoy playing!”