With Metroid Prime 4 on the horizon, let's take a look back at how the series all began.
Before they became decades-long franchises, games like Super Mario Bros., The Legend of Zelda, and Metroid excelled at showing a new generation of gamers how versatile the Nintendo Entertainment System (and the original Famicom) could be. Mario platformed, and Link adventured, but Samus did both, and created a moody atmosphere that its many sequels continue to deepen an attempt to recapture.
The password system programmed into the NES version is also an interesting strength of this variation of the game. The original Famicom version was programmed for the Famicom Disk System, and featured a save screen just like Zelda and other Famicom Disk System titles. Lacking a battery backup like the Zelda cartridge, gamers could use long passwords to save their progress, but also hack the game into scenarios that would not be possible on the disk system original. The JUSTIN BAILEY code is well known, but there are so many others.
Our focus will be on playing the game as designed, but we will explore the options that passwords can give us, as well as compare to Metroid: Zero Mission on Game Boy Advance as time allows.