Team Fortress 2 and timeless design (until Valve let people abandon the artstyle)/
Some people have looked at TF2 and wondered "why, and more importantly, how is this game still alive). The simple answer is that it was made by Valve the, you know, Half-Life guys. The long answer on the other hand...
it's too long for this post, but I can certainly bullet-point an aspect of how this game has still trudged on for almost 17 years now. That being a consistent, and memorable, artstyle and well-thought-out art direction, with the greatest example of the simple ingenuity of the people behind bringing this game to life:
SILHOUETTES
Look at this image, intently I mean, if I were to put a random dude in you would recognise him, right? If were to put Goku Fortnite in you would immediately notice, and compared to each other you are not confusing these guys for anyone or anything else.
Even getting to the second part of the heading the second Valve let its grip on the artstyle loosen and crazier cosmetics started getting added, the very core of the character design is still there. Even when you see these things:
I at least hope you can recognise the class each of them is playing. Now of course thanks to this stuff being at least somewhat allowed (the more ridiculous cosmetics are still Halloween-restricted) this line has been muddled, but there are always other aspects to recognise classes by, like their overall stance or the weapons they use, and I feel any aspiring graphic designer can get an important lesson from analysing these character designs, so keep drawing, make me proud, and hopefully help me come out of my shell somewhat.







