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The Bright Sessions
Game of Thrones Daily
PUT YOUR BEARD IN MY MOUTH

titsay
Fieri Frames
The Bowery Presents
đ©” avery cochrane đ©”
Aqua Utopiaïœæ”·ăźćșă§èšæ¶ă玥ă
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Color Me Curious
Sade Olutola

romaâ
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untitled
noise dept.

Product Placement
Not today Justin

if i look back, i am lost
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hello vonnie

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@achillesofgreek
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Like/Reblog if youâre a smite blog!
I feel like I donât follow enough ppl/interact with enough posts soooo maybe this will work!
Itâs time
we need to remodel Isis
For the low cost of just one reblog per month, you can help this impoverished goddess of magic save towards her very own ribcage.
Artemis : Which country has the most birds?
Artemis : Portugeese
Artemis : Wait
Athena : Thatâs a language
Apollo : Portugull
Hermes : Nice recovery
Dionysus : Donât you mean nice redovery
Hestia : Turkey, how did we miss turkey
@rock-hard-chaac @gebtron-legendarydefender
@bugzenbo @tusky-attack
Jeff why
Why doesn't Loki grow a beard? So not-Viking-god-ish
Because heâs not taking any chances with mumâs words. (featuring Farbauti and Laufey.)
Idk who to tag but is it worth sending in an e-mail to anyone at @HiRezStudios? (from twitter) (about player feedback)
Yes it is worth sending us an email! If youâre a SMITE pro player or large streamer who has access to our direct feedback email please use that system (or DM a relevant employee). I read and personally respond to every email there. I will provide you with any information I can about the issues you bring up in those emails. The whole design team really enjoyed our face to face feedback sessions with pros at the NRG invitational. The balance team has already implemented many changes that were suggested during those meetings. The Hi-Rez design teamâs primary goals are to make players happy and provide changes that will result in fun gameplay and positive community responses.
Here at Hi-Rez we strongly value community feedback.
For the more general public: We do listen. We try to not be stubborn. We read everything. We enjoy times when the community is aligned on specific issues. That means we clearly know what to do. If we hear things that are very popular in the community we generally do our best to immediately start implementing those things.
Anytime we donât give you things you want: we have a good reason. Sometimes we can share that reason and sometimes we canât. Recently I have had to explain why we canât do some community requested things, but hopefully those cases are rare.
Even though the SMITE community can be harsh sometimes (on Hi-Rez and each other) we still greatly value their opinions. We are very happy to have such a passionate and vocal community. We crave feedback here at Hi-Rez. Even when comments are extremely negative I will parse through them carefully to find helpful bug reports and thoughtful criticism.
So please, anytime you wonder if itâs âworth itâ to reach out to us: it is. Make that post, send that email, or write up your thoughts.
PS: It really helps if youâre polite.
Emphasize on the last sentence. "It really helps if you're polite."
Why Cant Hades dance during his ult? (from r/smite)
Iâm sorry to say that his feature will not happen.
What can happen is the creation of a skin where Hadesâ actual ultimate animation is him dancing instead of the normal animation. This might be done if the skin has the proper context for this to animation make sense.
There is no system in place for optional emote animations to overwrite ability animations. The current SMITE animation system actually works in the opposite way. Ability animations are prioritized to be more important than all other animations, even over basic attacks (basic canceling).
The system works that way for a specific gameplay reason: visual clarity.
All multiplayer competitive games consider visual clarity when designing their core mechanics and their characterâs abilities. It is very important in SMITE and similar games to make it clear what type of combat effects are happening.
Every ability in smite is accompanied by an animation and audio/visual cues. Things like particles and audio are linked directly to the ability animations and are necessary for visual clarity. They play along with the animation. Notice how Hades particles and audio immediately go away when you cancel the ability early.
We would need to change our config entirely for the proper audio and particles to play while the characters perform theses new optional animations.
If we did want to implement this it would be a massive task. It would alter a core system, thus making it an extremely risky and expensive change. Changes like this have a high chance of bugs and likely affect other parts of the game in unexpected and negative ways. Â A Hades dance feature would take a lot of time and effort that we can surely spend on better things.
Even though we have been asked by the community many times for this feature we still have zero intention of implementing it.
Maintaining the visual clarity of ability animations, particles, and audio is extremely important to the core SMITE experience.
I laughed at the first sentence lmao
Why is there a punishment for people who get disconnected or are having trouble loading the game?
This question gets asked quite often to the devs of all multiplayer games. Most of us have the same answers.
If you reduce the penalty of DCing then we just encourage players to DC on purpose when they dont like how a specific match is going. There are many ways to DC yourself on purpose and make it look like it was out of your control. This is behavior we really do not want to encourage, so we apply the punishment throughout all cases.
Also, if you DC on accident do you really deserve less punishment? Whether you are a troll or just have spotty internet you are still hurting the game experience for 9 other people. We want to encourage players to only play the game if they are sure they can commit to the full experience. If your internet just isnât good enough to play then you should take extra steps to resolve your issues before joining any more matches.
The team based nature of MOBAs is why such harsh punishments exist for DCing. Losing a player is especially damaging to the MOBA experience, and so those punishments must exist.
The only thing we can do is identify if itâs 100% Hi-Rezâs fault. This is when the safe mode conditions become active. For games we can confirm are due to an issue on our end: Ranked TP is not lost for current games, we stop queueing for more ranked games, and deserter penalties are removed.
Why's Cu Chulainn's voice pack 100 gems?
Anhur art by PTimm.
Fun fact, my profile picture is from Rise of Mytho as well
Zeus: So, how have you been?
Demeter: Fine, there's just this headache that comes and goes
Hades: *Enters the room*
Demeter: Oh look, there it is
Homophobe: Ew they made Chiron a Gayâą ://// why would they do that- Us LGBTQ+ finally getting a skin for us:
It's not gay, it's faaaaaaabulous!
Jackie is being stupid
Angrboda: ZzzzzâŠ.
Loki: ANGRBODA!!!!
Angrboda: *drops out of bed* WHAT??
Loki: HURRY!!
Angrboda: *makes a mad dash to the bathroom to find Loki leaning over the tub*
Angrboda: WHOâS DYING?!?!?
Loki: *points into the water* LOOK! Our baby finally caught his tail!
Jörmungandr: *noodles around in the tub, nomming on the end of his tail*
Loki: *sobs* Iâm so proud of him!
Angrboda: âŠ.I might snap your neck one of these days. Iâm just sayingâŠ
The Morrigan !!! Sheâs so well designed, I love her!! We have a similar body type ;w; Really proud of this art