InĂ©sâ interactive water fountain for the âinventing productsâ brief.
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@ahointeractiveproducts2014
InĂ©sâ interactive water fountain for the âinventing productsâ brief.
Ingridâs light-up dress for the âinventing productsâ brief.
The movements in the light reflections indicates how many people that are in the same building. The reflection âgrowsâ upwards when people walk into the building, and decreases when people leave the building.
Alessandraâs people-counting light-installation for the âinventing productsâ brief.
Gardâs project for the âinventing productsâ brief.
I made a dusty hip hop beat this weekend by using the drum sounds of the 7-BIT BEAT BOXXX. I put a 70s funk break into the beat boxxx, and Iâm very happy about the sound of it! Press play.Â
Ole Birgerâs beat-box-metronome for the âinventing productsâ brief.
Fridaâs listening wall ornament
08:00- This photo is taken in the morning, while my little sister Katinka is having breakfast and the radio is on in the background.Â
11:00- My family left for work and school, and the stillness returned.
17:00- Dinner is being prepared and Katinka just told a joke :)
Fridaâs project for the âinventing productsâ project.
August Sâ bathroom dragon for the âinventing productsâ project.
A demonstation of the POP-UP
Ragnhildâs POP-UP speaker for the âinventing productsâ brief.
August Lâs âinventing productsâ project.
Video of my final product KNAGG. The hanger opens up when you get close, and it closes when you leave.
Martinâs KNAGG project for the âinventing productsâ brief.
Hanneâs âDOTTâ - a networked note taking machine
The last weeks have been hectic, and it isnât long ago that my DOTT looked like this:
The idea of the product has changed. At first I started thinking about time and interactions, and how time could be the input of my product. I thought about calendars, and things you could write on mostly. This became quite vague, but after a while I became more and more intent on making something you could take notes on that would store them for you. It is now an analog to digital diary or sketchbook.
Through the weeks the interaction itself has been altered a lot too. It went from a thing you couldnât control yourself that uploaded your notes randomly, to having a set time interval between uploads, to how it works today.Â
DOTT is a nice little piece you can put on your desk, wether itâs at work, at school or home. With everything being purely digital nowadays, I wanted to bring back noting using handwriting and sketches, while still being able to save them all in one place. That way you would never again misplace sketches for ideas that you scribbled down long ago.Â
It works like this: You write/draw or scribble on the blank paper area, and when you are done you use the tip of your pen to dot inside the circle in the aluminium frame. This triggers a pressure sensor which tells the arduino to start the small servo engine up. (Here you can see the code)The 360 degree servo then spins one round and stops. While the servo spins, the thought is that a small scanner located at the back of DOTT, scans and uploads what you have scribbled to your profile on DOTTs homepage. The homepage could look something like this:
The finished prototype is made of american walnut wood and aluminium.
This video shows a typical scenario in which to use DOTT: when you read for exams. You take notes, but you also want to draw out examples and the like, and then save them for later. Hope you enjoy it!
Hanneâs âinventing productsâ project
App-o-rama deliveries
In October our students made Apps in Brief 10: App-o-rama. The task was to design a single-purpose application for mobile phones.
The deliveries was: 1. An experience prototype of the app 2. A video presenting the app 3. A website that tied it all together. Here is a collection of the videos and links to the websites:
Satisfy - the perfectionist's app:
BlabEnder:
Daily Good Deed:
Swiper:
Card Connect:
and Stitch - Social Media Sharing
Multitasking on the Arduino
Many of you have reached a point in you projects where you need to make the Arduino do more than one thing simultaneously. Adafruit has made a great tutorial on this subject:
Multitasking the Arduino
Motors!
Everyone that are using DC motors (fans, pumps etc) need to connect up their electronics correctly. Please follow this detailed guide from ITP:
Using a transistor to control high current loads with an Arduino
Useless video of uselessness
Have a look at this great talk by Russell Davies (and all his other talks). It is a good starting point for thinking about inventing interactive products.
Brief 13: Inventing interactive products
New technologies, or new combinations of technologies, offer new possibilities for interaction design. This brief is to re-imagine these technological possibilities and invent new interactive products.
For your final brief this year is to invent an interactive product using the skills and methods you have acquired this semester - create methods, prototyping techniques, code, sketching behaviour over time, communication, electronics etc. The focus is on interactive products that can only exist in the intersection of between the physical and the digital. You will be using electronics and code alongside physical form and materials to design interesting interactions. You can make any kind of product. Your products doesn't have to be useful or spectacular, but could also be about refining delightful or beautiful interactions. Work across aesthetics, functionality, expression and communication.Â
On of the major challenges with this brief is that it is very open. This means that you have to find ways of being structured in your creative process. I will be helping you with this through tutorials and mentoring about process and methods. It is very important that you are present in the studio to benefit from the teaching and from observing each other's progress.
Constraints
This brief is thematically very open, but you will be working within the following constraints:
The product has to belong in a context. You have to make a product that somehow relates to human activities and environments.
Your starting-point is to use one kind of input and one kind of output. By limiting your idea process to only one sensor and one actuator, you limit the scope of your product. You might also find that this sharpens your concepts.
Your product has to be communicated.
Your product has to be experienced.
You develop your product iteratively through prototyping the experience of interacting with it. The product doesnât have to work technically all the way back, but it has to make sense as an interaction.
Remember what we have discussed about the relationships between interaction, activities and experience. Interaction design happens in contexts as a part of, or alongside our activities and experiences.
DeliverablesÂ
This is an individual task and these are the deliverables:
An experience prototype.
A demo and presentation.
An exhibition.
An online presentation of the product that communicates your project in detail towards a broad online audience.
This project is both about the result and the process. You all have to document you process online and book mentoring sessions with Einar.
Calendar
18.11: Idea generation and idea processes. We use forced association as a method to generate lots of ideas based on combinations of sensors and actuators. We later reflect on ideas to figure out what their core bits are, and work towards turning initial ideas into directions for concepts.
20.11: First batch of decisions: Where does the process go? What technologies does the product potentially use (one in/one out). Whoever makes interesting claims for materials first gets the components they want. When we run out of specific components, we run out. Mentoring all day.
21.11: Mentoring from 12:30. Get the first mock-up/prototype done today.
Week 24.11 - 28.11:Â Book mentoring sessions with Einar throughout the week.
24.11 13:00: Lecture with Tom Vavik on Universal Design in GR1+2.
28.11 13:00: Work in progress presentations and online documentation.
5.12: Mid project presentations. Your prototypes should be near their final iteration by this date.
12.12: Collaboratively set up exhibition in the studio.
15.12: AHO Works. You have to demo you project as a part of the AHO Works exhibition.
16.12: Final presentations and demos.