Just doin' monster stuff.
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Aqua Utopia|海の底で記憶を紡ぐ

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@ahr-ech-blog
Just doin' monster stuff.
Scale It Down: #LOWREZJAM 2016 Is Right Around the Corner
64x64 resolution, that seems challenging.
space lightning
A dust storm and some detail for the base camp.
Reliquary development notes and doodles.
I'm home sick from work today, so it seemed like a good time to experiment with an idea I had for procedural animation. No traditional frames here, just objects being rotated, squashed and stretched. The whole thing is driven by a sinewave behavior overlaying the movement angle and speed of the player object.
Another prototype from a while back. Mostly just trying to get Spelunky style procedural generation to play nice with isometric graphics. This project actually turned into something totally different that I won't be showing off until Reliquary is done.
Prototype from a few years ago. It was going to be something along the lines of the Pikmin or Overlord games, but the AI required for something like that was a little over my head at the time. Might come back to it some day.
Happy Happy Krampusnacht Get it here: http://riv-hester.itch.io/happy-happy-krampusnacht Just is a little game I made in two weeks for the Winter Wizard Jam this past December. Should entertain for a few minutes, at least. Controller recommended.
http://www.indiedb.com/games/reliquary
Derelict Ship
Armory
Charge Attack