I think indies work really really hard and maybe we should work less hard sometimes.
Robert Yang
Monterey Bay Aquarium

#extradirty

izzy's playlists!
cherry valley forever
Sade Olutola
KIROKAZE
DEAR READER

Kaledo Art
hello vonnie
TVSTRANGERTHINGS
Today's Document
Three Goblin Art
Game of Thrones Daily

No title available
almost home

PR's Tumblrdome

Product Placement

JVL
he wasn't even looking at me and he found me
No title available

seen from Saudi Arabia

seen from United States
seen from United States
seen from United States

seen from United States
seen from United States
seen from United States
seen from United States

seen from Australia
seen from United States
seen from United States
seen from United States

seen from United States
seen from United States
seen from United States

seen from United States

seen from United States
seen from United States
seen from Denmark
seen from United States
@alecthomson
I think indies work really really hard and maybe we should work less hard sometimes.
Robert Yang
Article recommendation from Robert Yang.
Book recommendation from Robert Yang
Just be a good person and don't be a jerk.
Robert Yang
The computer textbook Robert Yang quotes from in his talk.
Robert Yang describes an offensive and lazy piece of game design found within the source code of Dead Island.
The technical is relevant to everyone and if you disagree, you're wrong.
Robert Yang
If you're a game developer, you should write a well made so it's easier for me to teach my class.
Robert Yang
I think it's important to have these case studies that look at the technical implementation so we don't forget it.
Robert Yang on the idea of "Well Made" analyses (contrasted to "Well Played")
Robert Yang describing the benefits of hard coding vs. soft coding game values.
The best way to find out how Half-Life does things is to both play it and to look at the source code.
Robert Yang
Valve's development philosophy is they want you to see what's about to kill you, what's killing you, and what killed you.
Robert Yang
Robert Yang describes how the swimming Ichthyosaur was actually "Flying" within the logic of the game.
Robert Yang describes using the level design to create the AI for a monster in Half-Life.
Robert Yang shows an example of two unrelated things coming together to make magic. In this case, the Ratchet and Clank developers using a hack to patch the game.
A video that explains parenting in Unity, a feature that wasn't available in the Half-Life editor which made building trains very difficult.
Robert Yang describes how the trains were implemented in Half-Life.